The Emerald Spire

Game Master Stormstrider

BATTLE GRID

Links to all current Character in-game Races and Classes:


2,851 to 2,900 of 5,514 << first < prev | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | next > last >>
Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Gansu, I get the same thing with my math. I am fine with a party member tossing a torch instead. We will need 2 people per lid (four people, two lids), one member throws the torch or Alchemists Fire, and Boudacia is in bat form...

Brother Guiness steadies himself behind the heavy lid. ”We ready to do this?”

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

I have moved our figures in a representation of the scene--four of us ready to topple the 2 lids and Sama ready to throw the torch or alchemist's fire (assuming Boudacia is in bat form and holding action to hex any spider that emerges). Does this look okay to people? Let me know if we want to switch around some...


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

Boudacia is in bat form and readies an action to use the slumber hex on the first spider to come within three feet of the top of the pit. Wayne, who has nothing to do, will stay in the air away from the pit.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

”Count us off, Gansu!


INACTIVE

Sama holds the bottle of alchemical blastiness out over the hole. "Ready!"


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

"One... two... three... Push!"

Gansu slides the lid over the edge and watches it fall.

GM: the lids each occupy two squares so we will be "attacking" four squares at the bottom of the pit... but it will be kind of random which ones. We may or may not get any spiders this way. Since we are shooting "blind" and our attacks are affecting an area, you may want to determine if any targets are in the AoE and then give them a save for 1/2 damage instead of making rolls to hit. Not sure what the DC should be.


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

Aldhranhald, not used to being tasked with such physical exertions, bellows a loud grunt, "Uuummmffff!" as he taxes his muscles in the exercise. As the lids fall he says, quietly, "Don't look out belowwwwwwww..."


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills
Aldhranhald wrote:
... As the lids fall he says, quietly, "Don't look out belowwwwwwww..."

Hahahaha! Thanks! I needed that laugh today! RL being rough!

As to the Sarcophagi lids: I'm thinking give each one a 50/50 chance of hitting? If it hits I am going to consider the spider dead. Period. I figure that much weight, falling 90 ft? Yeah, even if it hits only a quarter of a spider, that spider is no longer 'functional' to say the least.

So if you all agree to this 50/50 thing, I want each team of 'lid droppers' to decide high or low in your favor. Boudacia or Sama, either one of you (whoever's first as far as I'm concerned) can chime in for Tamlara's vote since she is no longer with us. ... :-(

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Aldhranhald, I defer. Please feel free to call high or low.

Also, don't forget that Sama was holding to throw in the Alchmist's Fire on the highly flammable webs, for what that is worth...


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

Boudacia and Tamlara vote to accept the 50% hit chance from the Sarcophagi lids. And having a big lump of stone fall on a spider is very likely going to at least disable it imho.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11
Boudacia wrote:
Boudacia and Tamlara vote to accept the 50% hit chance from the Sarcophagi lids. And having a big lump of stone fall on a spider is very likely going to at least disable it imho.

I think SS was asking for a "high" or "low" call on the percentage die roll...


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills
Brother_Guiness wrote:
... I think SS was asking for a "high" or "low" call on the percentage die roll...

Correct. I need a choice to be made. Does team Boudacia and/or Tamlara along w/Gansu, choose 0-50 (low) in their favour or 51 - 100 (high) in their favour?


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

Let's go high. Like Aldhranhald's opinion of himself. :)


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.
Aldhranhald wrote:
Let's go high. Like Aldhranhald's opinion of himself. :)

Seconded.


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

Both teams push their make-shift missiles off the edge of the pit at roughly the same time. ...

Team A.B.: 1d100 ⇒ 68

Team G.T/B.: 1d100 ⇒ 65

The Alchemist fire is thrown at the same time the lids are dropped. When it shatters the entire 20 ft diameter pit suddenly goes up in one HUGE WHOOSH of FLAMES! as all the webbing accumulated throughout the centuries goes up in flames.

The entire party is briefly blinded by the bright lights flashing in their eyes, but they quickly start coming back to their senses.

Upon investigating further, they found both live spiders were completely squished by the sarcophagi lids! The way is now clear to proceed!


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

"Ha ha! Excellent plan, well executed." Aldhranhald says patting Gansu and Brother Guiness briefly on the back. "My old dwarven monk friend always said, 'fight smarter, not harder.' I'd say this most definitely qualifies as that. After you brave souls!" He says, pointing down the ladder with a wide grin on his face.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Brother Guiness looks into the pit, seeing the last few twitches of the arachnid appendages in the flaming rubble. "Yes, well done everyone! Let us see what lies below."

