The Fifth Archdaemon

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7,220 posts. Alias of Nayr Trebrot.


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The goblin runs away to the north. As it runs, Shalelu draws back her bow and takes a final shot.

Attack: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

The goblin falls to the ground to lie face down in the grass.

Combat over! Unless you want to chase the magic-user

The remaining goblin ranger, seeing that this battle has turned into a rout, takes off towards the north!

Arren and Madir both get an AOO.

Done! Flenser is there with you; moving on?

Hatch grins widely, clutching his weird beard-gut as he chuckles. He then furrows his brow in thought. No tigers or bird men. Dragon, nasty sprites, men.

Hatch looks at Nox, then looks from side to side, and blinks. Seems he doesn't know...

The character regains Hit Points equal to their Constitution modifier (minimum 1) multiplied by their level. If they rest without any shelter or comfort, you might reduce this healing by half (to a minimum of 1 HP).
The character loses the fatigued condition.
The character reduces the severity of the doomed and drained conditions by 1.
Most spellcasters need to rest before they regain their spells for the day.

You take the time to rest and treat your various injuries. With the help of healer's tools and Kuntaxl's glowing hands, you easily get back to tip top shape...though Nuktik still seems to be under the weather. Drained 1

Noala watches on in concern, though maybe mostly for her own troubles than for Nuktik directly. She seems impatient, and is quite early to meet you the next morning. I said, not sure how well I can help, but I'm here. Let's get this done.

You head back into the dungeon below Hallod's house, knowing the locations of all of the various dangers now. And, by late morning, you are back in the cavern with the serpent.

Anything to do, or are you headed north?

Ques does indeed see that his shoes are tied together. Hatch grins widely, his bulbous nose coated in goats' milk from his drinking.

Better if you be guards. Guards always let guards guard...with the guards. He seems to lose track of his point, and sips again at his milk.

Gruhx moves towards one of the goblin rangers and swings with his improvised club. The weapon hits the goblin and immediately cracks the majority of its bones. When sending the beast flying, the weapon cuts through the little fellow's body, leaving a wide gash. Organs and blood fly out as the goblin is hurtled over and into the water nearby.

Arren's up - only one left! By the way guys, after this you'll be leveling up to 3, so feel free to plan.

Kuntaxl sees to Nuktik's wounds, keeping him alive as best as he can. The hobgoblin still seems less potent than he once was, his skin thin and eyes sunken.

Nuktik will still be drained 2; the drained condition is only healed through 2 nights rest or a restoration spell heightened to 4th level, which you sure won't find in this dingy town. What would you like to do?

Noala watches with concern through the minutes of healing and Nuktik's troubles.

You sure could. And don't feel too bad about it, that poison is pretty darn lethal.

The little fey seems to chew on his words on a bit, then goes on a long, meandering summation.

Walls of stone, slippery and strong as hewn stone. No won't hold 'em. Portals instead...made by witches. Go through portal and "poof" He gestures. Yer on the floor above.

Need the key word to work 'em. He grins and taps his head. Hatch know it. Get in, and guards, soldiers, witches. Outer gate tall, need to talk guards into letting you in...Hatch not help with that.

I'm back finally! Hope everyone else got back in...what a mess.

No kidding lol; now that I fixed it, I really feel like an idiot.

Um...oh, okay! I'll look through the files...I'm sure I have something here somewhere. I...oh geez, that one's old. Naw, that guy got away... He continues to look through his files and mumble to himself as you walk out the door.

Pip's voice cracks a bit when he shouts, but the goblins already seem to be fairly well convinced, especially hearing the call to retreat. The lone remaining lesser goblin runs away to the north. Off the map

Arren and Gruhx are up! Just the 2 rangers remaining.

Sorry guys; couldn't get on the site till today. Catching up

Dangit! So, with a crit success, Vorak adds +4 circ bonus to your fort save Nuktik. However, a one is a one...

Another hour passes; Vorak is able to properly identify this and help stabilize Nuktik's body to fight this...Cladis poison. Though a really tough one to fight, it should only last another hour after this...give or take.

You're now at stage 3! Damage listed below is poison damage, and you're drained 2

Damage: 3d6 ⇒ (4, 3, 2) = 9

The sheriff kicks back his chair at this, his eyes wide. A giant snake! What is going on in this town? you can see... He motions with his hands to indicate his office. I'm not really equipped for that...if you can help again, well...I'd appreciate it. What can I do?

The little fellow grumbles as he sips at the warm milk, putting the majority of his beard in it as well. He looks up. Hatch live there once. He did pranks... He shrugs. S'what Hatch do. White witch no like, make guards beat Hatch with sticks. They throw Hatch out, but Miss Nadya find Hatch...make better again. Now Hatch guard house! He puffs out his chest, which isn't visible under his beard.

Hatch know the place...but much to talk about...take long time. What you wan' know?

Given that, Noala will try and treat poison - Nuktik you'll get a save again after 1 hour.

Medicine: 1d20 + 7 ⇒ (4) + 7 = 11

Seeing her fail, Tolgy attempts to help.

