Jesse Heinig's page

Organized Play Member. 1,429 posts (31,282 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 91 aliases.


RSS

1 to 50 of 1,429 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Sovereign Court

Hit point reroll for 1s & 2s: 1d4 - 1 ⇒ (2) - 1 = 1

Hit point reroll for 1s & 2s: 1d4 - 1 ⇒ (4) - 1 = 3

Sovereign Court

Re-rolling hit points for magic-user instead of cleric: 2d4 - 2 ⇒ (1, 4) - 2 = 3

The 1 can't be reduced further by Constitution penalty, so that's actually 4 hit points.

Sovereign Court

And I only just now discovered that the team already has a cleric, which I didn't know before.

I will re-make this character from scratch into a different class.

Converted Felder into a magic-user.

Sovereign Court

GM, the board seems to have dotted me in with my main account instead of my character alias. Please delete my main account from the character list and just leave Felder.

Sovereign Court

Hit points: 2d6 + 2 ⇒ (3, 5) + 2 = 10

Sovereign Court

Checking in, since nobody mentioned over in the Recruitment thread until now that things were going on over here!

Sovereign Court

So…

Sovereign Court

Thanks, sorry I missed that note. Let's see what happens...

Rolls:

Roll: 3d6 ⇒ (3, 5, 3) = 11
Roll: 3d6 ⇒ (3, 5, 6) = 14
Roll: 3d6 ⇒ (3, 4, 1) = 8
Roll: 3d6 ⇒ (4, 3, 3) = 10
Roll: 3d6 ⇒ (5, 6, 5) = 16
Roll: 3d6 ⇒ (2, 3, 6) = 11

Interesting. Inclined to build a cleric, since they're always useful.

Sovereign Court

Hmm. Let's see if the dice let me play anything...

Dice rolls:

Roll: 3d6 ⇒ (3, 1, 5) = 9
Roll: 3d6 ⇒ (2, 1, 1) = 4
Roll: 3d6 ⇒ (4, 1, 5) = 10
Roll: 3d6 ⇒ (6, 2, 6) = 14
Roll: 3d6 ⇒ (4, 2, 3) = 9
Roll: 3d6 ⇒ (4, 5, 1) = 10

Absolutely terrible. Uhhh... I guess I'll make a thief with a 4 Constitution, so I will likely have 2 hit points.

When I play OSR stuff I usually play using actual Basic set or AD&D (or Arduin, but nobody plays that). Of the listed ersatz games I'd probably go OSE, Five Torches, or Swords & Wizardry.

Sovereign Court

I play in many games with DM DBH and I occasionally keep an eye on his other groups to see what kind of trouble they've gotten into. :)

Stuff like Favored Prestige Class is rarely worth it b/c if you really want more skill points you just take Cunning and if you want more hit points you take Toughness and you don't have to worry about favored classes at all, but getting that extra caster level from Prestigious Spellcaster is sometimes handy if your class only loses one casting level (like Eldritch Knights, for instance). For Evangelist? Tough one. Most variant cleric stuff is just strictly worse than simply playing a cleric.

Sovereign Court

Elena Neidhardt wrote:
Wanted to drop in and ask to please forget everything I said above regarding the prestige class, @DBH. I wasn't aware that prestige classes normally cannot be favored classes, as such multitalented has no value for Elena either way and there's no point in asking to retrain Fey Thoughts at some point. Thanks for reminding me in your earlier post above, @Bharak.

Oh, but you CAN. (Not with Multitalented, though.)

Sovereign Court

Ok, all set, ready to join whenever.

Sovereign Court

Ok, redoing the character again.

Sovereign Court

Shalafi2412 wrote:
Dragon metal is going to be reserved for dragonlances, yes to composite bows, ironwood is okay.

Thank you. Still not clear on whether I should have 1,000 stl or 140 stl of starting gear (your comment was just effectively "yes that's right" without saying which one!). I'm going to update my gear on the assumption that it's 1,000 stl of starting funds.

Sovereign Court

Terevalis Unctio of House Mysti wrote:
dragon metal 8s extremely rare

I am aware.

I was under the impression that there is some time pressure to finish characters, but I can't finish up until these questions are answered.

Sovereign Court

Poke!

Sovereign Court

Shalafi2412 wrote:
that amount looks right for the starting treasure

I'll assume that you mean "1,000 stl is the correct amount" and not "the current starting gear on the character is the correct amount."

I presume you use ironwood and dragonmetal instead of darkwood and mithral?

Do composite bows exist in your version of the Dragonlance setting?

Sovereign Court

Shalafi2412 wrote:

This is what I see: Cleric of the Holy Orders of the Stars 2

Remember to add your medallion of faith (habbakuk) to your equipment.

