Sun Shaman

FireclawDrake's page

Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber. * Starfinder Society GM. 2,828 posts (12,929 including aliases). No reviews. No lists. 1 wishlist. 6 Organized Play characters. 28 aliases.


RSS

1 to 50 of 2,828 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Midnightoker wrote:

Are there even any agile weapons that also have the finesse trait and a maneuver trait?

Edit: sickle does soooooo fingers crossed it gets missed in the crossfire ;)

I mean, finesse is an absolute non-starter since it only works on attack rolls not attacks.

But yes plenty of weapons have the Agile trait and a maneuver trait.


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

Hey, here's something the designers may want to nip-in-the-bud (or confirm it works this way).

I call it Finesse Weapons Doing Maneuvers 2.0 - Agile Weapons Doing Maneuvers.

Agile Trait wrote:
The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.

Currently the Agile Trait works with all attacks and not just attack rolls. It's possible this is intentional, but by RAW, Agile weapons still work with weapon traits that perform maneuvers.

Obviously this is less build-defining than Finesse, but it seems noticably inconsistent to me so I figured it must be something that was missed on this pass.


4 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Cyouni wrote:


People posting like this is exactly why responses stopped happening.

Also at least some of the Paizo folks are not devs and cannot make any such rulings (but are in the thread to answer other questions.)


3 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Cyrad wrote:
Will the interactions with finesse and "maneuver" weapon traits also get clarified or fixed? Not being able to apply finesse on Athletics maneuvers is a pretty huge blow.

Seems to be the intentional purpose of the change (to remove the ability to use Dex for Athletics). Here lay Whips, never to be used again.

Unless... I just realized, but does the Agile trait still work for weapon manoeuvres? The original text of Agile trait just says "The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn." Still seems to affect Athletics actions made with the weapon.


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Gary Bush wrote:
Danscath wrote:
Will be the bestiary 2 sanctionated???
What are you looking for from that book.

There are creatures to be summoned, I believe is the main thing.


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

I've mentioned it upthread a few times, but I think a reasonable solution to the theme and powercreep problems is the cleric/druid "spellbooks". Now all prepared casters have the same expectations.

It's probably too late for such a major change to the way the rules are written but that would've been my preferred solution. It's not like most clerics/druids prep more than a handful of spells for each spell level.


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
pauljathome wrote:
Stephen Meadows Jr wrote:

Because people keep missing it...

This blog wrote:
Learning Spells - Some members of the community raised questions about how their cleric and druid characters could use the new spells from the Advanced Player’s Guide. We’re happy to provide a solution! Any prepared spellcaster can use the Learn a Spell activity to learn any common spells they have access to from tutors at the Grand Lodge. This adds no additional material cost beyond the standard cost for the Learn a Spell activity.
The BOLD is the only actual ruling made...

You seem to be missing the fact that the change is that clerics and druids now HAVE to use the Learn a Spell activity AND spend money to access some Common spells. Which is a significant change from what a great many people thought the rules said and that, inarguably, the rules as written could easily be interpreted as saying

They are saying that the ruling does not explicitly change the rule, and without an explicit statement to the contrary we can simply carry on as before, following the CRB and the text "from other divine/primal spells to which you gain access".


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Jared Thaler wrote:

You started this conversation saying that you were doing this as a form of protest. You shot your own credibility in the foot.

And yet here you are, not engaging with any actual substance I do present. I've been nothing but honest and forthright with my intentions (which is to follow the rules to the letter on this matter), whereas you seem to be arguing for the sake of it.

Protest doesn't have to disrupted play in this context you know, it can be to encourage players to engage with the community in discussions about the game.

I do like that I'm getting hassled more for saying I'll follow the rules than those who have implied or stated that they won't follow the ruling.


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Jared Thaler wrote:

You yourself stated you were doing this to disrupt play.

Stop arguing in bad faith.

Never did I say that following the rules would be disruptive to play, as it usually is not. A quick 30 seconds to check chronicles, or an explanation of the new rules is all I expect when I communicate about the new rule.

