Rivers Run Red

Game Master fictionfan

Gona Build a kingdom
BattleMap


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My bad, thanks for catching that, I've been adjusting the total modifiers as I go and likely made a few mistakes.


The inner voice within your ear

Yeah, I made a million mistakes in the beginning, which is why I started relying on Excel sheets.


Female Tower Elf Arcanist 8
Riva Sarjenka wrote:

"We already have such a force on reserve, ready to be called into action at a moment's notice. Though the Allania Military Defense Force was originally created to defend our capital, I see no reason you couldn't lead them to root out these elusive foes. You're still a relative unknown to people. You likely don't have as many eyes watching your movements--and even if you do..."

Riva casts major image, conjuring up an image of Marten busy at paperwork.

"...they will never know the difference if I have anything to say about it."

And if we could get some gold, I could also craft anti-scry items that would keep others from knowing that Marten was away. Our leadership seriously needs anti-scrying items when we count dragons and liches as our enemies.


The inner voice within your ear

Alright, so Riva's calendar entries are all caught up. What do you guys want to do? Hold back, play out a kingdom month and see what the bandits do? Send an army after them? Something else?

Sovereign Court

I feel like getting the bandits sooner rather than later is probably a good idea! If at all possible.

Next month I'll be trying to earn some money at last. :)


The inner voice within your ear

Ball's in your court, General.

Sovereign Court

DM, is there some kind of kingdom action I can take to rally the troops and try to flush out the bandits? Or is that more of a Marshal thing?


Yes. Just activate the army and send it to the occupied hexes.

Sovereign Court

* activates Voltron *


Going to need more then that you need to spend the Bp.

I expect Ravingdork knows the machines.

Sovereign Court

Readin' up.


The inner voice within your ear
Powergaming DM wrote:

Going to need more then that you need to spend the Bp.

I expect Ravingdork knows the machines.

The Allania Military Defense Force is costing us 2 BP every month, since it is on reserve.

Once we take it out of reserve (that is, are actively using it), it will cost us 2 BP per week, or 8 BP for every kingdom month.

Considering we have 28 BP in the bank, we could sustain the army for no less than 4 months (and likely could sustain the army indefinitely since we will be regaining BP during each those 4 months and all the months after).

I'll track the expenditures (that's my character's job after all), so I suggest just reading up on the Mass Combat rules for now. If you want to expand or alter the army (or create a new one) let me know and I will go over some of the costs and available options.

Our army stats can be found on the Kingdom Sheet and currently assumes that Toran is leading it. (Note that an "inactive" army as written on the Kingdom sheet is essentially the same as not existing--mostly used as a placeholder for what could be.)


So want to spend the BP to send the army out to the bandit hexes?

Sovereign Court

Looks like - I'm on the road right now so posting is difficult but I'll follow up tomorrow.

Sovereign Court

Ok, let's send out the army. I'm reading the mass combat rules! Considering taking Flexible Tactics as my bonus from being the General.


The inner voice within your ear

The internet is down at my house for as yet unknown reasons (and has been for three days). While my family resolves the issue, my ability to post regularly will be somewhat diminished. Please bear with me during this difficult time.


That's fine we are going a bit slow right now anyway.


The inner voice within your ear

So we've checked out our neighbors.
And we've ended the bandits' reign of terror.

Now what do you guys want to do? Adventure/explore some more hexes?

Or more kingdom building and downtime?


Male Human Paladin (Mind Sword) 12 | 136/136 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +7, Sense Motive +16 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits

I'm fine with either - do you feel we are ready for the next adventuring challenge? Or should we advance the calendar a few months, earn some more money, see about getting better gear to make our next adventure easier?


The inner voice within your ear
Marten Lebeda wrote:
I'm fine with either - do you feel we are ready for the next adventuring challenge? Or should we advance the calendar a few months, earn some more money, see about getting better gear to make our next adventure easier?

From what I've heard, Kingmaker is pretty much a sandbox game with several predefined encounters in certain areas, and random encounters in others. I'm sure the GM is likely to add his own content in still other areas.

With a setup like that, I imagine we're as likely to encounter a dragon as we are a meager band of kobolds.

So we can head out and take that risk (which I'm fine with; just make sure you have a good escape plan in case luck isn't on our side), or we can stay in and slowly grow in power until the GM gets fed up enough to throw something at us.

So really, it's a matter of preference. I like to have a good bit of both. For me, staying out too long can get aggravating (and can penalize our downtime/kingdom building endeavors) and staying in too long becomes a boring numbers game.


Male Human Paladin (Mind Sword) 12 | 136/136 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +7, Sense Motive +16 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits

Well, we are pretty sure there's a green dragon out there, right? If nothing else we should get some potions of the appropriate kind of Resist Energy! :D


I always enjoy some downtime, and especially with Marten having been out last month, do you want to do another month of downtime before venturing out?


The inner voice within your ear

Yes, let's.


Male Human Paladin (Mind Sword) 12 | 136/136 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +7, Sense Motive +16 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits

Ok!


LAMASHAN 4708 AR
Upkeep Phase

During the Upkeep Phase, you adjust your kingdom's scores based on what's happened in the past month, how happy the people are, how much they've consumed and are taxed, and so on.

Step 1—Determine Kingdom Stability: Attempt a Stability check. If you succeed, Unrest decreases by 1 (if this would reduce Unrest below 0, add 1 BP to your Treasury instead). If you fail by 4 or less, Unrest increases by 1; if you fail by 5 or more, Unrest increases by 1d4.

stability: 1d20 + 41 ⇒ (15) + 41 = 56
Passed unrest goes down by 1. Unrest is now 1
Step 2—Pay Consumption: Subtract your kingdom's Consumption from the kingdom's Treasury. If your Treasury is negative after paying Consumption, Unrest increases by 2.

Step 3—Fill Vacant Magic Item Slots: If any of your settlement districts have buildings that produce magic items (such as a Caster's Tower or Herbalist) with vacant magic item slots, there is a chance of those slots filling with new items (see the Magic Items in Settlements section).

fills with an Ioun Torch

Step 4—Modify Unrest: Unrest increases by 1 for each kingdom attribute (Economy, Loyalty, or Stability) that is a negative number.

The Royal Enforcer may attempt to reduce Unrest during this step.

If the kingdom's Unrest is 11 or higher, it loses 1 hex (the leaders choose which hex). See Losing Hexes.

If your kingdom's Unrest ever reaches 20, the kingdom falls into anarchy. While in anarchy, your kingdom can take no action and treats all Economy, Loyalty, and Stability check results as 0. Restoring order once a kingdom falls into anarchy typically requires a number of quests and lengthy adventures by you and the other would-be leaders to restore the people's faith in you.

Edict Phase

The Edict phase is when you make proclamations on expansion, improvements, taxation, holidays, and so on.

Step 1—Assign Leadership: Assign PCs or NPCs to any vacant leadership roles or change the roles being filled by particular PCs or closely allied NPCs (see Leadership Roles).

