Vencarlo Orinsini

Rush: Weather Wise's page

455 posts. Alias of Sphen86.


Race

HP 42/42 | AC 19 (T15/FF15) | Init +5 | Perc +11 (+ mods) | CMB +6/+8 | CMD 19/21 | F+4 R+8 W+6 (+mods) |

Classes/Levels

Spell Slots L1 5/5 L2 3/3 | Bardic Performance 16/16 | Active Conditions: none

Gender

Human (Varisian) Galtan Agitator Rogue 5 // Lotus Geisha Bard 5 |

About La Tisserande

ADDITIONAL GAME SYSTEMS AND ASSOCIATED DETAILS
PROFILE FOR LILLI POPESCU / MAMA LILY (Lilli's Mundane Persona)

Name: Lilli Popescu (La Tisserande)
Race: Human (Varisian)
Class: Galtan Agitator Rogue 5 // Lotus Geisha Bard 5
Alignment: True Neutral
Gender and Age: Female, 34 years old
Languages: Common, Hallit, Varisian; Personal Cipher, Family Argot
Diety: Worships in secret; not even other PCs know (Sivanah)
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Initiative: +5 (3 Dex, 2 Trait)
Senses: Perception +11
(+1 to recognize disguises/notice hiding creatures; +4 to hear conversations/find concealed objects)
Speed: 30'

-----DEFENSE-----
Max HP: 42 (8+5+7+5+7 with +2/lvl from Con)
AC: 19 Touch: 15 Flat: 15
(only flat footed if immobilized or opponent feints due to uncanny dodge)
(+3 Additional Dodge Bonus to AC and CMD vs AoO when moving within or out of a threatened area)
CMD: 19 (15 Flat); +2 vs dirty trick/disarm/reposition/steal/trip
Fort: +4 Ref: +8 Will: +6
(+1 trait bonus vs charm and compulsion)
Defensive Abilities: Evasion, Uncanny Dodge

-----OFFENSE-----
Melee:
Bladed Scarf +7 (1d6+5) 20/x2 S; disarm, trip *Currently attuned with ABP bonus*
Dagger +6 (1d4+1) 19-20/x2 P/S
Ranged:
Dagger +6 (1d4+1) 19-20/x2 P/S
Special Attacks: Sneak Attack +3d6
CMB: +6 (+8 for dirty trick/disarm/reposition/steal/trip)
BAB: +3

Traits and Feats:
Traits and Drawbacks:
Reactionary (combat), Varisian Tattoo (race), Catacomb Dweller (campaign), Hedonistic (Drawback).

Free Feats from Feat Tax Rules:
Agile Maneuvers, Combat Expertise, Deadly Aim, Power Attack.

Other Feats:
Level 1 - Alertness
Level 1 (human bonus) - Extra Rogue Talent
Level 1 (skill bonus) - Deceitful
Level 1 (unchained rogue bonus) - Deft Maneuvers (from Feat Tax; in exchange for the level 1 weapon finesse unchained rogue bonus feat)
Level 1 (lotus geisha bonus) - Spell Focus (enchantment)
Level 3 - Dodge; combined with Mobility by Feat Tax rules
Level 3 (campaign bonus) - Extra Rogue Talent
Level 5 - Criminal Reputation NOTE: FAQ
Level 5 (lotus geisha bonus) - Greater Spell Focus (enchantment)

