To Live in Infamy - a Skull and Shackles AP

Game Master Nayr Trebrot

Plunder, Infamy, and Disrepute
Plunder - 2; Infamy - 3; Disrepute - 1
Tracking page
Ship combat
The Shackles
Ricketys Squibs
Combat Map
Captain Pegsworthy

Initiative:
Jack
Rush + ship
Sunyatta
Tap
Opposing ship


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Wow... Go auntie...


Shield Bash Podcast

I won't be around much until Tuesday. The convention I help organize is this weekend, lots to do.


Male Human Swashbuckler Lvl 5

I'll be headed out Friday and won't be back until after Tuesday. Cabin in the woods; very limited internet, if any at all.

Let's just take this as an opportunity to update our loot and character sheets.


Yup, and let me know where to next and I'll prepare...gotta' love sandbox...sigh


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Well, back to Rickety's because we need that dang battering ram installed


F Maenad Disciple of the Raging Sea / 4

Śūnyatā is still on a quest to find her archenemy...any updates on that plotline?

Also what updates might I need to apply to my character sheet (if any)?


You really haven't been into that plotline at all, since you've been just going to Rickety's and then making your way out to this wreckage.


Jack and Sunyata, please level up to 5 if you haven't already.


Male Human Swashbuckler Lvl 5

ok, cool. (:


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Was the ram installed, or do we need to go back to finish that?


You need to go back and do that, but we can hand wave that, as I want to get you guys rolling along. Of course, I have to find the price he quoted for it;) You now have a ram...where to?


So, I think it was 500 GP, but I can't find my notes on it. Typically, they're 100 for a huge ship, but you wanted the specially designed one that he had to get one of his artisans on


Male Human Swashbuckler Lvl 5

our ram will probably crack on our first ship, and then we'll just get the one with all the articulation of a giant's fist.

anyway, if we're all done with that, I say, we should go ahead with trying to wed tap to the lady of that tower


Male Human Swashbuckler Lvl 5

I did level up to 5, forgot to update char page on pathfinder.


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Current HP: 28 of 28 Sylph Oracle 5

Mawwige. Mawwige is what bwings us togewther, here, today. Let's do it.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

It was running from us?


It was, or at least moving in the same direction at a similar speed.


F Maenad Disciple of the Raging Sea / 4
GM Nayr wrote:
You really haven't been into that plotline at all, since you've been just going to Rickety's and then making your way out to this wreckage.

Ah-ha! Makes sense. Let me know when we can get a hook in.


F Maenad Disciple of the Raging Sea / 4

GM, where can I find the level up mods for my stats? Sorry if an obvious question...


Monk go up

General advancement

There ya go! Your HP gained would be 5


GM Nayr wrote:

Monk go up

General advancement

There ya go! Your HP gained would be 5

Thank you!


Anytime:)


Male Human Swashbuckler Lvl 5

such dirty talk tap


Male Human Swashbuckler Lvl 5

We are 300 feet away. We move 100' a turn. Our ballista and their catapult have range 150ft. But the catapult has a minimum range of 50ft. So it can't do anything if we are right beside the ship.

Maybe we can outrun them. And now is the time to try.

But otherwise, we should get as close as possible (e.g. ram it).


Male Human Swashbuckler Lvl 5

Ramming is designed to damage the ship and sink it. I'd rather take the ship without damaging it, being as we're pirates. I suppose that


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Range of 150 or 150 increment?


Male Human Swashbuckler Lvl 5

150 increments. the usual.


Male Human Swashbuckler Lvl 5

Seems like if someone could cast sleep on the rowers on one side of their boat, they'd swerve off in one direction...


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Don't forget to have the summons receive the +2/+2 bonus from Inspire Courage on Hit and Damage Rolls Rush!!!!!

That wolf's rolls should be:
Bite Attack: 1d20 + 4 + 2 ⇒ (14) + 4 = 20
With a trip attempt on a hit: Trip: 1d20 + 4 +2 ⇒ (4) + 4 + 2 = 10
And Bite Damage: 1d6 + 3 +2 ⇒ (6) + 3 + 2 = 11


Current HP: 28 of 28 Sylph Oracle 5
TapTap wrote:

Don't forget to have the summons receive the +2/+2 bonus from Inspire Courage on Hit and Damage Rolls Rush!!!!!