Step 2—Claim and Abandon Hexes: For your kingdom to grow, you must claim additional hexes. You can only claim a hex that is adjacent to at least 1 other hex in your kingdom. Before you can claim it, the hex must first be explored, then cleared of monsters and dangerous hazards (see Steps 2 and 3 of Founding a Settlement for more details). Then, to claim the hex, spend 1 BP; this establishes the hex as part of your kingdom and increases your kingdom's Size by 1. Table: Improvement Edicts tells you the maximum number of hexes you can claim per turn.

You may abandon any number of hexes to reduce your kingdom's Size (which you may wish to do to manage Consumption). Doing so increases Unrest by 1 for each hex abandoned (or by 4 if the hex contained a settlement). This otherwise functions like losing a hex due to unrest (see Step 4 of the Upkeep Phase).

Step 4—Build Terrain Improvements: You may spend BP to build terrain improvements like Farms, Forts, Roads, Mines, and Quarries (see Terrain Improvements).

You may also prepare a hex for constructing a settlement. Depending on the site, this may involve clearing trees, moving boulders, digging sanitation trenches, and so on. See the Preparation Cost column on Table: Terrain and Terrain Improvements to determine how many BP this requires.

Table: Improvement Edicts tells you the maximum number of terrain improvements you can make per turn.

Step 5—Create and Improve Settlements: You may create a settlement in a claimed hex (see Founding a Settlement). Table: Improvement Edicts tells you the maximum number of settlements you can establish per turn.

You may a building in any settlement in your kingdom. The list of available building types begins. When a building is completed, apply its modifiers to your kingdom sheet. Table: Improvement Edicts tells you the maximum number of buildings you can construct in your kingdom per turn. The first House, Mansion, Noble Villa, or Tenement your kingdom builds each turn does not count against that limit.

Step 6—Create Army Units: You may create, expand, equip, or repair army units (see Mass Combat).

Step 7—Issue Edicts: Select or adjust your edict levels (see Edicts).


The inner voice within your ear

I say we consolidate what we have. Let's build three more roads this turn, which will fill the last three hexes of our kingdom with fast transport for the people. In the next month or two, we build more farms and fisheries in all the remaining hexes to get--and keep--our consumption down. We might even have enough BP left over in coming months to get that market I want, or some of those other buildings you guys talked about a while back.

What do you guys think?


Male Human Paladin (Mind Sword) 12 | 136/136 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +7, Sense Motive +16 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits

I think you're perfectly on track. Since I had to push my projects due to military work, I can finish up most of my chapterhouse this month and actually get an income. Then let's see where the dice fall for the kingdom's events. Glad we started getting the unrest down, too!


I like that plan.


Income Phase

During the Income phase, you may add to or withdraw from the Treasury as well as collect taxes.

Step 1—Make Withdrawals from the Treasury: The kingdom-building rules allow you to expend BP on things related to running the kingdom. If you want to spend some of the kingdom's resources on something for your own personal benefit (such as a new magic item), you may withdraw BP from the Treasury and convert it into gp once per turn, but there is a penalty for doing so.

Each time you withdraw BP for your personal use, Unrest increases by the number of BP withdrawn. Each BP you withdraw this way converts to 2,000 gp of personal funds.

Step 2—Make Deposits to the Treasury: You can add funds to a kingdom's Treasury by donating your personal wealth to the kingdom—coins, gems, jewelry, weapons, armor, magic items, and other valuables you find while adventuring, as long as they are individually worth 4,000 gp or less. For every full 4,000 gp in value of the deposit, increase your kingdom's BP by 1.

If you want to donate an item that is worth more than 4,000 gp, refer to Step 3 instead.

Step 3—Sell Expensive Items for BP: You can attempt to sell expensive personal items (that is, items worth more than 4,000 gp each) through your kingdom's markets to add to your Treasury. You may sell one item per settlement district per turn. You must choose the settlement where you want to sell the item, and the item cannot be worth more than the base value of that settlement.

To sell an item, divide its price by half (as if selling it to an NPC for gp), divide the result by 4,000 (rounded down), and add that many BP to your Treasury.

You cannot use this step to sell magic items held or created by buildings in your settlements; those items are the property of the owners of those businesses. (See Magic Items in Settlements for more information on this topic.)

Step 4—Collect Taxes: Attempt an Economy check, divide the result by 3 (round down), and add a number of BP to your Treasury equal to the result.
economics: 1d20 + 50 ⇒ (8) + 50 = 58
You gain 19 bp

Event
Peaceful times unrest reduces by reduce: 1d6 ⇒ 2


The inner voice within your ear
Powergaming DM wrote:

Income Phase

...
You gain 19 bp

Don't forget the 5 bonus BP from our Quarry and Mine. :D

+22 start of the month
-02 consumption
-10 new roads (hill hexes x2, forest hex with river x1)
+19 kingdom check
+05 kingdom BP-generating assets
=34 TOTAL BP for the following month ! :D

All our kingdom stats go up by 2 this month since we got rid of the 2 points of unrest. Furthermore, the extra roads should further increase our economy by 1.

I will try and update the stat sheets and map later this evening.


Male Human Paladin (Mind Sword) 12 | 136/136 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +7, Sense Motive +16 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits

I'm super-busy today so I won't be able to update the calendar of my actions until tomorrow.


LAMASHAN 4708 AR
Upkeep Phase

During the Upkeep Phase, you adjust your kingdom's scores based on what's happened in the past month, how happy the people are, how much they've consumed and are taxed, and so on.

Step 1—Determine Kingdom Stability: Attempt a Stability check. If you succeed, Unrest decreases by 1 (if this would reduce Unrest below 0, add 1 BP to your Treasury instead). If you fail by 4 or less, Unrest increases by 1; if you fail by 5 or more, Unrest increases by 1d4.
stability: 1d20 + 43 ⇒ (15) + 43 = 58
I have not rolled a 1 yet. you gain 1 bp
Step 2—Pay Consumption: Subtract your kingdom's Consumption from the kingdom's Treasury. If your Treasury is negative after paying Consumption, Unrest increases by 2.

Step 3—Fill Vacant Magic Item Slots: If any of your settlement districts have buildings that produce magic items (such as a Caster's Tower or Herbalist) with vacant magic item slots, there is a chance of those slots filling with new items (see the Magic Items in Settlements section).

Step 4—Modify Unrest: Unrest increases by 1 for each kingdom attribute (Economy, Loyalty, or Stability) that is a negative number.

The Royal Enforcer may attempt to reduce Unrest during this step.

If the kingdom's Unrest is 11 or higher, it loses 1 hex (the leaders choose which hex). See Losing Hexes.

If your kingdom's Unrest ever reaches 20, the kingdom falls into anarchy. While in anarchy, your kingdom can take no action and treats all Economy, Loyalty, and Stability check results as 0. Restoring order once a kingdom falls into anarchy typically requires a number of quests and lengthy adventures by you and the other would-be leaders to restore the people's faith in you.

