Avast there, ye scurvy swabs! This week sees the release of Pathfinder Adventure Path #55: The Wormwood Mutiny, which includes, among other things, four new familiars for you swashbuckling spellcasters out there. But pirates stole into our computers during the dead of night and made off with some valuable loot—the bonuses these familiars grant their masters! Fortunately, we tracked down the villainous knaves on the open seas and recovered our lost cargo—and took a few extra bits o’ plunder for ourselves.
So without further ado, here’s the rules for the pirate familiars presented in The Wormwood Mutiny, with a few other pirate familiars thrown in for good measure!
Other Piratical Familiars
Trained animals are extremely popular among pirates, serving as pets, ships’ mascots, and company on lengthy voyages. Pirate spellcasters prove no different than their shipmates in their interest in pets, and find having exotic familiars wins them bragging rights and a degree of status. Creatures like blue-ringed octopuses, goats, hawks, rats, lizards, king crabs, monkeys, rats, scarlet spiders, snapping turtles, vipers, and weasels all serve as existing examples of potential pirate familiars that appear in either the Pathfinder RPG Bestiary or Pathfinder RPG Ultimate Magic. Additionally, the statistics for many existent familiars might be used to represent more exotic, piratical familiars. The following table presents a variety of such exotic familiars, statistics that can be used to represent them, and the benefits of having them as familiars (which, in some cases, vary from the familiar creatures whose statistics they share).
One question: Is the Dodo supposed to be a +2 initiative or is he meant to be a +4 like the greensting scorpion (recently errated from a +2 to a +4) and the compsognathus?
One question: Is the Dodo supposed to be a +2 initiative or is he meant to be a +4 like the greensting scorpion (recently errated from a +2 to a +4) and the compsognathus?
Aren't Dodos extinct because they just sat still while cats hunted them? Doesn't really seem like the sort of behaviour that suggests a bonus to initiative to me.
The toucan should grant a +3 bonus on Perception checks to detect breakfast cereals.
I was going to give him a +3 survival check instead, on account of always being able to procure cereal. And as for not being able to talk...maybe he's just an awakened animal.
One question: Is the Dodo supposed to be a +2 initiative or is he meant to be a +4 like the greensting scorpion (recently errated from a +2 to a +4) and the compsognathus?
If I were in a game with someone playing a arcane caster with a toucan familiar, I'd feel obliged to play a druid with a tiger animal companion so that we could embark on some breakfast cereal themed adventures together; preferably vs a leprechaun BBEG. It'd be GRRRRREAT!!!
One question: Is the Dodo supposed to be a +2 initiative or is he meant to be a +4 like the greensting scorpion (recently errated from a +2 to a +4) and the compsognathus?
Yes! It's fixed now. :)
The fixed version gives +4 to Init?
Yes, the blog has been updated to reflect the change.
If I were in a game with someone playing a arcane caster with a toucan familiar, I'd feel obliged to play a druid with a tiger animal companion so that we could embark on some breakfast cereal themed adventures together; preferably vs a leprechaun BBEG. It'd be GRRRRREAT!!!
The toucan should, of course, grant you the scent ability. :)
That might be too overpowered, Erik. After all, Scent is a little TOO good for something like a familiar to just up and grant to a spellcaster. But I think if you lowered it down to only allowing the toucan's spellcaster to detect the presence or absence of fruit or fruity products, it'd be pretty balanced.
If I were in a game with someone playing a arcane caster with a toucan familiar, I'd feel obliged to play a druid with a tiger animal companion so that we could embark on some breakfast cereal themed adventures together; preferably vs a leprechaun BBEG. It'd be GRRRRREAT!!!
I'll play Diggum the Boggard barbarian!
Play a Grippli instead. They're actually a 0-Hit Die player race.
Aren't Dodos extinct because they just sat still while cats hunted them? Doesn't really seem like the sort of behaviour that suggests a bonus to initiative to me.
Dodos had no natural fear of man, so they wouldn't run away like other animals. So they were really easy for people to hunt. I would say instead of Init, I would give them a bonus v fear effects.
Dodos had no natural fear of man, so they wouldn't run away like other animals. So they were really easy for people to hunt.
