Uzbin Parault

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Pathfinder Starfinder Society Subscriber. ****** Pathfinder Society GM. Starfinder Society GM. 932 posts (12,197 including aliases). 11 reviews. No lists. 1 wishlist. 54 Organized Play characters. 50 aliases.


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Scarab Sages

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Pathfinder Starfinder Society Subscriber

This looks very akin to many other aspects of our society where most shrug and say, "If you want to, have at it. I'm not interested." And then there is a small contingent saying, "THIS IS THE BEGINNING OF THE END!! BEWARE!!"

I'm with the former. I just don't care. It doesn't appear to have an effect on me. I've been playing since the mid 90s. Since the emergence of paid gming, I have seen no notable shifts.

Scarab Sages

Pathfinder Starfinder Society Subscriber

I've started putting the character together and man, there are a lot of pieces.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Hmm...I think this character could work.

Scarab Sages

Pathfinder Starfinder Society Subscriber

They don't seem to have conflicting alterations. Did I miss something?

Scarab Sages

Pathfinder Starfinder Society Subscriber

Thanks for the run down. I did read it, but not everything stuck. The character concept I'm going to try out is a scary, high damage, shadow. Currently, I think incanter with a focus on dark and warp. Maybe striker for the other side.

Edit: Can I use both the shadowed fist and skirmishing scout?

Scarab Sages

Pathfinder Starfinder Society Subscriber

Is there a rogue parallel in spheres?

Scarab Sages

Pathfinder Starfinder Society Subscriber

There is admittedly a hard to reach space between maintaining concern and releasing control. I have found that the best way to look at it is, as mentioned above, acknowledging that which you can have affect on and that which is out of your control. Acknowledging your lack of control does not have to be a denial of your feelings or passions. Try to make a space for that while also keeping in mind what you can do. Also, also, each of those can easily try and overwhelm the other. Being a human is tough, give yourself patience and understanding in the form of wiggle room.

Scarab Sages

Pathfinder Starfinder Society Subscriber

If someone(s) is(are) willing, I do have some questions to better understand the spheres system.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Now I regret not submitting a character.

Scarab Sages

Pathfinder Starfinder Society Subscriber

I'm not familiar enough with spheres and I'm on the later side so I will not move forward with a submission. It has been interesting combing through a new-ish system.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Thank you

Scarab Sages

Pathfinder Starfinder Society Subscriber

Sorry to bother, what does it mean to gain a bonus sphere? What is the difference between that and just spending a talent to get a sphere?

Scarab Sages

Pathfinder Starfinder Society Subscriber

Not very familiar. Thank you.

Scarab Sages

Pathfinder Starfinder Society Subscriber

What is the casting stat?

Scarab Sages

Pathfinder Starfinder Society Subscriber

I am looking at the viability of an unchained rogue (talent thief) / incanter (dark sphere specialization).

Scarab Sages

Pathfinder Starfinder Society Subscriber

Here's what I have so far...

Eremith:
(air•ehm•ith)
Age: 37

Eremith has always been a bit of a recluse. Studying magic immediately appealed to him and he began digging in. He quickly understood aspects of magic to a level that allowed him to make slight alterations in standard spells. He is currently on a tangent that would lead to being able to interweave magic into objects. This fits with his crafting hobbies he engages in between deep dives into study. He is particularly adept at glass blowing/ shaping and the various methods of weaving cloth. Due to the independent nature of study and his hobbies, the shattering event occupy his attention for a bit of time.

There are a number of aspects missing due to their unimportance to my character concept. I am happy to make alterations to better fit the story.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Aside from a full character sheet, what else are you looking for in a complete submission?

Scarab Sages

1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber

Okay, I think I've got a personality, inspired by your solid advice. That said, is it okay if the character is socially odd? Maybe a little aloof or stand offish?

Scarab Sages

Pathfinder Starfinder Society Subscriber

It's the combination of blaster and crafter that is throwing me for a loop.