Example: Jessica is the Ruler of a kingdom with a Size of 30 and a Control DC of 60. Based on leadership role bonuses, kingdom alignment bonuses, and buildings in her settlements, the kingdom's Economy is 52, its Loyalty is 45, and its Stability is 56. Its Unrest is currently 5, its Consumption is 5, and the Treasury has 12 BP. In Step 1 of the Upkeep Phase, Adam, the Warden, attempts a Stability check to determine the kingdom's stability. Adam rolls a 19, adds the kingdom's Stability (56), and subtracts its Unrest (5), for a total of 70; that's a success, so Unrest decreases by 1. In Step 2, the kingdom pays 5 BP for Consumption. None of the kingdom's magic item slots are empty, so they skip Step 3. In Step 4, none of the attributes are negative, so Unrest doesn't increase. Mark, the Royal Enforcer, doesn't want to risk reducing the kingdom's Loyalty, so he doesn't use his leadership role to reduce Unrest. At the end of this phase, the kingdom has Economy 52, Loyalty 45, Stability 56, Unrest 4, Consumption 5, and Treasury 7 BP.

Edict Phase

The Edict phase is when you make proclamations on expansion, improvements, taxation, holidays, and so on.

Step 1—Assign Leadership: Assign PCs or NPCs to any vacant leadership roles or change the roles being filled by particular PCs or closely allied NPCs (see Leadership Roles).

Step 2—Claim and Abandon Hexes: For your kingdom to grow, you must claim additional hexes. You can only claim a hex that is adjacent to at least 1 other hex in your kingdom. Before you can claim it, the hex must first be explored, then cleared of monsters and dangerous hazards (see Steps 2 and 3 of Founding a Settlement for more details). Then, to claim the hex, spend 1 BP; this establishes the hex as part of your kingdom and increases your kingdom's Size by 1. Table: Improvement Edicts tells you the maximum number of hexes you can claim per turn.

You may abandon any number of hexes to reduce your kingdom's Size (which you may wish to do to manage Consumption). Doing so increases Unrest by 1 for each hex abandoned (or by 4 if the hex contained a settlement). This otherwise functions like losing a hex due to unrest (see Step 4 of the Upkeep Phase).

Step 4—Build Terrain Improvements: You may spend BP to build terrain improvements like Farms, Forts, Roads, Mines, and Quarries (see Terrain Improvements).

You may also prepare a hex for constructing a settlement. Depending on the site, this may involve clearing trees, moving boulders, digging sanitation trenches, and so on. See the Preparation Cost column on Table: Terrain and Terrain Improvements to determine how many BP this requires.

Table: Improvement Edicts tells you the maximum number of terrain improvements you can make per turn.

Step 5—Create and Improve Settlements: You may create a settlement in a claimed hex (see Founding a Settlement). Table: Improvement Edicts tells you the maximum number of settlements you can establish per turn.

You may a building in any settlement in your kingdom. The list of available building types begins. When a building is completed, apply its modifiers to your kingdom sheet. Table: Improvement Edicts tells you the maximum number of buildings you can construct in your kingdom per turn. The first House, Mansion, Noble Villa, or Tenement your kingdom builds each turn does not count against that limit.

Step 6—Create Army Units: You may create, expand, equip, or repair army units (see Mass Combat).

Step 7—Issue Edicts: Select or adjust your edict levels (see Edicts).


The inner voice within your ear

I don't believe Lamashan happens twice in the same calendar year. :P
Did you mean to say Neth?

I say we build a new farm in the South, to eliminate our 2 consumption, then just start saving up for big things, like a waterfront (which will not only get us big kingdom stat boosts, but will also net us powerful magical items and a ton of XP).


Income Phase

During the Income phase, you may add to or withdraw from the Treasury as well as collect taxes.

Step 1—Make Withdrawals from the Treasury: The kingdom-building rules allow you to expend BP on things related to running the kingdom. If you want to spend some of the kingdom's resources on something for your own personal benefit (such as a new magic item), you may withdraw BP from the Treasury and convert it into gp once per turn, but there is a penalty for doing so.

Each time you withdraw BP for your personal use, Unrest increases by the number of BP withdrawn. Each BP you withdraw this way converts to 2,000 gp of personal funds.

Step 2—Make Deposits to the Treasury: You can add funds to a kingdom's Treasury by donating your personal wealth to the kingdom—coins, gems, jewelry, weapons, armor, magic items, and other valuables you find while adventuring, as long as they are individually worth 4,000 gp or less. For every full 4,000 gp in value of the deposit, increase your kingdom's BP by 1.

If you want to donate an item that is worth more than 4,000 gp, refer to Step 3 instead.

Step 3—Sell Expensive Items for BP: You can attempt to sell expensive personal items (that is, items worth more than 4,000 gp each) through your kingdom's markets to add to your Treasury. You may sell one item per settlement district per turn. You must choose the settlement where you want to sell the item, and the item cannot be worth more than the base value of that settlement.

To sell an item, divide its price by half (as if selling it to an NPC for gp), divide the result by 4,000 (rounded down), and add that many BP to your Treasury.

You cannot use this step to sell magic items held or created by buildings in your settlements; those items are the property of the owners of those businesses. (See Magic Items in Settlements for more information on this topic.)

Step 4—Collect Taxes: Attempt an Economy check, divide the result by 3 (round down), and add a number of BP to your Treasury equal to the result.

Eco: 1d20 + 50 ⇒ (10) + 50 = 60

You gain 20 bp + 5 Bp

Event
it's quiet too quiet...


The inner voice within your ear

Farms? Yea or nah?

Anything else you guys want to build this month at the Kingdom scale?


Male Human Paladin (Mind Sword) 12 | 136/136 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +7, Sense Motive +16 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits

Farms are fine by me. I need to finish my chapterhouse to make some money!

I'm on overtime at work - project is in crunch mode, shipping in a week - so I will be a bit spotty. Sorry!


Male Undine Dual-Cursed Battle Oracle 8 AC 21 (touch 12, FF 20); Hp: 59/59; Saves: +13,+12,+14; CMD 21; Perception +14; Init +5(X2)

Farms are cool with me.


The inner voice within your ear

Alright, so we spend 9 BP to add 3 additional farms to our recently acquired Southern territories. We've gained 25 more BP this month, leaving us with 50 BP for the coming month of Neth.

That puts us 4 points ahead of the consumption curve. That is, we no longer owe BP each month to consumption, and can even start a new project costing up to 4 points of consumption while maintaining that status quo (such as having an extremely small active army, or a larger army on reserve).

We might have done slightly better by adding one of the farms to a Northern territory (5 points ahead of the curve, rather than 4), but I'm wary of tempting Lady Greengrass with new resources under her nose. Her greed knows no bounds.

All in all a very quiet month.