That wolf's rolls should be:
Bite Attack: 1d20 + 4 + 2 ⇒ (14) + 4 = 20
With a trip attempt on a hit: Trip: 1d20 + 4 +2 ⇒ (4) + 4 + 2 = 10
And Bite Damage: 1d6 + 3 +2 ⇒ (6) + 3 + 2 = 11

Oh, don't worry. I will continue to forget that for all time.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

The bane of all Bards :)


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Woot! 5 rounds of nauseated on their captain!


Male Human Swashbuckler Lvl 5

btw, Tap, why is wer're taking orders from you here, and in our other campaign too, huh?


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

natural born leader Jack, is what it is. check my newest order out.


Ha! Funny how he worked that out...


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

but to be fair, Galar might just let Fineyeus take over that role (who'd know?) and let him deal with the paladin. Heck we might not even have to let the paladin or charles know that we switched.


Lol; the 'ol Twin-switcheroo!


Alright boys and girls, enough piratin' and time to get into it. We're going to use Roll20 for maps now; please follow the invite link below and hop in. I'll create a character and token for you there - feel free to use their sheets if you like, or use your own.

Roll20 link


This week will be a bit wonky for posting for me guys - I'll be away on family vacation. Posting will be very limited till Monday the 28th.


Sunyata, mind joining Roll20 so I can set you up?


Male Human Swashbuckler Lvl 5

ok, TODOs

1. Is the ram fitted on our new ship? (what did we name it again?)

2. We want the catapult off of the old ship and put onto one of our others. In particular, I thinking a catapult might be more useful for launching fireballs over walls.

3. What does our balance sheet look like with Ricketty?

4. What next? Do we have enough crew for the second ship?

5. What to do with the former slaves (Ricketty seemed to have doubts about their welcome).

6. We should look for a base of operations. Set up a camp/small town in some nice place. The former slaves may be interested, or not. I'm not exactly sure how far we want to take this. Can we have some kind of idea of what sort of people they might be, and skills? Because if we start up a base of operations, we'd probably want people around that can do things there (for pay, of course).


1. Yep! I don't think you named it
2. Rickety could do that; probably be a good few days and only be about 200 gold
3. 2,800 for the refitting and ram on the new ship, less 1,300 for the longship - he'll take off 200 if he's not getting the catapult with it - so you owe him 1,500
4. Next, as I understand it, was to go back to Tidewater Rock and offer up Jack's hand in marriage. Though, you could also see what Sunyata comes up with in rumors.
5. He did, but he took them...reluctantly
6. Indeed...if Jack get's married...note that Rickety's can't be the answer forever; he does run a business and need to have other ships coming in and out

You have 20 crewmembers for the Oncoming Storm, so good there.

You have 14/20 for the new ship, so need more


Male Human Swashbuckler Lvl 5

Tap's, no Jack's. Tap's hand. I seemed to recall that the widow is a halfling herself. But if not, Landless Jack wouldn't mind it if he did have a piece of rock to call his own (and her's too of course).

I'm taking it the rescued slaves are out of the picture more or less as far as potential crew goes?

meta-gaming here, but I'm guessing the Rock is destined to become our base of operations one way or the other.


Your meta-gaming powers are a high level my friend...call it Stachys south

The slaves could be crew, sure...but they're malnourished right now and weak. So, they need a rehab period...let's call it 2 weeks and they can be conscripted

Nope, she's human...right up Jack's alley


Current HP: 28 of 28 Sylph Oracle 5

Ship name ideas:
1) The Queen Tap's Revenge
2) Sparkling Vampire
3) Scavenger's Fate
4) The Sea's Promise
5) Wind Rider
6) The Wind's Freedom
7) New Chance
8) Change in Fate
9) Herald of the Halfling King
10) Misfits Menagerie

____

I think we should cut out the distractions and head to the fortress and see what's what there.

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