Rivers Run Red

Game Master fictionfan

Gona Build a kingdom
BattleMap


351 to 400 of 2,632 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

The inner voice within your ear

You may divide the Time price for a room by 2, 3, or 4 by spending 2, 3, or 4 times its Labor price. You may divide the Time price for a team by 2, 3, or 4 by spending 2, 3, or 4 times its Influence price.

Technically, you don't pay anything at all, until you've accumulated everything you need to pay for the room or team in full. There are no partial payments, and as such--despite what the GM just said--you cannot multiply only a portion of payment for it in full.

If you could pay for half the labor on one day, then pay the other half (doubling the second half to cut the time by 50%), then everyone would do it that way to get substantial time savings while also saving a lot of labor costs. Not only is it counter-intuitive, it is clearly gaming the system.


Male Human Bard 4

but i thought when we upgraded stuff, we deducted the price of what we had already from the price of the new room. Take for example my common room being upgraded into a ballroom. The common room cost 7 goods and 8 labor and the ballroom is 19 goods and 19 labor. I thought that since I already had built the common room, the ballroom would only cost me 12 goods and 11 labor to build. If I'm wrong then the theater's gonna take even longer to build as I'll just wait to be able to afford the auditorium and the ability to spend 45 capital in one day.


The inner voice within your ear

That is a specific exception called out in the rules.

If the difference of labor is 11, then you can have the upgrades done in half the time by spending 22 labor.


Male Human Bard 4

well I would want to speed up the upgrade from ballroom to auditorium. The labor for that would just be 6. So i could double the time by spending 12 right, or tripple it by spending 18. Hell, if i can get enough labor in time (which shouldn't be hard) I may even spend 24 to have the time quadrupled. I only need the 6 labor and 1 influence, so quadrupling the speed would make my total spending for the day just 25 which is the limit.


The inner voice within your ear

You are cutting the time to half, a third, or a quarter, not doubling, tripling or quadrupling it (that's what happens to the labor cost).

Yeah, if you've really saved up that much labor, it may well be worth it.

Riva, on the other hand, is frugal with her money and favors, and is happy to wait if it saves her a few resources. Unlike the rest of you, she has all the time in the world.


Male Human Bard 4

lol. well you understood what i mean. I'm also seriously considering doing an inn next. It's gonna take awhile cause i need to build a house first, but the amount of money I"ll make off of it will be staggering. Rory's concerned about his people and wants to make sure have safe places to sleep during the night.


The inner voice within your ear

We really need to get two calendars. One that goes month by month for the kingdom-scale activities, and then another that goes day by day for the downtime activities (and allows much more room for data entries than our current one).

Here are the current kingdom stats, though I omitted a few fields that aren't terribly pertinent at the moment.

Current Kingdom Stats
- Start of Gozran

--------------------------------------------------
Kingdom Stats
--------------------------------------------------
Name: Caerulus
Alignment: Neutral Good
Size: 1 hex
Population: 4,500 (~45% kobolds)

Control DC: 22
Economy Rating: 16
Loyalty Rating: 17
Stability Rating: 14

Treasury: 14 BP
Unrest: 0
Consumption: 4 BP/month

Ongoing Events: None
Features: farm, settlement

--------------------------------------------------
Settlement Stats
--------------------------------------------------
CASTLE DISTRICT

Buildings: Castle, houses x3, library, shrine, smithy
Features: Water to the south, rivers to east and west


Male Human Bard 4

I thought we had 3 houses and 0 unrest because we built that third house for the kobolds.

Alright, just finished everything I'm gonna need for the inn. it's gonna cost me a lot, around 1.7k for the house and inn combo pack. Just a heads up, I'm gonna want it in a square that's by the river/lake whatever it is cause I wanna call it the Riverside Inn. I don't think it really matters yet, but its just for flavor stuff.


The inner voice within your ear

I brought it up, but it was never confirmed/backed up by anyone else. I shall modify the stats.


Male Human Bard 4

well, no offense to the others, i know they have other engagements, but it's primarily you and me running the finer tunings on the kingdom it seems (kind of ironic (is ironic the right word? I never know how to use it properly) since i'm the king) since we're always on here.


The inner voice within your ear

I don't mind them doing their downtime activities retroactively and trying to catch up.

The only thing I will need from them (and the GM) regularly is a clear announcement of when a building they are working on counts as a complete and finished building for the purposes of applying to the kingdom stats.

It would be a pain to do all the math for the kingdom stats only to have them someone tell me that they should have been higher because of the [building] they finished two months ago.

Besides, it makes sense that the ruler and the treasurer are generally the ones to get things done, does it not?


Male Human Bard 4

it really does. I'm probably going to go to bed soon, it's about 12:30 over here on the east coast. I'll plot out my next month and see about getting all the labor to get my theater done ASAP in the morning. later.


The inner voice within your ear

DM, aren't we supposed to get XP for this kingdom building stuff?

As the kingdom grows, the party gains experience points the first time it reaches each of the following milestones.