BG slowly and carefully heads down the ladder, occasionally stopping and looking below to see if there is any additional danger. If not, he gets to the bottom of the ladder and strikes a defensive pose as the others descend.


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

Boudacia and Wayne fly down the now spider free hole to scout the area before the others head down.

Perception, Boudacia: 1d20 + 6 ⇒ (6) + 6 = 12

Perception, Wayne: 1d20 + 10 ⇒ (12) + 10 = 22

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11
Boudacia wrote:

Boudacia and Wayne fly down the now spider free hole to scout the area before the others head down.

[dice= Perception, Boudacia] 1d20 +6

[dice= Perception, Wayne] 1d20 +10

Ha! Simultaneous posts! I assume Boudacia and Wayne get there wayyyy before BG does, since he is going slowly and carefully so as not to fall and go splat.


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

Indeed. There were 3 posts of actual play in the last 2 hours and 21 minutes, and 2 of those were within 1 or 2 minutes of each other. Odd. I guess it is realistic our characters would not be totally on the same page, as Boudacia can't talk to anyone at present.


INACTIVE

Sorry, had a really crummy couple of days. Higher is better when in doubt.

"Wow. That worked far better than I expected."


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

At the bottom of the pit you do find there is indeed a 3rd spider that is quite dead. The strange thing is that it's ... 'abdomen?' section has been cut open and something or someone was quite obviously digging around inside there for something or other.

Other than that you find a relatively clean tunnel about 10 ft wide with stairs descending into the darkness.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Hmm...perhaps there is something of interest in the deep squishy insides of these spiders?

BG Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

After consulting with Wayne and Boudacia (using gestures) to determine there is no immediate threat, BG motions to the rest of the party that it is safe to come down. While he is waiting for them, he inspects the spider (per previous post).


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

So far no one has noted anything else 'special' about the dead spider. Maybe whatever/whoever hacked it open already took anything 'interesting'? Or maybe not ... ? Insert evil DM laughter here. ;-)

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

BG waits for the rest of the party to arrive, then leads the way down into the darkness...


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.
The All-Seeing Eye. wrote:
So far no one has noted anything else 'special' about the dead spider. Maybe whatever/whoever hacked it open already took anything 'interesting'? Or maybe not ... ? Insert evil DM laughter here. ;-)

A true web of intrigue.


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

"All right... down we go!" says Gansu cheerfully.

Do we have a map page for the 3rd level down yet?


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

After getting the all clear from his companions, Aldhranhald descends the ladder carefully, then takes a moment to survey the scene at the bottom. Knowing what they already know about traps and secret doors, he takes a moment to look around for anything of that sort.

Perception Take 20: 20 + 10 = 30
31 when looking for traps


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills
Gansu Kaichuta wrote:
... Do we have a map page for the 3rd level down yet?

Technically you have not reached the 3rd level yet. Just a tunnel with stairs leading down. I will try to get you arriving to the start of the 3rd level tonight, but I have some RL issues ... It may be tomorrow ************** Oops! All the previous was supposed to have been posted Monday morningish, but obviously wasn't. I got brutally interrupted & then totally forgot about this! I will try to get a post getting you to the 3rd level Tuesday evening, but no guarantees as RL has thrown me several curveballs recently ...

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

The heavily armored dwarf strides carefully down the long, dark tunnel, his watchful gaze searching ahead for signs of trouble. Pausing a moment to glance back at his companions, he stops and asks quizzically, ”Tamlara, are you okay back there? Practicing your hiding skills again?”


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills
Brother_Guiness wrote:
... ”Tamlara, are you okay back there? Practicing your hiding skills again?”

There is no response from Tamlara. Upon looking back, she seems to have simply ... disappeared? There is no trace of her.

Upon arriving to the bottom of the stairs ...

"Broad stone stairs open into a small, irregularly shaped chamber lit by oil lamps. To the east, a short flight of steps leads up to a sturdy metal door set in the middle of a wall and flanked by arrow slits. To the north, a wide gate of iron bars blocks an archway leading to a larger chamber filled with the eerie green glow of the Emerald Spire."

Aldranhald, as usual notices there is a secret door to the right, which is not trapped.

Sorry I have been delayed, but getting there. Also, I really have no idea how to handle Tamlara leaving in gameplay. Open to suggestions or we can just go with the mysterious disappearing act. Could make for future DM fun ... ;-) ************ Working on the links to the new battle grid now.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11
The All-Seeing Eye. wrote:
Brother_Guiness wrote:
... ”Tamlara, are you okay back there? Practicing your hiding skills again?”

