Uzbin Parault

Saashaa's page

Pathfinder Starfinder Society Subscriber. ****** Pathfinder Society GM. Starfinder Society GM. 571 posts (6,634 including aliases). 8 reviews. No lists. 1 wishlist. 38 Organized Play characters. 35 aliases.


RSS

1 to 50 of 571 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Scarab Sages

Pathfinder Starfinder Society Subscriber

I know of a great healer build if anyone wants to try it out.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Low, medium, or high power level?

Scarab Sages

Pathfinder Starfinder Society Subscriber

Insulting and malice are not conducive to learning. Just send me a message with whatever you need built, or how I can assist you in the "stress test" of your combat.

Scarab Sages

Pathfinder Starfinder Society Subscriber

I'd be happy to help as well. In addition, I have a very decent amount of system mastery, so I can assist with power level testing.

A little warning though, I offer constructive feedback. As such it will not be sugar coated (not mean, mind you, just direct) . I will bluntly tell you successes and failures. And, should you desire, possible remedies to the pitfalls. If you desire a more fragile approach, I am probably not the right person.

I look forward to hearing from you (OP).

Scarab Sages

Pathfinder Starfinder Society Subscriber

Backstory:
Slate's birth is a subject of inconclusive debate. He doesn't remember and no one else seems to know. He was taken in my a nice farmer couple, Hilda and Sven. They raised him to be an honest and good man. It worked.

You see, Slate looks like a demon all over, save for his earth colored skin. This caused a lot of problems for the Helgen family, but they ignored their neighbors and happily lived their simple lives on their farm.

Slate, once he became an adult, got a wanderlust. Without any arguments Helga and Sven gave him the things he would need and let him go, quietly hoping that he'd come back someday.

Slate wandered for a while. After receiving not a very warm welcome at the first town he came to, he decided to stay away from them. He was tough of body and mind and the earth itself seem, not only to call to him, but answer his calls to it.

Finally he found the Bountiful Venture Company. The company selected him for the second wave of colonists because of his great resolve and unswerving dedication to what he set his mind upon.

minor crunch:
Level 4 Tiefling Kineticist (Earth)

I know nothing about this AP aside from there being a decent amount of water.

I'm a part of 5 active bp games and a few more that are pretty much inactive.

Scarab Sages

Hey there, I was wondering if I could pop in and fill one of the unfilled spots?

Scarab Sages

1 person marked this as a favorite.

I will put together an elven druid.

Scarab Sages

I'm waffling between druid and cleric. Either way, I'll have heals.

Scarab Sages

Sorry all. I am more interested in a flavorful play through. Enjoy your game.

Scarab Sages

Hey there all, I'm going to read up on exactly what is happening and then make an entrance post. It should be out later tonight.

Scarab Sages

Pathfinder Starfinder Society Subscriber

I can hop in to Acts of Association if you need another.

Scarab Sages

Pathfinder Starfinder Society Subscriber
Mr. Rattlebones wrote:
DeviousDevious wrote:
The Crimson Countess wrote:
Rattlebones wrote:

Done! Here is my character. :)

I am curious where your giant dodge bonus to AC comes from, Also your AC is 1 highter than Level 17 Blue on bench pressing. I specifically reduced some of my earlier choices to get my AC and saves to where they are at.
EDV also looks to be, uh, a bit high. I'm seeing 126 ish unless my math is wrong. That's blue at 15th, and better than green at 20th.
This is my first time creating a tristalt character, and I'm not very familiar with EDV. Is 126... problematic? Like, I need to make major adjustments problematic?

EDV is a statistical representation of how much damage you deal per turn. At 126, you kill creatures of CR 9 or lower in 1 turn and CR 16 or lower in 2 turns. The EDV doesn't factor into the metal ability damage you deal which could incapacitate almost any creature regardless of CR.

Your AC is at a point where rarely anything of appropriate CR will hit you.

In summary,
The character you've built is quite powerful, congratulations. It is so powerful in fact that there is a good chance that you can and would solo encounters. Which is perfect if that was the power level in which you were seeking. It is less perfect if you were desiring to play with other people, who, would probably like to play the game as well.

Disclaimer: This was intended with no malice, merely bluntness.

Scarab Sages

Pathfinder Starfinder Society Subscriber

A series of facts.

