The Emerald Spire

Game Master Stormstrider

BATTLE GRID

Links to all current Character in-game Races and Classes:


3,451 to 3,500 of 5,514 << first < prev | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | next > last >>

LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

Gansu rushes forward behind Uriel, taking advantage of the path that Uriel has cleared.

With his right hand he reaches for the corner of the table that has been turned on its side, and attempts to flop it down onto its top...

I'm guessing a reposition maneuver might be how to do that... I was trying to decide which table to go for and then realized that since Gansu is right handed he probably would reach for the right one without thinking. So aiming for the south table. :)

Reposition +2 Divine Favor: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22

I'm not exactly sure how to figure out the CMB of a table but it is probably not in the 20s.

Silver Crusade

Male Suli (Mostly Human) | LG Paladin of Iomedae 6 (Tempered Champion), Order of the Sunrise Sword (Mendev) | Speed 20 | Initiative+4 | Perception+5 | Diplomacy+13 | Sense Motive+6 | Lay on Hands [7/8] | Divine Bond (1/1) | Detect Evil (at will) | AC: 25 (Tch 14, FF 22, Armor+7, Shield+3, Dex+3, Def+1, NA+1) | Fort+13, Reflex+12, Will+11, Immune to Fear & Disease, Resist Acid, Cold, Electricity, Fire 5 | CMD: 26 (BAB+6, Str+5, Dex+4, Def+1) | Hp: 65 [56/65] [10+5d10 (38)+Con (12)+FC (5)] | Melee +11/+6 1-H Longsword 1d8+12, +11/+6 Dagger 1d4+5, Ranged +10 Javelin 1d6+5 | CMB: +11/+12 w/longsword | Smite Evil [1/2] | Elemental Assault [1/1] | Character Sheet

@Gansu, don’t forget the Fortune Hex if you feel you want to use it for that roll...


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

If I am allowed to save the fortune hex for later then I will. I'd rather use it on an attack against a conscious target.

Silver Crusade

Male Suli (Mostly Human) | LG Paladin of Iomedae 6 (Tempered Champion), Order of the Sunrise Sword (Mendev) | Speed 20 | Initiative+4 | Perception+5 | Diplomacy+13 | Sense Motive+6 | Lay on Hands [7/8] | Divine Bond (1/1) | Detect Evil (at will) | AC: 25 (Tch 14, FF 22, Armor+7, Shield+3, Dex+3, Def+1, NA+1) | Fort+13, Reflex+12, Will+11, Immune to Fear & Disease, Resist Acid, Cold, Electricity, Fire 5 | CMD: 26 (BAB+6, Str+5, Dex+4, Def+1) | Hp: 65 [56/65] [10+5d10 (38)+Con (12)+FC (5)] | Melee +11/+6 1-H Longsword 1d8+12, +11/+6 Dagger 1d4+5, Ranged +10 Javelin 1d6+5 | CMB: +11/+12 w/longsword | Smite Evil [1/2] | Elemental Assault [1/1] | Character Sheet
Gansu Kaichuta wrote:
If I am allowed to save the fortune hex for later then I will. I'd rather use it on an attack against a conscious target.

Pretty sure it is 1x/ round, doesn’t carry over...


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

Gansu runs up and turns over one of the tables.

Botting Sama due to her RL situation.

Sama moves into the room, getting sort of behind a chair pile, and then proceeds to launch another Brilliant Arc but targeting the Orange tasselled bandit, and extending it to Purple, Yellow, Lavender & Cyan.

Lightning bolt damage: 2d4 ⇒ (4, 1) = 5

Orange Ref Save DC 18: 1d20 + 6 ⇒ (19) + 6 = 25 Save. 3 damage.
Purple Ref Save DC 16: 1d20 + 6 ⇒ (7) + 6 = 13 Fail. 2 damage.
Yellow Ref Save DC 16: 1d20 + 6 ⇒ (15) + 6 = 21 Save. 1 damage.
Lavender Ref Save DC 16: 1d20 + 6 ⇒ (1) + 6 = 7 Fail. 2 damage.
Cyan Ref Save DC 16: 1d20 + 6 ⇒ (4) + 6 = 10 Fail. 2 damage.

The bandit with the orange tassels drops to the floor.

CURRENT INITIATIVE:

Block 3:
Boudacia

Followed by:

Block 1:
Uriel

Block 2:
Red, Orange (- 6 AC, Blinded for 3 more rounds - Dead?), Purple (- 6 AC, Blinded for 3 more rounds), Green (- 1 to attack for 3 more rounds AND asleep for 3 more rounds), Cyan (- 1 to attack for 3 more rounds), Blue, Yellow (- 1 to attack for 3 more rounds) & Lavender (- 1 to attack for 3 more rounds)

Block 3:
Aldhranhald (continues keeping watch in the hall), Boudacia, Gansu & Sama


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.
Uriel of Mendev wrote:
Gansu Kaichuta wrote:
If I am allowed to save the fortune hex for later then I will. I'd rather use it on an attack against a conscious target.
Pretty sure it is 1x/ round, doesn’t carry over...