Special Abilities and ABP:
Trait and Feat Explanations
Spoiler:
Reactionary: +2 to Initiative Checks
Varisian Tattoo: +1 on saves vs charm and compulsion effects; weapon proficiency in bladed scarf and starknife
Catacomb Dweller: Begin the adventure with more detailed information about some locations in the catacombs; Locate the nearest catacomb access by making a DC 25 Knowledge(Engineering) or Survival check; Receive a +3 trait bonus on any Diplomacy, Knowledge: Engineering, or Survival checks pertaining to the catacombs, their navigation, or events therein; this bonus is +5 on rolls to locate entrances and exits.
Drawback (Hedonistic): Whenever you spend a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, attempt a DC 20 Fortitude save at the end of that day. If you fail, you begin the next day fatigued. This fatigue lasts 4 hours, or until you receive a reward or sufficient entertainment or pleasure.
Agile Maneuvers: Use DEX instead of STR for CMB
Combat Expertise: (-1/+1) Can choose to take a penalty to attack rolls to get a dodge bonus to AC
Deadly Aim: (-1/+2) Can choose to take a penalty to ranged attack rolls to get a bonus on ranged damage rolls
Power Attack: (-1/+2) Can choose to take a penalty to melee attack rolls to get a bonus on melee damage rolls (+3 bonus on 2H weapons)
Alertness: +2 bonus on Perception and Sense Motive skill checks. Increases to +4 when 10 ranks in skill.
Deceitful: +2 bonus to Bluff and Disguise checks. Increases to +4 when 10 ranks in skill.
Deft Maneuvers: You may perform a dirty trick, disarm, reposition, steal, or trip combat maneuver without provoking an attack of opportunity; Gain +2 on CMB for these maneuvers and +2 on CMD when opponent uses these maneuvers against you. Feint is a move action rather than a standard action.
Spell Focus (enchantment): +1 to the DC of spells from the enchantment school.
Dodge: +1 dodge bonus to AC, additional +3 vs AoO when moving within or out of a threatened area (Human bonus feat)
Criminal Reputation: You gain a +2 bonus on Diplomacy and Intimidate checks when interacting with criminals, whether they’re individual thieves and cutpurses or criminal organizations. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. These bonuses do not stack with those granted by Persuasive, but this feat counts as Persuasive for the purposes of feats and other rules elements with Persuasive as a prerequisite.
Criminal Reputation FAQ: Characters with Criminal Reputation gain the +2 bonus (or +4 if they have 10 or more ranks) on any influence check against criminals, even if the skill isn’t Diplomacy or Intimidate. They also need 1 fewer influence per rank to reach a new influence threshold with a criminal organization (either positive or negative).
Greater Spell Focus (enchantment): +1 to the DC of spells from the enchantment school; stacks with Spell Focus.

Lotus Geisha Bard Abilities
Spoiler:

Bardic Performance: Standard Action, 16 rounds per day
Bardic Performance (Countersong): Any creature within 30' affected by a sonic or language-dependant magical attack may use the Bard's Perform(sing) check in place of their saving throw
Bardic Performance (Distraction): Any creature within 30' affected by an illusion (pattern) or illusion (figment) magical attack may use the Bard's Perform(dance) check in place of their saving throw
Bardic Performance (Fascinate): Use performance to cause up to two creatures within 90' to be fascinated, not usable in combat, Will save vs DC16
Bardic Performance (Inspire Courage +2): Use performance to give allies a bonus on saves vs charm and fear effects and a competence bonus on attack and weapon damage rolls
Bardic Performance (Inspire Competence +2): Use performance to give an ally within 30' a +2 competence bonus on skill checks.
Enrapturing Performance: Can choose to recreate any known bardic performance focused on a single target. Adds a +2 to the DC of saves vs Fascinate or an additional +1 to the benefits of Inspire performances
Versatile Performace (Dance): Use Perform(Dance) skill for Acrobatics and Fly checks
Pageant of the Peacock Masterpiece: (Taken in exchange for a lvl2 spell known) By gracefully weaving your body through subtle forms and postures you can convince others of your breeding, eloquence, and refinement. For the duration of the effect, you gain a +4 circumstance bonus on Bluff checks, and may attempt a Bluff check in place of an Intelligence check or Intelligence-based skill check. The subtle changes in your movements also confer a +4 circumstance bonus on Disguise checks to appear to be someone of a higher station (an aristocrat, merchant prince, or even a queen); Uses 1 bardic performance round per 10 minutes of duration.

