Princess Cassisoche

High Mother Sarise Dremagne's page

4 posts. Alias of Stormstrider.


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29th of Desnus, 4718

Boudacia & Gansu, you arrive easily enough to the Temple. As soon as you start to enter an acolyte approaches you. "Please, this is a place of peace. No weapons are allowed. We will gladly hold your weapons for you and when you are ready to leave they shall be returned to you just as they are given to us." He holds his hands out expectantly.

If you both give up your weapons, read on. And there will be no attempting to keep a knife hidden, or passing off a staff as a walking stick here. They will know. If they could they would also bind spellcasters tongues, but alas ...

After giving up any and all weapons, you express that you are here to see High Mother Sarise upon an urgent matter that she had requested you look into. You are escorted up to her office and welcomed warmly.

"You have news about the Crowned Skull" (this name is said with obvious distaste upon her face.) "group I hope?" When you present her with the skull with the image engraved upon it and tell her of your encounter on the 2nd level of the Spire, she listens attentively while studying the skull closely. Once you have finished telling the news you have, she will hold up a hand, "Give me a brief moment please, I must pray over this matter." She takes the skull and goes over to an altar at one side & kneels down upon a prayer stool and starts to mutter something you cannot make out. She also starts making some motions with her hands and both of you realize she is starting to cast some sort of spell. You are able to realize it is something of the divination school and neither of you feel in any danger from this kind, elderly, priestess woman, and soon a glowing image of the Crowned Skull appears in the air in front of her. She continues 'praying' (muttering things you can't make out) for a short period, and when she stops she slowly stands up and turns around. You see a concerned look upon her face as she walks back over to you.

"My Lord Abadar has shown me that while this evil and vile group's power has been significantly reduced, they are still in existence and are most definitely a threat to our town. If they are not destroyed they will eventually become a threat to all of Golarion. Please, I beg of you to continue the search. You have done well to weaken them thus, so in order to assist I shall give some money to help you with supplies. Use it as you best see fit. And of course if any of you should have need of healing please come see us and we shall certainly help. ... Though you understand of course there are expenses involved in such things." She then hands you a small sack that clinks with coin. When you look into the sack you will find 60 Platinum pieces inside. "Now I must rest after the effort I have just made to commune with My Lord. Unless there is some other urgent request?"

If you ask her about the small chip of the Spire that was taken from the skeleton's body, she has no idea what it is other than an obvious chip off the Spire. Once you decide to leave the Temple, all your weapons will be handed back in the exact same condition they were in.


"My time is precious to me, so I don't believe in wasting words. I say what I mean and get it over with.

You are wise to advise caution. Rushing in without knowing is a dangerous game and many have been lost to it. But, no your companions are not needed if they have entrusted you for this meeting.

As to the capabilities of these undead, ... some of them are zombies rather than skeletons, and seem to move faster than your average zombie. The skeletons were easier to kill if you had some sort of smashing weapon, such as a hammer, instead of a sword. But that is really all we have gathered besides the usual. Cold damage does not seem to affect them as is usually the case.

Their activities, so far, have always been on the outskirts of town, on lonely farmers, or loggers going into the woods or such. So far they have not come into the towns! Are concern is that the attacks have been more frequent lately. Their does not seem to be any plan or co-ordination to their attacks, which happen at any hour, day or night.

How many you ask? Sometimes it is just one of them, the largest reported number was 5, though I have reason to question the validity of that report as the farmer in question has been known to exxagerate issues before.

Every attack has been successfully defeated so far, but I'm afraid no one thought to keep a part of an undead creature. Though I have heard a rumor that Ilyana Stonde's son, Davon by name, kept one of the pieces depicting the skull and crown hoping to be able to sell it as a curiosity item. That family is having a very hard time of things since the father's execution a while back. They live way out to the east, very near the woods. Perhaps you could see this piece or acquire it from him, if he actually has one. I forgot to mention earlier, I have attempted multiple scryings and divinations to see if I could find anything out, but all I get each time is that image of the skull & crown. I have depicted a picture of it here on this parchment. You may take it with you if you wish." She reaches into a drawer in her desk and pulls out a parchment with the image of the shull and crown.

"Any other questions before I return to my many duties here?"


"Well, it’s becoming increasingly clear that some powerful and malevolent presence is stirring in the dungeons below the Emerald Spire. Strange new forms of undead monsters have begun to plague both Thornkeep and Fort Inevitable in recent months, and powerful spellcasters throughout the Crusader Road area have reported scrying efforts from an unknown source able to brush aside their normal screens and defenses.

These strange attacks by dangerous undead worry myself and the other officials of Fort Inevitable. These creatures have a mysterious symbol — a skull wearing a majestic crown — emblazoned on their armor, etched on their flesh, or otherwise evident on their bodies. It has also been reported that these undead have tiny, glowing green shards embedded in their bodies and the reports say they all wear matching blue robes and their eyes glow blue.

The Lady Commander Drovust has posted a request on the 'job' board by the fountain asking for help in resolving this issue. She seeks a bold party of adventurers to search out the “crowned skull” and destroy it before this menace grows any stronger.

Jacov has told me some of your group preferred to wait outside. I understand not all are 'comfortable' in a place of worship, though I wish it were not so. I am sure some of your party at least will be seeking for some sort of compensation for this task. Since we do not know the full extent or nature of this “crowned skull” group we really have no way of specifying a proper reward, (Read as: the module did not provide one!) though as you can see by the decor of my office, that between the church of Abadar and the Lady Commander's backing as well, you will be very well compensated! Not to mention having the gratitude of the largest religious following in the area and the gratitude of the Commander of the Hellknights! And of course you get to keep any thing you find along the way as well!

Now, I apologize for the length of my speech here, but I feel it was needed to try get everything out. Do you have any questions?"


In but a few seconds Jacov comes back out and asks for all of you to step on in please.

As you enter the 'office' you realize first that you are entering a large spacious room indeed. The whole group could have fit in here without any trouble what-so-ever.

Secondly, you notice that his office is certainly ornately decorated! There is a bronze statue of some angelic figure, various works of art, tapestries, a very exquisite wooden cabinet with glass panels in the front displaying many different statuettes and other assorted nick-nacks. Some appear to be made of gold, others of silver. One particular piece catches your eye, it appears to be made of the same material of the chip Abernard Royst showed you. It is designed in the shape of a small pitcher.

Gradually you come to the realization that your feet feel 'different' somehow, though good, and when you look down you realize you are standing on a finely crafted rug that is so thick you feel as if the ground was cushioned.

All in all, you are surrounded by riches!

Your wandering gazes are all suddenly drawn to the front of the room, when a kind, yet stern feminine voice, says, "I am the High Mother Sarise. Young Jacov here tells me you have come to offer your aid in our problem with the 'living dead' shall we say? I hope you are able to help! Otherwise I'm afraid the attacks will only get worse! Shall I tell you about them then?"

If Aldhranhald would like to change his mind and join them we can certainly do so!