Uriel is 100% correct. Use it or lose it folks.

Boudacia focuses her power on the "red" bandit, employing the slumber hex to send him to sleep, likely never to awake. Then she continues to play her new role of Sama's insane familar, filling the room with insane high pitched cackling.

Silver Crusade

Male Suli (Mostly Human) | LG Paladin of Iomedae 6 (Tempered Champion), Order of the Sunrise Sword (Mendev) | Speed 20 | Initiative+4 | Perception+5 | Diplomacy+13 | Sense Motive+6 | Lay on Hands [7/8] | Divine Bond (1/1) | Detect Evil (at will) | AC: 25 (Tch 14, FF 22, Armor+7, Shield+3, Dex+3, Def+1, NA+1) | Fort+13, Reflex+12, Will+11, Immune to Fear & Disease, Resist Acid, Cold, Electricity, Fire 5 | CMD: 26 (BAB+6, Str+5, Dex+4, Def+1) | Hp: 65 [56/65] [10+5d10 (38)+Con (12)+FC (5)] | Melee +11/+6 1-H Longsword 1d8+12, +11/+6 Dagger 1d4+5, Ranged +10 Javelin 1d6+5 | CMB: +11/+12 w/longsword | Smite Evil [1/2] | Elemental Assault [1/1] | Character Sheet

"These guys are hard to take down!" thinks Uriel, stepping over the sleeping green-tasseled bandit and then up behind the purple-tasseled bandit while he drops his shield. Spending a moment to use his Lay on Hands ability with the free hand, Uriel grips the Longsword with two hands for maximum damage and swings at the purple tasseled bandit.

Move action to move SE then NE to get behind Purple (dropping shield combines with a move), swift action to LOH himself, then standard action to attack Purple.

Uriel LOH: 2d6 ⇒ (3, 5) = 8

Uriel Longsword Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Uriel Longsword Fortune Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Uriel 2H Longsword Damage: 1d8 + 15 ⇒ (2) + 15 = 17


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

Planning to move in and attack but I'll see what the splinters do since they go before me.


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

Red's Will save vrs Slumber Hex: 1d20 + 1 ⇒ (9) + 1 = 10

The red tasselled bandit suddenly slumps to the ground & starts snoring.

Uriel moves around behind the purple tasselled bandit who can't see him and proceeds to slice his back wide open. Purple drops, obviously dead.

Red lays on the floor sleeping.

Orange continues to lay there and bleed. Dead. As does Purple.

Green continues to snore.

Cyan tries to fire his crossbow at the crazy man that just moved past him,

Cyan's attack - 4 into melee: 1d20 + 5 - 1 - 4 ⇒ (18) + 5 - 1 - 4 = 18

And the bolt flies right under Uriel's arm - where his shield used to be! - and barely misses Uriel's armor

And seeing the crazy mad man rushing in amongst them, the three in the back drop their crossbows, draw their swords and swing at him!

One of the bandits thinks to himself, Mad men rushing into the middle of the enemy lines and someone that won't stop laughing that maniacal laughter that's driving me crazy! What kind of adventurers are these crazy people? But ... it seems to be working for them! (Just some flavor text.)

Blue's attack: 1d20 + 3 ⇒ (14) + 3 = 17
Yellow's attack - 1 Dazzled: 1d20 + 3 - 1 ⇒ (20) + 3 - 1 = 22
Lavender's attack - 1 Dazzled: 1d20 + 3 - 1 ⇒ (19) + 3 - 1 = 21

Yellow's roll to confirm - 1 Dazzled: 1d20 + 3 - 1 ⇒ (8) + 3 - 1 = 10 Of course not.
EDIT: I forgot short swords crit on 19-20 but Uriel - the target of the possible Crit! - was honest enough to remind me of this! Extra props to Uriel for his honesty there.

Lavender's roll to confirm - 1 Dazzled: 1d20 + 3 - 1 ⇒ (16) + 3 - 1 = 18 Of course not.

Two of the bandits manage to slide their swords in through Uriel's armor!

Yellow's damage: 1d6 + 1 ⇒ (3) + 1 = 4
Lavender's damage: 1d6 + 1 ⇒ (5) + 1 = 6

So Uriel takes a total of 10 damage!

CURRENT INITIATIVE:

Block 3:
Aldhranhald (continues keeping watch in the hall), Boudacia, Gansu & Sama

Followed by:

Block 1:
Uriel

Block 2:
Red (Asleep for 3 more rounds), Orange (Dead), Purple (Dead), Green (- 1 to attack for 2 more rounds AND asleep for 2 more rounds), Cyan (- 1 to attack for 2 more rounds), Blue, Yellow (- 1 to attack for 2 more rounds) & Lavender (- 1 to attack for 2 more rounds)

Block 3:
Aldhranhald (continues keeping watch in the hall), Boudacia, Gansu & Sama


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

Gansu steps into the place cleared by the missing table and swings at one of the few still-conscious splinters.