Facts:

*Dr. Craven travelled to Hyraeatan for the ease at which he could find a multitude of reagents.
*Dr. Craven and Bash are essentially different people that share a body.
*Bash like fight and break things.
*Bash not like people mess with head
*Dr. Craven 'created' their situation when he was researching creating a philosopher's stone. The thing for which he was imprisoned. (Turns out people are a bit sensitive about mass murder for the sake of science.)
*The 'philosopher's stone' (my minor artifact) has replaced their heart. Visible on Dr. Craven, not visible on Bash.
*Dr. Craven knows the Countess, Bash hates her.

the Philo Stone:

Behaves as Pouldrons of the Juggernaut but only when Bash is out and during transformations. Also gives the Bash form unkillable as an 18th level Vigilante.

The stone is destroyed upon either of their deaths.

Scarab Sages

Pathfinder Starfinder Society Subscriber

I'm having some serious creative block with Dr.Craven/Bash 's background.

Scarab Sages

Pathfinder Starfinder Society Subscriber
Noctia "Untoten" Monsuta wrote:
Here is Icestormshadow's Submission, Too OP?

Not at all. If you are concerned, you should check your stats vs the bench press.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Do you want me to post or send a stat block?

Scarab Sages

Pathfinder Starfinder Society Subscriber

I think I have settled on an elven exploiter wizard.

Scarab Sages

Pathfinder Starfinder Society Subscriber
Nephre, Sekhmet's Wrath wrote:
Hercules "Ruler of the Amazons" wrote:
So yeah back to the drawing board. Want to be strong but in line with everyone.
That's tricky even in normal games. In ones like this keeping everyone near-ish the same power level is insanely difficult.

I would agree however, with the bench press as a guide, it makes it a lot easier.

The harder part I think is for optimizers like myself to choose the non optimized choices.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Question: Does the party have roguey type things they can do?

Scarab Sages

Pathfinder Starfinder Society Subscriber

I don't have any specific ideas, though it seems that an arcane caster is the spot to fill. Aside from Rorek's last question, what is the power level? I've played all different power levels and am happy to match where everyone is at.

Scarab Sages

Pathfinder Starfinder Society Subscriber

I'm interested in playing an online based game. I have a very solid grasp on Pathfinder and am more than happy to round out the group.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber

Any more interest in 1-29, a 7-10?

Scarab Sages

Pathfinder Starfinder Society Subscriber
Forest_Hunter wrote:
Saashaa wrote:

** spoiler omitted **

Thicket no longer remembers its long past. From its creation by Ghorus, through its travel to Fangwood forest, up until the attack by the Ironfang Legion. It just remembers waking up in the Fangwood and living there. It tends to the trees and stays a little away from town.

Is Thicket just a smaller Forest, or is Forest just a larger Thicket?

I had a hard time trying to decide between a (with permission) tree singer druid, plant master hunter, or wood kineticist. The previous two would have a sapling treant companion.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Thicket:
Thicket
Ghoran Kineticist 1
NG Medium Plant
Init +2; Perception +2

DEFENSE
AC 14; Touch 12; Flat-Footed 12
CMD 13
HP 13
Fort +6 ; Ref +4 ; Will +2

OFFENSE
Speed 30ft;
Kinetic Blast +2 (1d6+4)

Spell-Like Abilities
1/day - Detect Poison, Goodberry, Purify Food and Drink

STATISTICS
Str 12, Dex 14, Con 18, Int 6, Wis 14, Cha 12
Base Atk +0; CMB +1

Feats Weapon Finesse

Skills
Knowledge Nature +3,
Stealth +6

Languages Common, Sylvan

SQ
Delicious, Seed, Light Dependent, Past-Life Knowledge
Kinetic Blade, basic phytokinesis

Traits
Devotee of the Green, Ironfang Survivor

Gear
rough
Money 150 gp

Thicket no longer remembers its long past. From its creation by Ghorus, through its travel to Fangwood forest, up until the attack by the Ironfang Legion. It just remembers waking up in the Fangwood and living there. It tends to the trees and stays a little away from town.

Scarab Sages

Pathfinder Starfinder Society Subscriber

GM, would you be okay with a Ghoran PC? I've always wanted to play one and, with this AP being very forest related, this seems like a great opportunity.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Meh, he is a charisma monster.

Scarab Sages

Pathfinder Starfinder Society Subscriber

I'm down for 1-29 as well.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Was anyone else making a fire focused character?

Scarab Sages

Pathfinder Starfinder Society Subscriber

I generally avoid Leadership. It generally bogs things down. With this game it feels particularly redundant because we can submit and play several characters.

Scarab Sages

Pathfinder Starfinder Society Subscriber

As for 'multitalented', I think that it would be redundant in this game.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Yeah, I was having problems as well.