Male Human Paladin (Mind Sword) 12 | 136/136 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +7, Sense Motive +16 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits

Aaaand very bad food poisoning. Dang it!


The inner voice within your ear

I've finished my downtime entries for Riva for the month of Lamashan. This month she raised a lot of gold and resources, stockpiling some for the future and spending others to expand the Marcus Brothers Mercenary Company.

I'm wondering if I should start building some downtime assets for Vallisa as well.

Toran, please check your calendar entries. Lamashan doesn't have 33 days in it.


Whoops, my bad. Fortunately an easy fix since I don't have any buildings in progress that I have remember to change the end date for.


The inner voice within your ear

Let's spend the first week of Neth getting our kingdom's affairs in order (like we normally do) and then head off for adventure. When we return the conquering heroes, let us play out that month of downtime/kindgom ruling as well.

Where shall we go next my good fellows? I for one say we should expand the buffer of exploration between our borders and the unknown regions, either venturing deeper into the Narlmarches along Skunk River (hex G33), or make the vast reaches of the Kamelands seem less vast by exploring from hex G41 and wrapping around our border to hex K33.

Hopefully, we will also bring back a great deal of treasure this time, the better to fund our own personal downtime activities.


I'd say go along the Kamelands personally.


Are you waiting for something from me?


Male Human Paladin (Mind Sword) 12 | 136/136 HP | AC 25 T 12 FF 25 | Fort +16 Ref +8 Will +13 | Initiative +0 | Perception +7, Sense Motive +16 | Mind Arsenal 7/7 | Smite Evil 4/4 | Summon Mount 2/2 | Recruits

I'm just moving over my calendar stuff right now to reflect the three weeks of military action.


How come no one moved there figures even though they said they moved? Also are you still mounted shouldn't you be making ride checks?


Male Undine Dual-Cursed Battle Oracle 8 AC 21 (touch 12, FF 20); Hp: 59/59; Saves: +13,+12,+14; CMD 21; Perception +14; Init +5(X2)

I forgot to move my figure until you reminded me, and I believe I said awhile back that Toran would dismount anytime it seemed as if a fight was imminent.


The inner voice within your ear

Shrunk your mini and added a horse pawn. Replace as desired.


I hope you have been paying attention to the hints.


The inner voice within your ear

Either I'm pretty dense or you're really bad at giving out hints.

I'm thinking it's either a stormstruck shambler or a spellcaster who has polymorphed himself with plant shape.

Neither make sense though. The abilities don't quite match up with the former, and the latter couldn't cast shocking grasp as a shambler (if a druid) or most any spells at all as a shambler (if it is just about any other spellcaster).

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One of my players has just left and I could use a replacement or two. We are level 4 and using 20 point buy. Standard wealth per level.

We are in the second book of kingmaker and are using the downtime rules from ultimate campaign.


I'd like to join. I played this character in a Kingmaker game years ago but didn't get past the first book. I can have him updated by Monday. I could also make something different if the party doesn't need another Melee character.

[edit]
Looks like they just lost their Cleric
Party as far as I could tell:
Elf Sorcerer
Human Bard
Human Barbarian

Sovereign Court

What does your group need or want? Very interested.


also interested


I was the guy who had to cut a few campaigns for time and prioritizing purposes. The GM has been very patient and understanding. I played a human cleric of Gorum who had the high priest position. As I've told the GM to feel free to retire said character into NPCdom, or even kill him off as needed, if you want the High Priest spot, it is sure to be yours once he decides on the hows and whys. If you want another spot (We also lost a spymaster a while back) then my former character can hold it a bit longer as an NPC if the GM is going that way. Gorum is NOT the state religion by any means btw if that matters to you.


Interested as well. I can come up with something tonight, willing to play anything class wise.

Or this character can play.


I'm interested! Thinking of a dwarven cleric, either of Torag or Gorum, probably leaning in the battle-cleric direction, with a goodly dollop of support, a dash of crossbow and of course healing.


is 3rd party on the table?


Dotted.


Dotting, thinking of a nature-based oracle.


I have a battle oracle that I'd love to play, I just have to touch up his character sheet.


Don't think I'll have 3rd party. Besides that not much limit.


Here's the oracle I mentioned above. He can serve a martial/buffing role, and can provide basic healing as well. The only thing not updated on his stats is his hit points, as it wasn't mentioned how those were determined. Please let me know if there is something else that I've missed/forgotten to update.
Good luck to all who apply!

Spoiler:
Male Angelkin Aasimar Dual-Cursed Battle Oracle 4
NG Medium Outsider (Native)
Init +4(X2); Senses Darkvision 60'; Perception +10
====================
Defense
====================
AC 21, touch 12, flat-footed 20
HP 10/10
Fort +5, Ref +3, Will +5
CMD 16
Resistance Acid 5, Cold 5, Electricity 5
Alter Self 1/day
====================
Offense
====================
Speed 20 ft.
Melee
Halberd +6 (1d10+3/X3)
Range
Javelins +4 (1d6+2)
BAB +3
CMB +5
====================
Statistics
====================
Str 15, Dex 12, Con 14, Int 10, Wis 11, Cha 18
Skills: Bluff +5, Diplomacy +10, Intimidate +5, Knowledge(Religion) +6, Perception +10, Sense Motive +7,
Feats: Guided by Fate (Warrior Priest), Power Attack,
Languages: Common, Celestial
Traits: Reactionary; Seeker; Pride(Drawback); Rostlander
Curses: Haunted(Doesn’t Advance); Legalistic(Advances)
Revelations: Skill at Arms, War Sight
====================
Spells-CL 4st, Concentration +8
====================
====================
Cantrips
====================
Light; Detect Magic; Detect Poison; Read Magic; Mage Hand; Ghost Sound; Purify Food and Drink; Enhanced Diplomacy
====================
Lvl 1 Spells
====================
4/4
Bless; Cure Light Wounds; Ill Omen; Protection from Evil
====================
Lvl 2 Spells
====================
Oracle’s Burden; Spear of Purity
====================
Special Abilities
====================
Skill at Arms (Ex): You gain proficiency in all martial weapons and heavy armor.
Oracle’s Curse: A dual-cursed oracle must choose two curses at 1st level. One of these curses (oracle’s choice) never changes its abilities as the oracle gains levels; for example, an oracle with clouded vision never gains darkvision 60 feet, blindsense, or blindsight. The other curse comes with its normal benefits.
War Sight (Su): Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds). At 11th level, you can roll for initiative three times and take any one of the results.
Haunted Curse: Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.
Legalistic Curse: Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual.
At 5th level, you gain a +3 competence bonus on Diplomacy, Intimidate, and Sense Motive checks while talking to an individual one-on-one.
At 10th level, you can make a new saving throw each minute to resist mind-affecting effects as your subconscious searches for loopholes.
At 15th level, any creature that violates its freely given word to you takes a penalty to AC, to spell resistance, and on saving throws against your attacks and abilities equal to your Charisma modifier (minimum 1) for 24 hours.
====================
Gear
====================
Full Plate
1 Masterwork Halberd
1 Warhammer
10 Javelins/Ammentum
1 Vial of Acid
1 Bedroll
1 Backpack
1 Waterskin
1 Belt Pouch
6 Trail Rations
1 Flask of Rumboozle(5 servings)
1 Wand of CLW
1 +1 Cloak of Resistance
1 +1 Ring of Protection
1 Sleeves of Many Garments
1749 Gold

Dark Archive

I actually have an Aasimar Oradin I've been dying to play, and Kingmaker might be a nice place for him.

