Hey all, with apologies, I think I'm going to have to bow out of this run.
Learning PF2 was a bigger learning curve than I'd anticipated, and I'm going to have several days now where I won't be able to post with work and family obligations.
Sorry to apply and back out, but I don't think I'll be able to make it. With 5 characters still, I'm hopeful you'll have a safe and fruitful run!
Eric Collins - France wrote:
Yes, I was wanting to delete a character with one post to reuse the name.
But there’s no delete button despite having one post.
I may need to just use a different character.
Does anyone know how to have a character deleted that has fewer than 10 posts but doesn't have a delete button?
I've got PFS 1e character with 1 post I want to delete, but there's no delete button. I'm wanting to use that character in 2e PFS for this game.
I contacted customer service a couple weeks ago but never heard back. Any ideas?
Hey all! Thanks for the invite, GM Dak! I've been trying to get into your games! :)
The ideas I'm most interested in pursuing for this are:
1. Gnome Sorcerer (a boastful coward, paranoid illusionist / arcane investigator)
I could come up with some other ideas if the arcane role is already full (though it looks like two tables). If there are no objections, I'd proceed with one of those ideas.
I'm excited for a faster-paced game. :)
I'm Mountain Time Zone, FYI.
Well, I’m good either way, but we are different races. I’m human (1/4 elf for RP purposes), and you’re a half-elf. However you want to reconcile that, I am happy to try it.
I’d rather not have you need to change your name. Perhaps my new name is one I thought sounded more wizardly and assumed, while yours is a family name.
Either way, with me away we won’t know each other incredibly well. I had thought about having a different sibling or half-sibling, but I guess that could be you.
Selde Cathron wrote:
Funny our backstories were that similar. I hadn’t read yours...promise!
Another idea would be if we were half-siblings or cousins. Maybe there was a particular elven grandfather that got around. Perhaps we know of each other but haven’t met?
Okay, I ended up settling on a Human Wizard named Thael Silverstep.
Here's some generalities of my background if anyone wants to tie in. I'm thinking he would be early 30's.
Because I want him to have a cultured/city background as a contrast to the mostly nature-themed party, here's a bullet-point proposal for his backstory, let me know if anyone wants to tie in here:
*Thael's father was a human ranger and his mother a half-elf arcanist (Thael is 1/4 elf). They may have both had an adventurer background, but after some harrowing experiences had retired to a quiet life of farming on the frontier.
Let me know if anyone wants to have a connection (former childhood friends? A bully of the egg-head kid?).
Father Emil wrote:
@Emil: That's actually the kind of party I'm hoping for. I think the contrast between the different characters is what creates interesting RP opportunities. I'll try to select my "city-slicker" today.
@GM Shadowlord: Thanks for the additional information on the town. Any gnome NPCs, by chance?
I'm trying to run through some character concepts...I may need to sleep on it. I have lots of ideas, but quite a few of them don't seem the best fit for this campaign.
Here are the ones I am looking at:
*Human Druid (I had originally submitted a wild-shape switch-hitting druid...however, we already have a druid and another full divine caster. It would probably be better for party composition to go a different route).
*Tiefling Rogue (this character would be an arcane trickster and cover a lot of the bases we need. Though I think it would be a good fit, a lot of my hesitation is that I mainly like the idea of a female trickster but that would put us at 4 females/2 males. I'd probably rather have that equal just for RP. Plus, the character icons are awful for male tieflings. Petty, I know.
*Elf Fighter (this character would be an Eldritch Knight/arcane archer)
*Any of these characters would have skill points to max diplomacy. Regardless of which I pick (unless I went with the druid for some reason) I'm thinking that where we have so many nature-themed characters, my character will be a city-slicker who has roots here but has spent his life trying to get away from provincial life. He/she has come back to visit family/ arrange affairs but does not get along well in the wilderness. I thought that could be an interesting dynamic.
Hey all, good to join you! Thanks for the invite, GM Shadowlord, and for your willingness to run the game. I know that's quite a commitment. I've been in a number of campaigns that don't even make it through the first chapter, so I love being in a group of grizzled veterans willing to do the long-haul.
Curiously, we have two 45-year-old attorneys in this group...I'm one, too. I'm self-employed in my family's law firm in Utah. I have four children (17, 15, 15, and 13) and a wonderful wife. For hobbies, I occasionally hike, play a video game, or do PbP Pathfinder (I played with my real-life RP group up until about age 40 when it broke up for good).
I have been on the boards since then, and this seems to scratch an itch I've always had. I started gaming with Red Box D&D back in the day and have played ever since.
GM Shadowlord has also asked me to fill in with a character that meets the needs of the group (I was one of the many druids).
It looks like we have:
Jillian (female gnome sorcerer) - front liner (is this a dragon disciple to be front-line?)
Though I've been selected to join you, Shadowlord asked me to see what needs I thought there were and finish up a character. Though it appears we don't have anyone in a rogue-type of role, with the wilderness setting I'm not sure how necessary that is. Any thoughts on what we need most? I'm particularly fond of arcane casters and could easily play a wizard or sorcerer, though knowing what Jillian's plan is would help me decide.