One of the things that separates Pathfinder 2 from 5e is that it is rules-oriented. This is a good thing. It means it is clear what the rules are most of the time, rather than relying on GMs to make a bunch of adhoc rulings, like in 5e. In my opinion it is one of the reasons for such a strong reaction to this ruling. Many people have had their confidence in their own readings of the rules shaken, even if slightly, by this. I don't wanna overstate it, since it is a minor change at the end of the day, but it is a sharp change from what was the easily assumed reading beforehand.


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Jared Thaler wrote:

No, the worst thing that can happen is you give PFS a reputation for being un fun and rule obsessed, and drive away players form org play.

You literally advocated this as a way to disrupt play to get the rule changed.

Not to disrupt play, other than to follow the rules (just like many other small rules clarifications/adjudications which happen over the course of play).

Unless you are advocating for not following and/or not enforcing the rules? Which is essentially the same as the rule not changing.


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
pauljathome wrote:


I'm finding it rather hard to believe that you now believe that this is the fair thing to do.

I don't believe it's fair, but it is exactly playing by the rules that have been laid out by Organized Play.

This is a rule I can forsee as being commonly broken. As a GM, I have a duty to follow the rules and ensure the rules are followed at my table, and if a rule is being commonly broken then it's worth investigating it to ensure it's being followed.

That's the point of a work-to-rule protest. Everything is being done exactly as it should be, according to the rules. The absolute very worst thing that could result from that is people learning the new rules.


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
pauljathome wrote:


I don't think it's productive to urge people to make a harsh ruling in order to emphasize the effects of this rule.

I don't know if making sure people are following the rules could be described as "harsh".


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Jared Thaler wrote:


The current rules allow for people who paid the wrong price to instead pay the correct price at the time the error was caught.

Oh indeed they do.

However, Learn a Spell is not just a cost associated, but also requires a check which, if you fail, cannot be attempted again for a whole level. Hence my belief that the least disruptive way to handle it would be merely to say that they don't know the spell, and the honest mistake can be corrected after the game (or maybe during a break in play).


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Jared Thaler wrote:


In what way will that in any way convince the designers of the rule to change the rule?

By all means, educate people about the existence of the rule. But what you are suggesting violates the guidance on auditing chronicle sheets which is to work with players to correct honest errors in the least disruptive way possible.

It's possible that the designers do not realize the scale of their error. We'd be helping them get feedback from the players.

IMO, the least disruptive way would be "Sorry your character doesn't know that spell. You can retroactively pick a different spell for that slot if you'd like, and I will set aside some time at the end of the session so you can learn the spell at the Grand Lodge."

Unless you are suggesting we allow players to cheat? You could be uninvited from GMing at regions which value the rules, advocating for that.


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

The other productive thing you could do would be a work-to-rule type protest. Anytime a cleric/druid/wizard at your table casts those spells, request to see the relevant chronicle where they've learned the spell.

I suspect that many players and GMs are blissfully unaware of this change and ruling. If they can't produce the chronicle where they learned the spell, they can't cast it.


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

For me, I really just wish they'd waited for a proper errata to come out so we wouldn't have had all this. For me, the current text of the rules for the way clerics and druids prepared spells was clear - if you have access, you can prepare it. (And you have access to Common APG spells per Character Options blog)

While I understand the ruling, and the arguments that it could be read one way or the other, for the casual user it makes access suddenly a very muddy and unclear topic, since it means there are now two different meanings for the rules term access, one of which is specific to prepared spellcasters.

I hope the CRB errata comes out soon and clears this mess up to the satisfaction of everyone.


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Nefreet wrote:


How does this affect scrolls or wands of Common spells from the APG?

Does a Cleric need to "Learn a Spell" before they can activate such items?

Looks like yes. "On your spell list" is used for both. For Wizards, Clerics, Druids, and Witches the "spell list" appears to be the stuff they can prepare (spellbooks/familiars for wizard/witch and ??? for cleric/druid), whereas "spell list" for spontaneous casters appears to be everything they COULD add to their repetoire (so all common spells for example, plus any they have "gained access to" aka learned.)