Attacking Cyan.

Nodachi -1 power attack: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19
Damage +3 power attack: 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12


INACTIVE

Sama focuses her lightning on the man fighting Gansu. Arcs launch from her fingertips, though not quite as bright and powerful as the ones she previously fired.

Jolt vs. cyan.

Jolt ranged touch attack, into melee: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12
Jolt damage: 1d3 ⇒ 3


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

Gansu Slices into the bandit with Cyan tassels and the bandit drops no longer able to rise.

Since I'm at work and can't see the map, we shall say that Sama sees Cyan drop, and focuses her attack somewhere else. I thought I had copied all pertinent info for the bandits but I forgot to copy their Touch and Flat-footed AC's! So I am not sure If Sama's spell touched or not, I'll have to check it when I get home.

Boudacia's turn!


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

Boudacia employs the slumber hex on the "blue" bandit, cackling maniacally all the while.

Remember guys, one re-roll a round each.

Silver Crusade

Male Suli (Mostly Human) | LG Paladin of Iomedae 6 (Tempered Champion), Order of the Sunrise Sword (Mendev) | Speed 20 | Initiative+4 | Perception+5 | Diplomacy+13 | Sense Motive+6 | Lay on Hands [7/8] | Divine Bond (1/1) | Detect Evil (at will) | AC: 25 (Tch 14, FF 22, Armor+7, Shield+3, Dex+3, Def+1, NA+1) | Fort+13, Reflex+12, Will+11, Immune to Fear & Disease, Resist Acid, Cold, Electricity, Fire 5 | CMD: 26 (BAB+6, Str+5, Dex+4, Def+1) | Hp: 65 [56/65] [10+5d10 (38)+Con (12)+FC (5)] | Melee +11/+6 1-H Longsword 1d8+12, +11/+6 Dagger 1d4+5, Ranged +10 Javelin 1d6+5 | CMB: +11/+12 w/longsword | Smite Evil [1/2] | Elemental Assault [1/1] | Character Sheet

Uriel snarls in pain as the brigand shortswords find purchase, then grits his teeth and swings even harder at the yellow-tasseled bandit right in front of him.

Uriel Longsword Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Forunate Reroll: 1d20 + 9 ⇒ (12) + 9 = 21

Uriel Longsword Damage: 1d8 + 15 ⇒ (2) + 15 = 17


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

Sama's jolt hits the wall harmlessly.

Blue's Will save vrs Slumber: 1d20 + 1 ⇒ (12) + 1 = 13

And the blue tasselled bandit drops to the ground snoring.

And Uriel slices deep into the torso of the yellow tasselled bandit who drops dead.

The bandit with Lavender tassels, being the only one left conscious, desperately slashes at Uriel,

Lavender's attack: 1d20 + 3 ⇒ (16) + 3 = 19

and his sword bounces off of Uriel's armor.

CURRENT INITIATIVE:

Block 3:
Aldhranhald (continues keeping watch in the hall), Boudacia, Gansu & Sama

Followed by:

Block 1:
Uriel

Block 2:
Red (Asleep for 2 more rounds), Orange (Dead), Purple (Dead), Green (- 1 to attack for 1 more rounds AND asleep for 1 more rounds), Cyan (Dead), Blue (asleep for 3 more rounds), Yellow (Dead) & Lavender (- 1 to attack for 1 more rounds)

Block 3:
Aldhranhald (continues keeping watch in the hall), Boudacia, Gansu & Sama


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

Only one of these losers is still up. Let us see...thinks Boudacia, who then attempts to send the lavender tasseled bandit to sleep with the slumber hex and continues to cackle.


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

What I do depends on whether the Lavender guy is still conscious. If he is still awake:

Gansu darts around to the south of the last table, and takes a swipe at the last bandit standing.

Nodachi -1 Power Attack +2 Divine Favor: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Fortune Reroll: 1d20 + 8 - 1 ⇒ (2) + 8 - 1 = 9
Good thing I remembered the Fortune Hex this time!

Nodachi Damage +3 Power Attack +2 Divine Favor: 1d10 + 6 + 5 ⇒ (8) + 6 + 5 = 19

Either way:

He watches the sleeping bandits carefully, particularly the one that fell first (Green). "Are we taking prisoners this time?"

If I haven't moved or attacked yet because Lavender was already asleep, Gansu Delays until there is an answer or it looks like Green is waking up. If the answer to this question is "No," then Gansu will CDG Green (unless green is already awake in which case use the attack above).

Coup De Grace Bonus Damage (added to damage above): 1d10 + 6 + 5 ⇒ (10) + 6 + 5 = 21 ... so 40 damage if that is a CDG. Might be enough.


