
| TapTap | 
 
	
 
                
                
              
            
            Belliott with them! I'll use my bow and a spell or two for cover.

| GM Nayr | 
 
	
 
                
                
              
            
            Scourge is issuing orders to his officers, pointing this way and that and sending men towards the last slimy creature on the deck. Plug is in the open doors to the captain's cabin, standing behind Owlbear, who scans the crowd looking for opposition.
Round 2 Synopsis
Tap quickly takes down another slimy beast, then Belliott rushes and destroys another. Kerruk and Jack rush over to the boat and immediately begin untying the boat. More of the creatures leap onto the deck as the fight continues, their odd dark eyes scanning the boat for meat. By now, the crew is armed and aware, and they rush towards the creatures.
The creatures are all engaged now, as far as you can tell; you can take shots into the melee amid other crewmembers if you like, at a penalty. It will be one more round to untie the boat. Belliott had already used his move to get to his target, so he's still over to the west.

| TapTap | 
 
	
 
                
                
              
            
            perception: 1d20 + 7 ⇒ (5) + 7 = 12
Tacktack made a small sound in his ear, and Tap turned to see a dark form appear on the sterncastle.
Owlbear, behind you!
If it wasn't for Owlbear I'd have held my peace.

| TapTap | 
 
	
 
                
                
              
            
            Taking a deep breath, Taptap stomps hard onto the deck three times, and in a deafening voice sings:
Great and mighty are we.
Fists of Iron, Giants of Heart
Strike down these bastards and make them fart
Round one Inspire Courage. +1/+1 attack and damage rolls and +1 against fear and charm saves to all my allies ( from my understanding, to both player and npc allies)

| GM Nayr | 
 
	
 
                
                
              
            
            Owlbear heeds the warning and looks up, just in time to see the slimy sea creature leaping down at him. Due to Tap's warning, he's able swat at the beast as it sails through the air, using an upside-down oil lamp as an improvised club.
Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Unbalanced, he misses, and the beast lands between him and Plugg, where it stands snarling and growling.
Kerruk and Jack are still working on the boat; Belliott still has an action.

| GM Nayr | 
 
	
 
                
                
              
            
            The creature near Belliott thrusts forth with his spear and his jaws in an attempt to skewer and devour the big man, while its ally rushes to within spear-chucking range and does just that.
Melee attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
bite: 1d20 - 2 ⇒ (17) - 2 = 15
Damage: 1d3 ⇒ 1
Ranged attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

| GM Nayr | 
 
	
 
                
                
              
            
            Round 3 synopsis
Tap's shouted warning is enough to warn Owlbear, and the big man turns to take on the creature between him and Plugg. He attacks, and misses his mark.
Jack and Kerruk get the boat untied and they lower it into the water below.
Taptap's song rings out, emboldening those around him.
The creatures on the ship attack Belliott, and he takes a spear thrust and a bite from one of the little beasts.
8 damage to Belliott. The boat is down and ready; if Belliott turns to rush away, he'll incur an AOO from the beastie engaged in melee with him. The enemy to the south is engaged with other crewmembers and the one to the east is engaged with Owlbear and Plugg. On to round 4!

| TapTap | 
 
	
 
                
                
              
            
            Round 2 of Inspire Courage. +1/+1 attack and damage rolls. Jack should still be under the effect of round 1's Inspire Courage.
Boom! Bam! Belliott! 
Slash! Skewer! Xeye!
Sing Song and a Taptap
Curious Serious Kerruk 
Now get off our ship!
that was a terrible song Tap paused with a smirk, and then fired two shots in rapid succession at the creature to the west.
 Full Attack with Point Blank + Rapid Shot + Inspire Courage 
Attack 1: 1d20 + 6 + 1 - 2 + 1 ⇒ (2) + 6 + 1 - 2 + 1 = 8
Damage 1: 1d4 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
Gah!
Attack 2: 1d20 + 6 + 1 - 2 + 1 ⇒ (14) + 6 + 1 - 2 + 1 = 20
Damage 2: 1d4 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6 
Better!
Looks like Belliott is busy, Jack. Maybe you and Kerruk can get on the boat?

| TapTap | 
 
	
 
                
                
              
            
            I'll move to see if I can provide covering filre

| TapTap | 
 
	
 
                
                
              
            
            Sushi explodes out from Belliott's axe in all directions, threatening forever Tap's deep love of seafood—a feat that even Jack's cooking had yet achieved.

| GM Nayr | 
 
	
 
                
                
              
            
