GM Cellion wrote:
Okay, noted on Fleet. What do you mean by a blessing and a curse for the fixed strength scores of power armor? Just so I'm sure, if my Str score is 15 and the power armor says 20, my Str is 20 in the armor, correct? Do you just mean it's capped at that and even if my Str is 22 it's still 20? Also, are we limited by item level or just the total credit value and limit on a single item's credit value?
Character is coming together--once backstory is further along I'll see if I can tie in with any of you. On another note, I'm getting into gear purchases and I'm wondering if anyone has thoughts about maximizing AC. I am torn between heavy armor and shield vs. power armor and shield. Any thoughts about pros/cons? (I have a feat to either put in Fleet if I have heavy armor or Power Armor Proficiency if I go power armor.)
GM Cellion wrote:
I'm sure Ewok will spare you or his life expectancy in this campaign will be short. ;P Okay, I think I'm rolling with the Borai Vanguard. I need to lock down way too many character ideas so I can start working on backstory.
I've spent a little time going through options. I'm willing to adjust based on what the group needs most. So far, I'm liking the idea of playing a Borai trying to piece together how she died. I'm drawn to Solarian but know Arc is already playing that--I am also considering a Vanguard but can't find a lot of info out there on the class. I'm thinking of something tanky/hard to kill. Anyone see it played or otherwise have any thoughts on it? Or other class options that might fit that idea? The character's personality would be similar to Laori from Curse of the Crimson Throne--an overly-enthusiastic character with an affinity for Zon-Kuthon who submits to pain to feel something--anything--in this new undead form.
Tarondor wrote:
If it’s a Tarondor guide it will be epic!
Thanks for the consideration. I'd love to game with you again. Of the options, I would definitely love to play a Pathfinder 2e campaign from the start. That's my A. That said, I'm currently in Tyrant's Grasp. :/ I could absolutely get behind another P2 game and could play quite a few APs. I'd give Option 1 a B. Though I do like LotR (and could probably give it a B), let's call it a B minus. :) I do have some hesitation learning a totally new game system, and I really only know Pathfinder and Pathfinder 2e (which I've been starting up a home game of--finally catching up).
GM Derek: Do we have any guidance on character creation? I'm guessing 20 point buy? What's starting wealth? Are drawbacks allowed for a third trait? Allowed races and classes? I've been giving this too much thought. As much as I love playing wizards and like the idea of a three-wizard party, I think I'm going to go with my second choice, a halfling medium (assuming occult classes are allowed). This character, for anyone who doesn't know how they play, actually fills a completely different roll on any given day. Rather than optimize this toward a specific role, I'm actually wanting to play it as a different class from day to day. This is definitely a roleplay pick over an optimized pick for me, but I like the concept I have for this one, especially on this Thassilion-themed story arc. I should have the crunch done later today (given some guidance on character creation) and then backstory incoming later this weekend. PatheticWretch: Halfling Medium - WILD CARD
Any word on our last player? Still in?
GM Engleaktig wrote: I'd like to play a dedicated healer. Someone like McCoy from Star Trek--dedicated to healing, but not (manifestly) desirous of adventure. Of course, he'd never leave the party (his Enterprise) because he's super loyal. Sounds awesome! Do you happen to know what your friend wants to play? PatheticWretch: Wiz/Thassilonian specialist - CONTROL
Tarondor wrote:
Either one of those would definitely be a strong front-liner even though it's a wizard. @Arthur: Do you want to clarify what you mean with "wizard/chirurgeon"? Is this a wizard with alchemist levels? Anyone else want to weigh in on what they want to play?
GM Derek wrote:
Yeah, he wouldn’t be evil. The player’s guide does mention Thassilion Specialist specifically as good archetype. He would mainly be a scholar and fascinated by their magic, and would not fully recognize that it’s tainting him as he practices it. He would recognize the difference between learning of their powerful magic and opposing the rise of their political forces or villains.
I’m leaning a bit toward a human wizard, a Thassilionian Specialist whose intense studies of this ancient magic has corrupted him, so that he exhibits the vices associated with the various schools as he uses his magic (envy, gluttony, wrath, etc). The other possibility is a halfling medium (fiend keeper) that has become the keeper of some evil entity from Thassilon. He has to keep the villain at bay. This would not fill a specific roll, but be a 5th or 6th man that could fill lots of roles. These are the two I’m most interested in now, though depending on what others are playing, I could switch it up.
