To Live in Infamy - a Skull and Shackles AP

Game Master Nayr Trebrot

Plunder, Infamy, and Disrepute
Plunder - 2; Infamy - 3; Disrepute - 1
Tracking page
Ship combat
The Shackles
Ricketys Squibs
Combat Map
Captain Pegsworthy

Initiative:
Jack
Rush + ship
Sunyatta
Tap
Opposing ship


401 to 450 of 3,785 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Once again Taptap admires Arden's fluid deadly form.
Tenderize them for Jack!

Arden: I think you need to make a Fortitude check roll for the rat bite you received.


Male Human (Garundi) Shaman 2 Rogue 2

Attack: 1d20 ⇒ 3
Damage: 1d3 ⇒ 1

Kerruk aims a mighty kick at one of the rats....
and misses.


Arden looks down at the rat attached to her leg and issues two quick stabs of her rigid fingers, turning the little beasts effectively to mush. The lifeless creature splashes down into the water.

Jack and Kerruk both miss their targets, the little beasts proving to be nearly as nimble as flies on Fishguts' last meal. The rats dash back in, each biting at their assailants.

mechanics:
Attack Jack: 1d20 + 1 ⇒ (11) + 1 = 12Damage Jack: 1d4 ⇒ 3Attack Kerruk: 1d20 + 1 ⇒ (4) + 1 = 5Damage Kerruk: 1d4 ⇒ 2

Jack proves to be just as nimble as his target, and he slides aside as the injured rat leaps into the water to attempt to bite at his leg. The rat attacking Kerruk slips off of the sunken crate before it even establishes a stance from which to attach from. It scurries back up, wet and bedraggled.

Tap and Arden are up, then top of the round! Arden, please roll a fort save when you can.


Male Human Swashbuckler Lvl 5

Damn thee foul rodent. I will not miss thee twice. Springing forward, Jack feints and with a quick jab nicks the rat, its fur now slimy with blood.

Mechanics:

attack: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d4 ⇒ 1


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

attack: 1d20 + 4 ⇒ (12) + 4 = 161d4 + 2 ⇒ (3) + 2 = 5
Tap levels his sling staff and thrusts it at the maw of the rat in front of Jack.


Taptap's staff slams the miserable creature in the mouth, breaking teeth and splitting filthy, diseased lips and gums. When it hits the back of the little beasts's mouth, the rat's head jerks and its neck snaps with an audible crack.

Another down! 2 dead, 3 napping, 1 still up. Ardens turn.


Male Human Swashbuckler Lvl 5

guess I should have waited for Tap, since I stabbed a dead rat? lol.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

impressive coup de grace.. on a dead rat


No worries; I'll allocate the damge to the lone remaining one...unless he dies too


Arden grits her teeth as the sting of the bite lingers. She puts a hand to her thigh as if to push whatever toxins are in her away.

Fort save:
1d20 + 4 ⇒ (2) + 4 = 6

Shrugging away the odd tingling and sudden fever, she glides through the standing water to rain down two quick blows at the lone, alert rat.

Rolls:
Flurry of Blows: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Flurry of Blows: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Alas, both of her attacks hit the water instead, as the slippery little beast darts out of the way. It scrabbles back atop the crate to give Arden a red-eyed glare.

Jack's dagger scores a hit on the smug creature, and it hisses in anger.

Kerruk is up, then the rat!


Male Human (Garundi) Shaman 2 Rogue 2

Kerruk kicks out at the rat again - How do you fight an oversized rat, anyway? - and misses by a mile, grunting in frustration as he does so.

Attack: 1d20 ⇒ 6
Damage: 1d3 ⇒ 3


The rat, seeing its fate played out, hisses and attacks Kerruk with renewed vigor. Its gnashing teeth rip through cloth and scratch the offending leg of Kerruk even as he draws it back from his kick.

mechanics:
attack: 1d20 + 1 ⇒ (18) + 1 = 19damage: 1d4 ⇒ 1

1 damage, and fort save DC11 pls. Get em Tap!


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

attck/dmg: 1d20 + 4 ⇒ (2) + 4 = 61d4 + 2 ⇒ (1) + 2 = 3
Taptap, getting sweat in his eye takes a swing and hits ... the side of the ship.