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

Lavender's Will save vrs Slumber: 1d20 + 1 ⇒ (14) + 1 = 15

And the bandit with the lavender tassels falls asleep.

For keeping track of slumbers we will stay in Initiative for now.

Aldy? Uriel? Anyone? - Gansu is asking about taking prisoners or not?

Currently Aldy & Sama's turn - free action speak 6-8 (maybe 10) words anyone?


INACTIVE

"I think we established that, yes."


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

I am confused? What was established Sama? Are you saying "yes, we are taking prisoners"? I don't recall any discussion of the matter.


INACTIVE

I'm speaking only a few words per your direction about only saying 6-8 words. If it's confusing, well, I don't have enough words to clarify.


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

I was simply reminding anyone that wants to take a free action out of turn to say something they can say a few words if they want. If, for your turn in the initiative, you wish to spend more than a free action, whether it be a move equivalent or more to say something, then feel free to say about as much as you think could reasonably be said in a space of 6 seconds.

Silver Crusade

Male Suli (Mostly Human) | LG Paladin of Iomedae 6 (Tempered Champion), Order of the Sunrise Sword (Mendev) | Speed 20 | Initiative+4 | Perception+5 | Diplomacy+13 | Sense Motive+6 | Lay on Hands [7/8] | Divine Bond (1/1) | Detect Evil (at will) | AC: 25 (Tch 14, FF 22, Armor+7, Shield+3, Dex+3, Def+1, NA+1) | Fort+13, Reflex+12, Will+11, Immune to Fear & Disease, Resist Acid, Cold, Electricity, Fire 5 | CMD: 26 (BAB+6, Str+5, Dex+4, Def+1) | Hp: 65 [56/65] [10+5d10 (38)+Con (12)+FC (5)] | Melee +11/+6 1-H Longsword 1d8+12, +11/+6 Dagger 1d4+5, Ranged +10 Javelin 1d6+5 | CMB: +11/+12 w/longsword | Smite Evil [1/2] | Elemental Assault [1/1] | Character Sheet

Uriel, having lost track of which enemies went to sleep when, attempts to quickly sum up his thoughts. ”They renounce the masked god or die.”


I take it we are waiting for a response from Aldy?

Current initiative is still:

Aldy & Sama

If anybody else wants to take a free action to speak out of their turn, you may speak about 6-10 words as a free action.

Silver Crusade

Male Suli (Mostly Human) | LG Paladin of Iomedae 6 (Tempered Champion), Order of the Sunrise Sword (Mendev) | Speed 20 | Initiative+4 | Perception+5 | Diplomacy+13 | Sense Motive+6 | Lay on Hands [7/8] | Divine Bond (1/1) | Detect Evil (at will) | AC: 25 (Tch 14, FF 22, Armor+7, Shield+3, Dex+3, Def+1, NA+1) | Fort+13, Reflex+12, Will+11, Immune to Fear & Disease, Resist Acid, Cold, Electricity, Fire 5 | CMD: 26 (BAB+6, Str+5, Dex+4, Def+1) | Hp: 65 [56/65] [10+5d10 (38)+Con (12)+FC (5)] | Melee +11/+6 1-H Longsword 1d8+12, +11/+6 Dagger 1d4+5, Ranged +10 Javelin 1d6+5 | CMB: +11/+12 w/longsword | Smite Evil [1/2] | Elemental Assault [1/1] | Character Sheet

...Still here, waiting for my turn to come up...


INACTIVE

Since the bandits are, for the most part, unconscious, Sama lets the warriors deal with cleanup.

"I thought we established that we were trying to take prisoners earlier," she says. "But, y'know, if we're changing that policy, fine."

For people who remember the Basic Set, I feel like Sama right now is the dude leaning against the wall in the picture about alignment.


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills
Sama Kattan wrote:
... For people who remember the Basic Set, I feel like Sama right now is the dude leaning against the wall in the picture about alignment.

Nice! Never saw the basic set, but that image sure says a lot about it!

Silver Crusade

Male Suli (Mostly Human) | LG Paladin of Iomedae 6 (Tempered Champion), Order of the Sunrise Sword (Mendev) | Speed 20 | Initiative+4 | Perception+5 | Diplomacy+13 | Sense Motive+6 | Lay on Hands [7/8] | Divine Bond (1/1) | Detect Evil (at will) | AC: 25 (Tch 14, FF 22, Armor+7, Shield+3, Dex+3, Def+1, NA+1) | Fort+13, Reflex+12, Will+11, Immune to Fear & Disease, Resist Acid, Cold, Electricity, Fire 5 | CMD: 26 (BAB+6, Str+5, Dex+4, Def+1) | Hp: 65 [56/65] [10+5d10 (38)+Con (12)+FC (5)] | Melee +11/+6 1-H Longsword 1d8+12, +11/+6 Dagger 1d4+5, Ranged +10 Javelin 1d6+5 | CMB: +11/+12 w/longsword | Smite Evil [1/2] | Elemental Assault [1/1] | Character Sheet

Do we assume that Aldhranhald continues to guard the hallway and it is Uriel's turn? Or are we continuing to wait?