Scarab Sages

Pathfinder Starfinder Society Subscriber

I've got the mechanics, but I just can't get a personality.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Elf Wizard (revised):
Str 9
Dex 18
Con 11
Int 18
Wis 13
Cha 13
HP: 23

Alt racial trait: overwhelming magic (spell focus)

Traits
Magical Lineage (Force Punch)
Craft All

Feats
R Spell Focus (evocation)
C Scribe Scroll
1 Spell Specialization
3 Reach Spell

School: Evocation (admixture)
Opposed School: Enchantment, Illusion

Skills (ranks)
Acrobatics (3)
Appraise (1)
Craft (cloth) (1)
Craft(glass) (1)
Knowledge (All) (1)
Linguistics (2)
Perception (4)
Sleight Of Hand (3)
Spellcraft (4)
Stealth (3)

Equipment

Scarab Sages

Pathfinder Starfinder Society Subscriber

Elf Wizard:

Str 9
Dex 18
Con 11
Int 20
Wis 13
Cha 13

HP: 23

Alt racial trait: overwhelming magic (spell focus)

Traits
Magical Lineage (Force Punch)
Craft All

Feats
R Spell Focus (evocation)
C Scribe Scroll
1 Spell Specialization
3 Reach Spell

School: Aether (elemental school)

Skills (ranks)
Acrobatics (3)
Appraise (1)
Craft (cloth) (1)
Craft(glass) (1)
Escape Artist (4)
Knowledge (All) (1)
Linguistics (2)
Perception (4)
Sleight Of Hand (3)
Spellcraft (4)
Stealth (3)

Equipment
Headband of Int (+2) 4k
Cloak of Resist (+1) 1k

Scarab Sages

Pathfinder Starfinder Society Subscriber

Wizard hp rolls
3d6 ⇒ (4, 6, 1) = 11

Scarab Sages

Pathfinder Starfinder Society Subscriber

For clarity, you are looking for an arcane blaster caster, right? Any other roles? Crafter? Knowledge monkey?

Scarab Sages

Pathfinder Starfinder Society Subscriber

4d6 ⇒ (4, 6, 4, 4) = 18 15
4d6 ⇒ (6, 4, 3, 3) = 16 13
4d6 ⇒ (5, 6, 5, 3) = 19 16
4d6 ⇒ (2, 6, 1, 2) = 11 13
4d6 ⇒ (3, 1, 4, 1) = 9 13
4d6 ⇒ (1, 4, 2, 2) = 9 9

4d6 ⇒ (5, 6, 3, 3) = 17

Scarab Sages

Pathfinder Starfinder Society Subscriber

Deathless:
Deathless
Warpriest/Rogue

Str 9
Dex 18
Con 16
Int 10
Wis 16
Cha 7

HP 27

AC 18 = 4(dex) + 4(armor)

Fort 7 = 3 + 3
Ref 7 = 3 × 4
Will 6 = 3 +3

BAB +2

Kukri +7 (1d6+4 18-20/x2)

Feats
Fey Foundling (1)
Weapon Focus (kukri) (1)
Two Weapon Fighting (RT) (2)
Diehard (3)
Double Slice (BF) (3)

Skills (ranks)
Acrobatics 10 (3), Appraise 6 (3), Climb 3 (1), Disable Device (3), Escape Artist (3), Intimidate (1), Kn Local 4 (1), Kn Religion (1), Perception 9 (3), Sense Motive 9 (3), Sleight Of Hand 10 (3), Stealth 10 (3), Survival 7 (1), Swim 3 (1)

Equipment
Mithral Shirt, Pearl of Power (1st), 2x Kukri

Traits
Fate's Favored, Bruising Intellect

Khel Hightower was abandoned in the woods near where he was born because he was a bastard child of his father, Lord Hightower. If you ask him, luck would have meant that he died in those woods. He, clearly, did not. He was found and taken by some fey. They took care of him, in a general sense, but they were also curious about his mortality. They..explored that aspect. This lead to Khel having a bit of a warped mind. Among the fey, jokes and trickery took many forms.

When Khel escaped and began wandering, he found that his experiences toughened him significantly compared to other humans. He also seemed to be blessed by one of those fey the others referred to as 'Eldest'. He became a pretty successful sellsword, though he was not well liked. So, he continued to wander.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Given the more comedic aspects, I'm considering a slightly goofy rogue/warpriest now.