Scarab Sages

Pathfinder Starfinder Society Subscriber

GM, aside from the standard missing bits, do you have any questions or prefer a different formatting? Anything that needs correcting or links?

Scarab Sages

Pathfinder Starfinder Society Subscriber

Alright here's most of a build
( ) = when rage/mutagen/enlarged

70% crunch:
Dr. Craven and Bash
medium (huge) Augmented Human [human, augmented]
(Base) Barbarian (invulnerable rager) 10 | Vigilante (Brute) 10 | Alchemist (rage chemist) 7 / Master Chymist 3
NE (CE)
Init +0; Senses ; Perception +13

DEFENSE
AC 10
HP 220 (250)
Fort +15 (+18) ((+4 vs spells and sla's)); Ref +9 (+7) ((+4 vs spells and sla's)); Will +9 (+11) ((+2 vs spells and sla's))
DR 5/-

OFFENSE
Speed 50ft; Climb 30ft;
Melee +19 Claw (2d8+20, x3, grab); B,S;
Melee +17/+17/+12/+12 unarmed strike (3d6+20, x2); B;
constrict (1d6+14)

Extracts Prepared

STATISTICS
Str 22, Dex 14, Con 18, Int 22, Wis 11, Cha 12
(Str 34, Dex 10, Con 24, Int 20, Wis 11, Cha 12)
Base Atk +10;
CMB +27 [+31 grapple]
CMD 35 [+39 grapple]

Feats
Prodigous TWF, Raging Vitality, Iron Will, Throw Anything, Toughness, Skill Focus (UMD), Powerful Maneuvers, Shrapnel Strike, Improved Grapple, Bear's Balance, Improved Iron Will, Improved Unarmed Strike, Snatch, Greater Grapple, Greater TWF, Clerity of Pain, Skill Focus (Acrobatics), Exorcising Mutilation, Extra Rage Power, Die Hard

Skills
Acrobatics* +13=6+3+1+3
Appraise +11=1+3+7
Climb +25=1+3+12+9
Craft Alchemy +27=10+3+7+7
Disable Device +6=1+3+2
Heal* +17=10+3+4
Intimidate +26=10+3+1+12
Knowledges* +16=5+7+4
Linguistics +20=10+3+7
Perception +13=10+3
Spellcraft +24=10+3+7+4
Survival +13=10+3
Swim +16=1+3+12
UMD* +17=10+ 3+1+3

Languages

Traits
[Combat]Vandal, [Magic]Unstable Mutagen, [Race]Bred for War

SQ
Double Time, L Beast Totem, Living Shield, Preserve Organs, Social Grace, Beast Totem, Heavy Punches, Preserve Organs, Ancestral Enlightenment, Superstitous, Total Destruction, Preserve Organs, Quick Change, Witch Hunter, Scale Surroundings, Mutate 2/day, Burly, Skill Familiarity, Body Bludgeon, G Beast Totem, Animal Patron (wolverine)

Race:
Augmented Human Racial Traits (41 RP)
Ability Scores: +4 Str, +2 Dex, +2 Con, +2 Int, +2 Wis, +2 Cha
Type: Humanoid (augmented, human)
Medium: Augmented humans are Medium creatures and have no bonuses or penalties due to their size.
Fast Speed: Augmented humans have a base speed of 40 feet.
Bonus Feats: Augmented humans select one extra feat at 1st level.
Focused Study: Augmented humans are extra skillful. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat.
Skilled: Humans gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level.
Superior Defenses: Augmented Humans are extraordinarily resilient and possess enhanced defensive reflexes. They gain a +2 dodge bonus to AC, and a +2 racial bonus on all saving throws.
Tough: Augmented humans receive Toughness as a bonus feat.
Languages: Augmented humans begin play speaking Common and their ethnic language. Humans whose ethnic language is Common (or Taldane, in the case of Chelaxians or Taldans) do not receive an additional ethnic language. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Scarab Sages

Pathfinder Starfinder Society Subscriber
Almonihah wrote:

I wrote up a bit of backstory--thinking a Maftet Rogue/Striker/Incanter:

Nephre was...

Though the backstory wasn't very long, as a general practice, it is preferable to put that kind of thing in a spoiler. I makes skimming through for relevant information easier.

Scarab Sages

Pathfinder Starfinder Society Subscriber

My arrival will be more toward mid evening.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Do you have a specific format that you'd like to see these submissions?

Also, for everyone's knowledge, I will be submitting a fairly 'Hulk'-y character. I'm going for a bit of an evil version and running with that.

