
SubiculumHammer |
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Has anyone tried to homebrew the old school XP for gold mechanic in pathfinder 2e? My current thinking would be to use the suggested treasure by level charts alongside the automatic bonus progression variant.
Note: Not interested in comments about whether they like the old-school XP for gold mechanic or not, just interested in how to make it work within the 2e ruleset.
The problems I am seeing is that magic items typically sell for half value. So there is a tradeoff for players will face (keep magic items but less XP, or sell item, but have less magic). Because items play an important role in power progression, it seemed easier to make the hard stat bonuses automatic, and magic items focus on more interesting effects. Moreover, alot of GP for XP type rules stipulate that XP is rewarded to players after they bring it 'home' and spend it on certain campaign themes, for example fight hard, party hard, or on class specific goals (strongholds, temples, titles, etc). This is appealing to me, especially in the kind of campaign I'm setting up: I'm planning to run a hexcrawl where clans are competing to become the next high magnate, by plundering the most riches, throwing the best parties, and basically showing the people that they can provide, a la Vikings. No AP compatibilities required.