Scarab Sages

Pathfinder Starfinder Society Subscriber

I'd be interested in either an arcanist/brawler or kineticist/barbarian. I'm leaning toward the latter.

Scarab Sages

Pathfinder Starfinder Society Subscriber

If I can have the opportunity to play that über caster, I would be quite enthusiastic.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Yeah, I can understand that, GM. Having played a cleric/ wizard mystic theurge before, the day to day spell preparations were similar, but could also vary significantly with knowledge of what is to come and what might be to come. That plus the previously mentioned psychic asylum and swap power, and and being able to spend a mythic point to cast any spell on any of those 3 lists (or use wish/miracle/etc for almost any spell on other lists) opens the possibilities significantly. Trying to playtest that could be incredibly difficult (or easy if 1 battlefield control spell could just win).

Scarab Sages

Pathfinder Starfinder Society Subscriber

Was my submission tested? I understand if it was not viewed as complete enough.

As for spell perfection, it is a machanically amazing feat and Mythic feat. However, I'm less enthusiastic because it has a tendency to set your turn to turn to be repetitive. It makes the draw of spellcasting for me made moot. I mean, intensified (mythic)maximized (mythic)chain lightning with a DC around 43 (or around 55 if you can get mythic spell focuses) doing 450 or half on a successful save. Mechanically great, but if you have that at your disposal, are you going to select another option? I guess I'd find it too boring.

Scarab Sages

Pathfinder Starfinder Society Subscriber
Arc Zeon - Humanity's Zenith! wrote:
Especially for a play by post game, where you don't want things to drag on just because you're looking for the perfect silver bullet to "solve" the encounter.

I think I disagree with this...ish. In a play by post, you do have a little bit of time to respond and still not hold the game up. In that time, if you have a versatile character, you can easily find an ideal option.

Sure, you likely have go to's like mythic Haste and schism. Maybe even time stop to buff for the specific fight. But, in some situations, there is a spell that will be more impactful if done at the beginning. Things like a wall of force to immediately divide and conquer, a massive aoe to take out the chaffe to prevent a winning by number of dice rolled, particulate form against an army of rogues/ninjas, teleportation out of a kill box, and other such situations. This is why I built my character the way that I did. Between psychic asylum and the overmind ability of swap power, battlefield control is theoretically quite easy.

Scarab Sages

Pathfinder Starfinder Society Subscriber

An amount of my spellcaster is built upon versatility, namely utilizing Psychic Asylum to prepare an empty spell slot with a swift action.

Scarab Sages

Pathfinder Starfinder Society Subscriber

I think I've invested as much time as I am willing to pre- being selected. Thank you for the opportunity and the consideration GM.

Scarab Sages

Pathfinder Starfinder Society Subscriber

GM, as I have access to many long term buffs, do you want me to factor said buffs into my main stat block? Or off to the side?

Scarab Sages

Pathfinder Starfinder Society Subscriber

I've gotten to all of my decisions (except some spells), but the process to get here ended up with there not being an overly organized presentation. I'm going to make it easy to go through. Is a link to a Google doc acceptable?

Scarab Sages

Pathfinder Starfinder Society Subscriber

Asipu

Asipu does not remember life before coming to floating in the Astral Plane. The only thing they remember is one word, asipu. It had significance to them in some way...

Either way, then was then, and now was now. They took some time to gain an awareness of themselves. They were very in tune with magic. They had a magical book that held much arcane knowledge as well as prayers to an entity called Marduk. By the power of their mind, they could influence reality around them.

After some more time and experimentation, they traveled. They traveled across time and many planes. They explored a great many places.

They ended up coming across a great city. To this place they found a home. They found a purpose for their existence with the powers they possessed.

A short time later they found a place among the Circle of Wardens, using their powers to protect, preserve, and even learn more about themselves and the powers they possess. (Insert part about joining either the Forseen or the Bookbinders)

In appearance, they have a humanoid shape and seem to be composed of a large, constantly shifting clump of silvery dust and the blackness of space. This dust continuously drifts from their form, dissipating into nothing. Yet as fast as it falls, it is replaced, leaving their size unchanged even after decades or centuries of such evaporation.