Medicine: 1d20 + 7 ⇒ (5) + 7 = 12

That's hilarious. Nuktik, fort save for the next stage please!

Kuntaxl makes his way to the Sheriff's office, and finds Rolth at his desk, seemingly making an attempt at looking busy. When Kuntaxl enters, he hears a small voice from the back.

Hello Kuntaxl! Phinnick sorry!

The sheriff frowns and shakes his head. He gave up talkin' to me, thank the Lady of Graves. I thought I was goin' ta' have to gag him.

The wrinkled little face nods, and then what appears to be a naked little old man waddles out from around the end table. You can't really tell, though, as his beard wraps fully around his body to the point that you're not sure there's a body at all under there, save for the chubby feet sticking out of the bottom.

The fellow crawls up on a seat, and takes the warm milk. Big trouble...Hatch no want trouble! You get Thora back.

Please give me a diplomacy or intimidated based upon what you want and how you ask. You note that he speaks common and Sylvan so far.

Oren fires but misses his target. Sandru curses the webs around him and tries to move forward for support. He pushes through the webs and moves to the north to help Oren and Gruhx.
CMB: 1d20 + 6 ⇒ (11) + 6 = 17

Ameiko continues to play her music to help her allies, seeming to get a bit comfortable in the webs.

The enemy caster, seeing how badly this fight has gone, breaks into a full on run to the north! He yells over his shoulder.

Pip is up!

Noala frowns as she looks at Nuktik. Sir, I think you're right on one facet - this does seem to be a poison. But, no - Black adder venom works very quickly...this seems to have a longer duration. We need to leave him here and treat him until his body can fight it off.

She seems to be pushing to get Nuktik healed up; what are you going to do?

You hear a soft rustling around Ques's feet, and then a tiny patter of feet leading away. A few moments later, the cherubic face of what looks like a grumpy old man peers over an end table. He seems to be more beard than body, but only stands about knee high. A baritone voice comes out in a grumble.

Lady Thora? Hatch wan' 'elp lady Thora.

He looks over to Nox, fear in his eyes. No go witches! Witches bad trouble!

Sorry for the wait guys; was getting another project up and running...good now.

Noala looks about in worry, though she can do little else save for treating the superficial wounds and giving Nuktik something for his roiling insides. She looks up at everyone while she works. Well...when can we start? The blight here in the forest will not help itself.

Shalelu fires at the creature engaged with Madir, after moving in a bit closer. The arrow streaks by and slams into the little beast, taking him down.

Attack: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Koya moves forward to keep up with her mighty adopted son, holding up her skirts the entire time.

The goblin warchanter rushes away from Gruhx, letting fly with an arrow as she does.

Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d4 - 1 ⇒ (2) - 1 = 1

Oren is up!

Vorak isn't really sure, but Jace has a good feeling that this is a poison, adder venom undoubtedly.

Noala looks at Kuntaxl accusingly. Why is this poor man still on his feet?. She turns her admonishing glare to Nuk. And you, sit by the fire...quickly! You must get off your feet. Though I don't know what this is, I can at lease treat your superficial wounds.

Medicine to treat wounds.: 1d20 + 7 ⇒ (9) + 7 = 16
HP healed: 2d8 ⇒ (6, 7) = 13

Medicine to recall knowledge: 1d20 + 7 ⇒ (2) + 7 = 9

Medicine check to recall knowledge Tolgy: 1d20 + 7 ⇒ (6) + 7 = 13


Tolgy and Noala both look Nuktik, but don't seem to know what's wrong with the hobgoblin. Noala looks at him, concerned. I don't know what's wrong...but he most certainly does not look well. I can help him try and fight whatever's in him, but am not sure what the source could be.

Arren's attack misses, and Gruhx moves on, his big strides taking him pretty far.

The rangers fire again - one at Gruhx and the other at Arren.

Attack Gruhx: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Attack Arren: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Madir is up!

Nuktik poison damage: 2d6 ⇒ (1, 5) = 6

Shakes wrack Nuktik's body as the poison courses through his blood.

Stage 2! Damage above and you're now drained 2

Noala looks down at the poison, but then immediately looks up at Nuktik. Are you alright?

No worries buddy; hope all is well

Nadya leaves with the scimitar, headed out into the blustery wind. The warm milk sits...and cools. It seems like it hasn't been touched.

Perception DC 22:
You see some tugging at Ques's shoes - it looks like someone is trying to tie them together

Noala tilts her head to the side as she considers the offer. She idly tries to scratch at Flenser's ears.

Nature: 1d20 + 6 ⇒ (15) + 6 = 21

Aurumvorak notes that she wears a special glove over her hand and doesn't move it very well, if at all. It looks to be an injury of some sort.

Well said, sir; I see you know a bit about the cycle, and why this is so troubling. She narrows her eyes. I could help...though I fear I can't shoot like I used to, and the only one around town who tolerates me is Delma. What would you have of me in this...investigation?

Nadya smiles. Why...yes, Ithariel; I can sell this for you. Though I won't ask for anything from you, save for my little girl returned. Still, some coin would help keep our bellies full and bodies warm.

Just a standard scimitar?

