Navarre "Two-Fingers" wrote:
Yeah, I have the core book.
Stat: 4d6 ⇒ (6, 2, 6, 2) = 16 -> 14
That is... hmm.
Cairhienen wanderer (a traveling trader). I'll figure something out.
Well, that's the internet for you, but the death threats were a bit much.
Oh for sure, just sayin' "We have these problems and we can't seem to figure out the approach" seems to be the order of the day. :)
These all become "lesson learned" moments for the characters anyway! "Lesson learned: have some means of stashing loot figured out in advance."
Last time I ran Shadowrun, the team was really bad about vehicles, nobody wanted to spend money on a vehicle so everyone was using motorcycles and in one case even a Dodge scoot. This meant they had no way to carry extra people or haul off hardware, a lesson that they learned the hard way!
I'm in one of Tilnar's PF games, and one of the recurring challenges for us is that the problems we're facing are complex, with no evident solutions, and as PCs we spend a lot of time just talking over our options and trying to figure out what we agree as our way forward. There are some similarities with the SR game here: There are plenty of locals who don't like our PCs, we seem to lack the ability to deal with our current problems, and there are large gaps in our information that we don't have any way to fill. It's kind of a toss-up between "just try something really risky and see what happens" vs. "keep chipping around the edges of the problem and see if something gives way." (This does mean we sometimes spend a few days just twiddling our thumbs, unable to make up our minds about what to do next.) So you're not alone! Complex problems without obvious solutions seem to be the challenge of the day!
If it helps, one thing I often do in modern and postmodern game settings is think "What would I do, myself, if I found myself in this problem?" Like in Vampire, lots of people want to go to their super powers first, but sometimes you can just solve a problem in a mundane way without having to get flashy. Similarly in Shadowrun, at the end of the day a lot of the world is still functioning (albeit as a dystopia) in ways that we can recognize. If you have access to salvaged tech, sell it to scrappers. If you have to way to move it, call up a contact (a fixer or the like) and ask if they have a way to do so, and they can take a cut of the profits. Or, if it's just slowing down your movement toward your eventual goal, ignore it. Nuyen is nice but you have a job to do!
Ok, here we go. Hope it's not too out there (for a human cleric).
This character is a pure healing/support build—no combat abilities whatsoever. It may be useful to think of her like a wizard (very fragile) who casts healing spells, buffs, and defenses.
Wow, I don't even remember that. Must be how scattered my brain was with everything going wrong in life.
My limited understanding of mythic tier gaming is that everything is very bursty, that you either kill the enemy in your opening volley or you die. In-combat healing seems less critical under those conditions, compared to putting down protection spells and being able to raise the dead?
So I hear you need a new divine caster?
A long long time ago I tried to get into this game, I didn't make it through recruitment, but I wound up briefly running a companion game to it for some of the other folks who didn't make it in. Unfortunately Real Life interfered (my spouse got cancer) and I didn't have the time and attention span to run games any more, but I do still get to drop in and play (much lower commitment level).
Looking for anything in particular? Super-healer? Item crafter? Demon killer?
Elena Neidhardt wrote:
I recommend the insightful scroll case.
Hmm. Let's see if the dice let me play anything...
Roll: 3d6 ⇒ (3, 1, 5) = 9
Roll: 3d6 ⇒ (2, 1, 1) = 4
Roll: 3d6 ⇒ (4, 1, 5) = 10
Roll: 3d6 ⇒ (6, 2, 6) = 14
Roll: 3d6 ⇒ (4, 2, 3) = 9
Roll: 3d6 ⇒ (4, 5, 1) = 10
Absolutely terrible. Uhhh... I guess I'll make a thief with a 4 Constitution, so I will likely have 2 hit points.
When I play OSR stuff I usually play using actual Basic set or AD&D (or Arduin, but nobody plays that). Of the listed ersatz games I'd probably go OSE, Five Torches, or Swords & Wizardry.
I play in many games with DM DBH and I occasionally keep an eye on his other groups to see what kind of trouble they've gotten into. :)
Stuff like Favored Prestige Class is rarely worth it b/c if you really want more skill points you just take Cunning and if you want more hit points you take Toughness and you don't have to worry about favored classes at all, but getting that extra caster level from Prestigious Spellcaster is sometimes handy if your class only loses one casting level (like Eldritch Knights, for instance). For Evangelist? Tough one. Most variant cleric stuff is just strictly worse than simply playing a cleric.
Elena Neidhardt wrote:
Wanted to drop in and ask to please forget everything I said above regarding the prestige class, @DBH. I wasn't aware that prestige classes normally cannot be favored classes, as such multitalented has no value for Elena either way and there's no point in asking to retrain Fey Thoughts at some point. Thanks for reminding me in your earlier post above, @Bharak.
Oh, but you CAN. (Not with Multitalented, though.)
Dragon metal is going to be reserved for dragonlances, yes to composite bows, ironwood is okay.
Thank you. Still not clear on whether I should have 1,000 stl or 140 stl of starting gear (your comment was just effectively "yes that's right" without saying which one!). I'm going to update my gear on the assumption that it's 1,000 stl of starting funds.