To Live in Infamy - a Skull and Shackles AP

Game Master Nayr Trebrot

Plunder, Infamy, and Disrepute
Plunder - 4; Infamy - 3; Disrepute - 1
Tracking page
Ship combat
The Shackles
Ricketys Squibs
Combat Map
Captain Pegsworthy


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Male Human Swashbuckler Lvl 4

maybe we all should have just tried intimidate, following arden's lead, who has definitely set the tone of: we're not backing down, you fat slob with the small member!


FleetFooted Halfling |Loot|The Shackles Map

Honestly, Kerruk's charm spell seems the best option.


Sorry; to clarify - you guys are all together; Sandara is not in sight.

Sorry, been driving all day. May or may not get to a post tonight


Male Human (Garundi) Shaman 2 Rogue 2

Charm is probably off the menu for the moment...events outpaced me a bit, and all things considered, I don't quite want the crew to know about my talents just yet.


Guys, my car got broken into and laptop stolen. I needed that to make my maps. Sorry, but we may have to do this one without a map, until I can get another laptop


Sorry to hear that Nayr! :(


FleetFooted Halfling |Loot|The Shackles Map

Ahh man, that sucks¡


Male Human Swashbuckler Lvl 4

That is awful. Sorry.


yep, that's horrible.


Thanks all; sucks but I should be able to post fairly well with the phone for now. Do you want to hold off on the combat until I can make a map, or go forward without it and just use general descriptions? I vote for staying the course, but know it can be frustrating not having a map.


FleetFooted Halfling |Loot|The Shackles Map

Since its my first combat the simplification of no map is not entirely unwelcome.


Hehe...well said. Very good then.

The cutlass is fine with weapon finesse - Jack cleared that with me while making his character. It looks to me like you got it right - use your Base att bonus, plus your deck bonus, the. Damage is just damage, but it should be 1d4. You use the M damage for weapons since you are Med size.


FleetFooted Halfling |Loot|The Shackles Map

I helped with Jack's character development, and I think I wrote down TapTap's weapon stats. You are right, he should have rolled a 1d4


I'd rather just keep plugging away...


FleetFooted Halfling |Loot|The Shackles Map

Clarification: I read: Unarmed Attacks: Striking for damage with punches, kicks, and head butts is much like attacking with a melee weapon, except for the following: Attacks of Opportunity: Attacking unarmed provokes an attack of opportunity from the character you attack, provided she is armed. The attack of opportunity comes before your attack. An unarmed attack does not provoke attacks of opportunity from other foes, nor does it provoke an attack of opportunity from an unarmed foe.

Since Jack is armed and was attacked by an unarmed pirate, does Jack get an attack of opportunity?


Sorry, I was more curious about the cutlass for my own knowledge. English is not my first language so I might not make myself clear at times and apologise in advance.

I should have taken Weapon Finesse myself! :( The dice rolls hate me! :(


Good catch Tap! However, fatso here has improved unarmed strike as a feat, so he is considered armed even when unarmed. Has has the choice to deliver lethal or nonlethal damage; he is dealing nonlethal


No problem at all Sara! It's a bit unusual to see finesse for the cutlass, so it was a good question:).

We'll continue on as-is. Please let me know if anyone needs more detail about the layout. The lower berths have stacked hammocks throughout much of the room, so if you move back towards them, some other mechanics would come into play.


FleetFooted Halfling |Loot|The Shackles Map

I wonder whether Jack should have attacked without a weapon. These brutes aren't....
If there is a weapons prohibition on board, or should a pirates die, I'm not sure of the consequences.


Male Human Swashbuckler Lvl 4

Too late now TapTap.

I'm curious how feinting works, because it sort of looks like I would have to forgo my attack to use it.


FleetFooted Halfling |Loot|The Shackles Map

Jack: Look to using a panache point to parry attacks and getting an attack of opp in return: GM: how would he handle that, before or after you post pirate rolls.


FleetFooted Halfling |Loot|The Shackles Map
xeyed-jack wrote:

Too late now TapTap.

I'm curious how feinting works, because it sort of looks like I would have to forgo my attack to use it.

I'm definitely new to combat round action types etc.

As far as that its too late to not use your dagger: Well, you cannot hide that you had a dagger, true...but you might avoid killing him...which might have bad repercussions from the officers.I mean, the guy is attacking you with non-lethal force, but is capable of making lethal unarmed attacks. I'd reciprocate the favor and wisdom.

Now that it seems likely that you dealt a total of 5 dmg, you might switch to hitting with the hilt (i.e. non-lethal damage, -4 attack roll penalty though), or drop it (free action) and attack with fists.)

The same advice goes for anyone else using lethal force (Kerruk)

Else I might have to use cure-light wounds on these guys just so you dont have to be keel hauled for murder


Male Human Swashbuckler Lvl 4

Jack was attacked while holding a knife.


Kerruk doesn't deal lethal damage with his bare hands: he is most unhappy (and probably lucky, in this instance) to be without his shortspear...Kerruk does have the Weapon Finesse feat, which enables him to use DEX for a bonus to hit, but that's all.


Correct Jack; we do not reroll initiative.

