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Hmm. Let's see if the dice let me play anything... Dice rolls:
Roll: 3d6 ⇒ (3, 1, 5) = 9 Roll: 3d6 ⇒ (2, 1, 1) = 4 Roll: 3d6 ⇒ (4, 1, 5) = 10 Roll: 3d6 ⇒ (6, 2, 6) = 14 Roll: 3d6 ⇒ (4, 2, 3) = 9 Roll: 3d6 ⇒ (4, 5, 1) = 10 Absolutely terrible. Uhhh... I guess I'll make a thief with a 4 Constitution, so I will likely have 2 hit points. When I play OSR stuff I usually play using actual Basic set or AD&D (or Arduin, but nobody plays that). Of the listed ersatz games I'd probably go OSE, Five Torches, or Swords & Wizardry. ![]()
I play in many games with DM DBH and I occasionally keep an eye on his other groups to see what kind of trouble they've gotten into. :) Stuff like Favored Prestige Class is rarely worth it b/c if you really want more skill points you just take Cunning and if you want more hit points you take Toughness and you don't have to worry about favored classes at all, but getting that extra caster level from Prestigious Spellcaster is sometimes handy if your class only loses one casting level (like Eldritch Knights, for instance). For Evangelist? Tough one. Most variant cleric stuff is just strictly worse than simply playing a cleric. ![]()
Elena Neidhardt wrote: Wanted to drop in and ask to please forget everything I said above regarding the prestige class, @DBH. I wasn't aware that prestige classes normally cannot be favored classes, as such multitalented has no value for Elena either way and there's no point in asking to retrain Fey Thoughts at some point. Thanks for reminding me in your earlier post above, @Bharak. Oh, but you CAN. (Not with Multitalented, though.) ![]()
Shalafi2412 wrote: Dragon metal is going to be reserved for dragonlances, yes to composite bows, ironwood is okay. Thank you. Still not clear on whether I should have 1,000 stl or 140 stl of starting gear (your comment was just effectively "yes that's right" without saying which one!). I'm going to update my gear on the assumption that it's 1,000 stl of starting funds. ![]()
Shalafi2412 wrote: that amount looks right for the starting treasure I'll assume that you mean "1,000 stl is the correct amount" and not "the current starting gear on the character is the correct amount." I presume you use ironwood and dragonmetal instead of darkwood and mithral? Do composite bows exist in your version of the Dragonlance setting? ![]()
Hit dice: 1d8 ⇒ 8
1 point below average, workable. Though if we use basic starting wealth, my character has no armor. Since the other new recruit is playing a bard, I've made a Qualinesti elf cleric, Quantharas Tirmon. Pretty straightforward: A skilled survivalist and archer. The War of Souls' destruction of Qualinost threw him into the refugee life, but since the war lasted less than a year, that was essentially just a huge but short disruption of a long life. (At 90 years old, he is a young elf, but old enough to have been alive before the original Dragonwar and through the War of Souls.) Need to know starting wealth to finalize. ![]()
Windsworn son of Galan Windborn wrote:
I thought there was a bard? ![]()
Gaelden the Lost wrote: Your post says 20pt buy and 25pt buy. Haven't been able to find anywhere where you addressed this. Your initial post here says 20 point buy at the top (first sentence) but says 25 point buy later (after point 4). Which is correct? ![]()
Well, no, you're going Unconscious instead of dying (at a cost of 1 Force point), which means that Kol can't take the Revive action on you. His die roll becomes meaningless. Kol could kill you if he attempted the Surgery action instead to get you up, but that requires 1 hour of work and a Surgery Kit, so he's obviously not doing that right now. ![]()
You only need to spend the one. If you spend a Force point when reduced to 0 hit points, instead of dying, you go unconscious. Star Wars Saga edition rules wrote: If you are reduced to 0 Hit Points and would be killed, you can spend a Force Point as a Reaction to avoid death and instead fall unconscious. Being unconscious still means you can die, but the timetable is much, much longer. You roll Constitution checks to see if you die. That means there's a window of time to try to get... more competent medical assistance. ;) ![]()
Star Wars Saga edition rules: 0 Hit Points wrote: A creature reduced to 0 Hit Points moves -5 steps on the Condition Track and falls Unconscious (See Falling Unconscious below). However, if the Damage that reduced the creature to 0 Hit Points equals or exceeds its Damage Threshold (See Damage Threshold below), the creature is killed instead (See Death below). 32 points is greater than Rufus' damage threshold of 12, so that single hit may kill him, but there is the Revivify option if someone is trained in Treat Injury: Star Wars Saga edition rules: Treat Injury wrote:
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Rufus Griller wrote: Was a 15 too low to hit? These are some nimble stormtroopers! Basic stormtrooper armor has a Reflex defense bonus of +6, so barring any other modifiers, you need a 16 to hit them! ![]()
Rufus Cooperson wrote:
Hope you don't mind me bopping in to help. :) SWADE p. 87-88 establishes that the base target number is 4, and every extra 4 points is a raise. P. 94 "Bonus Damage" says that getting a raise gives you a flat +1d6 damage, which can ace (reroll and add on a 6). It also says that you only get the bonus damage once, even if you get multiple raises. ![]()
Made an alias for my proposed dissolute nobleman: Ardan Kwinn (tweaked the name a bit). With an inspirational picture. ![]()
Rolls:
Stat: 4d6 ⇒ (5, 6, 3, 1) = 15 -> 14 Stat: 4d6 ⇒ (2, 5, 4, 4) = 15 -> 13 Stat: 4d6 ⇒ (4, 3, 5, 5) = 17 -> 14 Stat: 4d6 ⇒ (2, 4, 6, 3) = 15 -> 13 Stat: 4d6 ⇒ (4, 3, 1, 1) = 9 -> 8 Stat: 4d6 ⇒ (5, 5, 4, 1) = 15 -> 14 Really middle-of-the-road, but I can work something out with this. Looks like you have a Jedi and two scoundrels. My pitch is a human noble, Adran Krell, from Onderon. He is a dissolute member of a semi-influential house, but with the Empire upending lots of the old orders and privileges, he has taken to a bit of space-lane wandering for amusement value (and to avoid "Imperial entanglements" with his family). His family is not directly related to the King or the Senator, so they're considered mostly low-tier courtiers, but like many Onderonian noble houses they have a rich family history including many secrets stretching back to the Beast Wars and the time of Freedon Nadd (ancient legends, for the most part). As a result, the character is principally useful to fringe allies for his wealth and connections, but he has a very small talent for the Force, in the area of mind tricks and illusions, that he'll later develop. (The character is not primed to become a Jedi.) Bit about me: I've been around the boards for a while now and I'm in many games. (Seen some of your other players around too, hello!) I have a big library of the Star Wars Saga books and I'm happy to help look up material but I'm not a huge stickler for "it must be done THIS way."
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