Yes! I'm in! I'm so excited to do something long-term with this crew. I've loved how GM Englaktig has run us through so many scenarios, and have loved developing characters, but I think an AP has even more room for that. I've also loved Mareq's character immensely. This sounds great. Since we're sharing, I live in Utah, and am a self-employed attorney neck deep in work problems that needs either therapy or RPGs as therapy. I have a lovely wife and four teenagers. No indoor pets, but we do feed birds. I like games, and after my real-life D&D group finally disintegrated after a very long time, I turned to PbP. :) I'd be fine with swapping in as GM later. I'll have to look at classes. Initially, I'm thinking either a Medium, Arcanist, Wizard, or Skald.
I've been watching for anyone running this campaign. Something about freak show circus adventurers really interests me. Have you played Second Edition? I have only played some 2e Pathfinder Society games, so not extensively. How comfortable are you with Second Edition? Fairly comfortable. I've read the Core rulebook and made a handful of characters. Though I'm not as familiar with it as I am with Pathfinder 1e, I have been playing D&D and its ilk since the Red Box days, and will adjust quickly. How comfortable are you with the Play by Post format? Very comfortable. Though I've played plenty of tabletop with friends, our longstanding group eventually disbanded after several moved away, and I've been on the Paizo boards since then for my RPG fix. I have been here a good 6-7 years, and have over 21,000 posts. So I'm committed to the long-haul of an Adventure Path. What kind of character are you willing to play? I am willing to play any character role if selected for this game. However, my top pick would be a half-elf bard (probably with Rogue multiclass dedication) whose schtick for the circus is that he is a former court jester/juggler/entertainer who now thinks he is the king after escaping from his evil tyrant king oppressor. Tell me a bit about yourself as a player. I like to think about and create characters, as well as play them. I'm prone to playing casters, anti-heroes, and characters with a significant weakness to role play. I like inter-party banter and role play. I was an English major in college and like creative writing, especially in this collaborative format. Tell me a bit about your favorite character ever. Aside from the character I'm playing in any given moment? My first character played with friends decades ago is pretty memorable, but light on the role-play back then. I may have to settle for a top three: a paranoid gnome illusionist who uses his magic to create every possible layer of protection, a human mesmerist haunted by some dark power forced to confront her own fear, or a thrill-seeking halfling ranger who insists on making everything as hard as possible because it will be much more spectacular. And lastly, what do you enjoy most about Pathfinder? I love the options to create any character I can conceive of. I like the many different ways players can create the same character class. I like that the rules take a backstage to the characters heroically facing challenges. Thanks for your consideration! To be clear, you aren't looking for character submissions yet, just information about us, correct?
Quote: PatheticWretch - that's quite the story for Magnus. It's hard to imagine from that experience and history, that the man begins as a level one arcanist. Part of my expectation is that your characters enter as novices, not having vast experience. Might have to tone it down a bit. Fair enough. I’ll go ahead and withdraw that submission.
GM Granta wrote:
I've played: Curse of the Crimson Throne
Hey all, with apologies, I think I'm going to have to bow out of this run. Learning PF2 was a bigger learning curve than I'd anticipated, and I'm going to have several days now where I won't be able to post with work and family obligations. Sorry to apply and back out, but I don't think I'll be able to make it. With 5 characters still, I'm hopeful you'll have a safe and fruitful run!
Eric Collins - France wrote:
Yes, I was wanting to delete a character with one post to reuse the name. But there’s no delete button despite having one post. I may need to just use a different character.
Does anyone know how to have a character deleted that has fewer than 10 posts but doesn't have a delete button? I've got PFS 1e character with 1 post I want to delete, but there's no delete button. I'm wanting to use that character in 2e PFS for this game. I contacted customer service a couple weeks ago but never heard back. Any ideas?
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When I click on Forums under Community from the home page, I get "Not Found -- We were unable to find what you were looking for." (The "Please let us know" link says content is blocked.) It works fine when you're already inside the forums. I got here from My Campaigns to a Discussion thread and then out to the main forums.