I don't know if killing dodos can really be considered "hunting". If it qualified, I'd propose that buying shrink-wrapped chicken breasts at the supermarket is likewise "hunting".
Dodos had no natural fear of man, so they wouldn't run away like other animals. So they were really easy for people to hunt.
I don't know if killing dodos can really be considered "hunting". If it qualified, I'd propose that buying shrink-wrapped chicken breasts at the supermarket is likewise "hunting".
By hunting I meant "killing a wild animal," as opposed to "killing a domesticated animal that I breed and keep on a farm," but point taken.
By hunting I meant "killing a wild animal," as opposed to "killing a domesticated animal that I breed and keep on a farm," but point taken.
In my mind hunting means "killing a wild animal who has some sense of self preservation". Domestication is an arbitrary concept when applied to a tame animal like the dodo.
Kevin Mickelson wrote:
Don't disparage the proud hunting traditions of my people, Ambrus!
I hold my fellow grocery store aficionados in the highest regard.
If I were in a game with someone playing a arcane caster with a toucan familiar, I'd feel obliged to play a druid with a tiger animal companion so that we could embark on some breakfast cereal themed adventures together; preferably vs a leprechaun BBEG. It'd be GRRRRREAT!!!
I'll play Diggum the Boggard barbarian!
How 'bout Sonny the Tengu, a Drunken Brute Barbarian? He maintains his rage by swilling a fermented chocolatey beverage.
If I were in a game with someone playing a arcane caster with a toucan familiar, I'd feel obliged to play a druid with a tiger animal companion so that we could embark on some breakfast cereal themed adventures together; preferably vs a leprechaun BBEG. It'd be GRRRRREAT!!!
The seasinger bard archetype already has the option of getting a parrot familiar - should we assume these rules (which change the skill bonus for having a parrot) apply to that archetype as well?
The seasinger bard archetype already has the option of getting a parrot familiar - should we assume these rules (which change the skill bonus for having a parrot) apply to that archetype as well?
No. The seasinger bard gets a special type of parrot familiar.
KoboldQuarterly blog had stats for chicken familiars. A pirate witch or oracle might find those useful.
The Fearsome Power of Chickens cannot be denied. Nor their relative availability on seafaring vessels for the wizard, witch, or druid on a budget. Cheers!
The seasinger bard archetype already has the option of getting a parrot familiar - should we assume these rules (which change the skill bonus for having a parrot) apply to that archetype as well?
No. The seasinger bard gets a special type of parrot familiar.
Yes, a very special type of parrot familiar. It's called a monkey! =D
When you make exotic better than standard for the same cost, you might as well just make the exotic the standard.
Since you're probably referring to the +4 initiative, UM has a "standard" familiar that also gives that bonus.
Interestingly, I just realized that almost every familiar gives what's essentially a bonus feat that doesn't scale. Most give Skill Focus, some give Iron Will / Great Fort / Lightning Reflexes. And I guess some give Improved Init.
When you make exotic better than standard for the same cost, you might as well just make the exotic the standard.
Since you're probably referring to the +4 initiative, UM has a "standard" familiar that also gives that bonus.
Interestingly, I just realized that almost every familiar gives what's essentially a bonus feat that doesn't scale. Most give Skill Focus, some give Iron Will / Great Fort / Lightning Reflexes. And I guess some give Improved Init.
the +4 init familiar existed back in the 3.5 days, too. It was a hummingbird option presented in Dragon (paizo-published).
I am glad people enjoyed these, I was a little leary of them when Wes put them on the assignment list, but I am glad people are enjoying them.
As to the Dodo there is a great deal of contreversy about thier extiction, they were in an isolated area of the island and were domesticated by some sailors (though the idea of a fat dodo is due to overfeeding not thier natural state).
The only record about their diet described them as "Jaunty and audacious of gait" which is why I made them a bonus to initiative.
There is just so little anyone knows about the dodo.
I am hurt and crushed at the exclusion of the beloved albatross.
If you really want an albatross familiar, you could use the stats for an eagle. Keep in mind that an eagle (or an albatross) is a Small animal, rather than the normal Tiny size of most familiars. That's the main reason albatross wasn't included - we don't yet have a Small flying familiar in the game.