To Live in Infamy - a Skull and Shackles AP

Game Master Nayr Trebrot

Plunder, Infamy, and Disrepute
Plunder - 2; Infamy - 3; Disrepute - 1
Tracking page
Ship combat
The Shackles
Ricketys Squibs
Combat Map
Captain Pegsworthy

Initiative:
Jack
Rush + ship
Sunyatta
Tap
Opposing ship


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Male Human Swashbuckler Lvl 5

fyi, the lantern is hanging from my twine inside the bilge chamber a little above Jack's head. i was hoping magehand might be a good way for you to remove a rat... maybe to a sack


Male Human (Garundi) Shaman 2 Rogue 2

Kerruk grimaces and makes his way down the ladder, dropping to join Jack who he favours with a toothy grin. Then he looks this way and that, holding his hands about six inches apart, as if holding an invisible orb.
actually, getting ready to unleash an offensive spell


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

[ooc]oh. i didnt understand. ixnay on the magehand. I follol them down, but stay midway up on the rope...for perspective.


Male Human Swashbuckler Lvl 5

Jack glances at his companions, grateful for their company. My plan has come to nought, so now we are in the thick of it. What shall we do? Arden! Will thou not come down?

Jack examines the chewed on crates for signs of what was in the crates, and for what sort of creature might have chewed on them.
perceptin: 1d20 + 5 ⇒ (5) + 5 = 10


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

perception: 1d20 + 4 ⇒ (3) + 4 = 7


Arden nods quickly and swiftly skims down the ladder and drops into the water with a quiet splash.

Map

Let's take stock of our arsenal as its changed; what is everyone carrying for weapons? Crates are in the furthest portion of the bilges from you on the other side of the mast. Behind Kerruk and Taptap is the bilge pump. Note that some of the squares are cut off due to the curvature of the ship. Only two could advance around the mast at a time.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Tap is carrying a sling staff. treat as club. Jack, if he was smart, now has his cutlass.....also tge map is still private on google drive. im getting a permissions error


Male Human Swashbuckler Lvl 5

Nay, Tap. I have only my knife. My trusty cutlass is still hostage in the quartermaster's store.

Jack lights his candle with the lantern. It provides only dim light, and it occasionally drips hot wax on his fingers.

Will the candle incur combat penalty?


Male Human Swashbuckler Lvl 5

How long and how much effort would it take to work the pump and drain the bilge?


Male Human (Garundi) Shaman 2 Rogue 2

Kerruk is unarmed

Perception: 1d20 + 5 ⇒ (5) + 5 = 10


Female Half-Elf Unchained Monk / 2

Arden carries small, light weapons most of the time. She never plans to be in any one place long, so she is usually travelling light.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Well this place it too small to hide much...Ready yourselves. I will try to flush it out with an illusion
Tap softly sings a strange little tune. The sound of 4 screaming men is heard from the darkness in front of Arden and Jack .
Tap casts Ghost Sound targeted as far back west side of the map as possible

ghostsoundrules:
Range close (25 ft. + 5 ft./2 levels)Effect illusory sounds
Duration 1 round/level (D)
Saving Throw Will disbelief; Spell Resistance no
Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound's basic character.

The volume of sound created depends on your level. You can produce as much noise as four normal humans per caster level (maximum 40 humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from 16 humans, while a roaring dragon is equal to the noise from 32 humans. Anyone who hears a ghost sound receives a Will save to disbelieve.

Ghost sound can enhance the effectiveness of a silent image spell.

Ghost sound can be made permanent with a permanency spell.


Male Human Swashbuckler Lvl 5

I should have waited to find out from DM if we could drain the floor of the water first.


Female Half-Elf Unchained Monk / 2

Arden freezes at the sound men screaming. She raises her fists defensively.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Ready yourself Arden for whatever creature xomes our way, but do not mind the sounds of my illusion Tap whispers to Arden


Female Half-Elf Unchained Monk / 2

"Magic," she grumbles, "We will take whatever comes our way." Her face once again becomes an impassive mask as she stares into the darkness.