One of two tables I am running through Hellknight Hill has had two players bow out. We are looking for two replacements to join our game, which has been running since August of 2019. The remaining PCs are a human fighter, a halfling rogue, and a human bard. The group has just retreated from a fight with skeletons that wasn't going their way and is heading back to Breachill to recruit reinforcements. The party is currently second-level, with standard ABC character creation rules. I use maps, updated on every PC's initiative so we all stay on the same page; you can check the gameplay thread to get a feel for the group. We aim for a post per weekday when out of combat; in combat, I give 24 hours to respond before botting your character or putting you on delay. Weekends are more relaxed. Let's set a tentative cut-off date for recruitment one week from today, whatever that happens to be in your respective time zones.
Please cancel my Lost Omens and Maps subscriptions. I am aware this will take me below the 4-subscription status to receive free scenarios. Also, while you're at it, the vestigial Player Companion subscription is still active on my account. If you could detach that, it would make things tidier. Thanks! EDIT: Actually, you know what? I just looked at the December 2020 shipping thread, and I'm going to hold on to the Maps subscription at least through then for the Troubles in Otari flip-mat. Just cancel Lost Omens and Player Companion, please!
My subscription order was two items which shipped separately. My original shipping estimate was $4.61. Yesterday, one of my items shipped by itself, and today the other shipped. For the two separate shipments via the same shipping method, I was charged $11.42 for shipping, more than twice the charge I was originally quoted. Under normal circumstances, I suppose I should have noticed from the auth email that the system was unnecessarily separating my order into two shipments, but I haven't gotten an auth email reliably for several months now and didn't receive one this month. All I had was the order page that I took the above screenshot from*, which showed the shipping charge I was expecting to see. *: When the flip-mat shipped by itself yesterday, I screenshotted the order page so I could double-check the shipping charges. I thought perhaps the AP volume could ship by Media Mail so that two shipments would end up being the economical way to go, but clearly that's not what happened.
In another thread, a community member reported Mark Moreland giving a hint about the next unannounced AP in a Know Direction podcast. TRDG wrote:
"Constitution" could be something to do with Andoran ... or Galt! :D
I've made GM reference threads for the component parts of the Agents of Edgewatch AP and would appreciate having them stickied when you get the chance. No hurry! Devil at the Dreaming Palace
So I saw this article yesterday and was pleased to see both the P2e and Starfinder core books praised. Today I scrolled past it and was struck by the first and fourth segments of the picture. Kyra and the Star Trek officer are in such similar poses! :D
Grab monster ability wrote:
What happens if a monster makes a successful strike, but all the damage is successfully prevented with Shield Block? Does the monster Grab the PC? the shield? neither? In the absence of any clear rules text, I'm leaning toward saying that the monster Grabs the shield itself and that the PC can automatically escape simply by Releasing the shield.
Is there something weird going on with flagging posts right now? I tried to flag a thread as being in the wrong forum, but first, instead of the usual drop-down list I got one where they all started with "[FlagReason, id: #]," and then when I selected "Thread is in wrong forum," I got a pop-up error "Sorry, there was a problem adding your flag."
Let's say the PCs are in exploration mode in a dungeon, using the Avoid Notice activity. They enter a room with a mimic in it doing its Mimic Object thing.
On September 16th, I received an email with the above title, saying that my payment method had been declined. I contacted my bank, and they said they saw two charges (my subscription order had been split in two for shipping) and that both had been approved. (I checked again today, and both charges have moved from pending to "real" as of the 17th.) I called Paizo next and spoke to Virginia (I believe), and she said she saw nothing wrong with either part of my order, suggesting that perhaps the system sent the email as a glitch. As of today, however, when shipping was supposed to be complete, I haven't received a shipment email for the Ambush Sites Multi-Pack flip mat, nor is the PDF in my downloads. I'm not in any huge hurry for the maps (I'd be much more frantic if it had been my AP installment stuck somewhere), but could you take a look at this again? It appears that I've been charged for the map pack, but it hasn't actually shipped. Thanks.
Because this has been brought up twice in the Lost Omens World Guide product discussion thread, and because we have been told to take the discussion out of the Lost Omens World Guide product discussion thread... Why are Paizo PDFs so expensive? Paizo prices their PDFs at approximately 30% off the print price. Always has. However, when the Pathfinder RPG launched, Paizo heavily discounted the PDFs for what they considered "core" books: the CRB, Bestiaries, and other rulebook lines. Those were priced at $9.99, so that people could cheaply get into the game and see if they liked it.* For P2e, the price has gone up to $14.99 for those core books. All other Paizo PDFs, from novels to maps to AP volumes, sell for approximately 70% of the print product pricing. The one difference: in P1e, Paizo included the setting book, the Pathfinder World Guide, as core and sold its PDF at $9.99. This time around, for whatever reason, they've made the decision not to give the setting book the same discount. Note that all the rules are, in fact, available online for free, and that you can get the PDF of any new book for free with the print edition by subscribing to the line. *: Interesting historical note: The original plan was for only the CRB and the Bestiary to get the cheaper $9.99 price.
