To Live in Infamy - a Skull and Shackles AP

Game Master Nayr Trebrot

Plunder, Infamy, and Disrepute
Plunder - 2; Infamy - 3; Disrepute - 1
Tracking page
Ship combat
The Shackles
Ricketys Squibs
Combat Map
Captain Pegsworthy

Initiative:
Jack
Rush + ship
Sunyatta
Tap
Opposing ship


1,301 to 1,350 of 3,785 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>

Male Human (Garundi) Shaman 2 Rogue 2

What are Scourge, Plugg et.al. doing? Dying horribly Kerruk hopes!


Male Human Swashbuckler Lvl 5

Jack nods to Kerruk in thanks.

If this boat will hold three, maybe one to row, and the other keep those slimies away.


Male Human (Garundi) Shaman 2 Rogue 2

Kerruk flashes Jack a rather fierce grin, and his eyes seem almost to pulse - although gently - with the light of far stars. I'll row! You're the one to keep them off our backs until we've got Tilly.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Belliott with them! I'll use my bow and a spell or two for cover.


Scourge is issuing orders to his officers, pointing this way and that and sending men towards the last slimy creature on the deck. Plug is in the open doors to the captain's cabin, standing behind Owlbear, who scans the crowd looking for opposition.

Round 2 Synopsis

Tap quickly takes down another slimy beast, then Belliott rushes and destroys another. Kerruk and Jack rush over to the boat and immediately begin untying the boat. More of the creatures leap onto the deck as the fight continues, their odd dark eyes scanning the boat for meat. By now, the crew is armed and aware, and they rush towards the creatures.

Perception DC12:
You notice that a creature has climbed to the sterncastle; he could easily drop in behind Owlbear and attack the big brute, or Plugg himself.

Map

The creatures are all engaged now, as far as you can tell; you can take shots into the melee amid other crewmembers if you like, at a penalty. It will be one more round to untie the boat. Belliott had already used his move to get to his target, so he's still over to the west.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

perception: 1d20 + 7 ⇒ (5) + 7 = 12
Tacktack made a small sound in his ear, and Tap turned to see a dark form appear on the sterncastle.

Owlbear, behind you!
If it wasn't for Owlbear I'd have held my peace.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Taking a deep breath, Taptap stomps hard onto the deck three times, and in a deafening voice sings:

Great and mighty are we.
Fists of Iron, Giants of Heart
Strike down these bastards and make them fart

Round one Inspire Courage. +1/+1 attack and damage rolls and +1 against fear and charm saves to all my allies ( from my understanding, to both player and npc allies)


Male Human Swashbuckler Lvl 5

perception: 1d20 + 7 ⇒ (12) + 7 = 19


Male Human (Garundi) Shaman 2 Rogue 2

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

ah, Tap...if you'd just let things be. We're none too certain of Owlbear, but it might have been worth it to see that fool Plugg rent asunder.


M Human Barbarian/4

perception: 1d20 + 5 ⇒ (10) + 5 = 15

Belliott notices the danger on the other side of the ship but focuses on rushing towards the rowboat and on finishing preparations/getting in.


Owlbear heeds the warning and looks up, just in time to see the slimy sea creature leaping down at him. Due to Tap's warning, he's able swat at the beast as it sails through the air, using an upside-down oil lamp as an improvised club.

Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Unbalanced, he misses, and the beast lands between him and Plugg, where it stands snarling and growling.

Kerruk and Jack are still working on the boat; Belliott still has an action.


M Human Barbarian/4

Ah. If running over doesn't take my whole turn I think I will take a swipe at the monster first

attack: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
damage: 1d12 + 4 + 1 ⇒ (8) + 4 + 1 = 13


The creature near Belliott thrusts forth with his spear and his jaws in an attempt to skewer and devour the big man, while its ally rushes to within spear-chucking range and does just that.

Melee attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
bite: 1d20 - 2 ⇒ (17) - 2 = 15
Damage: 1d3 ⇒ 1

Ranged attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Round 3 synopsis

Tap's shouted warning is enough to warn Owlbear, and the big man turns to take on the creature between him and Plugg. He attacks, and misses his mark.

Jack and Kerruk get the boat untied and they lower it into the water below.

Taptap's song rings out, emboldening those around him.

The creatures on the ship attack Belliott, and he takes a spear thrust and a bite from one of the little beasts.

8 damage to Belliott. The boat is down and ready; if Belliott turns to rush away, he'll incur an AOO from the beastie engaged in melee with him. The enemy to the south is engaged with other crewmembers and the one to the east is engaged with Owlbear and Plugg. On to round 4!

Map


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Round 2 of Inspire Courage. +1/+1 attack and damage rolls. Jack should still be under the effect of round 1's Inspire Courage.