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

Waiting please. Gansu did 'call out' asking about keeping prisoners. And I do want to give Aldy a chance to respond, we just hit a weekend regrettably & he doesn't get to post on the weekends most of the time.

Patience please. Why does she keep pestering us anyways? ;-)


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.

Gansu begins disarming the sleeping bandits, staring with green. He takes the bandits sword and, not having time to store it properly, throws it towards the door.

I'll keep the nodachi in my left hand while I do this.


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

"How goes it!?" Aldhranhald calls from the hallway, wondering if the room is clear of all its imbeciles.

Since I stated that Aldy would guard the hallway until he heard a call for help, or an "olly olly oxen free," I think it only reasonable that Aldy is still in the hallway waiting for one of those two vocal stimuli. :) Carry on... As you were... Nothing to see here...


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

The red tasselled bandit continues snoring, but the green tasselled bandit does wake up just as his sword has been taken away. At first he just lies there looking around, then, "What are you going to do to me?"

The Blue tasselled bandit also continues snoring.

CURRENT INITIATIVE:

Block 1:
The whole party

Block 2:
Red (Asleep for 1 more rounds),
Orange (Dead),
Purple (Dead),
Green (awake, lying on the ground unarmed),
Cyan (Dead),
Blue (asleep for 2 more rounds),
Yellow (Dead),
Lavender (Dead)

I went ahead and removed the dead from the map to clean it up a bit.

Silver Crusade

Male Suli (Mostly Human) | LG Paladin of Iomedae 6 (Tempered Champion), Order of the Sunrise Sword (Mendev) | Speed 20 | Initiative+4 | Perception+5 | Diplomacy+13 | Sense Motive+6 | Lay on Hands [7/8] | Divine Bond (1/1) | Detect Evil (at will) | AC: 25 (Tch 14, FF 22, Armor+7, Shield+3, Dex+3, Def+1, NA+1) | Fort+13, Reflex+12, Will+11, Immune to Fear & Disease, Resist Acid, Cold, Electricity, Fire 5 | CMD: 26 (BAB+6, Str+5, Dex+4, Def+1) | Hp: 65 [56/65] [10+5d10 (38)+Con (12)+FC (5)] | Melee +11/+6 1-H Longsword 1d8+12, +11/+6 Dagger 1d4+5, Ranged +10 Javelin 1d6+5 | CMB: +11/+12 w/longsword | Smite Evil [1/2] | Elemental Assault [1/1] | Character Sheet

”If I allow them to live and they commit further evil, it will be my fault. Still, they deserve to have an opportunity to repent...”

Uriel turns to the recently awakened bandit and says, ”Renounce the Masked God and live, or remain devoted to his evil ways and face swift justice!”

Move action to detect evil on the green bandit, Standard action to talk. Throw in a Sense Motive to go with the Detect Evil as he responds.

Sense Motive: 1d20 + 6 ⇒ (20) + 6 = 26


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

Yep, definitely evil, as are the two others still sleeping.

"All I gotta do is renounce him and I get to live? Sure. Forget him. I will no longer follow him."

You get the sense that he is speaking the truth and will no longer follow the masked god. ... Does that mean he will quit being a thief???

Silver Crusade

Male Suli (Mostly Human) | LG Paladin of Iomedae 6 (Tempered Champion), Order of the Sunrise Sword (Mendev) | Speed 20 | Initiative+4 | Perception+5 | Diplomacy+13 | Sense Motive+6 | Lay on Hands [7/8] | Divine Bond (1/1) | Detect Evil (at will) | AC: 25 (Tch 14, FF 22, Armor+7, Shield+3, Dex+3, Def+1, NA+1) | Fort+13, Reflex+12, Will+11, Immune to Fear & Disease, Resist Acid, Cold, Electricity, Fire 5 | CMD: 26 (BAB+6, Str+5, Dex+4, Def+1) | Hp: 65 [56/65] [10+5d10 (38)+Con (12)+FC (5)] | Melee +11/+6 1-H Longsword 1d8+12, +11/+6 Dagger 1d4+5, Ranged +10 Javelin 1d6+5 | CMB: +11/+12 w/longsword | Smite Evil [1/2] | Elemental Assault [1/1] | Character Sheet

”Excellent! Now you can be tried for your individual crimes as opposed to being lumped in with the evil cultists and slaughtered. We will now take you prisoner until you can be judged by the authorities in Fort Inevitable.”

Uriel waits for the others to wake so they can get the same offer.

Felt like about a full round of speaking...