Sorry for the delay guys; took a while to get caught up

What would you guys like to do - rest the evening? Leave out some offerings, try to make contact, something else?

The mysterious woman leads you to a clearing in the wood, not far from the town itself, where a small fire is already burning in a carefully kept fire pit. She tosses back her hood to reveal her long elven ears and deep emerald eyes. With one hand, she begins to drag the wolf corpses to the flame. She avoids the use of her right hand, which is entirely covered in an oddly shaped leather gauntlet.

These wolves aren't the first, and I am afraid they won't be the last. Worse still. She grunts, as she begins to drag the body of the caustic wolf to the fire. The forest itself is turning sour. Plants and trees are withering, bearing bitter fruit that sickens and kills those who eat it. If you've been out to the old orchard, you've seen it. The blight is growing and I need your help to stop it.

The woman nods, and looks up at Kuntaxl. Portrait on Roll20

Indeed, there has been a blight in this region for years now. It began with some sickly trees, then eventually became unconnected pockets of dead and dying plants. She sighs. I am Noala Kesrir. I had been tracking these beasts for some time, only to find that you'd put them down for me. Please, would you... She looks to the west. ...would you come into the woods for a bit so that I may burn these things and we can talk a bit more, privately?

Edra rolls her eyes from nearby and skips away towards the stable.

Sure look like it!

Tamli nods and turns away, her eyes dark with worry and doubt. As she does, Edra, the halfling stablehand walks near the group to grab a biscuit. Her eyes, though, are to the west as she mutters to herself. Geez, her again...what's she got this time?

To the west, a woman shrouded in a heavy brown cloak trimmed with leaves marches up to you, pulling a simple wooden sled behind her. As she approaches, she brings it to one side and uncovers her cargo - a pile of wolf carcasses. She turns to you and, despite having her cloak's hood pulled low, you can make out weathered lips and a slender chin. In a pointed tone, she asks. Is this your work?

Tamli frowns, then shakes her head. Well, I can't...won't believe that Bort was responsible for any of these criminal transactions. Maybe he was selling items, but not aware of what they were being used for or sold for? I mean, how would he know what happens on the other end?

Cooky comes over with some well timed yeasty treats. Biscuit?

Gruhx, you're still up buddy

Happy New Year, and likewise!

Tamli looks confused, and then shakes her head with resolve. No, there's no way Bort would be involved in something like that. I can't speak for this Hallod creep, but I'd bet its entirely his doing! Why would you want to do anything with the caravan if he's the one responsible for this mess? I think you're accusing the wrong people.

Very cool!

Ques has heard of Fey that can sometimes be helpful around the house. Called Domovoi, they can turn invisible at will or beast shape into cats or dogs. Though often tricky, they can also be loyal and helpful when they latch on to a family.

Nadya suddenly looks a bit less confident in your abilities. She looks ready to reply, then pauses. She stands and collects the empty bowls to take to the sink. With her head down, she says. You know...there is something. Though...well, I don't think he wants to help. Or, he's too scared to.

She looks around the interior of her house, casting her gazento the living area in which the two boys were playing. Hatch, I know you're listening. Hatch, come out.

Nothing for a minute...

Nadya sighs. See, Hatch is a...spirit - a Fey one, though I don't know much more than that. He worked in the Pale Tower years ago, but was beaten and left for dead. I brought him back to health, and he's been here ever since. He's very afraid of the White Witches and their guards, so may not come out. But, he knows much of the Pale Tower.

She looks out the window to the frozen landscape. Well, I must make the delivery. Please, make yourself at home. If you do manage to find Hatch...he likes warm goat milk.

With that, she starts bundling up and, if no one stops her, leaves.

Feel free to try a knowledge nature check to see if you may have an idea of what Hatch could be.

Not really, Nox - it seems more like this was a disciplinary action due to a slight against Nazhena. You don't really have a basis upon which to believe the children wouldn't come back.

I fear I know little. The tower is a large structure, and could house many. The magics of the White Witches can control creatures, like the ravens you saw earlier...but I'm not sure if they keep such creatures about at all times. As for normal guards, I've seen at least a dozen different men, at different times. It stands to reason that there are more than that within.

Though Jader isn't overly perceptive, he does notice that the northeast building contains a metal telescope, and the northwest building contains a modest-sized darkwood chest.

Arren and Gruhx are up - just in case that wasn't clear

Nadya shakes her head, as she ladles a hot soup into bowls. The soup is red from the shaved beets in it, but hearty with a seasoned sausage of some sort. It's sweet and warm, if a bit odd, and she keeps some thickened goats milk that she swirls in it before serving, making it thick and creamy.

I know, though many here may not, that the current state of Waldsby cannot be maintained. In my travels, I've seen places under the yoke of some rulership, but none so suspicious and quick to anger as the Pale Tower. It's only a matter of time until someone takes the wrong step, or says the wrong thing...and the Pale Tower razes our town to the ground.

She sits with her own bowl, and sighs.

I'd actually been wondering what to do...but I cannot leave without Thora. Once I get her back, I may take my family away.

It does, indeed, seem as if you've fulfilled their expectations - for now at least. You're free to explore the monument, the two buildings to the north, or move along.

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