Pathfinder Starfinder Society Subscriber. Pathfinder Society GM. Starfinder Society GM. 970 posts (12,881 including aliases). 11 reviews. No lists. 1 wishlist. 54 Organized Play characters. 52 aliases.
Plubk: Hey Vren, some official looking peeps are asking about you at the front. I heard from Angfin. Apparently they seem like empire. Angfin told them
Me: You willing to lie for me?
Plubk: How big of a lie?
Me: Omission
Plubk: Yes, I can do that
Me: I am going to set the room as empty
Plubk: So that it seems like you went for food?
Me: Yeah
Plubk: And you want me to pass by to tell them that everyone knows what that means?
Me: Yeah, do not add too much. If you do, just add true things
Hey GM, it may be unnecessary to answer at this point but, the ship we will be starting on, what kind of affiliation does the captain/ crew have? (i.e. unaffiliated, criminal, rebel, Imperial, etc..)
I am still very excited to help tell a SW story. I have confidence that, despite the conflict, I will be able to collaborate well with whoever else is chosen.
I couldn't find a backstory where I can see that our paths would have definitely crossed, since you said a lot of Vren's backstory depended on other factors.
Zagulo spent most of his life growing up traveling along the Hydian Way, before going on a mapping expedition and then smuggling weapons and refugees (and one Jedi) for the Republic against the Sith. It's possible Vren's family worked on his parents' transport ship and they knew each other growing up there as children, if that works for you.
Alternatively, given both are Duros, they could be distant cousins. It's not out of the question that at some point since the Rebellion a Maresh married a Suurgav.
Let me know if either of those works for you.
Yeah those could work, or we don't know each other prior. As my backstory is still fairly fluid, possibilities are open. I plan to significantly solidify his backstory when the team has been decided.
I so totally completely do NOT care about any of this.
Chill haus. One of the benefits of this medium is the ability to just scroll past and ignore. That is what I have done and it is quite easy. An inability to ignore is a personal problem, and as such, is something you'll have to deal with on your own.
If Vren is on board, he can pass by taking 10. I'd like to know if one can take 20 on astrogation, though.
Edit: I made a mistake. Without a nav computer, but with holonet access is DC 30. A basic nav computer is 500 credits. With a nav computer the DC is 25.
Edit 2: I was mistaken again..ish. So, it seems as though the limited navcomputer that is 500 credits would not impart the +5. Without even the limited navcomputer the DC could be 40 (if no current nav data cannot be accessed). A standard navcomputer is 2k.
Note about astrogation: Without a nav computer, or astromech droid, but with holonet access, the DC to astrogate is 25. It appears as though, in normal situations, you can take 10. It is not clear whether or not you can take 20.
This is why I made a character with a very fluid backstory. Now, that is not to imply that having specific preferences is wrong. But, it is inevitable that the more people with specific preferences is likely run into clashes between preferences.
In order to facilitate cooperation over conflict, it might be best for folks to boil down their preferences for their characters to see if there are unresolvable conflicts, or if there can be compromise into a needle threaded tapestry of different stories.
For Vren, I am just looking for him to do some cool mechanics and slicing. I want him to learn how to work with others instead of just working by himself. And, as his destiny is legacy, maybe end up accomplishing more like his ancestor than he ever thought possible.
In the Calypso story iteration, I'm less preferential to have Vren having gambled his 20k away. For the base character, it just seems out of character for Vren. I'm happy to contribute the 20k out of game.
So I've been wracking my brain to develop a backstory and I keep running into a problem of 'it depends'. Vren's backstory is flexible in that he doesn't need to be from a specific place. He doesn't need to be in a specific place at the beginning. He is constructed on a foundation that is the nerdy side character trope. Essentially, the trope of the semi-ex machina that helps progress the story so that the story has a way of simply saying 'tech magic happens' so we can move on. Now, I definitely intend to turn that space into a three dimensional character. But, I want to have a backstory that fits well into the final group.
For example, if Calrissian is a part of the final crew, the Calrissians could easily have kept tabs on the Surrgav line and know that Vren is tech savant. So, when building or operating the ship, he'd be a solid goto, or if putting a crew together to accomplish something.
In addition, or otherwise, he could be found working for KDY or CEC (or some other tech company). Maybe found fiddling with something he probably shouldn't, or some bureaucrat happens across one of his forgeries and makes a note.
Personality-wise, he is a smart person that doesn't dwell or put much thought into his intelligence versus other people's. He can hyper fixate on projects and ideas.and is fun loving. The thing that gets him into the mist trouble is a predilection toward 'I wonder if I can do...' and often an absence of 'should I do this?' He solidly fits into a NG alignment. When puts thought into things, he aims for good options.
Okay...I can probably work it in. This would also allow for a connection with an individual of the Calrissian line.
The specifics of some of Shrivs accomplishments are specific to new canon, but it would be easy to simply step back and keep more generalizations. Shriv led several successful squadrons and missions for the Rebel Alliance and after the Battle of Endor. He often served under General Calrissian.
The original plan was to have a bit of a faded line between Shriv and Vren. Shriv was an exceptional pilot and leader. Vren was going to be loosely connected with a savant-esk affinity for technology and a residual talent/skill in piloting. He would know of his lineage, but not really like to bring it up, or have it brought up, because he isn't talented in the same way Shriv was.
After some research, I just realized that the legacy I was planning for my character, off of Shriv Suurgav, appears to be completely in the new canon and not Legacy...
Money wise, my Duros technician (Scoundrel), Vren Suurgav, will probably be able to put up around 10k as well. Maybe up to 15k. He needs his tech equipment though.
Meta, he is supposed to fulfill the roles of mechanic and slicer. Combat-wise, he will not likely play a significant role. Based on looking over the system, his +16s to mechanics and use computers should work well.
Apologies for the time to create this character. Something isn't adding up the way I wanted it to for the character concept. As such, I'm going to bow out.
This looks very akin to many other aspects of our society where most shrug and say, "If you want to, have at it. I'm not interested." And then there is a small contingent saying, "THIS IS THE BEGINNING OF THE END!! BEWARE!!"
I'm with the former. I just don't care. It doesn't appear to have an effect on me. I've been playing since the mid 90s. Since the emergence of paid gming, I have seen no notable shifts.
Thanks for the run down. I did read it, but not everything stuck. The character concept I'm going to try out is a scary, high damage, shadow. Currently, I think incanter with a focus on dark and warp. Maybe striker for the other side.
Edit: Can I use both the shadowed fist and skirmishing scout?
There is admittedly a hard to reach space between maintaining concern and releasing control. I have found that the best way to look at it is, as mentioned above, acknowledging that which you can have affect on and that which is out of your control. Acknowledging your lack of control does not have to be a denial of your feelings or passions. Try to make a space for that while also keeping in mind what you can do. Also, also, each of those can easily try and overwhelm the other. Being a human is tough, give yourself patience and understanding in the form of wiggle room.
I'm not familiar enough with spheres and I'm on the later side so I will not move forward with a submission. It has been interesting combing through a new-ish system.