Boom! Bam! Belliott!
Slash! Skewer! Xeye!
Sing Song and a Taptap
Curious Serious Kerruk

Now get off our ship!

that was a terrible song Tap paused with a smirk, and then fired two shots in rapid succession at the creature to the west.

Full Attack with Point Blank + Rapid Shot + Inspire Courage
Attack 1: 1d20 + 6 + 1 - 2 + 1 ⇒ (2) + 6 + 1 - 2 + 1 = 8
Damage 1: 1d4 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
Gah!
Attack 2: 1d20 + 6 + 1 - 2 + 1 ⇒ (14) + 6 + 1 - 2 + 1 = 20
Damage 2: 1d4 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
Better!

Looks like Belliott is busy, Jack. Maybe you and Kerruk can get on the boat?


Male Human Swashbuckler Lvl 5

Jack quickly clambers into the boat. He looks about, wondering why he was doing this. Then shakes his head; no time for doubt.

Kerruk?


Male Human (Garundi) Shaman 2 Rogue 2

Kerruk steps lightly into the lifeboat.
Come on, Jack. Let's go fight the storm he smiles rather fiercely at Jack and looks for Tilly.


Male Human Swashbuckler Lvl 5

Jack sighs in relief. Visibility is poor.

If action allows

Together Jack and Kerruk begin to guide the boat toward Tilly.

perception: 1d20 + 7 ⇒ (20) + 7 = 27 Looking for slimies, and for Tilly


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

I'll move to see if I can provide covering filre


Male Human (Garundi) Shaman 2 Rogue 2

Perception: 1d20 + 9 ⇒ (4) + 9 = 13

do we need to roll for our rowing and seamanship?

Profession(sailor): 1d20 + 8 ⇒ (13) + 8 = 21

Kerruk laughs like a lunatic as he wrestles the waves, rowing and navigating as expertly as conditions allow.


M Human Barbarian/4

Yah! Don't think I'll make it to the boat! BUT I KNOW WHAT I'M GONNA DO INSTEAD!

what he is gonna do instead is swing his axe at the nearest beastie.

attack: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
damage: 1d12 + 4 + 1 ⇒ (9) + 4 + 1 = 14


M Human Barbarian/4

he also enters into rage for subsequent attacks


Male Human Swashbuckler Lvl 5

Belliot, I think that was a critical hit. you get to roll again for an extra hit/damage


Male Human Swashbuckler Lvl 5

profession(sailor): 1d20 + 5 ⇒ (11) + 5 = 16


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Sushi explodes out from Belliott's axe in all directions, threatening forever Tap's deep love of seafood—a feat that even Jack's cooking had yet achieved.


Male Human Swashbuckler Lvl 5

guffaw, guffaw


Owlbear swings at the creature before him, but he misses horribly.

Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

The creature, seeing the large oaf as now a potentially massive chunk of meat to eat, launches at him, stabbing and biting.

Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Bite: 1d20 - 2 ⇒ (1) - 2 = -1
Damage: 1d3 ⇒ 1

Plugg slashes at the beast from behind.

Attack: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d6 + 6 ⇒ (4) + 6 = 10


Round 4 synopsis

Tap's first arrow flies wide, thudding into the wooden planks at the feat of the creature who hurled a spear at Belliott. He adjusts, though, and the second arrow thuds into the beast's chest, knocking it to the ground where it squirms on the deck, dying.

Belliott's enraged strike chops his opponent completely in two, and is strong enough to hurl the beast away...the top half hits the water below as the bottom half simply slams down on the deck where it fountains out blood.

Owlbear, the creature, and Plugg exchange blows, but to no avail.

Kerruk and Jack drop the boat into the water, even amid the roiling waves of the storm. Though the seas are in such turmoil that rocks show through the froth, but Jack's expert eye is enough to guide the ship among them, then through them and out into the open with an eye on the rocks and Tilly's now limp form.

One creature left on the deck, in between Owlbear and Plugg. Tilly is within 100' of the ship, just barely - tough bow shot anytime, but especially in the storm. Jack and Kerruk are just at the base of the ship and en route - 2 rounds of hard rowing in the tough seas.


Male Human Swashbuckler Lvl 5

Plugg slashes at the beast from behind.

Attack: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d6 + 6 ⇒ (4) + 6 = 10

Here's your read out of Plugg, right there.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Taptap catching a glimpse of Plugg's strong swing, winces...kniwing he will face it one day.

Indeed...I wonder if that a full round attack or not? Also that attack roll bonus may have had the flanking bonus


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Taptap moves to the side of the ship where Jack and Kerruk had lowered the row boat. He then turns and fires a single arrow at the creature facing Owlbear.
Attack: 1d20 + 6 + 1 - 4 ⇒ (9) + 6 + 1 - 4 = 12
dmg: 1d4 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6

sushi sushi gosh a goodie make it hot make it gooshi sushi sushi

round 3 inspire courage


Male Human Swashbuckler Lvl 5

I suppose that Kerruk and Jack will just continue rowing? Any dice?