4 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

Ah yes the "sorry you're triggered" non-apology common to people who are definitely engaging in good faith.


9 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

Another example of things which grant Access: the common rarity.


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Ravingdork wrote:

Frankly, I'm surprised that people are so surprised. Unlike the alleged "majority" the "in this book" text did not go unnoticed by any of my friends or I.

I even posted about it, spreading the good word to others long before the ignorant made it into a big issue.

Classic part where you cite the example that backs you up without the rest of the text.


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

The blog post containing the clarification that Clerics and Druids have to Learn a Spell for APG spells: Right here

And then Tonya's clarification that it is the Design Team's intention for the CRB, not something that is specific to PFS: Right here


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

Hey everyone!

It's come to light in the Pathfinder Society due to a rules clarification that Clerics and Druids do not automatically add common spells from books other than the CRB to their list of spells they can prepare and cast, and must instead use Learn a Spell to gain those common spells.

I'd like to steer clear of discussing the RAW in this thread, since the OPM has said that the above is RAI, as in literally the designer intent of the Cleric and Druid classes. I suspect we'll receive an errata to that effect at some point.

Given that this makes them much more like Wizards (though not entirely, as they effectively begin play with all of the CRB spells on their list (in their books to extend the spellbook metaphor)), do you think that they should have been given a Spellbook-like class feature to indicate that learning new prayers and such would likely be a core aspect of the class?


4 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

I think what Clerics and Druids need if this change is going to go through is Spellbooks like Wizards. Call them Prayerbooks, Holy Texts, Natural Writings or whatever, but since ostensibly they also now have to keep a spellbook, it should be codified as a class feature. This will help people set proper expectations for the classes they pick.

Sure, their books are much more complete than wizards to begin with, but they've also got anathema and such to deal with.


2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Adam Yakaboski wrote:
You literally come across a scroll for an uncommon spell or find someone that knows the spell like apparently in some APs.

No those are already requirements to be able to Learn a Spell, so discover must mean something different.

Unless what you're suggesting is that knowing about the existence of a spell is enough to add it to your list


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

In that context, what does "discover" mean? Anyone have a rules source for discovering spells?


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Blake's Tiger wrote:
I.e. Clerics and Druids are the only class restricted in what book they can take their spells.

Wizards are similarly restricted for their free spells (see above).


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Nefreet wrote:

I don't have a prepared caster played above 1st Level, so I haven't looked too closely at the Learn a Spell activity, but I do have a 4th Level Primal Sorcerer, and a 5th Level Fighter multiclassed as Divine Sorcerer.

How does this affect them?

I believe now that some stuff has been cleared up this ruling only affects Clerics, Druids, and Wizards to a lesser extent.

Wizards for example, can only select their starting 5 spells and their 2 free spells upon level up from the CRB. They have the same text for their spellbooks as Druids and Clerics have for spells that they prepare. See here:

Wizard Spellbook wrote:


You choose these from the common spells on the arcane spell list from this book (page 307) or from other arcane spells you gain access to.

[...]

Each time you gain a level, you add two more arcane spells to your spellbook, of any level of spell you can cast.

Since the level up text doesn't specify restrictions it's probably intended to use the same text as the initial 5, elsewise they could pick arcane spells they do not have access to and add those.


2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Rysky wrote:
access (little a), poor choice of words there, but otherwise it's pretty clear. You use it to learn the spell.

Nowhere in the cleric or druid descriptions does it say they have to learn a spell to be able to prepare it, merely that they need to have access. (Access is granted by the Learn a Spell activity, but can also come about in other ways).


3 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Rysky wrote:
You do have Access. You just don't get them for free.

If you have access, you can prepare and cast them.

Cleric Spellcasting wrote:


or from other divine spells to which you gain access.

All the Learn a Spell activity does is give you access.


2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Jared Thaler wrote:


Tonya mentioned it earlier. That the design team explicitly said "this is how it is supposed to work." And that adding those spells via the learn a spell activity was introduced for PFS to allow clerics and druids to add those spells to their spell list.