The bardic song wouldn't take effect for Kerruk, but would for everyone else.


Male Human Swashbuckler Lvl 4

I misunderstood the distinction between lethal and non-lethal damage (or rather, I assumed that non-lethal was normal damage, and lethal was just "extra" damage e.g from rolling natural 20). My bad. Of course, I had no way of knowing before hand whether lethal punches were being thrown my way.

If I deal non-lethal damage with my dagger, is the non-lethal damage still 1d4?


FleetFooted Halfling |Loot|The Shackles Map

GM Nayr: Are there any other rolls we need to make?


All good on rolls, and now onto the next!

No worries Jack; you have to specify if you want to use nonlethal, and if you do, you have to take a -4 to your attack roll. I'd suggest that you keep the lethal damage that you've already done, and if you want to move forward with nonlethal damage, take the -4 from here on.

Kerruk - a 20 indicates crit hit potential, which requires a reroll for the additional damage. It's not an auto-double like D&D used to be. Sorry for the crap roll!


FleetFooted Halfling |Loot|The Shackles Map

Looking at Jack's Opportune Parry and Riposte (Ex) out of curiosity, I am confused.

Does the parry cost 1 panache, and the riposte cost an additional panache point?

for ref:
Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.


Male Human (Garundi) Shaman 2 Rogue 2

oh yeah, forgot about that...all good, damage is damage!


Male Human (Garundi) Shaman 2 Rogue 2

hazarding a guess re Parry&Riposte, I think the initial parry costs a Panache point. If this expenditure uses the last of Jack's Panache, he can't make the attack. if he still has some left, he can attack. This doesn't cost a point but there must be points left. A bit like Orisons/Cantrips and Spell Slots, I'm thinking.

of course, that could be totally wrong.


FleetFooted Halfling |Loot|The Shackles Map

Not to be nosy, but I don't understand the bonuses applied to Arden's attack.
Flurry of Blows 1: 1d20 + 3 ⇒ (7) + 3 = 10; 1d6 + 2 ⇒ (3) + 2 = 5
Str bonus +2 Tap's song +1. Attack roll seems fine, but dmg is missing +1.

Flurry of Blows 2: 1d20 + 3 ⇒ (8) + 3 = 11; 1d6 + 2 ⇒ (5) + 2 = 7
Doesn't second attack have a -2 to attack roll? Also +1 missing from dmg


Male Human Swashbuckler Lvl 4

Unchained Monk, not classic monk. http://paizo.com/pathfinderRPG/prd/unchained/classes/monk.html#


FleetFooted Halfling |Loot|The Shackles Map

Ah.that explains the rolls, and all bonuses...but unless Arden is deaf, she should have +1 on attack and dmg rolls from Taps Inspire Courage Performance.


Male Human Swashbuckler Lvl 4

you mean, "unless Arden is wearing those ear plugs I gave her".


FleetFooted Halfling |Loot|The Shackles Map

Q: Is Tap cornered, or is there a 5-ft step, or square reachable by movement where I'd not be threatened?


Sorry Tap, no backwards movement left, unless you take a retreat action to go back through the hammocks, or take a lateral 5-foot step, but with that you'll still be threatened.

Kerruk's interpretation of the party and riposte is correct, at least as far as I can tell. So...that means that's the house rule;). PF does a great job managing an immense amount of info, but every now and again there are items like this that are clear as mud.

Sorry if I've been missing those bonuses Arden! I'll start going over these a bit better; been remiss in checking.


For RP purposes, the Pirates' AC is 12, so feel free to post results of your hits if they are indeed hits


Male Human Swashbuckler Lvl 4

Not to be pedantic, or a pain in the butt, but if AC is 12, then wouldn't my last non-lethal attack have hit? is it >= not >, right?


FleetFooted Halfling |Loot|The Shackles Map

-4 for using the but t not -2 Jack


Male Human Swashbuckler Lvl 4

Ahhh, sheeznat, that.


;)


Male Human Swashbuckler Lvl 4

Jack stabs himself in the eye causing selfharm: 1d4 + 1 ⇒ (2) + 1 = 3. Now he has both arms free.


FleetFooted Halfling |Loot|The Shackles Map

You can just sheath your knife. Probably invokes an attack of opportunity (AoO). Parry it, and counter attack...better than -4, better than killing him.


FleetFooted Halfling |Loot|The Shackles Map

Well, at least I think you can parry an attack of opportunity

Knowledge: 1d20 + 6 ⇒ (8) + 6 = 14
http://paizo.com/threads/rzs2tiv3?Parry-and-Riposte-an-Attack-of-Opportunit y


FleetFooted Halfling |Loot|The Shackles Map

Please tell me its Friday


Ha! I wish...


Nice hits guys; now we're talkin. Sorry; unarmed combat takes forever!


FleetFooted Halfling |Loot|The Shackles Map

Speaking of which. Its hard to tell (no map) can I cast grease in a 10' square area that wont effect my players but will get multiple enemies?


ha! it's not even Friday in New Zealand yet...long week then?

I'd kind of like to use Colour Spray if things go pear-shaped but I assume given the current situation I'd wipe out half my allies, too?

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