Mithral Scarab

Yaos's page

530 posts. Alias of Joynt Jezebel.


Full Name

Yaos Hellbringer, The Red Widow

Race

Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep

Classes/Levels

Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13

Gender

Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18)

Size

Medium

Age

31

Alignment

Lawful Evil

Deity

Asmodeus

Strength 14
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 10
Charisma 26

About Yaos

Female half-elf (Chelaxian) summoner (master summoner) 9 (Pathfinder RPG Advanced Player's Guide 54, Pathfinder RPG Ultimate Magic 80)
LE Medium humanoid (elf, human)
Init +7; Senses low-light vision; Perception +6
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Defense
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AC 23, touch 16, flat-footed 19 (+4 Dex)
hp 90 (9d8+18) current 90
Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Special Attacks maker's call 1/day, transposition
Summoner Spell-Like Abilities (CL 9th; concentration +15)
13/day—summoning mastery
Summoner (Master Summoner) Spells Known (CL 9th; concentration +15)
3rd (5/day)—black tentacles, dimension door, Dispel Magic, Seek Thoughts
2nd (6/day)—lesser evolution surge[APG] (DC 19), glitterdust (DC 19), haste, invisibility
1st (5/day)—enlarge person (DC 16), identify, lesser rejuvenate eidolon[APG], feather fall, grease (DC 16)
0 (at will)—detect magic, guidance, light, mage hand, message, read magic
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Statistics
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Str 12, Dex 16, Con 14, Int 12, Wis 10, Cha 26
Base Atk +6; CMB +7; CMD 21
Feats
Augment Summoning, Improved Initiative, Skill Focus (Knowledge [planes]), Superior Summoning, Versatile Summon Monster [Aerial and Dark templates], Familiar Bond, Improved Familiar +1 Feat lvl 9
Traits
Focused Mind Benefit: You gain a +2 trait bonus on concentration checks.
Irrepressible Benefit(s): You can use your Charisma modifier in place of your Wisdom modifier when attempting Will saving throws against charm and compulsion effects.
House of Green Mothers Pupil (Magic)
You studied at a center for druidic magic long enough to begin bonding with a familiar.
Benefit You gain a +1 trait bonus on Handle Animal checks. You may substitute this trait for Iron Will as the prerequisite for the Familiar Bond feat.
Skills

Ranks/ Modifier Diplomacy 1/+12, Handle Animal 1/+12, Knowledge (arcana)1/ +5, Knowledge (geography/history/ nobility)1/ +5, Knowledge (local) 1/+5, Knowledge (nature/dungeoneering)1/ +5, Knowledge (planes/religion)1/skill focus/ +8, Linguistics 3/+5, Perception 1/Racial Modifiers +2/+6, Ride 1/+7, Spellcraft 8/+12, Use Magic Device 4/+15;
Racial Modifiers +2 Perception

Languages
Cheliaxian, Elven, Infernal, Abyssal Auran, Varisian, Osiriani Shadowtongue Taldoran
SQ elf blood, lesser eidolon, life link

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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Focused Mind +2 to Concentration checks
Irrepressible You can use your Charisma modifier instead of Wisdom for Will saves vs. charm & compulsion.
Lesser Eidolon A master summoner's class level is halved (minimum 1) for the purposes of determining his eidolon's abilities, Hit Dice, evolution pool, and so on.
The eidolon otherwise functions as normal. This ability replaces the summoner's normal eidolon
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Maker's Call/Transposition (1/day) (Su) Eidolon teleports to an adjacent square or you switch places, as dimension door.
Summoning Mastery IV (13/day) (Sp) You can summon monsters as a spell like ability, maintaining 1 even when Eidolon is summoned.
Superior Summoning When summoning more than one creature, summon an extra one

Eidolon- Red Wing

Avian Base form

Statistics

Size: Small
Saves Fort +2
Ref +6,
Will +3

AC 15 Touch 13 Flat footed 12

Attacks

2 claws (1d3+1);+6 to hit

BaB +3

Ability Scores Str 13, Dex 17, Con 13, Int 7, Wis 10, Cha 11.