Also, GM, can a slight variation of Pouldrons of the Juggernaut be acceptable for a minor artifact?

Scarab Sages

Pathfinder Starfinder Society Subscriber

Allowance Question for the GM:

Body Bludgeon normally requires lvl 10 Barbarian, can I pick it up at 8? After reading through it several times it doesn't seem overly powerful for lower levels.

Text:
Body Bludgeon (Ex) (Ultimate Combat pg. 26): While raging, if the barbarian pins an opponent that is smaller than her, she can then use that opponent as a two-handed improvised weapon that deals 1d8 points of bludgeoning damage, assuming the opponent is sized Small. Larger or smaller creatures used as a bludgeon deal damage based on their size using this base damage. A size Tiny creature deals 1d6 points of damage, a size Medium creature deals 1d10 points of damage, and so on. The barbarian can make a single attack using the pinned opponent as part of the action she uses to maintain the grapple, using her highest attack bonus. Whenever the barbarian hits using the pinned opponent as a weapon, she deals damage to her target normally, and the grappled opponent used as a bludgeon also takes the same damage she dealt to the target. If the pinned opponent is unable to resist being pinned for any reason, the barbarian can use that opponent as an improvised weapon without grappling or pinning the opponent, until the creature is reduced to 0 or fewer hit points, at which point the creature becomes useless as an improvised weapon. A barbarian must be at least 10th level before selecting this rage power.

Scarab Sages

Pathfinder Starfinder Society Subscriber

I will be bringing a level 16 earth kineticist. Anyone interested in pre-mustering?

Scarab Sages

Pathfinder Starfinder Society Subscriber

dot

Scarab Sages

Pathfinder Starfinder Society Subscriber

I have so many character ideas running around in my head.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Forthish:

Human Psychic (Dream) 1
NE
Init +0; Senses ; Perception +5
DEFENSE
AC 10; CMD 9
HP 7
Fort +0 ; Ref +0 ; Will +3

OFFENSE
Speed 30ft;

Spells Known/Prepared
1st— 5/day -- Mind Thrust I, Comprehend Languages, Sleep
0th—Message, Daze, Detect Magic, Read Magic

STATISTICS
Str 7, Dex 10, Con 10, Int 20, Wis 12, Cha 16
Base Atk +0; CMB -1

Feats
Spell Focus (Divination), Spell Specialization (Mind Thrust I)

Skills
Bluff +9, Diplomacy +9, Intimidate +7, Linguistics +9, Perception +5, Sense Motive +5, Spellcraft +9

Languages
Common, Elven, Goblin, Giant, Orc, Dwarven, Sylvan, Draconic

SQ
Phrenic Pool (4), Dream Leech, Oneiromancy, Mind Touch (PA)

Gear

Traits
Harrow Chosen, Secret Keeper

Alternate Racial Traits
Silver Tongued

"Obviously you are Goma. The rest of us are here to be your bodyguards."

Scarab Sages

Pathfinder Starfinder Society Subscriber

<-- Interested

Scarab Sages

Pathfinder Starfinder Society Subscriber

Thank you for that.

Scarab Sages

Pathfinder Starfinder Society Subscriber

How does us joining at level 3 interact with our traits having put us at brandscar?

Scarab Sages

Pathfinder Starfinder Society Subscriber

I have eagerly awaited being part of a Way of the Wicked.
18 - -17
1d10 + 7 ⇒ (10) + 7 = 17 - -13
1d10 + 7 ⇒ (7) + 7 = 14 - -5
1d10 + 7 ⇒ (4) + 7 = 11 - -1
1d10 + 7 ⇒ (1) + 7 = 8 - +2
8 - +2
..huh..quite even. A 32 pt buy it is.

Shess:

Elf Psychic 3
LE
Init +3; Senses Low-Light; Perception +5

DEFENSE
AC 12; Touch 12; Flat-Footed 10
HP 11;
Fort +0 ; Ref +4 ; Will +2

OFFENSE
Speed 30ft;

Spell-Like Abilities
Dream 1/1, Detect Thoughts 1/1

Spells Known
1st — (7) Sleep, Psychic Reading, Charm Person,
0th—Daze, Detect Magic, Telekinetic Projectile, Read Magic, Message

