Race |
| HP: 11 | AC: 19 (11 Tch, 18 Fl) | CMB: +3 CMD: 14 (18 v.s. Trip & Bullrush) | F: +5 R: +1 W: +6 | Init: +5 | Perc: +9 (+11) SM: +8 |
Classes/Levels |
| Speed 20ft | Blessings: Good & Protection 4/day | 1st Level Spells: Cure Light Wounds, Bless | Active conditions: None |
Gender |
Male LG Dwarven Warpriest of Torag 1 |
About Tygryk Steelheart
Tygryk Steelheart
Dwarven Warpriest Of Torag 1
LG Medium Humanoid (Dwarf)
Init: +5 Senses: Darkvision 60ft Perception: +9 (+11 to notice unusual stonework such as traps or hidden door in stone floors and walls. Makes this roll for free when within 10ft.)
--------------------
Defense
--------------------
AC 19 TAC 11 FF: 18
HP 11 Fort +5 Ref +1 Will +6
Special Defenses:
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
--------------------
Offense
--------------------
Melee
. . Dwarven Waraxe +4 (1d10 + 3/x3)
. . Warhammer +3 (1d8 + 3/x2)
. . Dagger +3 (1d4 + 3/19-20 x 2)
. . Gauntlets +3 (1d3 + 3/x2)
Ranged
. . Dagger +1 (1d4 + 3/19-20 x 2)
. . Javelin + 1 (1d6 + 3/x2)
Speed 20ft.
--------------------
Statistics
--------------------
Str 17 (+3) Dex 13 (+1) Con 16 (+3) Int 12 (+1) Wis 18 (+4) Cha 8 (-1)
Base Atk +0 CMB +3 CMD 14
Feats Improved Initiative, WF: Dwarven Waraxe
Skills Perception +9, Sense Motive +8, Spellcraft +5, Climb +7, Craft: Armor +7, Kn: Engineering +5, Intimidate +3
Languages Common, Dwarven, Elven
SQ Hatred, Stonecunning, Craftsman
Traits Seeker, Zest for Battle, Pride
Favored Class +1 Skill Point (1)
Combat Gear: Chainmail (+6 AC, Dex +2, -5 ACP), H. Wooden Shield (+2 AC, -2 ACP), Dagger, Dwarven Waraxe, Warhammer, Javelin (5)
Mundane Gear: backpack, bedroll, belt pouch, candles (10), cheap holy text, flint & steel, iron pot, mess kit, 50ft hemp rope, soap, spell component pouch, torches (10), trail rations (5), waterskin, wooden holy symbol of Torag, 7pp, 7gp, 9sp, 10cp
--------------------
Special Abilities
--------------------
Aura: Will fill in when site is back to normal.
Orisons: Will fill in when site is back to normal.
Focus Weapon: Gain Weapon Focus feat for free.
Sacred Weapon Will fill in later when site is back to normal.
Blessings: Good & Protection: 4/day – DC 15
Good:
Holy Strike (minor): At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it’s treated as good for the purposes of overcoming damage reduction. This additional damage doesn’t stack with the additional damage from the holy weapon special ability.
Defense:
Increased Defense (minor): At 1st level, you can gain a +1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute. The bonus increases to +2 at 10th level and +3 at 20th level.
--------------------
Spellcasting
--------------------
CL 1; concentration +5
Spells Slotted
0 – Detect Magic, Guidance, Mending
1st – Cure Light Wounds, Bless
Spell Per Day
0 – 3
1st – 2