Look at the "deity" line on the left pane.

Sovereign Court

Shalafi2412 wrote:

Which god?

It should be the same as for a 2nd lvl character. I forget what that is.

Habbakuk. It's listed in the character alias, which is linked above.

A standard Pathfinder 2nd-level character has 1,000 gold pieces (which would be steel in Dragonlance).

Sovereign Court

Hit dice: 1d8 ⇒ 8
Hit dice: 1d8 ⇒ 4

1 point below average, workable. Though if we use basic starting wealth, my character has no armor.

Since the other new recruit is playing a bard, I've made a Qualinesti elf cleric, Quantharas Tirmon. Pretty straightforward: A skilled survivalist and archer. The War of Souls' destruction of Qualinost threw him into the refugee life, but since the war lasted less than a year, that was essentially just a huge but short disruption of a long life. (At 90 years old, he is a young elf, but old enough to have been alive before the original Dragonwar and through the War of Souls.)

Need to know starting wealth to finalize.

Sovereign Court

Ok, do we roll hit points or take the usual fixed value, and do we use starting level 1 steel pieces or start with the wealth-by-level value of 1,000 stl?

Sovereign Court

Should our new characters be level 1 to start, or start at level 2 with the rest of the party?

Sovereign Court

1 person marked this as a favorite.

Would be helpful for the DM to update the campaign page by deactivating characters who are no longer with the group, as I can't tell who's still in the game and who isn't!

Sovereign Court

Windsworn son of Galan Windborn wrote:

If it helps, the party is stuck at the moment for lack of proper face characters and also that we don't have a wizards.

Wizards being a vital part of the Dragonlance world. Oh also the elves part.

Windsworn is a knight which makes him the typical dumb one on the group. No witty repartee from this one.

I thought there was a bard?

Sovereign Court

Thank you. Working now.

Sovereign Court

Gaelden the Lost wrote:
Your post says 20pt buy and 25pt buy.

Haven't been able to find anywhere where you addressed this. Your initial post here says 20 point buy at the top (first sentence) but says 25 point buy later (after point 4). Which is correct?

Sovereign Court

Trying to read through the entire thread and get caught up on what's going on and what's already put onto paper.

Sovereign Court

How many more you need?

Sovereign Court

I'm workin' somethin' up, but I'll be traveling to visit family for the vacation period and probably won't finish until Sunday.

Sovereign Court

Any time!

Sovereign Court

Well, no, you're going Unconscious instead of dying (at a cost of 1 Force point), which means that Kol can't take the Revive action on you. His die roll becomes meaningless.

Kol could kill you if he attempted the Surgery action instead to get you up, but that requires 1 hour of work and a Surgery Kit, so he's obviously not doing that right now.

Sovereign Court

You only need to spend the one. If you spend a Force point when reduced to 0 hit points, instead of dying, you go unconscious.

Star Wars Saga edition rules wrote:
If you are reduced to 0 Hit Points and would be killed, you can spend a Force Point as a Reaction to avoid death and instead fall unconscious.

(As found here)

Being unconscious still means you can die, but the timetable is much, much longer. You roll Constitution checks to see if you die. That means there's a window of time to try to get... more competent medical assistance. ;)

(Rules for falling unconscious)

Sovereign Court

Sebbik wrote:
Don't forget to use those Force Points for this roll! In fact, can't you use a Force Point to avoid death when reduced to 0 HP and would be killed otherwise? That sounds really familiar, but I don't have my book in front of me at the moment...

Indeed you can.

Sovereign Court

Star Wars Saga edition rules: 0 Hit Points wrote:
A creature reduced to 0 Hit Points moves -5 steps on the Condition Track and falls Unconscious (See Falling Unconscious below). However, if the Damage that reduced the creature to 0 Hit Points equals or exceeds its Damage Threshold (See Damage Threshold below), the creature is killed instead (See Death below).

32 points is greater than Rufus' damage threshold of 12, so that single hit may kill him, but there is the Revivify option if someone is trained in Treat Injury:

Star Wars Saga edition rules: Treat Injury wrote:

Revivify (Trained Only, Requires Medical Kit)

As a Full-Round Action, you can revive a creature that has just died. You must reach the dead creature within 1 round of its death to revive it, and you must succeed on a DC 25 Treat Injury check. Using a Medpac grants a +2 Equipment bonus on the skill check. If the check succeeds, the creature is unconscious instead of dead. If the check fails, you are unable to revive the creature.

Sovereign Court

Rufus Griller wrote:
Was a 15 too low to hit? These are some nimble stormtroopers!

Basic stormtrooper armor has a Reflex defense bonus of +6, so barring any other modifiers, you need a 16 to hit them!