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

Good thing Aldy wasn't in there to hear the man so quickly renounce his former faith. For an inquisitor to watch a person so quickly renounce their faith, even if that faith were misplaced in an evil deity, would draw rancid ire but quick. Aldy probably would have killed him for no other reason than to teach the man that faith given up so quickly is worse than no faith at all, for it betrays the very idea of faith in something outside of oneself. As is, Aldy will just causally whistle while he twerks out in the hallway. :P

Silver Crusade

Male Suli (Mostly Human) | LG Paladin of Iomedae 6 (Tempered Champion), Order of the Sunrise Sword (Mendev) | Speed 20 | Initiative+4 | Perception+5 | Diplomacy+13 | Sense Motive+6 | Lay on Hands [7/8] | Divine Bond (1/1) | Detect Evil (at will) | AC: 25 (Tch 14, FF 22, Armor+7, Shield+3, Dex+3, Def+1, NA+1) | Fort+13, Reflex+12, Will+11, Immune to Fear & Disease, Resist Acid, Cold, Electricity, Fire 5 | CMD: 26 (BAB+6, Str+5, Dex+4, Def+1) | Hp: 65 [56/65] [10+5d10 (38)+Con (12)+FC (5)] | Melee +11/+6 1-H Longsword 1d8+12, +11/+6 Dagger 1d4+5, Ranged +10 Javelin 1d6+5 | CMB: +11/+12 w/longsword | Smite Evil [1/2] | Elemental Assault [1/1] | Character Sheet

I know we had a long RP session about prisoners already...I am just trying to streamline it a bit (and not make Stormstrider come up with more bandit names). Chime in if you care to, or I am fine with speed playing it too...


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills
Aldhranhald wrote:
... Aldy will just causally whistle while he twerks out in the hallway. :P

You can't make me laugh like that while I'm at work!!! Hahahahaha! AS if the image of Aldy twerking wasn't enough ... casually whistling while twerking?!?!? Hahahaha!

The bandit looks all surprised. "Hey! Not fair! You didn't say anything about being imprisoned and tried! The way you said I could live suggested as a free man, not in prison! Not fair! ... But, I guess that may be better than death."

If everybody's ok with it, we can go ahead and fast forward from now on, unless I say different, all prisoners accept the deal and you lock them up in the cells next to where BG died. Okay? If so, let me know which direction you want to go please. Keep in mind that while I'm at work I won't have access to the map.


INACTIVE

Sama slides into the room to get close enough that if any of the bandits start getting frisky, she can blast them with lightning.

"Look, we've already had enough of dealing with brigandry here," she says to the mouthy bandit. "We've had enough of it, the town's had enough of it, society's had enough of it. You can shape up or ship out, and in this case shipping out means your soul going before Pharasma. You don't have to like it. You just have to get on the straight and narrow. And if you try to play us, you try to get away and take up the ol' life in the wind again, things won't go well when we find you once more."

She fixes the bandit with a steady gaze. "This is simple. You thieves and bandits are at the end of your rope now. This is your one chance to shape up. Don't misuse it. Otherwise it's the literal end of the rope."

Silver Crusade

Male Suli (Mostly Human) | LG Paladin of Iomedae 6 (Tempered Champion), Order of the Sunrise Sword (Mendev) | Speed 20 | Initiative+4 | Perception+5 | Diplomacy+13 | Sense Motive+6 | Lay on Hands [7/8] | Divine Bond (1/1) | Detect Evil (at will) | AC: 25 (Tch 14, FF 22, Armor+7, Shield+3, Dex+3, Def+1, NA+1) | Fort+13, Reflex+12, Will+11, Immune to Fear & Disease, Resist Acid, Cold, Electricity, Fire 5 | CMD: 26 (BAB+6, Str+5, Dex+4, Def+1) | Hp: 65 [56/65] [10+5d10 (38)+Con (12)+FC (5)] | Melee +11/+6 1-H Longsword 1d8+12, +11/+6 Dagger 1d4+5, Ranged +10 Javelin 1d6+5 | CMB: +11/+12 w/longsword | Smite Evil [1/2] | Elemental Assault [1/1] | Character Sheet
Sama Kattan wrote:

Sama slides into the room to get close enough that if any of the bandits start getting frisky, she can blast them with lightning.

"Look, we've already had enough of dealing with brigandry here," she says to the mouthy bandit. "We've had enough of it, the town's had enough of it, society's had enough of it. You can shape up or ship out, and in this case shipping out means your soul going before Pharasma. You don't have to like it. You just have to get on the straight and narrow. And if you try to play us, you try to get away and take up the ol' life in the wind again, things won't go well when we find you once more."

She fixes the bandit with a steady gaze. "This is simple. You thieves and bandits are at the end of your rope now. This is your one chance to shape up. Don't misuse it. Otherwise it's the literal end of the rope."

I LOVE this post! 10 points to Hufflepuff!


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

I agree with Uriel! 10 MORE points for Hufflepuff! Hahahaha!