On a note related to that: would you be willing to let me change the Scion of Humanity trait into "Scion of Dwarvenkind"? The only difference would be that it replaces the Humanoid (Human) part of his type with Humanoid (Dwarf).


That does not seem breaking. However I have a lot of entries to look though and if i start allowing rule changes at this stage it will be a bit problematic.

Dark Archive

It's not so much a rule change as a fluff change. You are the DM, though, so I'll abide your judgment.

I'll put some thought into a different concept.


I've updated Valak's profile to reflect lvl 4 changes and added a Kingmaker trait.

Dwarven Cleric of War.

On a side note, I've never played Kingmaker (if that matters).


I'd like a shot, if you wouldn't mind. I could start up a level 4 brawler or swashbuckler ASAP.


It seems we might have more positions available then I thought

King Rory sits across a Desk from you.

"So tell me why does the kingdom of Caerulus want you?"


Pathfinder Adventure Path Subscriber

I like to submit a level 4 warpriest.


King Rory wrote:

It seems we might have more positions available then I thought

King Rory sits across a Desk from you.

"So tell me why does the kingdom of Caerulus want you?"

The young woman adjusts herself on the other end of the desk. She came clad in her armor and cesti to show she was serious for the position. "Well, sir, from what I hear, the kingdom of Caerulus needs defense. I'd say I'm the right person for the job in that respect! I can help train your troops or defend the front lines!" The more she talked, the more excited she seemed to be about the whole ordeal.

"I'd also like to point out that the River Kingdoms are said to be filled with all manner of dangerous creatures. My family's had experience in combating magical beasts! I would be honored if you were to take me aboard to fulfil my share in this legacy!"

If ya wanna pick me, I'll throw up an alias and generate some stats.


"Well your honor, or wassit' Lord? King? I dunno' but I apologize if I'm being disrespectful, I haven't much experience with royalty. None at all actually. What I do have is experience doing exactly what a newly established seat of authority like yours need, experience dealing with criminals. And when I say dealing with, I do mean dealing with in all sorts of manners if you know what I mean." Hrane leans back into his chair nodding and raising his eyebrows knowingly, leaving his last sentence terribly vague.

"I have a long record with the Brevoyan army and they can vouch for me if you want to." Hrane puts both his weathered hands palm down on the desk and leans forward, sliding them along the fine wood and with a hushed voice says, "But give me a week, and I'll tell you exactly what the most important criminals in town are doing, and how you can stop 'em."

Meet Hrane, Dwarven Ranger and bandit hunter. I've never played in any Kingmaker games before but I have a burning desire to do just that. I've submitted this character before in other games without luck and am hoping you'll be just the DM to fall in love with it. I can have the numbers and hard statistics for the character down in a few hours if you need them. Looking forward to seeing how this round of recruitment goes.


King Rory wrote:

It seems we might have more positions available then I thought

King Rory sits across a Desk from you.

"So tell me why does the kingdom of Caerulus want you?"

Toran smiles slightly, his unnaturally beautiful face seeming to express honesty and awareness. "Simple, I can assist your kingdom. As a warrior, I can protect the state adequately, and I can keep order within the state. I have been touched by fate(His explanation for why he's an oracle), and it has given me power, but at the cost of my ability to break my word. This means that I am scrupulously loyal, and am quite skilled at sensing when others around me are lying, a considerable aid when it comes to maintaining both the internal and external strength of Caerulus. I have nothing left to say."

Toran leans back in his seat, his dark eyes fixating upon the king. He waits, seemingly for a response from the king.


I think Valak's pretty much the dwarven cleric I would've made, so I'll pull my hat out, unless I can think of another idea. Valak's a very admirable sort of dwarf though. Most impressive.


"You say you can help with the defense of the realm? This is good however there are many strong arms. I myself am well versed in combat. Tell me how can you help me make my kingdom better and not just defend it."


Jonahkan wrote:
I think Valak's pretty much the dwarven cleric I would've made, so I'll pull my hat out, unless I can think of another idea. Valak's a very admirable sort of dwarf though. Most impressive.

My thanks.


King Rory wrote:

It seems we might have more positions available then I thought

King Rory sits across a Desk from you.

"So tell me why does the kingdom of Caerulus want you?"

Bowing to one knee, Valak looks the king in the eye.

"Your Majesty. I bring the power and word of Angradd with me. Not only will Angradd protect you and your kingdom, he will show us the way to expand this kingdom to the horizons! He spoke to me in a dream! I saw you at the head of a mighty army, crushing all who stood against you. In this dream, Angradd showed me the way to help you achieve this goal. You are the chosen of Angradd! With me at your side, I will lead the brotherhood of Angradd for you and help grow your kingdom!"

Valak pounds an armored fist against his chest. "I have traveled many miles to find you liege. It is my destiny to help you and it is your destiny to rule!"


*You hear mild screams in the distance, before they eventually quiet down*

Note: The following relies on two things. As such, I've made two versions of what goes on. Primarily, I desire the Child and Half-Dragon template, and being allowed a fairly powerful creature, as such, I made two versions of it.

If allowed, Then it splits into what I may start off with as my undead minion.
If allowed a Flaming Bloody Gargantuan Dire Croc, then this:

Spoiler:
The little girl sits in the chair, obviously gleeful to be here. She sits up tall, a look of confidence on her. If they beat her disguise check ( 1d20+10 ) he'll notice that she has scales on her neck, her nails look... Somewhat toned down. Like someone slowly shaved claws down into something resembling nails. All in all, she looks disguised. A little disguised half-dragon girl.
"Defence. And money-management." the little girl said, smiling in her seat.
"My daddy taught me how to praise a god so that he gives me spells. I didn't like his god, though, so I found another from one of the dead raiders. I followed him, and he eventually gave me magic."
"As for what I can do, if you show me the data on the kingdom layout, I'll be able to increase the amount of gold you get a week tenfold." Olivebranch said, gesturing in a 'THIIIS BIIIG' Fashion.
"Also, I have a flaming skeletal crocodile as big as a house."[spoiler]"Defence. And money-management." the little girl said, smiling in her seat.
"My daddy taught me how to praise a god so that he gives me spells. I didn't like his god, though, so I found another from one of the dead raiders. I followed him, and vowed to go and spread magic in his name, so he granted me magic."
"As for what I can do, if you show me the data on the kingdom layout, I'll be able to increase the amount of gold you get a week tenfold." Olivebranch said, gesturing in a "THIIIS BIIIG" Fashion.
"Also, I have a flaming skeletal Tigre and Ogre. If that helps."
A bit of background...
Spoiler:
Vagabond wrote:
TL;DR, Little half-dragon is saved by a group or people, goes with them, adventures, get's an onix, befriends them, they die, she summons giant death croc to kill their killers.

