About Toran SilvercloakStats: Spoiler:
Male Undine Dual-Cursed Battle Oracle 8 NG Medium Outsider (Native) Init +5(X2); Senses Darkvision 60'; Perception +13 ==================== Defense ==================== AC 21, touch 12, flat-footed 20 HP 59/59 Fort +13, Ref +12, Will +14 CMD 20 Resistance Cold 5 Battlefield Clarity 2/2 ==================== Offense ==================== Speed 20 ft., Swim 20 ft. Melee Halberd +12/7 (1d10+4/19-20/X3) Warhammer +9/4 (1d8+3/X3) Range Longbow +9/4 (1d8+2/X3) BAB +6 CMB +9 ==================== Statistics ==================== Str 16, Dex 14, Con 14, Int 10, Wis 13, Cha 20 Skills: Bluff +6, Diplomacy +15(18 when one on one), Intimidate +6(9 when one on one), Knowledge(Planes) +4, Knowledge(Religion) +9, Perception +14, Sense Motive +10(13 when one on one), Spellcraft +6 Feats: Guided by Fate (Warrior Priest), Power Attack, Divine Protection, Weapon Focus(Halberd), Extra Revelation, Leadership(score 18), Improved Critical Languages: Common, Celestial Traits: Reactionary; Seeker; Pride(Drawback); Rostlander Curses: Haunted(Doesn’t Advance); Legalistic(Advances) Revelations: Skill at Arms, War Sight, Weapon Mastery, Battlefield Clarity ==================== Spells-CL 8st, Concentration +13 ==================== Cantrips ==================== Light; Detect Magic; Detect Poison; Read Magic; Mage Hand; Ghost Sound; Purify Food and Drink; Enhanced Diplomacy, Create Water; Mending ==================== Lvl 1 Spells ==================== 6/7 Bless; Cure Light Wounds; Ill Omen; Protection from Evil; Divine Favor, Sun Metal ==================== Lvl 2 Spells ==================== 7/7 Spear of Purity; Spiritual Weapon; Oracle's Burden, Ironskin ==================== Lvl 3 Spells ==================== 5/6 Bestow Curse; Dispel Magic, Prayer ==================== Lvl 4 Spells ==================== 4/4 Wall of Fire; Air Walk ==================== Special Abilities ==================== Skill at Arms (Ex): You gain proficiency in all martial weapons and heavy armor. Oracle’s Curse: A dual-cursed oracle must choose two curses at 1st level. One of these curses (oracle’s choice) never changes its abilities as the oracle gains levels; for example, an oracle with clouded vision never gains darkvision 60 feet, blindsense, or blindsight. The other curse comes with its normal benefits. War Sight (Su): Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds). At 11th level, you can roll for initiative three times and take any one of the results. Weapon Mastery (Ex): Select one weapon with which you are proficient. You gain Weapon Focus with that weapon. At 8th level, you gain Improved Critical with that weapon. At 12th level, you gain Greater Weapon Focus with that weapon. You do not need to meet the prerequisites to receive these feats. Battlefield Clarity (Ex): Once per day, as an immediate action, whenever you fail a saving throw that causes you to become blinded, deafened, frightened, panicked, paralyzed, shaken, or stunned, you may attempt that saving throw again, with a +4 insight bonus on the roll. You must take the second result, even if it is worse. At 7th and 15th level, you can use this ability one additional time per day. Haunted Curse: Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known. Legalistic Curse: Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual. At 5th level, you gain a +3 competence bonus on Diplomacy, Intimidate, and Sense Motive checks while talking to an individual one-on-one. At 10th level, you can make a new saving throw each minute to resist mind-affecting effects as your subconscious searches for loopholes. At 15th level, any creature that violates its freely given word to you takes a penalty to AC, to spell resistance, and on saving throws against your attacks and abilities equal to your Charisma modifier (minimum 1) for 24 hours. ==================== Gear ==================== Full Plate 1 Masterwork Halberd 1 Warhammer 1 Masterwork Composite Longbow(Str. +2) 140 Arrows 1 Vial of Acid 1 Bedroll 1 Backpack 1 Waterskin 1 Belt Pouch 6 Trail Rations 1 Wand of CLW(28 charges left) 1 +3 Cloak of Resistance 1 +1 Ring of Protection 1 Sleeves of Many Garments 1 Necklace of Adaptation +2 Headband of Charisma +4 Belt of Strength 1 Flask of Holy Water Silversheen 2 Oils of Bless Weapon 1284 Gold Vaelar Stats:
Male Human Cleric of Abadar 6 LG Medium Humanoid (Human) Init +2; Senses; Perception +8 ==================== Defense ==================== AC 20, touch 12, flat-footed 18 HP 38/38 Fort +8, Ref +6, Will +10 CMD 15 Agile Feet 6/6 Deflection Aura 1/1 Channel Energy 3d6 5/5 ==================== Offense ==================== Speed 30 ft. Range Crossbow +5 (1d8/19-20) BAB +4 CMB +3 ==================== Statistics ==================== Str 8, Dex 14, Con 12, Int 12, Wis 16, Cha 14 Skills(ACP-3): Appraise +5(1), Diplomacy +6(1), Heal +7(1), Knowledge(Arcana) +6(2), Knowledge(History) +6(2), Knowledge(Nobility) +6(2), Knowledge(Religion) +7(3), Linguistics +6(2), Perception +8(5), Sense Motive +7(1), Spellcraft +8(4) Feats: Selective Channel, Point-Blank Shot, Precise Shot, Rapid Reload(light crossbow) Languages: Common, Celestial, Draconic, Dwarven Domains: Travel, Defense ==================== Spells-CL 6th, Concentration +9 ==================== Cantrips ==================== Light; Detect Magic; Read Magic, Create Water ==================== Lvl 1 Spells ==================== Bless, Shield(Domain), Ray of Sickening, Protection from Evil, Obscuring Mist ==================== Lvl 2 Spells ==================== Barkskin(Domain), Spiritual Weapon, Spiritual Weapon, Resist Energy, Weapon of Awe ==================== Lvl 3 Spells ==================== Fly(Domain), Prayer, Greater Stunning Barrier, Searing Light ==================== Special Abilities ==================== Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Deflection Aura (Su): Once each day, you can emit a 20- foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense. ==================== Gear ==================== +1 Agile Breastplate(Armor Spikes) Masterwork Buckler Masterwork Light Crossbow 60 Crossbow Bolts Cleric’s Kit Wand of CLW Scroll of Lesser Restoration Light Horse(w/riding equipment) Silver Holy Symbol Book of Letters Ioun Torch 794 Gold Backstory: Spoiler:
Nobody truly knows where Toran came from. With no surname other than what he has called himself, Silvercloak, after his distinctive garb, it is difficult to trace his origins. What is known about him is that he appeared one day at a small village in the northern part of Rostland when a small group of highway robbers were preventing travelers from entering the town. He walked into their lair, and after a conversation with their leader, slew him with a single thrust from his halberd. Nobody knows for sure what happened after that, but legend says that he talked the entire band of brigades into laying down their weapons and following him. Just as soldiers arrived to attack the robbers, they were met by Toran, leading a group of disheartened men who surrendered themselves into the surprised soldiers’ arms. When the marshal turned to thank the mysterious, silver-cloaked man, he was gone.
This is just one of the many stories that trails this strange figure. Although he appears as a blonde, handsome man, a streak of pure white in his hair is the only indicator of his angelic heritage. Toran has moved from town to town, helping those who need it and establishing his reputation. Known for always keeping his word and for his strict honor, he has become almost a figure of folklore in Brevoy. Therefore, it was quite a shock to the poor city guard who was approached by Toran, his silver cloak gleaming even in the dark of night, to be told to find one of the Swordlords, for Toran Silvercloak wished to explore the Stolen Land. Downtime Capital:
Get 50% bonus on any labor/influence use(don't use as much) up to 20 points thanks to followers. 0 Influence 1 Labor 0 Goods Military Academy(Armory, 1 Bath, Bedroom, Belltower, Book Repository(Engineering), Common Room, 2 Classroom, Cell, Courtyard, 1 Dojo, 1 Greenhouse, Infirmary, 1 kitchen, Lavatory, 1 Lodging, 2 offices, Scriptorium, Sitting room, Statue, Storage, War Room)-+87 to GP, +35 to Goods, +73 to Influence, +27 Labor, +19 Magic Herbalist(1 Artisan's Workshop, 1 Bedroom, 1 Greenhouse, 1 Kitchen, 1 Lavoratory, 1 Storage, 1 Storefront)-+36 to GP, +31 to Goods, +30 to Influence, +0 to Labor Waterfront(4 Dock, 2 Animal Pen, 1 Office, 4 Storage, 1 Workstation)-+72 to GP, +72 to Goods, +56 to Influence, +64 to Labor Artisan's Guild-+16 to GP, +8 to Goods, +4 to Influence, +12 to Labor Town Center(Book repository(Local), Common Room(Furnished), 1 Lavatory, 4 Offices, 2 Scriptoriums, 1 Sitting Room in Progress, 2 Storages)-+29 to GP, +10 to Goods, +25 to Influence, +10 Labor, +10 Magic Followers:
Level 4: 1 Guardsman Level 3: 1 Traveling Scoundrel Level 2: 3 Storytellers Level 1: 5 Cautious Mages, 10 Callous Rakes, 10 Cutpurses, 10 Buccaneers |