Silver Crusade

Male Suli (Mostly Human) | LG Paladin of Iomedae 6 (Tempered Champion), Order of the Sunrise Sword (Mendev) | Speed 20 | Initiative+4 | Perception+5 | Diplomacy+13 | Sense Motive+6 | Lay on Hands [7/8] | Divine Bond (1/1) | Detect Evil (at will) | AC: 25 (Tch 14, FF 22, Armor+7, Shield+3, Dex+3, Def+1, NA+1) | Fort+13, Reflex+12, Will+11, Immune to Fear & Disease, Resist Acid, Cold, Electricity, Fire 5 | CMD: 26 (BAB+6, Str+5, Dex+4, Def+1) | Hp: 65 [56/65] [10+5d10 (38)+Con (12)+FC (5)] | Melee +11/+6 1-H Longsword 1d8+12, +11/+6 Dagger 1d4+5, Ranged +10 Javelin 1d6+5 | CMB: +11/+12 w/longsword | Smite Evil [1/2] | Elemental Assault [1/1] | Character Sheet

I am good with fast-forwarding with the prisoners, after we search them, of course. When that is done, Uriel will inquire as to the healing resources we might have (hint...CLW potion?)

Uriel looks like he is about to Lay on Hands and try to cure some of the damage he took in the battle. He pauses for a moment, looking around, and asks Gansu, "Do you have any healing magic that may help me? I think I should save my swift divine healing for the next fight, if I can."


Battle Grid ***** Treasure Chart ***** Emerald Spire Skills

And now the dining room looks like it did originally! If anybody was checking I actually used the same number of 'chairs' from the original picture when I used them for difficult terrain! So I did NOT add extra chairs to make it harder. Shoulda piled em up so they would fall on you when you walked in ... ;-P

Now you have 3 more doors from inside the dining room. 1, 2, & 3 respectively, plus options 4-7 in the hallway. I bet nobody can guess what's behind door # 1?!? ;-D

And I put the prisoners in the cell. You find the typical 8 MW Light Crossbows, 8 short swords, 8 daggers, 8 studded leathers, 8 potions of CLW - what was that about a hint?, 16 flasks of a greenish fluid (different than the other flasks you have found!), and a total of 130 gp worth of gems and coin. I gotta start remembering to have these bandits use their CLW potions! I keep forgetting!

What door you gonna open? huh? huh? Come on, which door? which door? :-D


Female Werebat-kin Skinwalker (Bloodmarked) CG Witch (Ashiftah)1 5/11 |FL F: +2, R: +2, W: +2 | Ini| HP 9 (1d6+2+1FC) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: -1, CMD: 1t: +5 | Perc: +4/+6, SM: +0/+2 | Speed 30ft | Hexes Misfortune DC 14, Ward | Spells: lvl0- 3 1st 3 | Active conditions: None.

While the prisoners are being moved into the cells Boudacia, still in bat form, and Wayne go to doors 2 and 3 and listen and check if anything can be seen under the doors. Boudacia isn't going to keep cackling, I don't think it is realistic.

Perception, Boudacia door 2: 1d20 + 6 ⇒ (18) + 6 = 24

Perception, Wayne door 2: 1d20 + 10 ⇒ (5) + 10 = 15

Perception, Boudacia door 3: 1d20 + 6 ⇒ (5) + 6 = 11

Perception, Wayne door 2: 1d20 + 10 ⇒ (9) + 10 = 19

Boudacia will get another +2 on each roll if it is night outside.

Silver Crusade

Male Suli (Mostly Human) | LG Paladin of Iomedae 6 (Tempered Champion), Order of the Sunrise Sword (Mendev) | Speed 20 | Initiative+4 | Perception+5 | Diplomacy+13 | Sense Motive+6 | Lay on Hands [7/8] | Divine Bond (1/1) | Detect Evil (at will) | AC: 25 (Tch 14, FF 22, Armor+7, Shield+3, Dex+3, Def+1, NA+1) | Fort+13, Reflex+12, Will+11, Immune to Fear & Disease, Resist Acid, Cold, Electricity, Fire 5 | CMD: 26 (BAB+6, Str+5, Dex+4, Def+1) | Hp: 65 [56/65] [10+5d10 (38)+Con (12)+FC (5)] | Melee +11/+6 1-H Longsword 1d8+12, +11/+6 Dagger 1d4+5, Ranged +10 Javelin 1d6+5 | CMB: +11/+12 w/longsword | Smite Evil [1/2] | Elemental Assault [1/1] | Character Sheet

After the potions are identified, Uriel gratefully takes a CLW to heal some of the injuries from the shortsword strikes...

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

Seeing Uriel and Gansu hauling prisoners to the cells, clarifies that danger is past. So Aldhranhald forges ahead taking a careful look and listen for any signs of danger, using the light provided by his cantrip extending from the tip of his quarterstaff, he checks to make sure everything is safe to proceed.

