![]()
![]()
![]() Thurston Hillman wrote:
Yup, Thurston already said so in this very thread! XD But Reload 2 is at least confirmed to have mechanics working for it. I imagine that would be for big heavy weapons with a more complicated reloading process. ![]()
![]() The Dalesman wrote:
You and me both! Sadly too much Hope for us. Esperanza was always kinda mean. Lyn was the one who did the class portraits, I think they're still linked under her profile... Discord is decent but I'm not sure super sure it would be good for this type of game... Honestly there's a lot of potential on the "What Ifs". There was a lot of plots going, and it felt like we might even get to the Dragon Empire someday hah. ![]()
![]() I guess for me, there's a roleplay aspect but also a game aspect. It's nothing so abstract as allowing the system to fade into the background - I want the system front and centre. It's the part I get to interact with to influence my character - how and what they do is completely tied up in the system. For me, I view systems as sets of incentives. This goes for game systems, but also societal systems, financial systems, and so on. The primary question I consider when evaluating any system is what are the incentives?, aka how does the system shape play? And at least for me and the groups I've been in, PF1 incentivizes winning a given scenario before that scenario has begun through build choices. There was a time when I found that kind of gameplay thrilling. I definitely see the value in it as builds are always part of any TTRPG - they are how you express your character after all. But I feel in PF1 that once your build is set, there's very few choices left - you have an optimal solution available for most problems your characters can face. Starfinder has this to a lesser degree. but I still prefer Starfinder's setting (Pact Worlds) to the Inner Sea and that helps take the edge off a little when I'm playing Starfinder (though I yearn for a Starfinder 2e). Like you guys though, I think people should play what they like. There was a time when 3.5 and PF1 really really appealed to me so I can definitely understand wanting to stick with them. ![]()
![]() Yeah, I haven't played a PF1 game since Wrath of the Righteous came out, I actually quit TTRPGs for a long time because I was so sick of PF1. Luckily Starfinder showed me there was a little life left in 3.5, and then PF2 reignited my love for the hobby. Even going back to Starfinder now feels like a chore compared to PF2, I can't imagine trying to play PF1 again. ![]()
![]() Out of Character Questions and Technical Stuff Do you need any help building or formatting your character?
Have you done any kind of PBP before?
Have you ever played Starfinder before? If so, what was your favorite adventure?
Do you have an up-to-date 'bot me' spoiler -- complete with dice expressions? (Subtle, aren't I?)
Will you be willing to bot other characters if I ask you to do so?
Do you promise to let me know if you get super busy for a few days so we can bot you?
Are you comfortable with a 2 post a day pace?
What is your Discord ID so that we can set up a back channel for Discord notifications?
![]()
![]() Hey folks! I guess I'll ask what character folks would prefer I bring, as I do not have a preference: Shiktal - Shirren Experimental Weapon Mechanic/Divine Champion of Yaraesa, her focus is on acquiring knowledge and disseminating it for everyone.
![]()
![]() I do have to say that the increased focus on One-Shots over scenarios when I get to play my own characters is sad. Pre-gens just don't do it for me as far as a gaming experience goes. I understand I'm probably in the minority since you have the data to back it up, just saddens me that Organized Play is moving away from what I like, even if only a little. ![]()
![]() Hey Lyn, no worries as always about the text stuff. I hope things keep getting better for you and yours as we leave this past year behind us. My thoughts are mostly that if you are feeling like it could be a burden and you want to bow out, then we should consider that if it'a just a scant few of us who remain, we should consider the format. If Avalon'a scope is too large, maybe we should consider a different format in the same Universe, or a character-trimming timeskip, or something of the like. Start fresh-ish as you guys did when you first migrated to Paizo in the first place. As much as we all loved Avalon for years, if it's going to cause unnecessary stress, maybe it's time to try something else? I don't even know if we could rally most of those who played major characters. Kryzbyn, Lurch, and others might be gone from beyond our grasp forever... These are my thoughts. I'd love to play again like the good ol' days, but in a way we can be happy to participate in. If we need to make drastic changes for that to happen, that's fine too. ![]()
![]() Kobold Cleaver wrote:
You are most welcome to do that! :D I think the fake sun did explode but I am not back up to that point in my readings and I don't remember clearly enough ![]()
![]() Online Guide Team Lead - JTT wrote:
Now that the new iteration of the guide is out, I went looking for the passage you mentioned. I couldn't seem to find it, but I did find this: The Guide 3.0 wrote: Any equipment listed on your character’s Chronicles with an item level equal to or less than your character’s level + 2. Some items found on Chronicles are available for purchase only a limited number of times. Weapons and Armor found on Chronicles can be upgraded following the normal rules for upgrading. Emphasis mine. The passage seems to indicate that only weapons and armour specifically found on Chronicles follow the normal rules for upgrading. I'm assuming this is in regards to etching runes? There are no "normal" rules for upgrading that I can find. Since upgrading is only mentioned in two contexts in the CRB (being the section on upgrading Runes specifically, and then the errata'd section that allows you to use the Craft activity to upgrade an item to a more powerful version), is there any further passage or clarification I'm missing? As it stands with the rules I have been able to find: ![]()
![]() Hey folks, Just wanted to clear something up regarding the clarification from this post. James Case wrote:
I was recently in a game where a GM said that you were allowed to upgrade items for merely the cost of the difference in gold pieces, citing this post as their example. But this post is specifically in the context of the Craft activity, allowing crafters to upgrade items. Is there any further clarification to this ruling that would allow you upgrade items without using the Craft activity and the requisite Downtime? ![]()
![]() Midnightoker wrote:
I mean, finesse is an absolute non-starter since it only works on attack rolls not attacks. But yes plenty of weapons have the Agile trait and a maneuver trait. ![]()
