
TapTap |

Jack, that is some funny horse s@%+. Your daddy a scholar or something?
Tap turns again to the great tree. ..but yes, no mercy. And we need a plan.

TapTap |

I could create a loud sound of some sort, and that might draw them out, or just warn them. I could perhaps conjur a sound that will mask our approach,and then burst in on them.

TapTap |

The sun will set soon. Let us find out now rather than later.
Tap scans around one more time, and begins to approach the tree while making use of what cover he can.
stealth: 1d20 + 11 ⇒ (1) + 11 = 12
Fool!

Rush: Weather Wise |

Now don't freak out...... and don't stab at me, but I need your help
A disembodied voice sounds quietly very near to you, but about a foot and half above your head.
Are you with the boat I saw that just landed? Can we get the hell out of here and talk? Do you have friends with you? A pause follows. Do you have any food?

TapTap |

Sense Motive: 1d20 ⇒ 20
Tap is startled..and more than a little disturbed. He takes a 5 foot step back and answers in a dry voice.
A great many are with us..and within earshot. Tap reaches down with his left hand and places it on the black signal horn hooked to his belt.
bluff: 1d20 + 7 ⇒ (9) + 7 = 16

TapTap |

KnowledgeHistory: 1d20 + 5 ⇒ (14) + 5 = 19 What do I know about Slyphs?

Rush: Weather Wise |

Calm down now, little sir. I hope you're not lying about there being lots of you. This island is full of evil. Gryndilows, ghouls, insane pirates, and what ever in the 9 levels of Hell is in that tent. Please, I just was food and rest.
Rush holds up his hands in a harmless gesture for this entire exchange before remembering that he's invisible.
Here, I'll drop my weapon at your feet for you to carry. But let's get back amongst the trees before this wears off and I can be seen again.....that tent creeps me out.
And a short spear appears mid-drop and hits the ground at your feat.

TapTap |

Tacktack jumps onto Tap's shoulder, climbs his head, and sniffs. Apparently satisfied, Tacktack hops down to hang from Tap's packs.
Tap eyes the spear warily. beware gifts from invisible strangers
Yes, let's. Without picking up the dropped spear, Tap hurries back to Jack, Belliott, and Keruk.

Sphen86 |

Rush breathes a deep sigh of relief, picks up his spear, and "hurries" after the halfling man.
How many of you are there? DO you have any food with you? Have you fought the grindylows yet? What about Aaron Ivy? The ghouls? Why are you here anyway?.......About that food?
Rush stops himself when he realizes he's talking to fast and reminds himself that these people may not be trustworthy either. Just because they haven't tried to kill him yet doesn't mean that they won't.

xeyed-jack |

Did slyph morph elf?
perception: 1d20 + 9 ⇒ (1) + 9 = 10
sensemotive: 1d20 + 3 ⇒ (8) + 3 = 11
Quickly, Jack presses the point of his blade to the chest of the slelph.
Well, stranger, we've come upon each other at an opportune time. You are going to take a look inside that tent for us. Do not let yourself be seen. Now go! or die now by my hand.
intimidate: 1d20 + 7 ⇒ (12) + 7 = 19

Sphen86 |

Rush smirks as Jack points his blade in the wrong direction.
He drops his invisibility and says Nice try, friend. But I'm not interested in that tent. And the invisibility only works once. Now, you all seem wary, and I get that. But there is something very important to address first. DO YOU HAVE ANY FOOD?????
Rush is a tall (5'10"), bedraggled man. His hair is a light grey, but obviously not from age, and he is covered over with grime and dirt. His clothes and gear look like quality work, but are similarly dirty. His left leg is missing and replaced with a peg. Leather armor, a knife and spear, and ruck sack are all that he seems to have on him.
I would gladly trade my services, but my old man always said "Never work for free."

TapTap |

Well Jack may well be right to approach you so. I look at that tent and I wonder, why would you go to it if you were not from it?
Taptap looks over to Jack and at a tent where we suspect ongoing canabalism. Your request for food turns the stomach. You must be hungry indeed to approach this tent in hope to find a bit of leg..still my Ma taught my brothers and I manners, and I am not all pirate yet. I am undecided of your fate.
Tap, without looking away, retrieves a chunk of dried fare, and hands the ration to Tacktack.
Tack, your stomach or his. You decide.
Tacktack's little hands grab the ration greedily before scampering back on top of Tap's back. From his perch, Tacktack peers at the man, sniffs, and raises the ration to his mouth——and breaks it in two. Tack flips off to the ground and holds up in a tiny hand a half portion.
Ho! Tacktack likes you! Share and share alike——he thinks we shall be comrades.
Tap looks at Jack and grins. Trust my monkey?