Galtan Agitator Unchained Rogue Abilities
Spoiler:

Sneak Attack: (3d6) Add additional damage to any target denied a Dex bonus to AC or that is being flanked
Evasion: Take no damage on a successful saving throw that normally results in half damage.
Finesse Training (Bladed Scarf): Add Dex instead of Str to damage rolls with the selected weapon
Ready for Betrayal: (+1) Bonus to Perception to recognize disguises or see hiding creatures, and to Sense Motive to disbelieve lies
Debilitating Injury: When dealing sneak attack damage, can choose to inflict a penalty for 1 round; choices are Bewildered (-2 to AC, -4 to AC vs Mama Lily's attacks), Disoriented (-2 to attack rolls, -4 to attack rolls vs Mama Lily), or Hampered (speed reduced to half, cannot take a 5' step)
Enthralling Agitation: Can captivate a crowd once per day as per the spell enthrall (Will DC 16); During the effect, can attempt a DC 15 Charisma check to invrease individual or organizational influence with the crowd by 1 rank or step, or improve attitudes of indifferent or worse by 1 step.
Uncanny Dodge: Retain DEX bonus to AC when flat-footed
Rogue's Edge (Sense Motive): Gain skill unlocks in chosen skill;
5 Ranks - If you were aware of an opponent before rolling initiative, you can attempt a Sense Motive check as part of your initiative check (DC = 11 + the highest Bluff modifier among your opponents or DC 15, whichever is higher). If you succeed, you gain a +1 bonus on the initiative check, plus an additional +1 for every 5 by which you exceeded the DC
Reputation: This ability applies while in Mama Lily persona and is not active while appearing as La Tisserande or Agents
Rogue Talent (Canny Observer): +4 Perception to overhear conversations or find concealed or secret objects
Rogue Talent (Claimed Turf - Theater District; transitioning to The Catacombs): Gain the Vigilante social talent 'Renown', only applying the social identity portion of the talent. Anytime she could select another rogue talent, the rogue can also select from the following list of social talents, using her rogue level as her vigilante level for the purpose meeting of prerequisites: celebrity discount, celebrity perks, gossip collector, great renown, incredible renown, loyal aid, and safe house.
..Vigilante Talent (Renown): All NPCs in the area of renown have a starting attitude toward her that is one category better, as long as each person's initial attitude would have been at least indifferent. Can change area of renown by spending four hours per day socializing and making contacts for one week.
Rogue Talent (Vigilante Talent - Safe House): Establish a safe house in area of renown, and can change it every time renown area is changed. This safe house must be an area no larger in volume than a cube that is a number of feet per side equal to 10 feet per level. The safe house can be arranged any way and it can be part of a larger building, like a secret room or an underground cave. Objects within this safe house can’t be located by any effect that is less powerful than a discern location spell. At 7th level, this protection from being located also applies to creatures in the safe house. At 13th level, the entire area is protected from scrying effects (though not mundane snooping) like a mage’s private sanctum.

Automatic Bonus Progression:
L3 - Resistance (+1) - Resistance bonus on all saving throws
L4 - Armor Attunement (+1) - Glamered Studded Leather Armor
L4 - Weapon Attunement (+1) - Bladed Scarf
L5 - Deflection (+1) - Deflection bonus to AC