I think the biggest shock is how poorly I apparently have understood access rules. You don't have access to Common things by default.


5 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Steven Schopmeyer wrote:


That tool isn't useful to the designer. It is up to the individual GM to say 'all these spells are available'. And our GM has said 'no, these spells are not available with out Learn a Spell'.

They have also said that they are available without needing to Learn a Spell, since they are Common spells of Standard availability, which means people have access, which is the requirement to prepare them.

With the new rule, APG spells need to be marked at Limited availability for Clerics and Druids on the Character Options blog, with a note they can gain access by using Learn a Spell with the tutors.


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
KingTreyIII wrote:


Where is this “direct explanation from the design team”? Are you just referring to the wording in the Core?

If it's based on the wording of the Core, then access to Common spells is generally assumed, and access is what Clerics and Druids need.


3 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

I will endeavour to be precise here but I may fail:

Clerics and Druids can prepare spells from the common in the CRB and from spells to which they have access.

Common is the rarity level which is to indicate that all players have access to this. That is the purpose of the Common rarity. (footnote that GMs can adjudicate rarity/sources as they see fit).

Therefore, without the GM saying otherwise, Clerics and Druids have access to Common spells and prepare them, which includes Common spells in the APG. These are the actual rules of 2e (at time of writing).

"Without the GM saying otherwise" is a bit more fraught in the context of Organized Play, but luckily we have a solution. Standard, Limited, and Restricted availability as set forth by the OP team.

Clerics and Druids have access to Common spells of Standard availability, like the ones in the APG. They do not need to use Learn A Spell to gain access to them, since they are Common and of Standard availability.

If the OP team had intended for Druids and Cleric to have to Learn A Spell in order to gain access, those Common spells should be of Limited availability for Clerics and Druids, with the addendum that Tutors at the Grand Lodge can help them use Learn A Spell to gain access to them.


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Steven Schopmeyer wrote:

That would eliminate a whole tier of access for all non-Core books. GMs would not be able to say 'all common spells are allowed from these books'.

Or they could, but it would not add any more content to what they allow.

The Society equivalent to this is the Character Options blog? GMs already have this ability, as does the OP team. Unless everyone else other than Clerics and Druids have Standard access rules to APG spells, but Clerics and Druids have Limited access to APG spells?


7 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Richard Lowe wrote:
I don't have any issue with this rule at all personally, it makes perfect sense to me that some prayers are not as well known and require extra study to learn them.

Shouldn't those prayers be Uncommon then? Wasn't that the whole purpose of the rarity system to begin with?


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Micheal Smith wrote:
So wait, if my cleric wants to pick any spell from the APG I have to use the Learn A Spell activity?

Under the current understanding of "access" to spells, all CRB classes must use Learn A Spell to be able to use APG spells at all, since they all have the same text as the clerics.


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
TwilightKnight wrote:
So if a cleric has to use Learn a Spell for common Divine (or whatever) spells that happen to appear in other books, does that mean a fighter has to take Weapon Proficiency if they want to use a common weapon from a new book? When a sorcerer gains new spells for increasing level, can they select a common spell from an alternate source even if it’s the same tradition as the cleric? If so, why is one class “punished” and the other not? Doesn’t make sense. Why would the access rules apply differently depending on your class?

It goes further than this. The same text that would prevent druids and clerics from preparing APG spells also exists in Bards, Wizards, and Sorcerers.

This means that Wizards cannot take APG spells at creation, OR upon level up. The only way to add them is to Learn A Spell.

Similarly, Bards and Sorcerers CANNOT add any APG spells to their repertoires without first using Learn a Spell for those spells.


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

True true. You could also assume the communication arrives instantly? I am picking up my copy today so I don't know the details.


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
John Mangrum wrote:

There's a mechanical timing issue in the first part of the adventure that GMs will need to work around.