"It's a Little girl."

"What do ya mean it's a little girl?"
"I said, it's a little girl."
"Well why the hell is there a little girl here!"
I don't know! She's bearly alive, by the looks of her! Cure light wounds."
The old Dwarven Cleric healed the little girl.
"So... What do we do with her?" The Half-Orcish barbarian said.
The wizard, usually a quiet type, sighs, "Look, how about I take her on, how does that sound?"
Olivebranch looked in fright at the party, crawling further back.
"Oh look, now ya got tha little thing scared! Alright, look, I'm sorry, I'm John."
"... O-olivebranch... D-Don't attack o-or I'll bring my dad back!"
The Wizard looks over to the little girl in surprise.
"What do you mean, bring your dad back?"
"W-Well... I have scrolls! Of Bringing Dead Back! And I'll use them on my papa!"
The three looked at each other, then to the girl.
"Ya a cleric?"
Olivebranch nodded, still obviously frightened.
"Did you like your drag-on of a father?" The half-orc laughs, at his pun.
"... No... He was cruel..."
"Well, why don't ya come with us? We need a new cleric."
The little girl silently nods, and begins to follow.

Olivebranch wrote:


I'm apperantly not a good Cleric. My father didn't like my worshiping of Nethys, and neither does my new Party. They said that they would teach me their ways. And they did teach me, and I do know their ways now. It's an odd way, one of... Killing more often than I would like, but it's not that bad. My father showed me the corpses from the adventurers who tried to kill him, so I'm used to it.

"Well, we're nearing that new kingdom I keep hearing about. I wonder what it's bars are like."

"Myself, I'm more worried about the women!"
"Hey, what about their religion! We ooot to see if we can get ourselves a job in governin, I heard it was REAAAAL easy, ya know! Four hour work days for sittin round on mah ass sounds nice! Hahaha!"
Olivebranch smiled.
The Wizard nudged the little girl, "And you know something! Olive has been with us for half a year now! So you know something!"
The group huzzahs, while Olive looked around, lost.
"I'm sorry, what?"
They all began to pull stuff out.
"Hey, Olive! I know you like numbers, so I got you something!" Isaac the Wizard calls to her.
He hands her a Abacus, and Olive looks in elation.
"I've been meaning to get one of these!"
"Ah, well, we all know how much you like math and stuff, so I figured, why not?"
Olive hugs the wizard in joy, while the Wizard just shrugs, embarrassed.
"I got ya a Onix necklace." the Half-Orc barbarian said, handing her the Necklace, the little girl entranced by the shiny thing.
"Aw... Thank you." the little girl said, "I'll treasure it forever."
"I Gotcha ah silver symbol of ya god, if ya want it."
Olive smiles, and silently takes the amulet, sliding it around her neck with the necklace.
"Thanks... All of you..."

Quote:
So. It's been decided that we're going to get ourselves job, settle down. We've got enough gold to last us nearly a lifetime in relative comfort, and maybe get a job in the government. I'm holding out for Treasurer. I like working on the group funds, numbers are entertaining.

"What happened..."

The little half-dragon slowly rose, looking around silently.
Death.
Lots of death.
"Wh... What happened?..." She asked, looking around slowly.
She saw the corpses of a dire croc on the ground.
She saw a man, ressurecting her fallen allies.
She saw her anger in her chest.
She began to slide out of sight, behind the giant croc corpse.
She finds a altar of a god she does not know.
So she desecrates it.
She silently stands up to it, and stares at the croc.
She pulls out a scroll. And begins to speak.
She watches as the flesh on the dire croc rose up in fire.
And she caught glimses of the necromancer in terror.
She looks at the croc.
"Avenge."
And, finally, a minor argument for the Template:
Spoiler:
Primarily, I personally think it's not that bad. Keep in mind, I lose 9-10 HP, am behind a level, lose spellcasting levels, have to wait an extra level. Also, since I have no Racial HD, I don't get a breath attack. I'll be dumping str, so the natural attacks will do nothing for me but make disguise very, VERY necessary. And may I make the following changes to the template? Primarily, remove natural armor, reduce strength bonus to 6, and make it so that you'll need to figure out how to regrow limbs if you want your wings (have them be cut off until she can restore them, or thinks to).

Alright, version two is without the templates.

Spoiler:
A young woman stares at him, a smile across her face.
"Good morning! I'm here with an offer. You see, outside, I have a minion I feel like will help incredibly when you go and clear things up. He is a sizable range outside the city walls, so nothing to worry about there. I understand it is terrifying, so all I ask of you is that you place me in your treasury job location, then I, and, by connection, he, will be under your control. How does that sound?"
She pauses for a moment.
"Wow that sounded evil. Apologies. The point is, I want a job. May I have one?"

Note: The monster may be any of the following, your choice (Though they will all have the Bloodied and Flaming modifiers:
Purple Worm, Roc, Cloud Giant, or any combination of the following (Preferably one humanoid, bestial is up for debate) Hill Giant, Dire Lion, Night Hag, Satyr, and pretty much any two things with 8 HD, or a combination that reaches 16 HD.


Ya not doing the template

Dark Archive

I am coming up blank on a different concept, so I'm going to bow out. Good luck, everyone. :)


King Rory wrote:
"You say you can help with the defense of the realm? This is good however there are many strong arms. I myself am well versed in combat. Tell me how can you help me make my kingdom better and not just defend it."

"Strong arms are only one ingredient to a strong kingdom. Strong arms will strike foes, but strong words will build allies. Strong wits will tell us when best to act on our arms or our brains! I come here not just to offer you my arms, but the mind of a tactician! If only you would give me the chance, I would prove myself by expanding your holdings tenfold!" She slammed on the desk for emphasis' sake.


King Rory wrote:
"You say you can help with the defense of the realm? This is good however there are many strong arms. I myself am well versed in combat. Tell me how can you help me make my kingdom better and not just defend it."

"Aha! I was hoping you'd get to that eventually. See I have spent most of my life out there in the wilderness. I'm already quite old by your standards, 64 years to be exact! I'm guessing I'm older than you are probably! Anyway my point was that I know what it's like to be out there. I know the life of the farmer, the miller, the innkeeper and the hunter. I know what their dreams and hopes are, I know what they want. They want stability. They want to be able to go about their lives without anybody hassling them, or demanding a few weeks worth of food for not burning their house down. I can help you bring that stability, that peace of mind to your citizens. With me around the hard boot-heel of justice is going to keep the criminal element in check, which in turn is going to allow your citizens to prosper, reach their full potential as it were.