Rush: Weather Wise |

Rush gratefully takes any food offered to him, even going so far as to pat the monkey on the head.
Speaking around the food in his mouth, Let's be clear, I found the tent only moments before finding you lot. I was trying to get around it, saw some people landing from a rise about half a day back. Presume that was you all, but you've been pretty tight lipped....and kinda rude. He looks at Jack for that last bit.
You want to know what's in that tent? I'll tell you what's in there He stops, swallows his food and hastily drinks from his waterskin. Wipe his mouth with the back of his hand, he continues. My previous captain, the gods damn his soul, kept ghouls aboard the ship, used them as shock troops. During one attack, they got loose, we lost control of the ship, crashed into this place.
Rush looks at you pointedly. That's how they decorated their cage, that's what's in there. If you're missing friends are in there, they're either dead or turned......
He thinks for a minute. Your crew mates. They didn't happen to be a rather attractive human and a squat halfling, did they?

Rush: Weather Wise |

Rush steps a little away from Jack.
Y'all know what a grindylow is? Sea goblins, mama always called them. Like to pull people into the ocean and drown them slowly. Have all the sadism of their land bound cousins, and none of their love for fireworks. Saw a few of them escorting a pair from the rise I mentioned. What made me try to come and get help. If we can make it past this tent, and y'all promise me off this island....and food, more food, I'll take you to where I saw them.
Rush looks around at the group with an odd mix of suspicion and hope. Not really trusting them, he tries to sweeten the deal.
I'd be of good use on yer ship. I'm a weather wise, if you know what that is. If you don't, means I can predict the weather. And I'm good at it, too.
My home game will be starting in about an hour, so I'll be off until at least tomorrow

TapTap |

Well, he's like to follow us around no matter. Tap reasons with Jack. Yes, take us to where you think these two were taken. My name is Taptap.

Big Belliott |

Belliott has kept to himself throughout this all, deeply troubled by the workings of the ghouls.
I'm Belliott, and best I can say now is I hate this place. Oughta torch this island. Can you call lightning, weather-man? I'd give you a years rations for that. Don't think I could eat for a year anyhow

TapTap |

If I recollect, we need to be back on the ship by tomorrow midday. The two captures shipmates are south of us, you say? Then we will need to move past this tent. Tap whispers.
Tap again looks at the tent. Ghouls eh? Nasty. I'd rather not mess with them. How do we get past?
Tap sits there thinking.

Kerruk Gahar |

Ghouls? That's not good.
Knowledge (religion): 1d20 + 6 ⇒ (8) + 6 = 14
Kerruk has remained silent whilst the newcomer makes himself known. After much scrutiny, he finally breaks out his wide and rather uncanny smile and genuflects in the Sylph's direction.
Well met and timely, sir! I am Kerruk Gahar. If you can help us succour our friends, then I will gladly call you comrade.
And you will help us destroy Plugg and his lickspittles.

TapTap |

knowledge nature/arcana: 1d20 + 5 ⇒ (6) + 5 = 11 not sure if relevant areas

Rush: Weather Wise |

Glad to meet you all. And no, I can't summon lightning..... yet. Rush looks thoughtful at this idea, and mumbles to himself But if I used this at the same time.....maybe I'd be able.....hmm, interesting thought....
Breaking out of his off track thoughts, he focuses on the group again. I am not a war wizard. so don,t expect things like that. most of my magics are geared towards making life on a ship easier; ant haul, mending, that sort of thing. I could summon some sort of distraction, but it wouldn't last for long, less than 30 seconds I'd say. Also, he points down to the peg leg on his left side, I am not fast

TapTap |

Looking at the setting sun and the ghastly bodies ripening on the tent, Tap had a worrisome thought.
If we manage to sneak by them now, what then? Watch our backs? It won't mean they don't find us while hunting for flesh later tonight, while our eyes are shut.
Tap looks over at the peg-legged man, So Rush. How many ghouls we are talking about? If it is just two or three and we set up right, they may be no problem.
Tap squints. A quick tally then. Which of us have ranged weapons? They are hard to see in this text's lighting.