![]() Hey, here's something the designers may want to nip-in-the-bud (or confirm it works this way). I call it Finesse Weapons Doing Maneuvers 2.0 - Agile Weapons Doing Maneuvers. Agile Trait wrote: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn. Currently the Agile Trait works with all attacks and not just attack rolls. It's possible this is intentional, but by RAW, Agile weapons still work with weapon traits that perform maneuvers. Obviously this is less build-defining than Finesse, but it seems noticably inconsistent to me so I figured it must be something that was missed on this pass. ![]()
![]() Cyrad wrote: Will the interactions with finesse and "maneuver" weapon traits also get clarified or fixed? Not being able to apply finesse on Athletics maneuvers is a pretty huge blow. Seems to be the intentional purpose of the change (to remove the ability to use Dex for Athletics). Here lay Whips, never to be used again. Unless... I just realized, but does the Agile trait still work for weapon manoeuvres? The original text of Agile trait just says "The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn." Still seems to affect Athletics actions made with the weapon. ![]()
![]() I've mentioned it upthread a few times, but I think a reasonable solution to the theme and powercreep problems is the cleric/druid "spellbooks". Now all prepared casters have the same expectations. It's probably too late for such a major change to the way the rules are written but that would've been my preferred solution. It's not like most clerics/druids prep more than a handful of spells for each spell level. ![]()
![]() pauljathome wrote:
They are saying that the ruling does not explicitly change the rule, and without an explicit statement to the contrary we can simply carry on as before, following the CRB and the text "from other divine/primal spells to which you gain access". ![]()
![]() Jared Thaler wrote:
And yet here you are, not engaging with any actual substance I do present. I've been nothing but honest and forthright with my intentions (which is to follow the rules to the letter on this matter), whereas you seem to be arguing for the sake of it. Protest doesn't have to disrupted play in this context you know, it can be to encourage players to engage with the community in discussions about the game. I do like that I'm getting hassled more for saying I'll follow the rules than those who have implied or stated that they won't follow the ruling. ![]()
![]() Jared Thaler wrote:
Never did I say that following the rules would be disruptive to play, as it usually is not. A quick 30 seconds to check chronicles, or an explanation of the new rules is all I expect when I communicate about the new rule. One of the things that separates Pathfinder 2 from 5e is that it is rules-oriented. This is a good thing. It means it is clear what the rules are most of the time, rather than relying on GMs to make a bunch of adhoc rulings, like in 5e. In my opinion it is one of the reasons for such a strong reaction to this ruling. Many people have had their confidence in their own readings of the rules shaken, even if slightly, by this. I don't wanna overstate it, since it is a minor change at the end of the day, but it is a sharp change from what was the easily assumed reading beforehand. ![]()
![]() Jared Thaler wrote:
Not to disrupt play, other than to follow the rules (just like many other small rules clarifications/adjudications which happen over the course of play). Unless you are advocating for not following and/or not enforcing the rules? Which is essentially the same as the rule not changing. ![]()
![]() pauljathome wrote:
I don't believe it's fair, but it is exactly playing by the rules that have been laid out by Organized Play. This is a rule I can forsee as being commonly broken. As a GM, I have a duty to follow the rules and ensure the rules are followed at my table, and if a rule is being commonly broken then it's worth investigating it to ensure it's being followed. That's the point of a work-to-rule protest. Everything is being done exactly as it should be, according to the rules. The absolute very worst thing that could result from that is people learning the new rules. ![]()
![]() Jared Thaler wrote:
Oh indeed they do. However, Learn a Spell is not just a cost associated, but also requires a check which, if you fail, cannot be attempted again for a whole level. Hence my belief that the least disruptive way to handle it would be merely to say that they don't know the spell, and the honest mistake can be corrected after the game (or maybe during a break in play). ![]()
![]() Jared Thaler wrote:
It's possible that the designers do not realize the scale of their error. We'd be helping them get feedback from the players. IMO, the least disruptive way would be "Sorry your character doesn't know that spell. You can retroactively pick a different spell for that slot if you'd like, and I will set aside some time at the end of the session so you can learn the spell at the Grand Lodge." Unless you are suggesting we allow players to cheat? You could be uninvited from GMing at regions which value the rules, advocating for that. ![]()
![]() The other productive thing you could do would be a work-to-rule type protest. Anytime a cleric/druid/wizard at your table casts those spells, request to see the relevant chronicle where they've learned the spell. I suspect that many players and GMs are blissfully unaware of this change and ruling. If they can't produce the chronicle where they learned the spell, they can't cast it. ![]()
![]() For me, I really just wish they'd waited for a proper errata to come out so we wouldn't have had all this. For me, the current text of the rules for the way clerics and druids prepared spells was clear - if you have access, you can prepare it. (And you have access to Common APG spells per Character Options blog) While I understand the ruling, and the arguments that it could be read one way or the other, for the casual user it makes access suddenly a very muddy and unclear topic, since it means there are now two different meanings for the rules term access, one of which is specific to prepared spellcasters. I hope the CRB errata comes out soon and clears this mess up to the satisfaction of everyone. ![]()
![]() Nefreet wrote:
Looks like yes. "On your spell list" is used for both. For Wizards, Clerics, Druids, and Witches the "spell list" appears to be the stuff they can prepare (spellbooks/familiars for wizard/witch and ??? for cleric/druid), whereas "spell list" for spontaneous casters appears to be everything they COULD add to their repetoire (so all common spells for example, plus any they have "gained access to" aka learned.)
|