On another point, a more personal one. I want to settle down. I need a place to call home and I think this can be it. Here I'll be able to think about more than what to eat next week. I'll settle down as we dwarves do and become permanent fixtures of this city as much as the walls of your castle. When your sons and your grandsons grow old I'll still be here, providing advice. Wisened by time I hope to become an invaluable asset even if I am relegated to smithy work. I will settle down in your kingdom, that's a fact already. The reason I am here talking with you is because I'm offering my skills for you to use, a life time of it."


Powergaming DM wrote:
Ya not doing the template

Yeah, should have seen that coming... Not many people allow it, gonna have to find another kingmaker game to get her (The idea's been bouncing around my head for AGES, not many people really allow it...)

The young woman stares at him, and bows her head.
"Apologies, I am Olivebranch. I'm here to see if I can get a job somewhere in your kingdom, and I offer a sizable amount in return, primarily, a hard worker, secondarily, a giant flaming regenerating purple worm to eat your enemies. If you need to know my Ethos, it's to make magic more commonplace, and more available to the everyday worker. In return for helping me further these goals, I will assist you in making sure the country is well-fed, and will produce things with the utmost efficiency. My undead will provide further backup." the young woman said.


King Rory wrote:
"You say you can help with the defense of the realm? This is good however there are many strong arms. I myself am well versed in combat. Tell me how can you help me make my kingdom better and not just defend it."

Toran nods in approval at the question. "Strong arms may protect the kingdom from outside forces, but without strength from within, the realm will quickly crumble. As I've said in response to your previous question, my abilities make me honest and trustworthy, and well able to distinguish the liars from the rest. By keeping the infrastructure of the kingdom running, everything will become more efficient.

In addition, I bring a broad array of political knowledge to the table that will, in time, become a useful aid to your decision-making.
Any more questions, Your Majesty?"


"What is the purpose of a kingdom beyond its own self-preservation and propagation?"


"Well to allow for civilization to prosper of course! A kingdom should be a...barrier between those out there who want to take what they can because they are strong and those who are simply living honest lives. It should be a shield I suppose, so that your people can work in safety and peace. Allowing them to have families, create beautiful works of art and craftsmanship. It's as simple as that as an idea though it's a lot harder in practice. You can make a kingdom all about dynasties and politics but it will start falling apart the moment you forget you are only King because the people who live in your Kingdom feel safer with you than with someone else. At that point your people will leave and find somebody else to follow. A kingdom is an organization on a massive scale, with a very simple purpose, to offer shelter and protection to those that need it and believe me when I say there are a lot of us..uh them out there."


"Simple: Improve the lives of the citizens. Currently, I'm trying to figure out how to make my undead minions adept at farming, though that isn't anywhere near easy, as, you know, they don't have brains. Another is to ensure that people live happily, though this means having some minor annoyances, like taxes, since, as is fairly known, a life of pure joy isn't pure joy, but normality. I generally find, myself, that magic is fairly useful in doing so, though certainly not the best. Though all that is secondary to improving infrastructure to grant further increases to prosperity, because, face it, infrastructure is simply far, FAR more useful to prosperity than magic or undead minions, and regulation ensures that you don't end up with a single company ruling over the entire country, instead of someone who's job it is to listen to people."


King Rory wrote:
"What is the purpose of a kingdom beyond its own self-preservation and propagation?"

"The purpose of a kingdom is to help its citizens thrive, and to protect them as best it can. By doing so, it improves not only itself, but other states around it as well."


King Rory wrote:
"What is the purpose of a kingdom beyond its own self-preservation and propagation?"

"That is a question that requires a multi-tiered answer. By providing order in the midst of a chaotic world, the kingdom, and behind that, the king and his advisors, gives the people a chance at survival and a decent living. The kingdom is never greater than the sum of its parts. All people of all races should feel welcome and protected in your kingdom. All people who live beneath your banner should have a fair and equal chance at a good life. They shouldn't have to worry about what lurks beyond the glow of a campfire, or in the shadows beyond the walls. It is people like me who you need on the front line keeping the darkness at bay. Keeping watch so the average civilian can rest easy at night, and therefore, you can rest easy at night. You want me on that wall, you need me on that wall!"


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I am Ravingdork, player of Sarjenka, the elven arcanist and current treasurer of the kingdom of Caerulus (though it is her aspiration to become the Magister once someone else can be found to take her place as treasurer).

Please assume that Sarjenka stands tall and proud, just in the shadows behind Rory, looking every bit as ominous as Disney's animated Maleficent would. Her keen eyes shine through the darkness, piercing mind, body, and soul.

(She's using detect thoughts during the interviews, so that nothing escapes her.)

Sir Edric Orlavsky wrote:

Looks like they just lost their Cleric

Party as far as I could tell:
Elf Sorcerer
Human Bard
Human Barbarian

Actually, since the ACG's release, I've been playing her as an arcanist, rather than a sorcerer.

Galahad0430 wrote:
What does your group need or want? Very interested.

Reliable posters with a penchant for roleplaying and keeping things moving forward.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Dragonflyer1243 wrote:

Here's the oracle I mentioned above. He can serve a martial/buffing role, and can provide basic healing as well. The only thing not updated on his stats is his hit points, as it wasn't mentioned how those were determined. Please let me know if there is something else that I've missed/forgotten to update.

Good luck to all who apply!
** spoiler omitted **...

I can't seem to find the Guided by Fate feat. What is it, what does it do, and what source is it from?


Ravingdork wrote:
Dragonflyer1243 wrote:

Here's the oracle I mentioned above. He can serve a martial/buffing role, and can provide basic healing as well. The only thing not updated on his stats is his hit points, as it wasn't mentioned how those were determined. Please let me know if there is something else that I've missed/forgotten to update.

Good luck to all who apply!
** spoiler omitted **...
I can't seem to find the Guided by Fate feat. What is it, what does it do, and what source is it from?

My bad. The last campaign I applied for, the DM let us reflavor stuff to better fit our characters and I forgot to change the name back. It is the Warrior Priest feat.

Thank you for pointing that out.


The nutral necromancer nudged Sarjenka.
"Hey... I don't suppose you'd be willing to... You know... Give up your job as Treasurer? I like numbers..."

Anyway, Olive, being a Necromancer, would be intresting to interact with, at least, and know that I really, really love role playing (Slightly more than combat) and will be able to post daily. If there's any other roles you need, I can make plenty of meat shields. Push comes to shove, I can alter her role to any you really need.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Here are the current rulers of Caerulus. I thought that knowing who had what positions already might help you decide what kind of position or character role you wanted to fill.

.
.
.