Found a Kingdom: 2,400 XP
Establish a Capital City: 1,200 XP
Reach a Kingdom Size of 11: 2,400 XP
Reach a Kingdom Size of 26: 4,800 XP
Reach a Kingdom Size of 51: 9,600 XP
Reach a Kingdom Size of 101: 12,800 XP
Reach a Kingdom Size of 151: 25,600 XP
Reach a Kingdom Size of 201: 76,800 XP
Fill a Settlement with 4 Lots of Buildings: 1,600 XP
Fill a Settlement with 16 Lots of Buildings: 4,800 XP
Fill a Settlement with 36 Lots of Buildings: 12,800 XP

I'm pretty certain we've got the first two. What are our current XP, and how close are we to leveling up?


So yes the party has gained 3,600 XP so far divided by the number in the party. So divided by four means 900 XP each. I think the AP assumes using the median speed for XP.


Male Human Bard 4

Don't we also have the 4 lots of buildings bit too? Castle alone if four lots, then there's three homes, a shrine, and a smithy that's completed, that's 8 lots all together and another 400 xp each i believe.


The inner voice within your ear
Rory Ward wrote:
Don't we also have the 4 lots of buildings bit too? Castle alone if four lots, then there's three homes, a shrine, and a smithy that's completed, that's 8 lots all together and another 400 xp each i believe.

I was wondering that myself, but I suspect that the entire grid is a lot. To start a second lot, I would have to get a whole new image uploaded.

I have not yet bothered to confirm which one is actually the case, however.


Male Human Bard 4

I don't think so because when you look at the kingdom building it mentions how many lots a building takes up. I'd imagine the kingmaker modules may say something further so I'd say its up to DM. But that just seems like a hell of a lot of work for just 1,600 xp.


So yes you have filled 4 lots as well so 400 xp for each of you.


Male Human Bard 4

10,300/15,000. Still got awhile to go. but we're slowly making it.


Male Human Bard 4

I have just enough gp to get my theater done in ten days instead of 40. woot. It's going to take me 8 days and after that, I'm going to work in the theater grounds to try to increase the amount of money I'll be getting. That should net me an extra gp each day.


Male Human Bard 4

Hey DM, mind if i roll my promotion for my theater now even though its not until Gozran?


Sure why not?


Male Human Bard 4

lets see... promotion time: 1d6 ⇒ 1

edit: well that's a little lack luster...


The inner voice within your ear

I suppose you could try again. You can also try and get other people, such as us, to promote your business as well.


Male Human Bard 4

meh, it's alright. The way i'm spinning it is I spent 1 good and 1 influence to make fliers and try to get other people who are high in the kingdom to come.


Male Human

Going back to a conversation from a bit ago: I think I'm going to keep my bonus in Economy until we gain some unrest and need to drop that down.


Male Human Bard 4

s'alright. I switched for now.


The inner voice within your ear

DM: Let's get Gozran underway. I'm eager to move forward.


Male Human Bard 4

Yes! Gozran! My theater'll open then!!! I need to write an "what i did in month three" post though... I like writing those. Wait, did we get an event in the third month? kingdom and or downtime? I don't remember.


Did we do all the rolls for Pharast?

In any case
Phase 1—Upkeep: Check your kingdom's stability, pay costs, and deal with Unrest (see below)
stablity: 1d20 + 14 ⇒ (4) + 14 = 18
Failed by 4 so You only gain 1 unrest

Step 2—Pay Consumption: Subtract your kingdom's Consumption from the kingdom's Treasury. If your Treasury is negative after paying Consumption, Unrest increases by 2.

4 bp paid that leaves 10
Step 3—Fill Vacant Magic Item Slots:
I don't think you have any vacant magic slots yet
Step 4—Modify Unrest: Unrest increases by 1 for each kingdom attribute (Economy, Loyalty, or Stability) that is a negative number.
fortuity things are not that bad

Edict Phase
Step 1—Assign Leadership
you said you were changing Rory to Stability this would be when it happens

Step 2—Claim and Abandon Hexes: For your kingdom to grow, you must claim additional hexes. You can only claim a hex that is adjacent to at least 1 other hex in your kingdom. Before you can claim it, the hex must first be explored, then cleared of monsters and dangerous hazards (see Steps 2 and 3 of Founding a Settlement for more details). Then, to claim the hex, spend 1 BP; this establishes the hex as part of your kingdom and increases your kingdom's Size by 1. Table: Improvement Edicts tells you the maximum number of hexes you can claim per turn.

You may abandon any number of hexes to reduce your kingdom's Size (which you may wish to do to manage Consumption). Doing so increases Unrest by 1 for each hex abandoned (or by 4 if the hex contained a settlement). This otherwise functions like losing a hex due to unrest (see Step 4 of the Upkeep Phase).
No one said anything about doing that. Do you want to?


Step 4—Build Terrain Improvements: You may spend BP to build terrain improvements like Farms, Forts, Roads, Mines, and Quarries (see Terrain Improvements).

