To Live in Infamy - a Skull and Shackles AP

Game Master Nayr Trebrot

Plunder, Infamy, and Disrepute
Plunder - 2; Infamy - 3; Disrepute - 1
Tracking page
Ship combat
The Shackles
Ricketys Squibs
Combat Map
Captain Pegsworthy

Rush + ship
Opposing ship

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2nd twst sorry

Off topic - if anyone likes Fantasy football, I have a Fanduel league in which you'd be welcome

thanls for the invite. I think Ill pass however.

A diversion might be helpful to the unwise Jack. Perhaps Arden up in the crows nest can have a false sighting of a sail. ;)

this not going to end well.

Lol, good on ya Jack, for sticking to your guns.

Yeah, this may be painful.

Male Human Swashbuckler Lvl 5

I gambled that Jack could stare him down without a fight. He probably shouldn't have pushed it after being grabbed by the four thugs. But he got stubborn.

Got one fer ya Jack!

Male Human Swashbuckler Lvl 5

Jack is not going to win this fight, unless something changes.

Male Human Swashbuckler Lvl 5

oh my where stubborn takes us.

M Human Barbarian/4

:) Belliott angry too!!

hey folks I'll be holidaying in the bush in a house with no Internet for a few days, so you won't hear too much from me for the next 5 days, but I'll pop in as and when I can. (Much visiting cafes with free Wifi coming up, I suspect...this is getting veerrrry interesting!)

Well someone had to finally pull the trigger Jack, so to speak

and glad to have some meat shield now Belliott!

Right, by design I didnt roll init for everyone. Was letting you all decide if you wanted to be in on the action or not;)

just kidding Big Belliott

Seems like there might be a position open for a new boatswain.

Well, hell...nice hit Jack

Male Human Swashbuckler Lvl 5

Jack is worried about the future.

Male Human Swashbuckler Lvl 5

Jack doesn't want to kill the pirate. He just wants to re-arrange him a bit.

FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Tap does.

Male Human Swashbuckler Lvl 5

Jack is sure to get keel-hauled. I hear that some players love it. lolz

He might survive it...a keelhaul would do about 6d6 damage and have risk of drowning.

the keelhaul. if one tries to avoid the barnacles by diving deep, the keelhauled man drowns because it takes too long. if one decides to try to not drown he must dare the barnacles which usually cuts the man up to the point of death.

So no choice is good on the slow keel haul.

However, Tap will hide in the shadows and provide jack an airbladder so he can dive deep.

actually i got some of that wrong

Hi guys! I am sorry I am so behind. Unfortunately, I am not going to be able to keep up with the game as I have been promoted again... and that means more travel. I really enjoyed the campaign and want to wish you guys the best with it, I do not want to fill a spot and not be contributing. Thank you for the opportunity GM Nayr!

Hi Sara,

Completely understood and thanks for letting me know. If you find time in the future, feel free to come back and see us. Congrats on your promotion!

Congrats on the promotion Sara. Best of luck.

Male Human Swashbuckler Lvl 5

Ah damn.

Male Human Swashbuckler Lvl 5

Ah, did we forget to perform the coup de grace? A keel haulin for killin a not dead Scourgedough. (:

Male Human Swashbuckler Lvl 5

Just so its clear. Scourge now has his balls stuffed in his nose; as promised by Jack should Scourge raise his whip against him. Not dead is fine, but he's definitely a eunuch. I did not write that action explicitly; it was implicit in Jack taking his knife and "fulfilling his promise".

M Human Barbarian/4

A man of his word. The keelhaul sounds... Dangerous...

Male Human Swashbuckler Lvl 5

I bet there is a secret treasure stuck to the bottom of the boat somewhere. Maybe hid by the last keel haul victim. (:

simulated keelhaul: 6d6 ⇒ (3, 3, 5, 3, 3, 2) = 19
hey you lived through the simulation.

Min: 6
Max: 36
Avg: 21.00
Std Dev: 4.183
Roll Freq Prob Bar
6 1 0.0%

7 6 0.0%

8 21 0.0%

9 56 0.1%

10 126 0.3%

11 252 0.5%

12 456 1.0%

13 756 1.6%

14 1161 2.5%

15 1666 3.6%

16 2247 4.8%

17 2856 6.1%

18 3431 7.4%

19 3906 8.4%

20 4221 9.0%

21 4332 9.3%

22 4221 9.0%

23 3906 8.4%

24 3431 7.4%

25 2856 6.1%

26 2247 4.8%

27 1666 3.6%

28 1161 2.5%

29 756 1.6%

30 456 1.0%

31 252 0.5%

32 126 0.3%

33 56 0.1%

34 21 0.0%

35 6 0.0%

36 1 0.0%

Male Human Swashbuckler Lvl 5

Jack has 21 hitpoints... unless he levels up over night (;

Doesn't look good. Basically 50/50 chance of dying from the damage. Not counting drowning. The mechanics are a little obscure to me. I think I heard something about rolling reflex saves for half damage?

With that, Jack might just rush the captain.

Just to put things in perspective, as I'm trying to toe the line between freedom of choice and storyline - cap'n's level is over 10, below 20

good to have known Kerruk

Male Human Swashbuckler Lvl 5

I am feeling compelled by events to proceed in a direction in keeping with the character as I imagine him. Which is stubborn and very intent on maintaining his freedom. At the expected probability of living thru the keel haul, attacking his captors at terrible odds seems less terrible. Indifference points and all that.

lol. I think you are about to find out what a level 10+ (most likely) captain's pet mage can do to a 2nd level Jack the Tripper

Male Human Swashbuckler Lvl 5

Well, don't follow stupid people. The sweatbox ain't any picnic neither.

ahh but Tap is a hardy fellow

Are we three in custody, or free until the morrow.

Free but under watch by Fipps and crew.

Did you want to do anything else before your execution, or shall we fast forward to your untimely demise?

Does cut throst vrok have anytbing i might buy that might help

I suppose we should get onto the business of dieing.

Male Human (Garundi) Shaman 2 Rogue 2

seems like its time...sorry about the pathetic attempt to incite mutiny, guys, it was probably deemed to fail anyhow.

I mean doomed to fail...

what happens after our triple demise? Do three new useful idiots get shanghaied, or is there some other means of introducing new characters?

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