Ability Scores and Skills:
Strength 12 (+1)
Dexterity 16 (+3) (15, +1 ASB at lvl 4)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 12 (+1)
Charisma 18 (+4) (15, +2 Racial, +1 ASB at lvl 4)
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Adventuring Skills:
Acrobatics +11/+12 (5 ranks, 3 class, 3 DEX, but apply Perform(Dance) for +12)
Bluff +14 (5 ranks, 3 class, 4 CHA, 2 feat)
Climb +5 (1 rank, 3 class, 1 STR)
Diplomacy +12 (5 ranks, 3 class, 4 CHA); +3 if pertaining to Catacombs; +2 with regards to criminals
Disable Device +11 (5 ranks, 3 class, 3 DEX); +13 with tools
Disguise +14 (5 ranks, 3 class, 4 CHA, 2 feat)
Escape Artist +8 (2 ranks, 3 class, 3 DEX)
Fly +0/+12 (0 ranks but apply Perform(Dance))
Heal +1 (1 WIS)
Intimidate +12 (5 ranks, 3 class, 4 CHA); +2 with regards to criminals
Knowledge (Arcana) +6 (2 ranks, 3 class, 1 INT)
Knowledge (Local) +7 (3 ranks, 3 class, 1 INT)
Knowledge (Religion) +7 (3 ranks, 3 class, 1 INT)
Perception +11 (5 ranks, 1 WIS, 3 class, 2 feat); +1 to recognize disguises/notice hiding creatures; +4 to hear conversations/find concealed objects
Ride +3 (3 DEX)
Sense Motive +11 (5 ranks, 3 class, 1 WIS, 2 feat); +1 to disbelieve lies
Spellcraft +6 (2 ranks, 3 class, 1 INT)
Stealth +11 (5 ranks, 3 class, 3 DEX)
Survival +1 (1 WIS); +3 if pertaining to Catacombs
Swim +5 (1 rank, 3 class, 1 STR)
Use Magic Device +8 (1 rank, 3 class, 4 CHA)
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Background Skills:
Appraise +1 (1 INT)
Artistry(Literature) +9 (5 ranks, 3 class, 1 INT)
Craft(Alchemy) +9 (5 ranks, 3 class, 1 INT)
Knowledge(Engineering) +9 (5 ranks, 3 class, 1 INT); +3 if pertaining to Catacombs
Linguistics +6 (2 ranks, 3 class, 1 INT)
Perform(dance) +12 (5 ranks, 3 class, 4 CHA)
Perform(oratory) +10 (3 ranks, 3 class, 4 CHA)
Profession(courtesan) +5 (1 rank, 3 class, 1 WIS)
Sleight of Hand +10 (4 ranks, 3 class, 3 DEX); +4 to hide concealable thieves' tools
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Skill Points: 90 (8 UR + 3 Bard + 1 Race + 1 INT + 4 Background = 17/lvl + 5 from FCB)
Additional Skill Modifiers:
- +2 to any influence check against criminals, even if the skill isn’t Diplomacy or Intimidate.
Circumstance Bonuses:
Belled Catsuit: Train for 1 hr and pass DC25 stealth check for +2 on Stealth for 24 hours
Blue Book: Consult for 1 hr and get +2 on Knowledge(local), Bluff, and Diplomacy to gather or use info for 24 hours
Dancer's Garb: Wear without armor for +2 to Perform(dance)
Fashionable Accessories: Wear with appropriate outfit for +2 on Diplomacy to make requests of citizens
Disguise Kit: +2 to Disguise
Meels: Train for 1 hr and pass DC10 Strength check to get +2 on Strength checks and treat as 1 higher for carrying capacity for 24 hours
Perfume Kit: +1 on Bluff, Diplomacy, Disguise, Handle Animal, Intimidate, or Perform checks for 4 hours, subject to GM discretion. You must choose the type of check when you apply the fragrances.
Puzzle Heel (5 steps): +8 Sleight of Hand to conceal objects inside
Isarn Stat Block Modifiers:
Bluff: +2 vs city officials/guards (Corruption stat)
Diplomacy: +2 vs gov't officials or to call guard (Law stat)
Diplomacy: +2 to gather information (Lore stat)
Intimidate: +2 to force friendly (Law stat)
Knowledge (all): +2 when using city libraries (Law stat)
Perform (all): +1 if 'high art' (Cultured/Prosperous stat)
Sense Motive: +1 vs Bluff (Crime stat)
Sleight of Hand: +1 to pick pockets (Crime stat)
Stealth: +2 when outside (Corruption stat)

Spells Known:
CL 5th; Concentration +9; +5 vs SR; Melee Touch +6, Ranged Touch +6
Lvl0(at will) - Dancing Lights, Detect Magic, Lullaby (DC16), Message, Prestidigitation, Read Magic
Lvl1 (5/day) - Disguise Self, Ears of the City, Sow Thought (DC17), Vanish
Lvl2 (3/day) - Focused Scrutiny, Suggestion (DC18)