HPs 33 Current 30

Darkvision (Ex)

The eidolon has darkvision out to a range of 60 feet.

Link (Ex)

A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conf lict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.

Share Spells (Ex)

The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list.

This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.

Evasion (Ex)

If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.

Bluff (Cha +0) 1 rank =+4
Craft (Int),
Disable Device (Dex +3) 4 ranks /+8 Skilled Evolution/ +3 Skill focus/ +2 Masterwork Tools = +25
Escape Artist (Dex +3)1 Rank = +8
Fly (Dex +3) 1 rank / +2 size]= +9
Knowledge (cosmology) (Int -2), 1 rank /+8 Skilled Evolution= +10
Knowledge (Geography)(Int -2)1 rank /+8 Skilled Evolution= +10
Perception (Wis +0), 1 rank /+8 Skilled Evolution= +12
Sense Motive (Wis+0), 1 rank= +4
Stealth (Dex+3). 1 rank / +4 size= +11
Use Magic Device (Cha +0) 1 rank /+8 Skilled Evolution = +12

Feats [2] Weapon Finesse, Skill Focus (Disable Device)

In addition, at 1st level, the summoner can choose 4 additional skills [Noted *] to be class skills for his eidolon. Note that eidolons with a fly speed receive Fly (Dex)
These skills are Disable Device, KS Geography, Escape Artist and Use Magic Device

Evolutions- 7 evolution points

Free Evolutions

Claws, flight, limbs (legs).

Limbs Arms 2 pt evolution

An eidolon grows an additional pair of limbs. Here, arms, complete with hands. The eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient.

5 Selections of the Skilled Evolution [1 point each] giving +8 to the skills Disable Device, Perception, Use Magic Device and KS Cosmology and Geography

Equipment

Mithral Shirt +3 10,100

AC bonus +7, Max dex +6, armour check- nil

Cloak of Resistance: +3 9,000 gp

handy haversack 2k

headband of alluring charisma +4 16,000

Ring of Protection +1

Hat of Disguise

Wands both 1st level spell, lvl 1
Shield 50 charges 750
Comprehend Languages 49 charges 750

Potion of Lesser Restoration (x2
Scroll of Teleport CL 9
Potion of Protection from Energy CL 6
Bag of Holding type 1
Belt of Physical Might STR/DEX +2
Amulet of Nat AC +1
Potion of See Invisibility CL 9

Masterwork Survival Kit 50

Elven trail Rations 10 days 20

Heavy Mace 12

Dagger 2

Sling + 20 bullets 2 SP

Masterwork Thieves Tools, small size, carried by Red Wing 100GP

Heavy Warhorse [Hell] Military Saddle, Hide Armour Barding [+4 AC] 420 GP

Gold retained 795 GP 8 SP

Total 40,000

Familiar Air Wysp CR 2

Pale Wing

XP 600
N Tiny outsider (air, elemental)
Init +4; Senses darkvision 60 ft.; Perception +7
Aura resonance (30 ft.)

DEFENSE

AC 20, touch 16, flat-footed 12 (+4 Dex, +2 size)
hp 40
Fort +4, Ref +7, Will +6 (+8 vs charm and compulsion)
Immune elemental traits

OFFENSE

Speed fly 100 ft. (perfect)
Melee 2 tendrils +11 (1d3+2)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 10, Dex 19, Con 12, Int 10, Wis 13, Cha 13
Base Atk +3; CMB +5; CMD 15 (can't be tripped)
Feats Flyby Attack, Weapon Finesse
Skills Bluff +7, Fly +20, Knowledge (arcana) +4, Knowledge (planes) +6, Knowledge (religion) +4, Perception +7, Sense Motive +7, Stealth +18
Languages Auran
SQ living battery, servitor

SPECIAL ABILITIES

Living Battery (Ex)

As an immediate action, a wysp can kill itself to cause a creature benefiting from its resonance to heal 2 hit points for each of that creature's HD. If the wysp uses this ability, its death can't be prevented, and its life can't be restored by any effect less than true resurrection, miracle, or wish, even if such an effect can normally revive an outsider.

