Race |
| HP: 25/25 | AC: 21 (14 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +6, R: +4, W: +9 | Init: +8 | Perc:+13, SM: +5 | Low-light vision |
Classes/Levels |
Quarterstaff +4/1d6+1 | +1 Lt. X-bow +7/1d8+1 (19/20x2) | Gauntlet: +4/1d3+1 | Speed 30/20 ft. | Spells 0th:9~; 1st:6; 2nd:2 | Inspiration: +1d6 to Skills (4/4 per day) | Active Conditions: None |
Gender |
Aldhranhald Male N Elf Cle 1/Inq 4 of Irori | Elven Immunities: sleep immune +2 vs. enchantments | Judgement 2/day | Lorekeeper/Track @ will | |
About Aldhranhald
Aldhranhald
Male elf cleric of Irori 1/inquisitor of Irori 4 (Pathfinder RPG Advanced Player's Guide 38)
N Medium humanoid (elf)
Init +8; Senses low-light vision; Perception +13
--------------------
Defense
--------------------
AC 21, touch 14, flat-footed 18 (+7 armor, +1 deflection, +2 Dex, +1 dodge)
hp 25 (5d8)
Fort +6, Ref +4, Will +9; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee gauntlet (from armor) +4 (1d3+1) or
. . quarterstaff +4 (1d6+1) or
. . unarmed strike +4 (1d3+1)
Ranged +1 light crossbow +7 (1d8+1/19-20) or
. . shortbow +6 (1d6/×3)
Special Attacks judgment 2/day, knowledge variant channeling 2/day (DC 9, 1d6 plus 1 channel bonus)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . At will—lore keeper (23)
. . 6/day—rebuke death (1d4)
Inquisitor Spell-Like Abilities (CL 4th; concentration +7)
. . At will—detect alignment
Inquisitor Spells Known (CL 4th; concentration +7)
. . 2nd (2/day)—cure moderate wounds, silence (DC 15)
. . 1st (4/day)—heightened awareness[ACG], inflict light wounds (DC 14), keep watch, stunning barrier[ACG] (DC 14)
. . 0 (at will)—acid splash, create water, detect magic, light, read magic, stabilize
Cleric Spells Prepared (CL 1st; concentration +4)
. . 1st—command (DC 14), comprehend languages[D], marid's mastery[ARG]
. . 0 (at will)—purify food and drink (DC 13), resistance, scrivener's chant
. . D Domain spell; Domains Healing, Knowledge
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 10, Int 18, Wis 17, Cha 9
Base Atk +3; CMB +4; CMD 19
Feats Amateur Investigator[ACG], Craft Wand, Dodge, Escape Route[UC], Improved Unarmed Strike
Traits reactionary, trap finder
Skills Acrobatics -1 (-5 to jump), Appraise +8, Bluff -1 (-3 for 24 hours when you fail an opposed Charisma based check), Climb +1, Craft (alchemy) +10, Craft (cartography) +10, Diplomacy -1 (-3 for 24 hours when you fail an opposed Charisma based check), Disable Device +8, Disguise -1 (-3 for 24 hours when you fail an opposed Charisma based check), Intimidate +1 (-1 for 24 hours when you fail an opposed Charisma based check), Knowledge (arcana) +11, Knowledge (dungeoneering) +10, Knowledge (engineering) +10, Knowledge (local) +10, Knowledge (planes) +10, Knowledge (religion) +10, Linguistics +10, Perception +13, Sense Motive +5, Spellcraft +11 (+13 to identify magic item properties), Swim +5, Use Magic Device +0 (-2 for 24 hours when you fail an opposed Charisma based check); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Aquan, Azlanti, Common, Draconic, Dwarven, Elven, Orc, Undercommon, Varisian
SQ elven magic, monster lore +3, solo tactics, stern gaze +2, track +2, vain
Combat Gear buoyant balloon[UE]; Other Gear +1 four-mirror[UC], leather armor, +1 light crossbow, arrows (20), crossbow bolts (20), quarterstaff, shortbow, handy haversack, ring of protection +1, ancient azlanti sculpture, fauna of the echo wood, faiths of the river kingdoms, our planar allies (worth 1 gp, 1 lb) (4), backpack, bedroll, belt pouch, blanket[APG], elven trail rations[UE] (5), flint and steel, holy text (Unbinding the Fetters)[UE], inkpen, parchment (5), powder[APG] (5), quiver (worth 1 gp, 0.5 lb), scroll case, silk rope (50 ft.), silver holy symbol of Irori, thieves' tools, waterproof bag[UE], 74 gp, 7 sp, 5 cp
--------------------
Tracked Resources
--------------------
Amateur Investigator (4/day) - 0/4
Arrows - 0/20
Buoyant balloon - 0/1
Crossbow bolts - 0/20
Detect Alignment (At will) (Sp) - 0/0
Elven trail rations - 0/5
Judgment (2/day) (Su) - 0/2
Knowledge Variant Channeling 1d6 plus 1 channel bonus (2/day, DC 9) (Su) - 0/2
Lore Keeper (At will) (Sp) - 0/0
Rebuke Death (6/day) (Sp) - 0/6
Teamwork Feat (change 3/day) - 0/3
--------------------
Special Abilities
--------------------
Amateur Investigator (4/day) Your knowledge is more than plain smarts - it's inspired.
Prerequisites: Int 13, 1 rank in at least one Knowledge skill, no levels in a class that has the inspiration class feature.
Benefit: Like an investigator, you have the abil
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain (Knowledge) Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Escape Route You do not provoke attacks of opportunity when moving through spaces adjacent to allies
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Judgment (2/day) (Su) Variable bonuses increase as the combat continues.
Knowledge Variant Channeling (±1 Sacred) Knowledge & Perception bonus/Intelligence damage
Knowledge Variant Channeling 1d6 plus 1 channel bonus (2/day, DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 23.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Rebuke Death (6/day) (Sp) As a standard action, touch heals 1d4 dam to negative HP target.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +2 (Ex) +2 to Sense Motive and Intimidate.
Track +2 Add the listed bonus to Survival checks made to track.
Vain -2 to Cha checks for 24h after failing an opposed Cha check