Rush: Weather Wise |

Captain only kept about 4, but that was when we wrecked here. Who knows how many of my former crew mates have been turned since then. I have a sling, but I'm not much for fighting with any of my weapons.
Nayr, you said the captain had "a pack", anything more specific?
Rush looks at Jack warily, and grudgingly responds. It's a good idea, I guess. Burn it down. Anyone who's in there who hasn't been turned yet is beyond our help by now.

TapTap |

I've one oil spell. This can help keep them from exiting the tent and encourage their burning. Also, I've two snag nets on me that might be of use. Oil for setting tent on fire. Tacktack could probably climb the tree and dump it on the tent for us.

TapTap |

much harder for me to get on top of that tree unnoticed than Tack.

TapTap |

So we have a sling, my bow, any other spells or ranged devices to either keep them in the tent burning or shoot them before they reach us?

GM Nayr |

Though you all have some knowledge of what ghouls are and how they hunt, little of it is of particular use in this situation. Their bites can cause the fever, which could kill you and turn you into one of their own. They typically hunt near graveyards for rotting or rotten flesh, but have great appetites for anything resembling meat.
Rush remembers that there were four whores and about half a dozen ghouls, but as he said, half of his former crew could have been turned for all he knew. The tent is big enough to hold at least six, if they're not piled upon each other.
Please let me know what each of you would like to do and include appropriate rolls for stealth as needed. If you're just hanging back and waiting to kill anything that comes out of the tent, no roll needed. If you're setting off the pyrotechnics, let me know how - may require an additional roll or two.

TapTap |

It is worth having second thoughts. Say 6 ghouls in that tent, and the 5 of us. What are our chances? Do we have a way to heal ourselves? Tap looks at Rush hopefully?
Let's vote.

xeyed-jack |

I say, we go an' kill that damnable captain of ours. But no, we attack these ghouls, I guess, or they'll sniff us out soon enough, we we're not looking.
Rush, how long have you been on this island? Where is there potable water? Would more food bolster your strength for this fight?
Not sure, Rush, are you under some kind of weakened condition at the moment for lack of food?

Rush: Weather Wise |

I can empathize with your hatred of a captain, and agree that the ghouls should be dealt with. I've suffered enough of them aboard the Infernus, I'll suffer no more now if, by Aroden, I can help it.
Rush reveals a much tarnished silver holy symbol of Aroden as he swears his commitment to the fight ahead.
I can heal, and Aroden willing, I'll keep you on your feet long enough for this fight to end, but my abilities are not that of a cleric, be warned. As to water, I make it myself. It is another indispensable way I make myself of value on any ship, producing an unlimited supply of clean drinking water.
I am not suffering from any conditions, that was all role play. And I have create water as a spell.

TapTap |

So be it. Let us arrange ourselves
Perhaps we can plan our approach on this map?
First and foremost, GM Nayr: Wt is your view on the flammability of grease from the grease spell?
I guess this is the plan we have:
1. Tacktack is going to climb above that tent and this flask of oil on it. 2. When ready. Tap will have wrapped a bit of his shirt cloth doused in oil around an arrow and he fire it (hopefully) onto the oil soaked tent. (anyway to cut the tent cloth so it falls?)
3. Tap will try to use the grease spell to keep ghouls prone in a burning tent.
4. The rest of us are going to bash ghouls as they come out, I guess.
Frankly its not a very good plan, and I'm not even sure that the fire will do any damage.

TapTap |

If anyone is not ok with the arrangement on the map let me know.
Everyone being ready for their folly, Taptap nods at Tack who skampers away with vials of oil. He climbs the tree as nonchalantly as a monkey can be, and begins to pour it on the tent from high up in the tree. Tap has managed to bundle some soaked rag on an arrow, aims and fires it at the tent.
Attack: 1d20 + 6 ⇒ (12) + 6 = 18

TapTap |

stealth for a monkey +8 size bonus +2 Dex +1 rank+3 class skill: 1d20 + 8 + 2 + 1 + 3 ⇒ (10) + 8 + 2 + 1 + 3 = 24
how is being further away changing our initiative rolls. I assume that everyone has readied an action. Oh I see, because you failed to carry a ranged weapon, you want to be closer so you can get a surprise round / readied action on them?