Scarab Sages

Pathfinder Starfinder Society Subscriber
Pasha of the Nightsands wrote:
@Saashaa: It depends on the enemy. Some have saves in the high 20s, others in the low to mid 30s, and a small number for later parts of the game in the 40s. I designed them so that they weren't impossible to affect with DCs, but at the same time, aren't something that will just roll over and get slapped around with save or sucks either if they happen to lack immunities.

Thanks for the info. I kinda figured it would be like that. As an über caster, I want to embody as much of the sheer utility of magic as I have access to without losing too much effectiveness.

I think what I've achieved is going to be a largely support caster with a big gun or two.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Wow, I haven't seen the Mythic Spell Perfection before.

Scarab Sages

Pathfinder Starfinder Society Subscriber
Fury of the Tempest wrote:

Cuz like, 10+10 (Class levels)+15 (40 in ability modifier) = a DC of 35. And even then, getting 15 in the ability mod isn't always guaranteed. So unless saves are more likely at the 25-30 end, it's going to take a lot of investment to get DCs up to a challenging height.

Honestly, how someone got their DC up to 60 is beyond me.

I'm planning on playing it by ear, though I admit, I'm seeing this as a possible issue as well.

Base 10 plus ability 15 puts the DCs of spells at 25 plus spell level. Spell focus, greater spell focus, mythic spell focus, and spell perfection can add 8, bringing the DC to 33 plus spell level (max 42) (though only for a particular spell).

Psionics don't play the school game so I am uninterested in investing much that way.

Scarab Sages

Pathfinder Starfinder Society Subscriber

GM, how much of the stat block do you want? I haven't picked all spells, but have everything else.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Thanks GM, I didn't think so, but I've never actually had the opportunity to play with psionics. It seemed too good to be true.

I'm getting close. I've made some changes. I'm no longer a wanderer. Instead, Legend wielder with 2 minors (Automaton Core and Staff of Eldritch Sovereignty). Also, I was going to change my race to human.

The name of my super mage: Asipu

While, being human left a bad taste in my mouth originally, the backstory that is developing more than makes up for it.

Scarab Sages

Pathfinder Starfinder Society Subscriber

GM, it does not seem spelled out in Psionics–Magic Transparency material I've read, do effects that provide a bonus to Caster Level affect Manifester Level?

Scarab Sages

Pathfinder Starfinder Society Subscriber

Alright. I think I'm about halfway. Classes are the same (leg wiz 3/leg cleric 10/mystic theurge 7| psion 10/cerebremancer 10). Archmage and Overmind mythic paths. Boons are evolution and wanderer. Templates: Simple, Psychoplasmic, Savant, and Sublime. PrC's: 2 Student of War, 7 Elocater, 1 Sleepless Detective. Race is Bloodborn. Stats before spending money: Str 16, Dex 30, Con 32, Int 40, Wis 32, Cha 30.

Feats yet to be chosen. Do we start with any mythic feats or abilities? We start with 1 mythic level, right? Skill ranks to be chosen.

Amusing things about this character so far: total hp from classes 140, total skill points from classes 60, BAB +13

Any thoughts or suggestions or questions about it so far?

Scarab Sages

Pathfinder Starfinder Society Subscriber

An über caster is a massive undertaking. I forgot how much work the mystic theurge I played many years ago was. That said, I'm stoked to be able to build and play such a character. Plus finally being able to play a Psion.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Just saw this. GM what are your thoughts on Cerebremancer and Mystic Theurge?

i.e. wizard 3/Cleric 10/Mystic Theurge 7 | psion 10/ cerebremancer 10

Scarab Sages

I'm the one Aeshuura was referencing. Is there room? If not, that is fine.

Scarab Sages

Pathfinder Starfinder Society Subscriber
TechnoDM wrote:

Would you be interested in a non-Roleplay heavy game?...

...I'm not saying there will be no chances for roleplaying and character development, but, that will be deemphasized...

Just as a reminder to Curaigh.