STATISTICS
Str 8, Dex 16, Con 9, Int 20, Wis 8, Cha 17
Base Atk +1; CMB +0

Feats
[1]Spell Focus (Enchantment), [3]Deceitful

Skills tot = ranks + class + ability + misc
Bluff +10 = 1 + 3 + 3 + 3
Diplomacy +8 = 1 + 3 + 3 + 1
Disguie +9 = 1 + 3 + 3 + 2
Intimidate +7 = 1 + 3 + 3
Knowledge (all) +9 = 1 + 3 + 5
Linguistics +9 = 1 + 3 + 5
Perception +5 = 1 + 3 - 1 + 2
Sense Motive +5 = 3 + 3 - 1
Spellcraft +9 = 1 + 3 + 5
Stealth +7 = 1 + 3 + 3

Languages
Common, Elven, +3 regional languages, Infernal, Celestial, Dwarven

SQ
Phrenic Pool (4), PA (Mind Touch), Dream Leech (Su), Oneiromancy (Su), PA (Overpowering Mind)

Traits
Sedition (campaign), Mediator (social)

Alternate racial Traits
Dreamspeaker, Keeper of Secrets, Fey thoughts (Stealth, Disguise)

Equipment
200gp

Psychic Class, Dream Discipline Abilities
Dream Leech(Su) DC 16 - While adjacent to a sleeping or unconscious creature, you can take a swift action to siphon that creature’s dreams, thereby learning new things about your own mind. The creature can attempt a Will save to negate this effect; such creatures are never considered willing. Creatures that don’t dream are immune to this effect. If the subject fails the save, you gain a +4 bonus on your next Bluff, Diplomacy, or Intimidate check against the subject within the next 24 hours, and you regain 1 point in your phrenic pool. You can use this ability a number of times per day equal to your Charisma modifier, but no more than once per hour and no more than once per creature per day.

Oneiromancy(Su)] - As a standard action, you can tamper with the minds of sleeping creatures. You plant a subconscious thought in a sleeping creature’s mind by attempting a Diplomacy or Intimidate check to modify the sleeping creature’s attitude or request a service from it. If you succeed, when the creature wakes it behaves in the way you dictated with the normal restrictions for the Diplomacy or Intimidate skill. The target of oneiromancy remains unaware of this manipulation, though if you fail your Diplomacy check the subject might have its starting attitude toward you negatively impacted, as normal. You must be adjacent to the sleeping creature to use this ability. Alternatively, you can use this ability as part of the casting of dream, minor dreamARG, or nightmare. In this case, the oneiromancy effect takes place when the spell is cast. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Creatures that don’t dream are immune to this effect.

Scarab Sages

Pathfinder Starfinder Society Subscriber

After considering how I would continue his backstory, I think it more prudent to ask the GM first, how far into this (which will turn into a bit of a Dr Who -esk) story will this occur? I was going to have him deal with his current setting, a more modern setting, and a future setting (Starfinder ish) before ending up in/next to the Rose and Bee. Therefore, in my timeline for Aevus, he will start the adventure in a more personally experienced mindset.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Prologue:
The library was dark. Silence permeated the spaces that the books did not fill. A stuffy air sat almost motionless in this area. Almost motionless because the hint of a light flickered in a forgotten corner of this building. In this corner a robed human man hunched over a parchment on which he furiously scribbled. He was surrounded by walls of stacked books. His eyes jetted from the parchment to an open book, to another open book, to about three more open books, and back. The candle, that lighted this frantically studious process, was at the end of the wick. With a last little flicker it went out.

"Gods damn!" the human man curses, "Why do I even bother?..." His voice trailed off as one hand gwent instinctually for a pouch at his side and his other began contorting into different positions. He then also began speaking an ancient language to link the power of his three actions, "tenebrae visus". The man, contented, sat back down and began scribbling once more.

A couple hours, and several parchments, later the scribbling stopped and he stood up violently with one parchment in hand, "YES! THIS IS IT!" he exclaimed while looking around, as if expecting some sort of celebration. Muted by the lack of others, he frantically dug in his side pouch and pulled out a pinch of sand. He then began making contorting gestures with his other hand and happily shouted "traveho aevus!".

He then disappeared...

Chapter 1 (unfinished):
After what felt like both an eternity and a second to the man, he opened his eyes in a space where he floated(?). A space filled with light but empty of anything. He couldn't move, or more specifically moving did nothing. He did however feel an overwhelming presence. It was indescribable. He knew something was there and yet could perceive nothing. And then, an instant later, he felt an emotion coupled with an idea. Amused curiosity and that he didn't belong here. And, just as quickly, he was now in a city street.

He looked around, confused. Where was he? He wracked his brain for several minutes, but could not identify where he was.