Sorry Jack, by your estimation that would take too long. No penalties from holding the candle, unless you try and attack with it.

Now that everyone is gathered in the filthy bilgewater, you notice that is incredibly hot. Sweat immediately begins to roll down your skin and the air seems intolerably

thin.:
These are very hot conditions – per the PRD, you must make a fort check every hour, and anyone in heavy clothing or armor takes a -4 penalty to saves.

At the sound of the men in the bilges, the crates and debris at the far side stir slightly, then remain perfectly still, save for the slight sloshing of the water from your own movement. The space is utterly silent now, as whatever may have been there has now been frightened into stillness, or readiness to pounce.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Might I try a sleep spell on whatever it was that moved over there? Tap says in a low voice. Or shall we advance behind Arden and Jack?


Male Human Swashbuckler Lvl 5

Methinks thou has spoilt all hope of surprise friend Tap, but let us hope that whatever is yon may is now more timid.

Would a shantt by Tap help our fortitude rolls?


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Maybe, but now we know where it is. Perhaps though we can ensure that someone doesnt close yhe hatch behind us. Its a little.warm down here.


Male Human Swashbuckler Lvl 5

fortitude: 1d20 + 1 ⇒ (14) + 1 = 15


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

fort: 1d20 ⇒ 9


Male Human (Garundi) Shaman 2 Rogue 2

Fortitude save: 1d20 ⇒ 17


Male Human Swashbuckler Lvl 5

I do not see many options at this point except to advance. Arden, let us move forward and see what we see, one one either side of the mast. Kerruk and Tap can keep close behind, and ready whatever magics and weapons they will.

Jack advances, and now stands near the mask.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

I think I was able to edit the map.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

I'll stand abreast to Jack as I may, south.


Male Human (Garundi) Shaman 2 Rogue 2

Kerruk advances also, murmuring Try not to come between me and whatever it is, if you can avoid it. I have a fiery surprise for our unknown friend.


Male Human (Garundi) Shaman 2 Rogue 2

Burning Hands at the ready...Kerruk has moved north around the mast to confront whatever it may be.


Male Human (Garundi) Shaman 2 Rogue 2

if obstructed, I'll cast Daze.


Arden moves forward as well, to stand between Jack and Kerruk. Providing a united front against the crates, you advance. When the ripples of your movement in the water further stir the crates, three small creatures leap out! Brown fur wet and torn in many places, the hideous red-eyed rats are nearly the size of small dogs. The three perch on crates, hissing and spitting. Below, more ripples appear in the water - ripples made by more creatures.

Rats: 1d20 + 2 ⇒ (16) + 2 = 18
Jack: 1d20 + 6 ⇒ (15) + 6 = 21
Kerruk: 1d20 + 1 ⇒ (20) + 1 = 21
Tap: 1d20 + 5 ⇒ (7) + 5 = 12
Arden: 1d20 + 5 ⇒ (11) + 5 = 16


Jack's up! The rats are 10 feet away


Male Human Swashbuckler Lvl 5

If I'm not doing this right, let me know.

mechanics:
Jack takes a five foot step toward the nearest creature and attacks.
attack: 1d20 + 6 ⇒ (8) + 6 = 14
dmg: 1d4 ⇒ 3

Impatient to put an end to these creatures and to escape the heat and stench of the bilger, Jack lets out a feral growl. Suddenly, he springs forward and stabs at the nearest creature with his knife.

I should have asked Grok to lend me my cutlass!


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Yeesh. I didn't even get to start singing yet FlapJack.


Male Human (Garundi) Shaman 2 Rogue 2

In light of events - i think Colour Spray is the better bet. Is it possible to exclude Jack from my field of fire?


Jack rushes forward and skewers one of the disgusting beasts, his newfound culinary skills proving their worth. The rat squeals and hisses, hurt but still alive.

You sure can; you could get all of them, and may even affect any in the water.