There is no response from Tamlara. Upon looking back, she seems to have simply ... disappeared? There is no trace of her.

Sorry I have been delayed, but getting there. Also, I really have no idea how to handle Tamlara leaving in gameplay. Open to suggestions or we can just go with the mysterious disappearing act. Could make for future DM fun ... ;-) ************ Working on the links to the new battle grid now.

I have proposed to Tamlara via PM that a sudden flash of returned memory of how she knows Brother Guiness (and recognizes the armor he is wearing) could realistically prompt her to flee the group to sort things out on her own. So far she has not responded, but it would fit with her suddenly being gone with no explanation.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

After a frantic search for Tamlara in and near the spider pit, Brother Guiness returns to the long, dark hallway and sighs heavily...That’s one girl who won’t be found if she doesn’t want to be. Cayden Cailean, guide her steps....and mumbles a prayer of some kind, letting a single drop of his precious Dwarven Stout fall to the hard ground.

”I suppose there is nothing for it other than to move forward,” states Brother Guiness, soldiering on down the long hallway. When he arrives at the irregular chamber, BG takes in all the defensive fortifications and frowns,”Looks like a heavily defended entrance. Anyone have any ideas how to proceed?” (Assuming here BG hasn’t seen the secret door and Aldhranhald hasn’t announced it yet)


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

"Uh, there's a secret door right there." Aldy says pointing to the spot where his keen vision detected the small traces of discrepancy between the construction materials. He then walks over to the secret door and gives it a good listen.

Perception Take 20: 2010 = 2010
31 When seeking traps

Sorry I didn't post earlier, had a busy day yesterday, and I wasn't sure you really needed my input. I missed that little bit about the secret door. Has anyone actually seen the arrow slitted doorway in the next chamber? Cause I'm certain there's gonna be arrows coming out of those slits? Did Aldy notice any pressure plates or triggers that might trigger a trap in the next room? On the subject of Tamlara, I, for one, think running with the idea that Tamlara might just be stealthily following us provides some wonderful role play bits. Is she back there? Is she not? Will she suddenly swoop in to our aid when we need her most? How many licks does it take to get to the tootsie roll center of a tootsie pop?

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

”Your vision is indeed sharp, Aldhranhald. This seems preferable to walking up to the heavily guarded front door.”

Assuming Aldhranhald is satisfied with what he hears through the secret door, BG will open it and progress onwards.


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

"Indeed. I don't like the look of those arrow slits."

Gansu takes up a position beside Guiness, staying close to the wall and out of sight of the arrow slits. He gives Guiness the nod.

"Whenever you're ready."


INACTIVE

Sama makes sure that the heavily-armed gents are between herself and the door and says, "Also ready!" as she raises her hands in preparation for any magical support that may be needed.


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

Boudacia remains in bat form but signals her readiness.

Stormstrider- can Boudacia in her bat form fit through the iron barred archway and arrow slits? I would think yes to the first at least.


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills
Aldhranhald wrote:

...

Perception Take 20: 2010 = 2010
31 When seeking traps ...

WOW!!! I knew Aldy had a great perception, but 2010 on a perception check?!?!?! AMAZING! ;-) Thanks! I needed that laugh!

Boudacia, I am going to say that you could fly between the bars, or you could land and crawl through the arrow slits. Now, just because you are able to is that something you really want to do? Go somewhere where you are going to have no party support whatsoever & you have no idea what you would come across? Let me just put it this way, Please don't make my job harder. How does that sound?

Hearing no indication of a 'presence' on the other side of the door & no sound indicating a trap is present either, Aldhranhald gives the all clear signal & BG opens the door.

Weapon racks and wooden wardrobes line the walls of this room. The dummies in the center of the room wear suits of armor. Masks hang on the wall near the door; each consists of a brass nosepiece with cheek guards, from which a veil of red silk hangs.

There is a door, which is currently closed, in the opposite wall.

The racks and arming dummies contain 10 short swords, 12 daggers, four light crossbows, three composite short bows (which seem a little unusual somehow?), two suits of leather armor, and three suits of padded armor. The wardrobes contain 15 blood-red ceremonial robes, which are used for ... ? Nothing detects as magical.


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

"I don't care for the looks of this," whispers Gansu. "we should expect this place to be actively garrisoned. And those red robes... perhaps the is the lair of some sort of cult?"


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

Oops! I just realized I was so tired last night that I forgot to remove the 'fog of war' from the map for the room behind the secret door. Done now.


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

Being a frequent user of shortbows in his life, Aldhranhald picks up one of the shortbows and gives it a thorough examination, seeing if perhaps it might be better than the bow he is currently using.