Primary Ruler: Mayor Rory Ward, Stability +4 (Player left, possibly vacant)
Secondary Ruler: vacant
Consort: vacant
Councilor: Maester Jhod (NPC), Loyalty +4
General: Sir Akiros (NPC), Stability +2
Grand Diplomat: vacant, Stability –2
Heir: vacant
High Priest: Abbot Adular Garess, Stability +5 (player left, possibly vacant)
Magister: vacant, Economy –4
Marshal: Marshal Sootscale (NPC), Economy +3
Royal Enforcer: Sir Mallichatti Cervagio, Loyalty +4
Spymaster: vacant
Treasurer: Lady Riva Sarjenka, Economy +7 (PC would rather be Magister, but got placed as Treasurer instead to avoid the vacancy penalty.)
Viceroy: vacant
Warden: Sheriff Kesten (NPC), Loyalty +3


Olivebranch wrote:

The neutral necromancer nudged Sarjenka.

"Hey... I don't suppose you'd be willing to... You know... Give up your job as Treasurer? I like numbers..."

Clearly perturbed at Olive's lack of formality, Riva nevertheless responded with cordial indifference: "You will have to speak with Rory on the matter. If he deems you are more qualified than myself, than you are welcome to the position."


Of the remaining roles, Toran would likely be best suited to serve as a Grand Diplomat, but would be an excellent Spymaster because of his honesty. He could do well in any position, but those would be the two that would best suit his character.

Of course, he enjoys authority for a ruling position would be ideal, but those are always in huge demand, so he would be willing to concede those if they are already taken.


The young woman nods, a slight look of worry on her face, "Alright... Apologies, you just strike me as being smart enough to outclass me with working with money, as such, I kinda worry that he'll leave you in the job, instead of putting myself into it, since you really do seem really, REALLY smart, and are even smarter thanks to that crown you're wearing." she says, pointing to the crown on the young woman's head, "Which, if my guess is correct, pardon me if I'm wrong, might boost your intelligence? I'm honestly not sure, myself, but I figure I might as well try to ask. If so, no way in the abyss I have a chance of outdoing your ability in your job, and, admittedly, it kinda shows. in your city. It’s doing fairly well in the economic sense."
She sits down, idly bringing lights into existence, and watching them dance.
“You know, my father was an adventurer. Rather good one, was the party wizard. Wasn’t very good with people, though, or children, and my mother sorta threw me out the window, so I was kinda raised by his familiar, since, you know, she was actually pretty good at it, though I was actually larger than her. Don’t know why I’m telling you this, but I figure I might as well.”

Also, a description of her character:
A young woman of about 19 years of age, somewhat short at 5 ft tall, she appears to be slightly scarred in several places, though actions were taken to make these scars less prominent. Her skin is actually rather vibrant, as is her outfit, a blue vest over a fine, overly, gaudy bright purple dress, and bright red earrings. All of this is, quite obviously, new, and designed to make herself look more sophisticated, while failing miserably due to not really understanding fashion. Her hair is a ragged mess, she appears to be someone who the concept of “Bath” is still fairly new, and is still not as competent as she probably should be at it. Her arms are thin and lack muscle, but her eyes burn with energy and a willingness to try anything. Her stance bears the mark of someone who is used to adventuring, rather than someone who's used to sitting around all day. In many ways, she has a alluring rugged charm, like a wild dog or a druid. Her eyes are brown, and her hair is the color of the dirt she usually ends up sleeping in. Her demenour is casual, and welcoming, almost never being really negative. Though, if she wants something bad enough, she is completely unafraid of threatening major injury with her giant undead monster death minion.

And, what I have of her character down so far, a link to her Mythweavers sheet, though note it's not complete.

Spoiler:
[SIZE=+1]Olivebranch[/SIZE]
F N Human Cleric [Evangelist] 3/Wizard 1, Level 4, Init +0, HP 30/30, Speed 30
AC 15, Touch 10, Flat-footed 15, CMD 11, Fort +3, Ref +0, Will +6, CMB +1, Base Attack Bonus +3
Longsword 0 (1d8-2, 19-20)
Crossbow +3 (1d8, 20)
Breastplate, Buckler (+4 Armor, +1 Shield)
Abilities Str 7, Dex 10, Con 10, Int 12, Wis 17, Cha 18
Condition None

Any comments about her, I'm willing to take.


"Lady Sarjenka." Valak bows as low as a dwarf in a chain shirt can. "Besides bringing glory to Angradd, I feel my skills would be best put to use in some sort of military or law keeping role. It is my belief that in order to have a functioning society, there must be some form of law to keep chaos at bay.

as an aside, I can post numerous times a day and LOVE roleplaying online compared to roll playing.


Vagabonds. wrote:

The young woman nods, a slight look of worry on her face, "Alright... Apologies, you just strike me as being smart enough to outclass me with working with money, as such, I kinda worry that he'll leave you in the job, instead of putting myself into it, since you really do seem really, REALLY smart, and are even smarter thanks to that crown you're wearing." she says, pointing to the crown on the young woman's head, "Which, if my guess is correct, pardon me if I'm wrong, might boost your intelligence? I'm honestly not sure, myself, but I figure I might as well try to ask. If so, no way in the abyss I have a chance of outdoing your ability in your job, and, admittedly, it kinda shows. in your city. It’s doing fairly well in the economic sense."

She sits down, idly bringing lights into existence, and watching them dance.
“You know, my father was an adventurer. Rather good one, was the party wizard. Wasn’t very good with people, though, or children, and my mother sorta threw me out the window, so I was kinda raised by his familiar, since, you know, she was actually pretty good at it, though I was actually larger than her. Don’t know why I’m telling you this, but I figure I might as well.”

"If you must know, Pippi*, my daughter made this caul for me. That is all the magic it needs."

In the flash of a fraction of a second Riva's face glows with the pride of a mother, before growing dark and cold as she recomposes herself.

"If you have been in our town long, you would have known that your upbringing is of little consequence. Only your abilities, heart, and loyalty to the people matter here. You needn't dredge up your past again."

* Little known Elvish slang loosely meaning "lost dog." Also, a shameless referance to Pippi Longstocking, whom your character reminds me of.

Valak Steelspike wrote:

"Lady Sarjenka." Valak bows as low as a dwarf in a chain shirt can. "Besides bringing glory to Angradd, I feel my skills would be best put to use in some sort of military or law keeping role. It is my belief that in order to have a functioning society, there must be some form of law to keep chaos at bay.

as an aside, I can post numerous times a day and LOVE roleplaying online compared to roll playing.

"What do you know about dragons, Sir Steelspike? Would you be willing to kill one for the glory of Angradd and for Caerulus?"

Once per day is often enough, though we've been known to have spurts of activity if all PCs are willing and available. I, personally, like a mix of roleplaying and roll playing.


Riva Sarjenka wrote:

"What do you know about dragons, Sir Steelspike? Would you be willing to kill one for the glory of Angradd and for Caerulus?"

Once per day is often enough, though we've been known to have spurts of activity if all PCs are willing and available. I, personally, like a mix of roleplaying and roll playing.

"My personal experiences with dragons is limited. All I know of them is what I have read in books. Taking down one of the great beasts is a challenge I would gladly accept for Angradd and for Caerulus."

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