Owing to its proximity to Breachill Town Hall, the Wizard's Grace tavern is the favored establishment of the many adventurers who wish to seek work from the council in the town's monthly Call for Heroes. Here, adventurers and municipal workers regularly mingle, exchanging stories and generally enjoying the atmosphere created by the diverse clientele. Over the past few days, the tavern has grown particularly busy, as hopeful adventurers seek to make an impression on the locals, particularly any town officials who might have stopped by for a drink and a meal. Today at noon the Call for Heroes will be held, and Trinil Uskwold is presiding over the traditional meal of boar stew with lentils for hopefuls and spectators alike.
Owing to its proximity to Breachill Town Hall, the Wizard's Grace tavern is the favored establishment of the many adventurers who wish to seek work from the council in the town's monthly Call for Heroes. Here, adventurers and municipal workers regularly mingle, exchanging stories and generally enjoying the atmosphere created by the diverse clientele. Over the past few days, the tavern has grown particularly busy, as hopeful adventurers seek to make an impression on the locals, particularly any town officials who might have stopped by for a drink and a meal. Today at noon the Call for Heroes will be held, and Trinil Uskwold is presiding over the traditional meal of boar stew with lentils for hopefuls and spectators alike.
Players selected for this campaign are:
Players selected for this campaign are:
Every hero has an origin story. A lot of them start in Breachill. Unlike many towns, where so-called adventurers are met with rolling eyes, doors shut in their faces, jacked-up prices, and the epithet "murder-hobos", Breachill welcomes adventurers. After all, it was a wandering adventurer who rescued a group of lost folk and, out of the goodness of his heart and overflow of his purse, founded the town itself. In memory of Lamond Breachton, the citizens of Breachill respect all wanderers and enthusiastically employ adventurers to solve problems outside the wheelhouse of the local authorities. Any unusual situation, from lost caravans to lost livestock, rats in the cellar of the local tavern or bandits on the highway into town, can be solved at the monthly Call for Heroes, where young locals looking to prove themselves or outsiders needing work are officially approved and hired to take on the task. It may not be an easy way to earn some coin, but it's a lot more exciting than mopping floors or harvesting crops. And who knows? a life of fame and fortune, travel and acclaim might be waiting for you! So, what's the deal? We're all excited about the new edition. This is the chance for all of us to kick some tires, take a test drive, and inhale a deep whiff of that new-system smell. I will commit to run book one of the Age of Ashes Adventure Path, Hellknight Hill; when we get done with that, we'll decide whether to continue on. My purpose in running this game is threefold:
Who are you anyway? Hi, I'm Joana! I've been playing since 1998, starting with AD&D 2nd edition and continuing through 3rd, 3.5, and Pathfinder 1e. I've been active in PbPs on these forums since 2009. As GM, I completed a game of We B4 Goblins! and am currently running a sandbox campaign set in Riddleport that has been running since 2012 and a Giantslayer campaign that has been running since 2015. What are you looking for? Players who can post at least once per 24 hours on the average day (weekends negotiable). Mechanically, I don't need any numbers yet. Since one of my goals is to learn the new system, I'd rather walk through character creation in the Discussion thread once the party has been assembled. I just want to know the A-B-Cs (Ancestry, Background, and Class, with the Background selected from the campaign backgrounds listed in the Age of Ashes Player's Guide), a little about your PC's life up until now, and why your PC is applying to be an adventurer at Breachill's Call for Heroes. Anything else? I use maps, updated on every PC's initiative so we all stay on the same page. You can check the combat in my existing games to get a feel for my style. Because this is a new system, we're going to start out sticking as close to RAW as possible. I am not an expert on 2e; unless you're a Paizo dev, you probably aren't, either. We'll muddle through together. I'll make mistakes; please let me know about them (politely) and we'll do our best to fix it. I was an English major, so spelling, grammar, and punctuation count. You're not being graded, and typos happen, but please make an effort. I don't recruit in your gameplay thread, so please don't roleplay in my recruitment thread. :) It's easier for me to keep track of submissions if I don't have to scroll through prospective PCs talking with each other. There will be a chance for preliminary roleplaying and meet-and-greets in the gameplay thread when the party has been selected. Let's set a tentative cut-off date for recruitment one week from today, whatever that happens to be in your respective time zones.