M Human Barbarian/4

looks like critical wasn't necessary after all. mmmm sushi

Belliott heads over to his crewmates on the far side of the ship and waits to see what happens next.


No rolls needed for Jack or Kerruk for this round - the last rolls you gave me were good enough. Please roll prof sailor or Str next round to give me an idea of how close you can come in to Tilly and whether you hit a rock on the way.

Tap misses the creature. Owlbear takes a mighty swing at it in an attempt to finish the job.

Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

This time he hits, and flattens the beast into a rubbery pile of mush. It squirms on the deck as it dies. Plugg spits on the corpse and steps past Owlbear without any form of a thanks. He looks at the deck beyond and the confused sailors. Clean up this mess and get a hold of yerselves, damnit! This sorry tub'd be sinkin' now, were these real pirates that attacked us.

You have this round and the next to do whatever you want, before Jack and Kerruk get to Tilly. Belliott and Tap can take an action, or we can just move along.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Taptap glances at the creature he fell, to make sure he had stayed dead or dying, and then scans the ocean near the side of the Man's Promise, and around and ahead of Jack and Kerruk's rowboat for enemies and other dangers. Perched on his shoulder, Tacktack mimics Tap and scans the ocean.

perception: 1d20 + 7 ⇒ (10) + 7 = 17


Male Human Swashbuckler Lvl 5

I'll just go ahead an roll that profession roll

roll:
sailor: 1d20 + 5 ⇒ (20) + 5 = 25

Jack feels that things will work out.


M Human Barbarian/4

Belliott won't take any action, fine to move along


On the Man's Promise, Plugg gets things in order, and Scourge is soon snapping at everyone and promising punishments as usual. Tilly seems to be the only lost soul, and the crew watches excitedly from the side as Jack and Kerruk near her form.

Plugg takes note of the commotion, and takes a look for himself. He shouts across the intervening distance, loud enough for Jack and Kerruk to hear. Leave 'er! What's done is done, and one less mouth ta' feed. Ya' wanna' strand yerself on that rock, thats fine, but we're leaving!

In the water, Jack expertly guides the boat through the shallows, avoiding any rocks and reefs. At one point, Kerruk notes a swimming form underneath them, but it sails by. When they beach the boat near the rock and pile out, it's easy to see that Tilly is in bad shape. She has a gaping wound in her lower abdomen, and it's spilling blood fast. She's awake and somewhat alert, but seems to be in too much pain to move.

perception DC15 Kerruk and Jack DC20 for those on the ship:
You can see a form under the water, not far out...bigger than those you'd seen before. It's circling between the Man's Promise and the rock on which Tilly lies.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Perception: 1d20 + 7 ⇒ (1) + 7 = 8
After glancing at Scourge with a look of disdain, Taptap looks on from the side of the Man's Promise but aside from Jack and Kerruk in the boat and the spray of crashing waves there is little to that he can make out.


M Human Barbarian/4

perception: 1d20 + 5 ⇒ (4) + 5 = 9

Belliott grunts

no prize for my seafood chopping then?

he doesn't seem to notice anything about Kerruk or Jack


Male Human (Garundi) Shaman 2 Rogue 2

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

Oh my...

Kerruk is quick to aid Tilly, grabbing his precious Potion of Cure Moderate Wounds and tilting it to her mouth.
Take this, Tilly he says gently. It will help


Male Human Swashbuckler Lvl 5

perception: 1d20 + 7 ⇒ (13) + 7 = 20

Glad I am that you brought that potion with you. You are a good friend to Tilly.

Did you see that?


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

hurry up!


Male Human (Garundi) Shaman 2 Rogue 2

Kerruk's face creases grimly. Aye, I did. I wonder if we'll make it back? Should we wait a while, d'you think?


The potion takes effect immediately, and Tilly croaks out a curse. She clears her throat, curses again, and sits up. Damned disgustin' creatures...one of 'em poked me good. Thanks for the assist, boys...risked quite a bit comin' out here. What we waitin' for...back to the ship, right?


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Why are they hesitating? Row back!


Male Human Swashbuckler Lvl 5

Oh I like a bit of fresh air, Rosy. And something big swims yonder between us and the ship. Some distraction might be useful, to give us time to cross. Any ideas? A spell perhaps?


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Yell louder Jack, if you want me to hear you! Taptap belts out across the turbulent sea.


Male Human (Garundi) Shaman 2 Rogue 2

I don't want that thing to catch me in a rowboat


Male Human Swashbuckler Lvl 5

Well I was thinking about maybe you casting some of your little color magic some ways off, as a distraction.

1 to 50 of 3,785 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / To Live in Infamy - a Skull and Shackles AP All Messageboards

Want to post a reply? Sign in.