Perception: 1d20 + 10 ⇒ (18) + 10 = 28
Appraise: 1d20 + 9 ⇒ (12) + 9 = 21
Knowledge: (they all use the same dice so whichever one is appropriate): 1d20 + 9 ⇒ (8) + 9 = 17

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Brother Guiness assess the robes and masks and compares them to the size of the members of the party, still looking around for Tamlara occasionally.

"Perhaps we might get a tactical advantage if we were able to fit into these robes and masks as we infiltrate this area." Glancing at his own heavy armor and the size of the mask, he considers,"Although I doubt the mask will work for me unless I take my helmet off, and I am not particularly skilled in pretending to be a cultist. What do you guys think?"

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Hearing no comments about the potential of disguises, BG shrugs and moves over to the door, waiting to open it when the others are ready...

”Ready to move on?”


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills
Aldhranhald wrote:

Being a frequent user of shortbows in his life, Aldhranhald picks up one of the shortbows and gives it a thorough examination, seeing if perhaps it might be better than the bow he is currently using.

[dice=Perception]1d20+10
[dice=Appraise]1d20+9
[dice=Knowledge: (they all use the same dice so whichever one is appropriate)]1d20+9

Aldhranhald manages to figure out that all 3 composite short bows require extra strength to use them. (+ 2 Str)

More importantly though, he also realizes he hears people talking somewhere on the other side of the door. He can't make out what is being said, it sounds a little distant.


INACTIVE

"Maybe... though we don't know anything about them. Maybe if someone can listen in invisibly or something?" says Sama in response to Guiness' suggestion.


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

Instictively holding up his hand with a sharp movement to silence his friends, Aldhranhald barely whispers, "I hear voices in the next room." He then makes his way as stealthily to the door as possible, waiting for Brother Guiness to step aside, and then puts his pointed ear to the door to try and get a better listen.

Stealth: 1d20 + 3 ⇒ (20) + 3 = 23
Take 20 Perception: 20 + 10 = 30


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

Aldhranhald listens long enough to know there are at least 3 different people speaking occasionally, but he still cannot make out what they are saying. His best educated guess? They are slightly ahead & to the left when facing the door from in here.

Aldhranhald poster, Who are you and what have you done with my friend Mended? ;-) Aldy? Posting on both a Saturday AND a Sunday? I might faint! :-P

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

BG steps aside for Aldhranhald to have a listen at the door, then comments quietly, ”I like your idea, Sama, but who can listen more closely without being seen?”

1 to 50 of 5,514 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Character Creation All Messageboards

Want to post a reply? Sign in.

Hoary and Wizened


Armistril
Aldhranhald

Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None
(647 posts)
Skeleton
MendedWall12

(3,937 posts)

Joynt Jezebel


Feiya
Boudacia

Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.
(1,245 posts)
Arazni
Galatea Rayven

Female Niemoidian Noble 2/ Jedi 1
(237 posts)
Riding Dog
K 9

Robot
(190 posts)
Mithral Scarab
Yaos

Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13
(530 posts)
Joynt JezebelChillelKazushi

Lonam Asri


Paracount Julistar
Lonam Asri

Male Aasimar CG Cleric 6 | HP 47/47 (6d8+2) | Defense AC 18 (Touch 12 Flat Footed 16) | CMB: 4, CMD: 16 | F: +8, R: +5, W: +11 | Init: +1 | Perc: +8, SM: +10 | Speed 20ft | Domain: Healing | Mercy: Sickened | Spells lvl: 0- 4 1st 4 2nd 4 4th 3 ( and 1 each level for domain) ; Cure Moderate 1/1 | Channel Positive 0/8; | Spell Penetration - d20+5 | Melee +4; Morningstar 1d8; dagger 1d4; Brass Knuckles 1d3 | Ranged +5; Sling 1d4; Dagger 1d4 | Character Sheet
(236 posts)

Ouachitonian


Tiger
Ouachitonian

(2,214 posts)
Gnoll Warden
Chalkou

Male Gnoll Brawler (Constructed Pugilist, Wild Child) 1
(237 posts)

Peet


Hirabashi Jiro
Gansu Kaichuta

LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.
(496 posts)
Lost City DM

psionichamster


Armistril
Ilyanaro Balmaris

Low Light Vision. Perception +12. Spd 30. Male Elf Evoker 6. AC 15 / T 13 / FF 13. HP 31/31. Fort +4, Ref +5, Will +7; +2 vs enchantment CMB +2; CMD 14. Force Missiles (1d4+3; range 150, 8/9 remaining).
(245 posts)

Previous Players