Low priority here, but when y'all have made it through GenCon and finished shipping and have time to breathe, I've made GM reference threads for the component parts of the Age of Ashes AP and would appreciate having them stickied. Hellknight Hill
Shield Block says: Quote:
Okay, so the shield Let's turn to p. 175: Quote: An item reduces any damage dealt to it by its Hardness. The Hardness of various materials is explained in the Materials section on page 354. If an item takes damage equal to or exceeding the item’s Hardness, the item takes a Dent. If the item takes damage equal to or greater than twice its Hardness in one hit, it takes 2 Dents. For instance, a wooden shield (Hardness 3) that takes 10 damage would take 2 Dents. A typical item can take only 1 Dent without becoming broken. A second Dent causes it to become broken, though it can still be repaired. An item that would take a Dent or become broken while already broken is destroyed beyond salvage. Some magical or especially sturdy items can take more than 1 Dent before becoming broken, as noted in their descriptions. So, in this explanation, the wooden shield These two abilities don't seem to work together. If Shield Block reduces damage to the character by only the shield's hardness, as the reaction reads, the shield shouldn't have a chance to be dented or broken, and there's no need to link to p. 175. If the shield can be dented or broken by using it to Shield Block, then the reaction should reduce damage to the PC by the amount equal to up to three times the shield's hardness (the amount of damage reduced by Hardness plus the amount needed to break the shield.) (Apologies if this has been brought up already; there are so many threads in the playtest forum. I'd appreciate a link to any previous discussion.)
Session 0: Character Creation I am running Doomsday Dawn for my family: my husband, with extensive gaming experience going back to AD&D, my 15-year-old daughter, and my 12-year-old son, both of whom have very limited experience with Beginner Box rules. My daughter decided to play the same character she has played in Black Fang's Dungeon and so on: an elf rogue named Iris. My son wanted to play a goblin and ended up with a barbarian named Ratscum. My husband is filling in the blanks in the party with a dwarf cleric and a human fighter. We found all the ability boosts in character creation hard to keep up with. It feels like you don't really know where you want those extra +2s until you've added all your fixed boosts, but then you have to go back and figure out where the extra boosts came from so you're not putting them into the same ability scores as the fixed ones from that level. Also, the character creation walkthrough on page 11 seems to skip over the four free ability boosts altogether. I only found them when I thought the scores we were ending up with didn't look as high as the characters I'd seen generated in some of the preview threads. I let my kids distribute their boosts as they chose, with only mild reminders of what their classes' key abilities were. I was totally inwardly cringing at my son's decision to go with a 14 Cha and 12 Con, although he's thrilled with his first-level Raging Intimidation feat, and my daughter didn't put any points into Wisdom, despite the fact that she took the Keen Hearing ancestry feat. I view this as a chance to see if the playtest rules are more forgiving than P1e rules to non- (anti-?) optimizers. We found most of the campaign backgrounds kind of boring. My daughter took Mind Quake Survivor because it was the only one that sounded dramatic enough to her. My son was happy with Goblin Renegade because he already wanted to be a goblin, but his character doesn't have Crafting trained so the Quick Repair feat is going to waste for now. In all, character creation for two newbies took probably three hours from sitting down with character sheets and pencils to finalizing purchases. There was a lot of flipping around pages and PDFs around the ability boosts. I should note that my husband, experienced gamer and noted micromanager, is still flipping around the PDF as I type, trying to find exactly the right options for his PCs. We'll see to what extent the PCs that were agonized over outplay the ones that were put together on a whim.
When I go to the Paizo Blog page, the datestamps for the most recent entries are off. For example, right now, the Player's Guide blog indicates it was posted "2 minutes ago" and the ACG blog "56 minutes ago." However, both were posted yesterday afternoon. I've noticed this in passing before since the site update, thinking, "Oh, hey, a new blog entry!" when I see the "x minutes ago" and clicking before I realize I've already read that entry, but I just assumed that maybe I had read the screen wrong. This time, I double-checked to be sure.
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