1. The PCs are called in for their expertise when an emergency arises.

2. When the PCs arrive, it's stated repeatedly that the emergency started a week earlier.

3. But the thing is, the PCs get the call on Absalom Station and the emergency is taking place in the Vast. So 6 days is the bare minimum amount of time for the request for help to be transmitted to Absalom Station (1 day) and for the PCs to respond (5 days). Average die results suggest that PCs will typically arrive 3 weeks after the emergency began and might not arrive for up to 5 weeks.

This matters because the emergency has some time-critical elements.

They're high level PCs without a better Drift Engine? Maybe something to suggest when they build their ship.


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

The Cornered Rat boon was cut and does nothing in this scenario.


2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Rysky wrote:

Also another thing to point out, Edgewatch are trained to use nonlethal in their combats, that can be known.

NPCs knowing agents will always and automatically use nonlethal so there’s absolutely no risk of dying ever is outright metagaming.

This is especially true because (at least IRL) non-lethal policing methods still carry a chance of disability or death, and the NPCs don't know it's a game.


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
TwilightKnight wrote:
CrystalSeas wrote:
You noticed that Erik Mona thought it was something that needed to be dealt with first thing in the morning, right?
Yes, but that doesn’t exactly answer my question, now does it?

It looked kinda body-horror-ish when I looked. Did seem weird to be next to the content warning.


4 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Volusto wrote:

4.) Thank you for stating that evil and chaotic alignments aren't good for this campaign.

Ehh, I kinda disagree with this last point. The entire point of the conversation around law enforcement is that systems of law often enable and empower those who would seek to abuse them. The law is the problem because it is only through laws and systems do you come to the problems facing policing today.

I understand the intent don't mistake me, but lawful characters pose just as much of a problem as chaotic characters in that regard.


Yeah Starfinder has some rules that really don't agree with how PF1 does stuff (AC and Full Attacks working differently being the biggest clashes, but those are kinda important! XD)


We can just say the sim rooms is modifying the difficulty for each person.

I'd say otherwise the rules look just fine. We just need a list of contestants. Here are some of mine:

Midori
Illithia
Vai
Maybe some other random NPCs? Gonna have to dig through my old posts hah.


2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

Yeah I agree with JiCi. When people hear "mechs", there's a group who picture stuff like Battletech and a group who picture stuff like Gundam. I wonder which one Paizo pictured...


So uh... in my IRL Starfinder game atm they are in the middle of a Halls of the Living battle royale and because I felt like spicing it up, the commentators are full on MXC style, down to "Right you are Ken!" being a table meme in the last few sessions...


2 people marked this as a favorite.

Huzzah to Lyn! And hey no worries about the text, as I said my intent was mostly to seek input and not to put pressure on you to do something you didn't feel like you were ready to do.

Glad to see you again though. It has been far too long :)

As far as brainstorms go, Dalesman and I were discussing maybe wrapping up Laeren with an "in conclusion" style post and doing a timeskip, but I am also down with a sidestory or vignette to ease back in. A small list off the top of my head. This is assuming we want to still remain relatively canon, if we wanna completely exit canon for the moment then I've got more ideas:

  • Minor PCs engage in a sporting event of some sort
  • 'No-name' members of the Resistance engage in a near-suicidal covert/guerilla action (Rogue One style)
  • Imperial subjects are thrown into a deadly reality show for the amusement of their overlords.
  • The students at Mentor try not to destroy everything

    Just some spitballing. Happy to be typing again. :)


  • Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

    Hello!

    I was going to apply a gift certificate to this order but I realized after I added it to the sidecart that it won't work. So I just submitted the order again as a non-sidecart order.

    Please cancel this order and remove the item from my sidecart.

    Thanks!


    The Dalesman wrote:

    No trolling, good people. But I thought I would need several days at least for everyone to have a chance to respond.

    I hope that all of you are doing as well as you can be, given everything that's going on. Crazy days.

    I've been looking over the older posts since I went radio-silent. Has anybody been able to get in touch with Lynora to make sure she and her family are okay?

    FCD: Incoming PM for you sir.

    And replied.

    I spent a good portion of the night prepping a roll20 table for GenCon. Even during lockdown times we gotta get our fix.

    1 to 50 of 2,828 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>