He quickly dismissed that dilemma because, he thought, it didn't matter. He would just cast the spell again and confront that presence.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Aevus (eye - voos):

NG Human Oracle (Time) / Wizard (Prophecy School)(Chronomancer, Scroll Scholar) / Psychic (Self-Perfection) 7 | Mythic 1

Init +3 (+2); Perception +16

DEFENSE
AC 14 (10 + dex + armor + shield + natural armor + deflection + 4(6) wis + dodge)
Touch 10(14); Flat-Footed 10(14); CMD 21
HP 52 / 52
Fort +6 ; Ref +5 ; Will +14

OFFENSE
Speed 30ft;

Spells
SR Check (+7), Dispel Check (+9), Caster Level Check (+7)
2/day - Comprehend Languages, Identify
1/day - Detect Thoughts

Wizard (CL 7th, concentration +11(+13))
4th— Scrying, D Door
3rd— Tongues, Spiked Pit, Fireball. Lightning Bolt
2nd— See Invisibility, Visualize the Mind, Invisibility, Darkvision, Scorching Ray, Scorching Ray
1st— Kreighton’s Perusal, Mage Armor, Blood Money, Pro Evil, Magic Missile, Magic Missile, Burning Hands
0th—Acid Splash, Ray of Frost, Jolt, Disrupt Undead, Read Magic

Oracle (known) (CL 7th, concentration +13)
3rd—5- CSW, Sand of Time, Dispel Magic, Collaborative Thaumaturgy
2nd—8- CMW, Gentle Repose, Silence, L Restoration, Delay Poison
1st—8- CLW, Memory Lapse, Shield of Faith, Embrace Destiny, Remove Fear, Skim, Unbreakable Heart
0th— Create Water, Spark, Light, Stabilize, Scrivener’s Chant, Detect Poison, Purify Food and Drink

Psychic (known) (CL 7th, concentration +11(+13))
3rd—5- Haste, Heroism, Fly
2nd—8- Bear’s Endurance, Ironskin, Anticipate Thoughts, Suppress Charms and Compulsions
1st—8- Expeditious Retreat, Shield, Feather Fall, Burst of Adrenaline, Vanish, Ill Omen
0th—Prestidigitation, Mage Hand, Know Direction, Telekinetic Projectile, Detect Magic, Message, Mending

STATISTICS
Str 12(10), Dex 12(10), Con 13, Int 18(22), Wis 18(22), Cha 22
Base Atk +5; CMB +6(+5)

Feats
[1]Fast Learner, [W]Spell Focus (Divination), [3]Spell Focus (Abjuration), [5]Spell Specialization (dispel magic), [7]Planar Infusion (Time)

Skill tot = ranks + class + ability + misc
*appraise +10 = 1 + 3 + 6 + 0
fly +4 = 1 + 3 + 0 + 0
heal +16 = 7 + 3 + 6 + 0
knowledge (arcana, planes) +17 = 4 + 3 + 6 + 3
knowledges (other) +14 = 4 + 3 + 6 + 0
*linguistics +16 = 7 + 3 + 6 + 0
perception +16 = 7 + 3 + 6 + 0
sense motive +10 = 1 + 3 + 6 + 0
spellcraft +16 = 6 + 3 + 6 + 0
UMD +16 = 7 + 3 + 6 + 0
Languages Common, +13

SQ
Wizard - Temporal Pool (7(9)) (Forewarned, Rewind)
Oracle - Revelations (Erase from Time, Time Flicker, Time Hop)
Psychic - Phrenic Pool (7(9)), AC Bonus (Ex), Physical Push, Bodily Purge (4d8), Phrenic Amplifications (Perfect Body, Defensive Prognostication, Complex Countermeasures)
Mythic Hard to Kill, Mythic Power (5), Surge (1d6), Wild Arcana
Path Abilities Perfect Preparation
Mythic Feat Mythic Spell Lore (Heroism)

Gear
500gp
Headband of Cha +4, Ring of Sustenance, Necklace of Adaption, Cloak of Resistance +3
8x Scroll of Threefold Aspect

Flavor coming soon.

Scarab Sages

Pathfinder Starfinder Society Subscriber

You may be right but the GM did say this...

Apolexis Aulmais wrote:
No set date for close on this yet - I'll give at least a work week's notice first.

Scarab Sages

Pathfinder Starfinder Society Subscriber

With a tristalt opportunity, I think I'll try out a pure caster.

Wizard / Cleric / Psychic

or another combination of arcane / divine / psychic.

1 to 50 of 571 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>