Male Human (Garundi) Shaman 2 Rogue 2

In that case...SHAZAM!

Kerruk raises his cupped hands high and gives an ululating cry: O stars, lend me your might!. he flings a handful of coloured sand high in the air, and a great iridescent cone of light arcs from his hands, momentarily bathing the bilges in varicoloured radiance.

Colour Spray: DC 14 (10 + 1 (spell level) + 3 (wisdom bonus))


Male Human Swashbuckler Lvl 5

Take that, thou slobbering fiends!


Even as the injured rat scurries backward from Jack, light lances out from Kerruk's hands at the creature and its fellows.

Will save: 1d20 + 1 ⇒ (2) + 1 = 3
Will save: 1d20 + 1 ⇒ (16) + 1 = 17
Will save: 1d20 + 1 ⇒ (2) + 1 = 3
Will save: 1d20 + 1 ⇒ (16) + 1 = 17
Will save: 1d20 + 1 ⇒ (17) + 1 = 18
Will save: 1d20 + 1 ⇒ (13) + 1 = 14


Two rats instantly fall asleep, spinning away from the blast only to fall limply among the crates. A splash indicates that at least one may have fallen into the water.

The injured one leaps at Jack, its teeth gnashing. Another leaps at Kerruk, and two slither through the water to bite at Arden's legs

mechanics:
Attack Jack: 1d20 + 1 ⇒ (1) + 1 = 2 damage: 1d4 ⇒ 2 Attack Kerruk: 1d20 + 1 ⇒ (5) + 1 = 6 damage: 1d4 ⇒ 2 Attack Arden 1: 1d20 + 1 ⇒ (19) + 1 = 20 damage: 1d4 ⇒ 2 Attach Arden 2: 1d20 + 1 ⇒ (1) + 1 = 2 damage: 1d4 ⇒ 4

Most of the rats, disoriented by the light, miss their mark by feet, not inches. One, however, latches onto Arden's leg, drawing blood.

2 damage to Arden; please roll a Fort save DC11 or filth fever! Tap and Arden are up, then a new round. Map updated and posted at the top of the campaign info tab


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

If am within range of an awake rat, I'd like to take a 5ft step back. I'll cast sleep targeted just beyond the burst range of my companions and to target max number of rats.

sleepspell:
School enchantment (compulsion) [mind-affecting]; Level bard 1, sorcerer/wizard 1

Casting Time 1 round

Components V, S, M (fine sand, rose petals, or a live cricket)

Range medium (100 ft. + 10 ft./level)

Area one or more living creatures within a 10-ft.-radius burst

Duration 1 min./level

Saving Throw Will negates; Spell Resistance yes

A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell's point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Sleep does not target unconscious creatures, constructs, or undead creatures.


Have we levelled?


yep, we should all be level 2 now.


Please feel free to level up now Sara. Tap, you can get 2 - the top 2, middle 2, or bottom 2. You'll get the rats behind them as well, but they're already napping from Kerruk's blast. One probably drowning.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

The two in front of me I suppose


mechanics:
will save: 1d20 + 1 ⇒ (18) + 1 = 19will save: 1d20 + 1 ⇒ (8) + 1 = 9


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Got one sucker! Let's get the rest and Jack can cook them for the capn's supper!
Forgot to say that the spell DC was 14.
Three rats ready for a Coup de grace


Male Human Swashbuckler Lvl 5

Waiting on Arden, right?


Female Half-Elf Unchained Monk / 2

Arden says something not too pleasant in Elven, and attacks the rat attached to her leg.

Flurry of Blows: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Flurry of Blows: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


Male Human Swashbuckler Lvl 5

Mechanics:
Jack attacks the creature he injured in the last round.
attack: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d4 ⇒ 4

The injured rat hisses, and dives under the water, coming up at Jack's feet. Jack dodges the bite, and lashes out at it with his knife, stumbling on something hidden in the brackish water. Suddenly, the room is lit up by a rainbow shower. What was that?.

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