Male Human Swashbuckler Lvl 5

Aye, Tap, these varmints show scant willingness to hold still. Mayhap I will pin one down with my blade for thee to aim a killing blow.

attack: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d4 ⇒ 2


Male Human (Garundi) Shaman 2 Rogue 2

Fortitude Save: 1d20 ⇒ 4

[ooc]oh boy[/b]


Male Human (Garundi) Shaman 2 Rogue 2

I mean: oh boy


Arden steps towards the little beast and rains down blows upon it.

Mechanics:
Attack: 1d20 + 2 ⇒ (2) + 2 = 4damage: 1d6 + 2 ⇒ (1) + 2 = 3attack: 1d20 + 2 ⇒ (12) + 2 = 14damage: 1d6 + 2 ⇒ (3) + 2 = 5

Arden's second attack hammers the beast down into the crate, breaking many bones, one of them no doubt its spine.

Jack, feel free to change your action. The rat is down and unconscious. There are 3 more still sleeping. Coup de Grace is a full round action - auto hit and auto crit, so roll double die for damage


Male Human Swashbuckler Lvl 5

Okay, so I'll just roll damage twice and you can apply to nearest sleeper. Jack has little compunction about slaughtering sleeping rats.

damage: 1d4 ⇒ 4
damage: 1d4 ⇒ 3


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

1d4 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (1) + 2 = 3


Safe to say you can kill off the rats before they wake up, so all dead. Well done! 800 XP. Now what?

Filth Fever:
Arden onset: 1d3 ⇒ 2Kerruk onset: 1d3 ⇒ 3


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Kind of assuming no one really knows they have filth fever yet, but perhaps knowledge of nature might give me to suspect their infection?? and perhaps what is the nature of filth fever, and how it might be treated?

Nature: 1d20 + 5 ⇒ (13) + 5 = 18


You've heard of Filth fever - often carried by carrion eaters and creatures that live in...well, filth - this causes weariness and sickness and is marked by a slowing down of one's system. It can typically be beaten just by time and rest. In game terms, you'll be rolling fort saves or taking con and dex damage. Two consecutive fort saves will cure you.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Do you suppose they want us to bring up these rats and cast them over board? What a sweaty hole this place is.
TapTap looks around. I haven't been down here. Might there be anything interesting down here near those crates?
perception: 1d20 + 4 ⇒ (15) + 4 = 19

Or perhaps we should leave.


Male Human Swashbuckler Lvl 5

It is hot here, indeed, comrades, and Arden and Kerruk look none too well; but let us, Tap, together search about to see what we can find, for I doubt that we will have another chance unaided by stealth and trickery.

Are any of the crates likely to still hold anything of interest, or is it just a trash heap?
perception: 1d20 + 5 ⇒ (6) + 5 = 11


It does seem that there's quite a bit of useful items among the crates, though the material is certainly random.

At a quick search, you find a suit of leather armor, 3 heavy maces, 12 sp, and a buckler. You get the feling that there may be quite a bit more among the debris.


Male Human Swashbuckler Lvl 5

Another good buckler may serve a man such as I; leather armor too, perhaps, though I know not where I could keep it hid. Tap let us split the silver four ways, and continue our search. I am feeling lucky.

I suppose that was an invitation to keep searching. Don't want to get ahead of Kerruk and Arden.
perception: 1d20 + 6 ⇒ (20) + 6 = 26
That should have been +5 sorry


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

perception: 1d20 + 4 ⇒ (11) + 4 = 15
Taptap begins to do a more careful search of the area, 1 section at a time. In each section, Tap waves a hand casting Detect Magic, hoping to see a tale-tale glow.


Male Human (Garundi) Shaman 2 Rogue 2

I should keep one of these rats and stuff it down Plugg's throat...But first I should get this bite cleaned

That onset figure is days, right?


Nice Perception check!

You find, among the crates, debris, and even in the disgusting water, the following: an impressively built handaxe, a vial of water, sealed and stoppered, a tanglefoot bag, two tindertwigs, and 21 gold pieces. You detect nothing magical in the bilges.

Correct – that onset is days


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Nice searching, there Jack!
Would we know what a tanglefoot bag is?
Now we shall have to see to dividing our spoils, and then keeping it.