Looking forward to this!
Okay, if envoy, technomancer, and operative are looking likely, then I'll go ahead and put together a soldier tonight (though of course until dice hit the table I'm happy to swap)
I'm actually leaning toward Mystic still...the Pahtra Operative is my fallback option if that's needed more.
Hey GM Blake and Team! I'm very excited to join this crew...this seems like a great group.
I've played a lot of PbP games for PFS, but have been gravitating toward the adventure paths for more character development. I've only been involved in one Starfinder adventure path (Dead Suns) and have really enjoyed it.
I'll be able to create a character for any class for this group, so if there's a role I need to fill, I'm happy to take it.
I'd been gravitating toward an astrazoan bounty hunter mystic (or potentially technomancer) who uses disguise and mind tricks to capture prey. However, I just realized that race is in Pact Worlds. I'm leaning toward mystic, though.
I also think a pahtra operative would be fun and could get into that.
Okay, looking through scenarios and campaigns I've played here the last 5 years, I don't believe we've had the pleasure of gaming together.
Probably my best GM references would be GM SnowHeart, where I've been playing Ilsa, a mesmerist discovering dark powers that corrupt her as she utilizes them.
GM Cellion, where I play Spectre, a crime lord android whose former master mysteriously disappeared.
Both campaigns have been going for at least a year. I have over 18000 posts over about 5 years and will be a consistent player if selected.
I'm happy to play any role in this group, though I had been toying with the idea of an astrazoan bounty hunter mystic who uses disguise and mind tricks to capture prey.
Okay, here are some thoughts. I could run with any of these:
Dwarf Paladin, front-line indestructible holy warrior, this drunken dwarf seeks to redeem himself after a wasted youth.
Let me know if any of these ideas sound better than others.
Mr. Copperpot nods solemnly at Glickly's observation.
"Indeed," he says, examining the tools for anything useful.
Doubtful there's magic here, but I'll check anyway. I'll try to determine if there's any tool particularly valuable (masterwork, etc.).
appraise: 1d20 + 1 ⇒ (14) + 1 = 15
I think he means background skills (i.e. you get 2 background skills a level in addition to normal skill points). So you don't have to use skill points for profession, knowledge: engineering, etc.
I'm going with the gnome illusionist (non-aquatic version!). So I'll probably end up taking a spell for some underwater action later on.
I have the crunch pretty much done, but will send the backstory to GM for review to see if there are any changes I ought to make.
Interesting...I'm glad you mentioned that. I had been focusing on the language that said Major Image works like Silent Image. But there does seem to be a big difference:
Silent Image: You can move the image within the limits of the size of the effect.
Major Image: While concentrating, you can move the image within the range.
I think I'd agree with you that it can move around within the range.
Maybe this is more of rules question, but don't silent image or major images only allow me to move the image within the area of effect?
"Effect visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)"
In other words, I can move it within those cubes, but not outside, correct?
Okay, thanks for the feedback.
A crafter does look like a pretty long-term proposition, though if I were ever to play one, it would be in an adventure path. I do think there are some minor types of constructs I could craft earlier than others (iron cobras, homunculus, and the like), though certainly golems and such would be later on. They're also tremendously expensive to craft.
I'm still brainstorming, and have some ideas coming along for either of the two concepts I'm considering most (gnome sorcerer or dwarf wizard).
Do you have any ideas of when you'd like character concepts/backstory ready?
I'm planning to play a gnome illusionist sorcerer. Though I will take plenty of battlefield control spells each level, I'll be specializing in illusions.
I'll have these feats to start: spell focus: illusion, effortless trickery, threatening illusion, and persistent spell.
One of the main things I wanted to do is have an illusory bodyguard that follows me around (using effortless trickery to keep it up constantly). I had planned to cast a threatening silent image and later a threatening major image to create the bodyguard. However, this line from silent image makes me think it can only stay in a small area: "Effect visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)"
So I had two questions:
1. Is there an illusion spell that will allow me to do what I want (i.e. create the illusion of a bodyguard that follows me around wherever I go?).
2. Though I'll be taking plenty of other non-illusion spells, what are your favorite illusion spells to build around as I level?
Still trying to finalize my concept. Though I'm still leaning toward the gnome sorcerer, I did have some questions about crafting for a different character I'm still considering.
1. Will there be much time for crafting? I'm just thinking of the Giantslayer start, and we have pretty much been in one big combat for several levels. So far, crafting wouldn't be of much use.
2. Are you okay with construct crafting if I wanted to go that way?
Again, this is for my second choice character now, but I'm just curious.
Now get some sleep! :)
Just for example, Silent Image says:
Saving Throw: Will disbelief (if interacted with).
I understand that the definition of that is up to the GM and I'm good with that.
I guess my main issue is that illusion works better if there's a little latitude for creativity. I've played enough in your games to know you'll be fair.
I just didn't want to play that character if you didn't care for the concept.