Equipment Loadout:
Combat Gear
-Masterwork Bladed Scarf (2 lbs) *Attuned*
-Dagger x3 (1 lb each)
-Masterwork Studded Leather Armor (20 lbs) *Attuned*
Worn on Body
-Hat of Disguise (1 lb)
-Scarf, pocketed and reinforced (1 lb)
-Veil, Burgundy (---)
-Face Mask, White (---)
-Varied Clothing (1-3 lbs)
-Puzzle Heel, 5 steps (---)
-Poison Pill Signet Ring, La Tisserand (---) *contains dose of Chelish Deathapple*
-Spell Component Pouch - on belt (2 lbs)
-Holy Symbol of Sivanah, Silver - under shirt (1 lb)
-Thieves' Tools, Concealable - in pocketed scarf (.5 lbs)
-Veil, Dark Grey - in pocketed scarf (---)
Belt Pouch (worn) (1 lb)
-Origami Swarm (---)
-Chalk x10 (---)
-Flint and Steel (---)
-Potion of Cure Light Wounds (---)
Belt Pouch (worn) (1 lb) *Empty - For carrying coin*
Kept in Room in The Gilded Lily
-Calistria's Kindness 30/30 (---)
-Fashionable Accessories, Isarn (5 lbs)
-Perfume Kit (10 lbs)
Kept in The Sanctum Office
-Blue Book, Northern Isarn (1 lb)
-Blue Book, Southern Isarn (1 lb)
-Code Rod x10 (10 lbs)
-Disguise Kit (8 lbs)
-Holy Text, Sivanah (2 lbs)
-Ink, Black (---)
-Inkpen (---)
-Invisible Ink, Simple x3 (---)
-Journal (1 lb)
-Lamp (1 lb)
-Oil x2 (2 lbs)
-Paper x10 (---)
-Sealing Wax (1 lb)
-Toxic Censer (1 lb)
-Confabulation Powder, 2 doses (---)
Masterwork Backpack (4 lbs; 21 lbs including contents) *Kept in Sanctum Office packed and ready*
-Glass Cutter (---)
-Glue Paper x5 (---)
-Grappling Hook (4 lbs)
-Oil (1 lb)
-Silk Rope, 50' (5 lbs)
-Ear Trumpet (2 lbs)
-Hooded Lantern (2 lbs)
-Second Story Harness (3 lbs)
-Potion of Cure Light Wounds (---)
Kept in The Sanctum Training Area
-Belled Catsuit (12 lbs)
-Meels (30 lbs)
Gear owned but never worn/utilized while in this persona
-Fighting Fan (---)
-Holy Symbol, silver (1 lb) (Calistria)
-Signet Ring (---) (Lily signet)
-Signet Ring (---) (Mama signet)
-Holy Text, Calistria (2 lbs)
-Courtesan's Kit (5 lbs)
-Dancer's Garb (5 lbs)
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Encumbrance:
Limits 43/86/130
Limits 50/100/150 with backpack or Meels training
Limits 58/116/175 with backpack and Meels training
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Currency: 186g 4s 0c

Reputation and Additional Systems:
Reputation Modifiers
Theater District (transitioning to Catacombs): Renown talent - All NPCs in the area of renown have a starting attitude toward her that is one category better, as long as each person's initial attitude would have been at least indifferent.
Criminal Reputation: +2 bonus to any influence check against criminals; need 1 fewer influence per rank to reach a new influence threshold with a criminal organization.

Additional Systems: The majority of additional systems plus additional details are contained in a different document for ease of organization and tracking. Document is located here:Additional Details

The Many Faces of La Tisserande:

La Tisserande (Masked Persona): La Tisserande is the Persona that Lilli uses to establish her influence and control over Isarn as a whole. In this role she collects information and secrets, constructing a web to control the criminal elements and through them the common folk throughout the city. Although she does appear in public quite often to reinforce her position, she tends to be off-putting to the average person and as such she conducts a good portion of her business though intermediary disguises and/or managers. In addition to showing her 'face' regularly for the sake of maintaining influence, any activity due to a rival or disobedient part of her organization needing to be intimidated or punished will always be conducted by La Tisserande.
The La Tisserande persona normally wears a burgundy veil, with a plain porcelain white mask underneath it that only has eye and nostril holes and is otherwise smooth. She also owns a grey veil which she wears while in the temple of L'Aguile out of deference to Sivanah. Her clothing consists of tight black leather and cloth with a plethora of thin scarves and pieces of cloth tied to her limbs and torso, all in her signature colors of black, grey, burgundy, or forest green. Her signature weapon, a grey bladed scarf with burgundy and forest green threads tangled through it lengthwise and black iron tassels, is worn around her shoulders ready for use. A second reinforced and pocketed burgundy scarf with grey, black, and forest green spiderweb patterns is tied around her waist. She wears four matching signet rings on the four fingers of her left hand, all with the symbol of her organization, as well as a single signet ring with her personal mark on her right ring finger. She always stands straight and still, moving as little as possible and never sitting down in the presence of anyone but her agents and confidantes. La Tisserande has a habit of invading personal space, often standing quite close to those she deals with and touching them often on the arm, shoulder, or hand, perhaps stroking their cheek or neck when she is acting threateningly. She speaks little, and it is rare to hear her converse of anything but business. When she does speak, it sounds like a loud whisper; it has the breathy quality and sibilance of a whisper but is at normal volume.
..Nona: Nona is the first of La Tisserande's alter-egos, and acts as one of her four 'agents', doing business on her behalf. In this role she acts as the friendly ambassador to performers, artisans, shopkeepers, and other common folk who might be intimidated by an appearance of La Tisserande. She wears a forest green jacket and petticoat with a white blouse and brown leather vest. She wears her mistress's signature bladed scarf and pocketed scarf around her shoulders and waist. Her hair is pulled back and she wears no makeup, and she is chatty but not overly garrulous, attempting to charm others with her pleasant personality. She wears a signet ring on her left index finder with the symbol of the organization as well as a personal signet on her right hand. When she is done with pleasantries and conducts official business, she will always stand and whisper in imitation of her mistress, La Tisserande.
..Decima: Decima is the second of La Tisserande's alter-egos, and another of her four 'agents'. In this role she interacts with higher class people and attends formal events. She wears low necked burgundy gowns with a matching underbust corset. Her hair is worn down, sometimes with a formal hat, and she wears light makeup and fashionable jewelry to fit whatever person she is visiting or event she is attending. Decima's personality is ever changing to fit the situation and the person with whom she is dealing, and in this role she is often simply gathering information or making contacts on behalf of her mistress La Tisserande, although if it becomes necessary to conduct formal business she will immediately stand and commence whispering in imitation of her patron. She wears the signature bladed scarf loosely around her shoulders like a shawl, and incorporates the pocketed scarf into her outfit however possible. She wears the organization's signet on her left middle finger and a personal signet on her right hand.
..Morta: Morta is the last of La Tisserande's alter-egos, and the third of her four 'agents'. In this role she acts as an ambassador to other criminal elements around the city for casual visits. She wears full body black leather armor and wears the pocketed scarf around her face and head, covering her hair and concealing her features, using makeup to darken around her eyes. She wears the signature bladed scarf loosely around her waist for easy access if she needs to fight. She wears the organization's signet on her left ring finger, and a personal signet on her right hand. She tends to speak less than the other 'agents', but when she does it is in a soft, calm, relaxed voice. When official business enters the conversation she continues the trend of standing and whispering in imitation of her mistress.
Lilli (Mundane Persona): This is the persona used inside her immediate area in the Theater District and when visiting La Lumiere Rouge. Reference Mama Lily profile for information.

Dramatis Personae:

'Philomena' (Profile) - Philomena is the future manager of Les Cesailles, and the future cohort of La Tisserande. She also acts as the fourth and final 'agent'. Although Philomena currently resides in The Family's Sanctum, she has not yet been hired by La Tisserande.

'L'Ombre' (Profile) - L'Ombre is the future manager of Le Voile and has not yet been hired.

'Shae' Bouvoir (Profile) - Shae is the future manager of L'Aguile and has not yet been hired.

Buildings and Organizations:
The following stat blocks show the intent for the completed buildings and organizations. Until construction and recruitment are complete, reference the campaign's Organizations and Buildings spreadsheet for current stats.
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Cisailles Warehouse: Construction has not begun.
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Le Voile: Construction has not begun.
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L'Aguile: Construction has not begun.
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Additional Details: Details such as expanded stat blocks, building floorplans, organization charts, team details, etc are located at the following link: Additional Details