Yep, it's common enough.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Well Jack. Do you think Fishguts will let us stash our loot. What do we do with a suit or leather armor exactly? I mean. I suppose we can stash it here, kill a rat or two to retrieve it later.. [/b]


Male Human Swashbuckler Lvl 5

Jack takes out his kerchief and wipes his brow. Aye, perhaps he might... though it is odd to find so much sitting here *as if* it were not wanted. But what else might we find with more effort?

Jack continues to rummage through the floating garbage and corpses.

perception: 1d20 + 6 ⇒ (15) + 6 = 21


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

im not so sure they are so clever as to arrange us to find loot so that they can charge is with thievery.


Female Half-Elf Unchained Monk / 2

Examining her leg, Arden grimaces at the infected flesh. "I think I hate rats now", she grumbles. "I need to get this seen too, and I doubt I want to try and explain it to windbags that run this ship."


Male Human (Garundi) Shaman 2 Rogue 2

Kerruk bares his teeth grumpily: I as well, Arden. Rat bites are dangerous.
He begins to look for easier methods of egress.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Let us see.

  • 1 suit of leather armor- won't fit me,
  • 3 heavy maces- also too large for me),
  • a buckler,
  • a nice handaxe,
  • a vial of water, sealed and stoppered..holy water perhaps?
  • a tanglefoot bag,
  • two tindertwigs, and coin:
  • 21 gp, 12 sp.

Split the coins among us yields 5 gp, 3 sp each, remainder 1 gp left over. I should think the leather armor and buckler would be nice for Jack, martially guy that he is, or perhaps Arden like to wear leather? I wouldn't mind the tanglefoot bag..

So, Kerruk, Jack, have you yet a sense about personal property on this ship; are there expressed rules against carrying a weapon, owning armor, for example??


Male Human (Garundi) Shaman 2 Rogue 2

I doubt very much whether Plugg and his minions would allow us to bear arms...but I am trained to wear leather armour: these villains took mine when they took me.


Male Human Swashbuckler Lvl 5

Kerruk, keep the leather, I care not for it.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

I do believe Jack fears drowning in armor


You have the feeling that bearing arms and armor is a rite of passage or a badge of accomplishment of some sort. Once obtained and worn, without those in charge removing them, it seems that you'll have no issues. Other pirates wear armor and bear arms, but many speak of having to gamble to get them back from Grok or take on extra work to earn back from Plugg. Others bear none - either by choice or by lack.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

I feel that we should come up armed, and richer. We will earn the pirate's respect by doing so, and doing so as quickly as we have. Let Kerruk suit up, and let us carry our maces up by our sides.
Taptap moves to begin climbing out of this fuming formerly rat-infested pit.


Male Human Swashbuckler Lvl 5

Just to be clear, Jack has chosen to continue searching.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

C'mon Jack. I think you found all there is to find, unless it is a hiding rat.


Male Human Swashbuckler Lvl 5

Perhaps thou hast seen something here that thou wouldst keep for thyself, Tap, and secret from thy companions?


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Nay, Jack. Search all ye like. I'll be tellin' Fishguts that ye want one more rat to cook. I'm getting out o' this ill hole.


Male Human (Garundi) Shaman 2 Rogue 2

Enough, Jack. Arden and I have wounds to see to, and I have had enough of this fetid pit. Let us go.
Kerruk snaffles the leather armour but does not don it, and makes to leave.


Nothing further can be found in the bilges save the bloated rat corpses and discarded and broken crates.

Will you be bringing any of the rat bodies up with you?


Male Human Swashbuckler Lvl 5

Disappointed at finding nothing further, Jack kicks at one of the corpses and frowns. Perhaps we should bring at least one of these up, lest we be accused of not having accomplished our deeds.

Jack stares at the rat's grotesque visage thoughtfully, judging whether his twine would support their weight. Aye, these should be brought up, and cast overboard; a clean ship this is not, but I would not make it less so, nor have foul vapors rise up and sicken us from their decay. But I do not think that my twine will support their weight, to string up. Perhaps a sack?

Is there anything nearby that might let us carry these things


Certainly; there are some discarded sacks among the debris.

401 to 450 of 3,785 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / To Live in Infamy - a Skull and Shackles AP All Messageboards

Want to post a reply? Sign in.