Take 20 Perception: 20 + 12 = 32 33 when looking for traps


LG Angelkin Oracle 4 | HP: 41/44 Resist Neg. Energy 5 | Init: +1 | Perc: +4 (DV 60'), SM: +4 | AC: 17, Tch: 11, FF: 16, CMD: 18 AC: 16, Tch: 10, FF: 15, CMD: 17 | F: +5, R: +3, W: +5 | Move: 20' | Melee: +8 (1d10+6, 18-20), CMB: +7
resources:
Spells: 1st 7/7 2nd 2/4, SLA 1/1, Healer's Way 4/5, Channel 5/5, Wand (DF) 47/50
| Active Conditions: 1 CON damage.. | Current Buffs: none.
Uriel of Mendev wrote:
"Do you have any healing magic that may help me? I think I should save my swift divine healing for the next fight, if I can."

Assuming we are done disarming and securing the prisoners...

AND if it's not too late to retcon Uriel drinking the potion:

"Of course. Give me a moment."

Gansu has a look at Uriel's wounds, and proceeds to lay his hands on them. A soft blue-white light can be seen from under his hands.

CLW: 1d8 + 4 ⇒ (8) + 4 = 12

"I'm not sure I trust these cells though. If thieves built a jail, wouldn't they build themselves a secret way out?"

Silver Crusade

Male Suli (Mostly Human) | LG Paladin of Iomedae 6 (Tempered Champion), Order of the Sunrise Sword (Mendev) | Speed 20 | Initiative+4 | Perception+5 | Diplomacy+13 | Sense Motive+6 | Lay on Hands [7/8] | Divine Bond (1/1) | Detect Evil (at will) | AC: 25 (Tch 14, FF 22, Armor+7, Shield+3, Dex+3, Def+1, NA+1) | Fort+13, Reflex+12, Will+11, Immune to Fear & Disease, Resist Acid, Cold, Electricity, Fire 5 | CMD: 26 (BAB+6, Str+5, Dex+4, Def+1) | Hp: 65 [56/65] [10+5d10 (38)+Con (12)+FC (5)] | Melee +11/+6 1-H Longsword 1d8+12, +11/+6 Dagger 1d4+5, Ranged +10 Javelin 1d6+5 | CMB: +11/+12 w/longsword | Smite Evil [1/2] | Elemental Assault [1/1] | Character Sheet
Gansu Kaichuta wrote:
Uriel of Mendev wrote:
"Do you have any healing magic that may help me? I think I should save my swift divine healing for the next fight, if I can."

Assuming we are done disarming and securing the prisoners...

AND if it's not too late to retcon Uriel drinking the potion:

"Of course. Give me a moment."

Gansu has a look at Uriel's wounds, and proceeds to lay his hands on them. A soft blue-white light can be seen from under his hands.

[dice=CLW]1d8+4

"I'm not sure I trust these cells though. If thieves built a jail, wouldn't they build themselves a secret way out?"

”Thank you for the healing, Gansu. And I share your concern about the cells, but Aldhranhald is quite thorough, so I am hopeful they will properly face justice.”

Silver Crusade

Male Suli (Mostly Human) | LG Paladin of Iomedae 6 (Tempered Champion), Order of the Sunrise Sword (Mendev) | Speed 20 | Initiative+4 | Perception+5 | Diplomacy+13 | Sense Motive+6 | Lay on Hands [7/8] | Divine Bond (1/1) | Detect Evil (at will) | AC: 25 (Tch 14, FF 22, Armor+7, Shield+3, Dex+3, Def+1, NA+1) | Fort+13, Reflex+12, Will+11, Immune to Fear & Disease, Resist Acid, Cold, Electricity, Fire 5 | CMD: 26 (BAB+6, Str+5, Dex+4, Def+1) | Hp: 65 [56/65] [10+5d10 (38)+Con (12)+FC (5)] | Melee +11/+6 1-H Longsword 1d8+12, +11/+6 Dagger 1d4+5, Ranged +10 Javelin 1d6+5 | CMB: +11/+12 w/longsword | Smite Evil [1/2] | Elemental Assault [1/1] | Character Sheet

After looking at the map, I suggest we confirm door number 1 hides a WC, then check out door number 4 next before we head further north. Uriel, however, will defer to our cartographer.

Remaining respectfully quiet while the perceptive ones investigate the doors, Uriel asks afterwards, ”Aldhranhald, what door would you like me to open next?”


Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | | HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None

"Whichever one has a trillion gold pieces hiding behind it?" Aldhranhald jokes. Then pulls out his mapmaking kit and updates his map for Royst.

Craft Cartography: 1d20 + 10 ⇒ (3) + 10 = 13

I'll wait to hear that everything is clear from our DM before commenting further, but 1 then 4 seems perfectly reasonable to me. :)

3,451 to 3,500 of 5,514 << first < prev | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Character Creation All Messageboards

Want to post a reply? Sign in.