Open/close(gadget)
(Minor Good Gadget Trait)
This Trait gives the Gadget the power to open locks, and to seal things shut again if necessary. If used with the Subterfuge Skill to pick a lock, it gives the character a +4 bonus to the roll. Locking a door is far easier than opening it, as most locks (mechanical or electronic) tend to lock when they are tampered with, giving the character a +6 bonus if the Gamemaster decides a roll to lock the door is necessary.
Scan (gadget)
(Minor Good Gadget Trait)
The Scan Trait means that the Gadget can investigate something from a range of a metre and see what’s going on inside it. Whether this is a medical function, checking inside someone to see what’s wrong or what species they are, or a technical function looking at the wiring and circuitry of a device, it all works on the same basic principal. In most cases, the user has to make an Awareness roll coupled with a suitable Skill (Medicine for a medical or biological scan, Technology to scan the workings of a device or computer). The Scan Trait provides a +2 bonus to this roll if the device is designed for general scanning.
If the Gadget is used only for a specific purpose, for example a Medical Scanner, then the Trait provides a +3 bonus when used for medical purposes, and +1 when used for anything else – Medical Scanners aren’t the best thing to look inside a computer, but it may help a little. If the Gadget is designed for a specific purpose, this should be discussed with the Gamemaster, and recorded on the Gadget’s sheet. It could be that using the Gadget outside of its specific purpose is useless, in which case it can be considered a Restriction.
Transmit (gadget)
(Minor Good Gadget Trait)
Transmit is a general Gadget Trait that means the device can pick up and/or send out signals, from picking up radio or phone transmissions, to intercepting calls, blocking the transmissions of a teleporter, or something similar. It can be used anywhere that signals are transmitted or received to block, listen in or alter the message. To use the Gadget like this will require an Ingenuity + Technology roll, the Gamemaster deciding the Difficulty depending upon the signal being intercepted or received, and how powerful or distant the signal is, and whether it is encrypted.