About Sork Brevin
Sorcerer 1
Human/Varisian
INITIATIVE = 1
Perception= 0
AC = 12 (touch 12 Flat-Footed 10)
HP = 12
ATTACK BONUS = +0 melee/+2 ranged
(bab = 0 str = +0) (bab = 0 dex = +2)
CMB = 0
CMD = 12
SAVES:
FORT = 2
REF = 2
Will =2
STR = 10 (+0)
DEX = 14 (+2)
CON = 14 (+2)
INT = 10 (+0)
WIS = 10 (+0)
CHA = 18 (+4)
SPELLS:
lvl 0: Acid Splash, Detect Magic, Ghost Sound, Light
lvl 1: Magic Missile, Mage armor
Bloodline Powers:
Compulsion spells get +2 dc from Fey Bloodline.
Laughing Touch (Sp): At 1st level, you can cause a creature
to burst out laughing for 1 round as a melee touch attack.
A laughing creature can only take a move action but can
defend itself normally. Once a creature has been affected
by laughing touch, it is immune to its effects for 24 hours.
You can use this ability a number of times per day equal to 3
+ your Charisma modifier. This is a mind-affecting effect.
7 uses per day
WEAPONS:
Strength Bonus: When you hit with a melee or thrown
weapon, including a sling, add your Strength modifier to
the damage result. A Strength penalty, but not a bonus,
applies on damage rolls made with a bow that is not a
composite
bow.
Gear:
Dagger,
light crossbow with
20 bolts, alchemist’s
fire, backpack, bedroll,
flint and steel, sunrod,
trail rations (4 days),
waterskin; Cost 67 gp
(3 gp left); Weight
24 lbs. (Medium)
FEATS:
Toughness, combat casting
Fey bloodline (Bonus Feats: Dodge, Improved Initiative, Lightning
Reflexes, Mobility, Point Blank Shot, Precise Shot,
Quicken Spell, Skill Focus (Knowledge [nature]).
SKILLS:
PERCEPTION 0
Intimidate +10
disguise +4
escape artist +2
fly +2
prof. sailor +1
acrobatics +2
bluff +4
Diplomacy +4
know. nature +4
ride +2
spellcraft +4
stealth +2
Languages:
Common
Varisian
TRAITS:
Bully
Buccaneers Blood (+1 intimidate,prof sailor. one-time +1 dissrepute and infamy)