Miyaro

Kazushi's page

276 posts. Alias of Joynt Jezebel.


Full Name

Kazushi

Race

| HP: 14/14 | AC: 13 (13 Tch, 10 Fl) | CMB: +0, CMD: 13 | F: +3, R: +2, W: +3 | Init: +9 | Perc: +1, SM: +1

Classes/Levels

| Speed 30ft | Might of Mind PP2 Dancing Lights 3/3 | Spells: 1st 3/5 | Active conditions: None.

Gender

Female CN Kitsune Sorcerer False Priest Psychic Bloodline 2

Strength 8
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 10
Charisma 18

About Kazushi

Race: Kitsune

Female Kitsune sorcerer (Razmiran priest) 2 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Advanced Race Guide 192)
CN Medium humanoid (kitsune, shapechanger)
Init +9; Senses low-light vision; Perception +0
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 14 (2d6+4)
Fort +2, Ref +3, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee bite +0 (1d4-1)
Spell-Like Abilities (CL 1st; concentration +7)
3/day—dancing lights
Sorcerer (Razmiran Priest)
Bloodline Power Might of the Mind 7/day
Bloodline Arcana- Increase the DC of force or mind affecting spells by +1
Psychic Power Points 2
Spells Known (CL 1st; concentration +7)
1st (5/day)—charm person (DC 16), color spray (DC 15)
0 (at will)—daze (DC 15), detect magic, prestidigitation, read magic,
Mage Hand
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 14, Int 10, Wis 10, Cha 18
Base Atk +0; CMB -1; CMD 12
Feats False Focus, Improved Initiative, Wild talent
Traits hero worship, Amieko, reactionary
Skills Bluff 1 rank +8 Intimidate 1 rank +8 Spellcraft 1 rank +4, Use Magic Device 1 rank +8 [+ 1/2 sorcerer lvl to activate divine magic items]
Languages Common, Sylvan
SQ change shape, false piety, gregarious, kitsune magic

Other Gear backpack, bedroll, belt pouch, flint and steel, ink, black, inkpen, mess kit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin,
Psionic Item- Boots of Stomping- when you stomp with the boots, can manifest the Stomp ability 3/day. Save DC 13.
Wand of Infernal Healing 47 uses.

1,861 1/2 gp
--------------------
Special Abilities
--------------------
Change Shape (Su) Assume a single human form.
False Focus You can use a divine focus to cast arcane spells.
False Piety +0 (Ex) Gain +0 bonus on Use Magic Device checks to activate spell trigger and spell completion items that use divine spells.
Gregarious (Ex) Successful Diplomacy check causes target to take a –2 penalty vs further CHA skills for 24 hr.
Hero Worship (Ameiko) (Ex) +1 vs foes threatening hero.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Cash 199 GP

History

Kazushi has spent her life since early adolescence mostly passing as a human in societies of various races not her own.

The only child of an ill matched Kitsune couple, the young Kazushi grew up accustomed to her parents arguing, separating and reconciling. Her father disappeared finally when she was aged 8. Her mother was a sorcerer and trickster also, leading to a life with a variety of identities, partners and dwellings.

Her mother died of illness in Kazushi's early adolescence. Kazushi has supported herself since, taking employment as available and living off her wits.

The young sorceress observed a member of the Razmiran cult apparently using divine magic when they were clearly a sorcerer. Seeing the obvious value of this, she asked questions and was drawn into the cult. She learned what she wanted and quickly realised the cult was not what it pretended to be, though exactly what it was she is unsure. Probably nothing good.

Soon Kazushi was drafted into a cult project that went radically wrong. Enemies appeared, spells and arrows flew, cultists died. Kazushi found herself very far away indeed, along with... half a Razmiran cultist.

Kazushi has no idea where she is. The locals speak no language she knew. When she learned the local tongue, they knew of no place she had heard of. She does not know if she is in an unknown part of Golarion or another world entirely. At least she is free of that stupid Razmiran cult!

Having few roots, Kazushi resumed her earlier lifestyle. She has investigated the locals intriguing psionic abilities. This is reflected in her Psychic Bloodline.

Presently, the young Kitsune is headed to Jace's Stanchion where a wealth of new experiences, friends and economic opportunities await her.

Personality

In many ways a typical Kitsune, her unsettled lifestyle has left her skeptical about people and society while, somewhat paradoxically, greatly valuing true friendship.

Kazushi values the arts, learning and refinement as do many of her race. She would like to acquire enough resources to pursue such interests.

Kazushi appreciates the importance of the rules and norms that give a society order. If the rules are not properly comprehended they cannot be exploited to advantage. By the same token, you need to know when you are breaking the rules so you can take care nobody suspects you are doing so.

Kazushi is normally friendly, talkative and prone to dramatic forms of speech and gestures.