            Owlbear swings at the creature before him, but he misses horribly.
Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
The creature, seeing the large oaf as now a potentially massive chunk of meat to eat, launches at him, stabbing and biting.
Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Bite: 1d20 - 2 ⇒ (1) - 2 = -1
Damage: 1d3 ⇒ 1
Plugg slashes at the beast from behind.
Attack: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d6 + 6 ⇒ (4) + 6 = 10

| GM Nayr | 
 
	
 
                
                
              
            
            Round 4 synopsis
Tap's first arrow flies wide, thudding into the wooden planks at the feat of the creature who hurled a spear at Belliott. He adjusts, though, and the second arrow thuds into the beast's chest, knocking it to the ground where it squirms on the deck, dying.
Belliott's enraged strike chops his opponent completely in two, and is strong enough to hurl the beast away...the top half hits the water below as the bottom half simply slams down on the deck where it fountains out blood.
Owlbear, the creature, and Plugg exchange blows, but to no avail.
Kerruk and Jack drop the boat into the water, even amid the roiling waves of the storm. Though the seas are in such turmoil that rocks show through the froth, but Jack's expert eye is enough to guide the ship among them, then through them and out into the open with an eye on the rocks and Tilly's now limp form.
One creature left on the deck, in between Owlbear and Plugg. Tilly is within 100' of the ship, just barely - tough bow shot anytime, but especially in the storm. Jack and Kerruk are just at the base of the ship and en route - 2 rounds of hard rowing in the tough seas.

| TapTap | 
 
	
 
                
                
              
            
            Taptap catching a glimpse of Plugg's strong swing, winces...kniwing he will face it one day.
Indeed...I wonder if that a full round attack or not? Also that attack roll bonus may have had the flanking bonus

| TapTap | 
 
	
 
                
                
              
            
            Taptap moves to the side of the ship where Jack and Kerruk had lowered the row boat. He then turns and fires a single arrow at the creature facing Owlbear.
Attack: 1d20 + 6 + 1 - 4 ⇒ (9) + 6 + 1 - 4 = 12
dmg: 1d4 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
 sushi sushi gosh a goodie make it hot make it gooshi sushi sushi
 
round 3 inspire courage

| GM Nayr | 
 
	
 
                
                
              
            
            No rolls needed for Jack or Kerruk for this round - the last rolls you gave me were good enough. Please roll prof sailor or Str next round to give me an idea of how close you can come in to Tilly and whether you hit a rock on the way.
Tap misses the creature. Owlbear takes a mighty swing at it in an attempt to finish the job.
Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
This time he hits, and flattens the beast into a rubbery pile of mush. It squirms on the deck as it dies. Plugg spits on the corpse and steps past Owlbear without any form of a thanks. He looks at the deck beyond and the confused sailors. Clean up this mess and get a hold of yerselves, damnit! This sorry tub'd be sinkin' now, were these real pirates that attacked us.
You have this round and the next to do whatever you want, before Jack and Kerruk get to Tilly. Belliott and Tap can take an action, or we can just move along.

| TapTap | 
 
	
 
                
                
              
            
            Taptap glances at the creature he fell, to make sure he had stayed dead or dying, and then scans the ocean near the side of the Man's Promise, and around and ahead of Jack and Kerruk's rowboat for enemies and other dangers. Perched on his shoulder, Tacktack mimics Tap and scans the ocean.
perception: 1d20 + 7 ⇒ (10) + 7 = 17

| GM Nayr | 
 
	
 
                
                
              
            
            On the Man's Promise, Plugg gets things in order, and Scourge is soon snapping at everyone and promising punishments as usual. Tilly seems to be the only lost soul, and the crew watches excitedly from the side as Jack and Kerruk near her form.
Plugg takes note of the commotion, and takes a look for himself. He shouts across the intervening distance, loud enough for Jack and Kerruk to hear. Leave 'er! What's done is done, and one less mouth ta' feed. Ya' wanna' strand yerself on that rock, thats fine, but we're leaving!
In the water, Jack expertly guides the boat through the shallows, avoiding any rocks and reefs. At one point, Kerruk notes a swimming form underneath them, but it sails by. When they beach the boat near the rock and pile out, it's easy to see that Tilly is in bad shape. She has a gaping wound in her lower abdomen, and it's spilling blood fast. She's awake and somewhat alert, but seems to be in too much pain to move.

| TapTap | 
 
	
 
                
                
              
            
            Perception: 1d20 + 7 ⇒ (1) + 7 = 8
After glancing at Scourge with a look of disdain, Taptap looks on from the side of the Man's Promise but aside from Jack and Kerruk in the boat and the spray of crashing waves there is little to that he can make out.

| TapTap | 
 
	
 
                
                
              
            
            Yell louder Jack, if you want me to hear you! Taptap belts out across the turbulent sea.
 
	
 
     
     
     
	
  
	
 