Scarab Sages

Pathfinder Starfinder Society Subscriber

The way that the team is shaping up, it might be best to shift some things about my character (not class) before we start. Will that be okay GM? (I don't know yet precisely what)

Scarab Sages

Pathfinder Starfinder Society Subscriber

Arc:

ancestry Human (Versatile)
backgroundScholar
class;Wizard Level: 1
size M
Deity: Nethys
Languages: Common
____________________
SENSES
Perception: +4 (1 (wis) + 3 (prof) + 0(item)) [T]
Special Senses:
____________________
DEFENSES

HIT POINTS: 14

ARMOR CLASS
AC: 16 (10 + 0 (dex) + 3 (prof) + 3 (item)) [T]
Shield:

Unarmored: [T], Light: [T], Medium:, Heavy:

SAVING THROWS
Fortitude: +3 (0 (con) + 3 (prof) + (item)) [T]
Reflex: +3 (0 (dex) + 3 (prof) + (item)) [T]
Will: +6 (1 (wis) + 5 (prof) + (item)) [E]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
____________________
OFFENSE

Class DC: 17 (10 + 4 (int) + 3 (prof) + (item)) [T]

Speed: 25ft Movement Types: (e.g. climb, burrow, fly)

Melee Strikes
Staff +5 (2 (str) + 3 (prof) + (item) [T]
damage (1d6[10] +2 (str)) (traits)

[b]Ranged Strikes
weapon +# ((dex) + (prof) + (item) [T/E/M/L]
damage (dice + (special)) [B/P/S] (traits)

Weapon Proficiencies
Simple: [T], Martial:, Unarmed): [T]
____________________
MAGIC

Magic Traditions T
Arcane

Spell Attack Roll: +7 = (4 (int) + 3 (prof)) [T]
Spell DC: 17 = (10 + 4 (int) + 3 (prof)) [T]

Focus Points: 1/1

Spell Slots per Day

Cantrips: Scatter Scree, Light, Electric Arc, Ignition, Detect Magic
1st: Force Barrage, Force Barrage
____________________
SKILLS

Acrobatics: +0 = 0 (dex) + 0 (prof) + (item) -0 (armor)
Arcana: +7 = 4 (int) + 3 (prof) + (item) [T]
Athletics: +3 = 2 (str) + 3 (prof) +0 (item) -0 (armor) [T]
Crafting: +7 = 4 (int) +3 (prof) + (item) [T]
Deception: +2 = 2 (cha) + (prof) + (item)
Diplomacy: +5 = 2 (cha) + 3 (prof) + (item) [T]
Intimidation: +2 = 2 (cha) + (prof) + (item)
Lore Academia): +7 = 4 (int) + 3 (prof) + (item) [T]
Medicine: +1 = 1 (wis) + 0 (prof) + (item)
Nature: +4 = 1 (wis) + 3 (prof) + (item) [T]
Occultism: +7 = 4 (int) +3 (prof) + (item) [T]
Performance: +2 = 2 (cha) + (prof) + (item)
Religion: +4 = 1 (wis) +3 (prof) + (item) [T]
Society: +7 = 4 (int) +3 (prof) + (item) [T]
Stealth: +0 = 0 (dex) + 0 (prof) +0 (item) -0 (armor)
Survival: +1 = 1 (wis) + 0 (prof) +0 (item)
Thievery: +0 = 0 (dex) + (prof) + (item) - (armor) [-]
____________________
ABILITY SCORES

STR 14, DEX 10, CON 10, INT 18, WIS 12, CHA 14
____________________
FEATS:

Ancestry Feats and Abilities
1st: (Versatile) Armor Proficiency
1st: General Training: Armor Proficiency

Skill Feats
Background (Scholar) Assurance (Arcane)

General Feats

Class Feats and Abilities
Feature 1st: Arcane Thesis: Spell Substitution
Feature 1st: School: Unified Magical Theory
School Feat: Hand of the Apprentice
____________________
EQUIPMENT

Combat Gear: Scale Mail, Staff
Magic Items:
Other Gear: Rope, Bandolier, 2x Belt Pouch

Bulk: # (Encumbered at: ## = 5 + (str); Maximum at: ## = 10 + (str))

Coins: # copper # silver # gold # platinum (or total in

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