Sovereign Court

To put it in an easy-to-read table, the breakdown is:

4 = Success
8 = One raise
12 = Two raises
16 = Three raises
Every 4 points = another raise

Success on an attack = roll weapon damage
Any number of raises = add 1d6 to damage, regardless of the kind of attack

Sovereign Court

Rufus Cooperson wrote:

Different issue, but didn't want to clog up the gameplay with it.

I just want to confirm, the TN for most tasks is 4.
A raise is if I beat that by 5 ?
Additional raises are in increments of 5 ?

If shooting, does a raise also adds 1 dice of the type for the gun
Example most pistols are d6, a rifle being d8 ?

Hope you don't mind me bopping in to help. :)

SWADE p. 87-88 establishes that the base target number is 4, and every extra 4 points is a raise.

P. 94 "Bonus Damage" says that getting a raise gives you a flat +1d6 damage, which can ace (reroll and add on a 6). It also says that you only get the bonus damage once, even if you get multiple raises.

Sovereign Court

I don't think anyone's worried about it.

Also, seeker, hope things let up for you soon. What a wild year-and-a-half it's been!

Sovereign Court

Only if you feel that you want one or that it would help, and if your other players want someone added. I don't want to disrupt your existing group dynamic or make people feel like they don't get as much of your time!

Sovereign Court

Quen Pah wrote:
I should be back on tomorrow. I spent most of the day in Intensive Care to be diagnoesed with an eye lid infection.

Yikes. That sounds decidedly un-fun.

Sovereign Court

Made an alias for my proposed dissolute nobleman: Ardan Kwinn (tweaked the name a bit). With an inspirational picture.

Sovereign Court

Storyteller Shadow wrote:
Ugh, will have to finish tomorrow, got wrapped up in a 2 hour long Magic Game, at least I won so it was worth it.

Nice :)

Sovereign Court

ZenFox42 wrote:
As far as I can tell, the game is dead. The GM hasn't responded to anything since June 7.

The GM posted on the Discussion thread yesterday.

Sovereign Court

Does that leave you full up or still with a gap for your posse?

Sovereign Court

Also worth adding, if the pitch gets a "nah," I am always happy to go back and do something else.

Sovereign Court

I tend to have really bad dice luck, which is why I generally prefer point-buy when possible.

Sovereign Court

1 person marked this as a favorite.

Rolls:

Stat: 4d6 ⇒ (5, 6, 3, 1) = 15 -> 14
Stat: 4d6 ⇒ (2, 5, 4, 4) = 15 -> 13
Stat: 4d6 ⇒ (4, 3, 5, 5) = 17 -> 14
Stat: 4d6 ⇒ (2, 4, 6, 3) = 15 -> 13
Stat: 4d6 ⇒ (4, 3, 1, 1) = 9 -> 8
Stat: 4d6 ⇒ (5, 5, 4, 1) = 15 -> 14

Really middle-of-the-road, but I can work something out with this.

Looks like you have a Jedi and two scoundrels. My pitch is a human noble, Adran Krell, from Onderon. He is a dissolute member of a semi-influential house, but with the Empire upending lots of the old orders and privileges, he has taken to a bit of space-lane wandering for amusement value (and to avoid "Imperial entanglements" with his family). His family is not directly related to the King or the Senator, so they're considered mostly low-tier courtiers, but like many Onderonian noble houses they have a rich family history including many secrets stretching back to the Beast Wars and the time of Freedon Nadd (ancient legends, for the most part). As a result, the character is principally useful to fringe allies for his wealth and connections, but he has a very small talent for the Force, in the area of mind tricks and illusions, that he'll later develop. (The character is not primed to become a Jedi.)

Bit about me: I've been around the boards for a while now and I'm in many games. (Seen some of your other players around too, hello!) I have a big library of the Star Wars Saga books and I'm happy to help look up material but I'm not a huge stickler for "it must be done THIS way."
The usual place that I diverge from a lot of boards-players is that I don't necessarily agree with the "everyone must post once per day" philosophy; someone just needs to keep momentum. Not every character will have something to add every day, and not every player wants to take the lead. If none of the players are responding, that's usually a signal that the DM needs to toss out a new hook or push someone to make a decision. With that in mind, my characters' level of interaction will depend on how involved they are in current events and how sociable/interactive I'm asked to make them—I try to make sure to give other people interesting ways to get in RP and make decisions, without necessarily forcing the issue or posting just to meet a quota.

Sovereign Court

Was going to pitch a recruit, but it looks like you filled up while I was out for my birthday celebration! Good luck and may the Force be with you!

Sovereign Court

* lurking *

Sovereign Court

* lurking *

1 to 50 of 1,429 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>