Resonance (Ex)

A wysp's natural resonance strengthens the power of its element. The wysp grants a +2 competence bonus on attack rolls and damage rolls to all creatures within 30 feet with an elemental subtype that matches the wysp's, and to the DCs of all racial spell-like, supernatural, and extraordinary abilities of such creatures (as usual, this does not include creatures assuming an elemental form).

Kineticists within 30 feet who share the wysp's element gain a +1 competence bonus on attack rolls and damage rolls. The wysp's statistics already include these bonuses.

Servitor (Ex)

A wysp is a natural servitor. When it uses the aid another action to assist a creature benefiting from its resonance, the wisp can grant that creature a +4 bonus instead of +2. No other effect can increase this bonus beyond +4.

History

Yaos

Called Yaos Hellbringer or The Red Widow.

Yoas was born as the younger daughter of a lesser noble house, the product of a mixed marriage between a human and elf.

She attracted the notice of Norin Battori, the younger son of the far more powerful house of Battori. She assisted Norin when he was attacked as a result of one of the many feuds to which he was prone, probably saving his life. Seeing her chance to rise in the world, Yaos set about charming Norin, who soon found himself hopelessly smitten. His parents opposed the match initially, Yaos's family was insufficiently powerful and influential and she is half-elven. Norin was insistent and his parents eventually relented. Erratic, eccentric and prone to feuds, and possibly mentally ill, the plans to find a wife for Norin that would lead to an alliance with a more powerful house were going nowhere. His parents hoped that marriage would lead to Norin behaving more responsibly, or perhaps Yaos would be able to perform some of his responsibilities for him and keep him out of trouble.

Initially, all indications were this was succeeding. In the early months of the marriage Norin was too preoccupied to get himself into much trouble and his more stable and capable spouse assisted him with, or performed, many of his duties. Inevitably, the marriage soon became very troubled and Norin's genius for making enemies re-emerged. Yaos, well aware she was supposed to keep her "beloved" out of trouble, tried to deal with her husbands enemies by placating some, warning off others and even murdering a couple.

Finally, three of Norin's most venomous enemies combined to attack Norin and Yaos's home. The assault killed most of the couple's armed retainers, some of their servants and Norin. The house was damaged and set afire. Then, seeing their raid as successful, they fled before a horde of conjured creatures. This proved to be a mistake as Yoas was badly injured but not dead and managed to capture two of the attacking foot soldiers alive. These were ... persuaded to talk.

Pavel, Norin's father and the patriach of House Battori, was white with rage at hearing of his son's death, possibly as much to do with the assault on and offence to House Battori as fatherly love.

Yaos entered a period of mourning, though it seems she was not the only one to shed tears. The bodies of a man and a woman, both showing signs of torture and having been executed in the manner known as the blood-eagle, were found on her husband's tombstone. Then the three behind the death of Norin disappeared. Few know this, but the head of one and the chained, living bodies of the other two were delivered to Pavel by Yaos. What was done to them she does not know.

Yaos has returned to favor with Pavel and his wife. While they had initially blamed her for Norin's death, they have realised that Yaos had done all she could. Yoas was even Pavel's mistress for a time, after Norin's death for those prone to gossip. The liason was short lived and ended on good terms. Yaos's beauty and the thrill of bedding his daugther in law made Yaos irresistible. But ultimately he prefers less spirited, more controllable and less lethal women.

Yaos acts on the House Battori's behalf in various ways, her beauty and social skills serving in some capacities, her magical ability and total ruthlessness in others.

Yaos's involvement in the planned Cheliax expansion was initiated by Pavel. He wanted House Battori to be involved of course and successfully. The enterprise is also obviously very dangerous. Of his children, only two or three have the experience and capabilities for such an enterprise. None of these are free of commitments and more importantly Pavel is unwilling to place them in such a risky situation.