Step 5—Create and Improve Settlements: You may create a settlement in a claimed hex (see Founding a Settlement). Table: Improvement Edicts tells you the maximum number of settlements you can establish per turn.

You may a building in any settlement in your kingdom. The list of available building types begins. When a building is completed, apply its modifiers to your kingdom sheet. Table: Improvement Edicts tells you the maximum number of buildings you can construct in your kingdom per turn. The first House, Mansion, Noble Villa, or Tenement your kingdom builds each turn does not count against that limit.

Step 6—Create Army Units: You may create, expand, equip, or repair army units (see Mass Combat).

Step 7—Issue Edicts: Select or adjust your edict levels


Male Human Bard 4

I remember rolls for month two, not three cause three kinda just happened between Ragingdork and me. I don't think it was planned like month one and two were.

edit: i think that's kinda messed up that my switch from economy to stability would happen after the stability check but before the economy check. I mean, i'm not really switching roles, i"m still ruler. my +3 is just going to a different... check thing? I dunno what they are off the top of my head.


I agree, but that's the rules. And if you want me to change it I might as well get rid of the whole turn order.

Income Phase
tep 1—Make Withdrawals from the Treasury: The kingdom-building rules allow you to expend BP on things related to running the kingdom. If you want to spend some of the kingdom's resources on something for your own personal benefit (such as a new magic item), you may withdraw BP from the Treasury and convert it into gp once per turn, but there is a penalty for doing so.
Ravingdork you said you want to make a withdrawal d you still want to?
Step 2—Make Deposits to the Treasury: You can add funds to a kingdom's Treasury by donating your personal wealth to the kingdom—coins, gems, jewelry, weapons, armor, magic items, and other valuables you find while adventuring, as long as they are individually worth 4,000 gp or less. For every full 4,000 gp in value of the deposit, increase your kingdom's BP by 1.

If you want to donate an item that is worth more than 4,000 gp, refer to Step 3 instead.

Step 3—Sell Expensive Items for BP: You can attempt to sell expensive personal items (that is, items worth more than 4,000 gp each) through your kingdom's markets to add to your Treasury. You may sell one item per settlement district per turn. You must choose the settlement where you want to sell the item, and the item cannot be worth more than the base value of that settlement.

To sell an item, divide its price by half (as if selling it to an NPC for gp), divide the result by 4,000 (rounded down), and add that many BP to your Treasury.

You cannot use this step to sell magic items held or created by buildings in your settlements; those items are the property of the owners of those businesses.


The inner voice within your ear
Powergaming DM wrote:
Did we do all the rolls for Pharast?

I think Adular still needs to declare his downtime activities for that month, if any.

Powergaming DM wrote:

Edict Phase

Step 1—Assign Leadership
you said you were changing Rory to Stability this would be when it happens

Pretty sure we did this in Pharast. If not, then we are in real trouble since the stats I gave above assume he had already switched.

Powergaming DM wrote:
No one said anything about doing that. Do you want to?

Yes, we will abandon the only hex we have. /jest

Powergaming DM wrote:
Step 4—Build Terrain Improvements: You may spend BP to build terrain improvements like Farms, Forts, Roads, Mines, and Quarries (see Terrain Improvements).

I would like to add a fishery this turn to reduce consumption, assuming (1) everyone else is on board and (2) we can afford the BP

Powergaming DM wrote:

Step 5—Create and Improve Settlements: You may create a settlement in a claimed hex (see Founding a Settlement). Table: Improvement Edicts tells you the maximum number of settlements you can establish per turn.

You may a building in any settlement in your kingdom. The list of available building types begins. When a building is completed, apply its modifiers to your kingdom sheet. Table: Improvement Edicts tells you the maximum number of buildings you can construct in your kingdom per turn. The first House, Mansion, Noble Villa, or Tenement your kingdom builds each turn does not count against that limit.

There is no reason for us to start a new settlement right now, which will only serve to increase our already difficult control DC.

If possible, we need to build/do something to get our Stability up.

If there are any downtime buildings being completed during Pharast or Gozran (specifically those that will effect the kingdom stats), I need to know now.

Powergaming DM wrote:
Step 6—Create Army Units: You may create, expand, equip, or repair army units (see Mass Combat).

Can't afford to.

Powergaming DM wrote:
Step 7—Issue Edicts: Select or adjust your edict levels

If we don't create a structure that increases stability, we may want to consider raising our promotion edict levels. It will increase our monthly consumption costs, but will also raise our Stability.

We should also consider moving other edicts around to dump Loyalty and raise Economy. Insofar as I can tell Loyalty only really helps with armies during wartime.

Powergaming DM wrote:
Ravingdork you said you want to make a withdrawal d you still want to?

Again, that was during Pharast, which we've done. I've already taken it into account.

Powergaming DM wrote:
Step 2—Make Deposits to the Treasury

I've nothing to donate, sadly.


Male Human Bard 4

My theater will be finished in Gozran (so excited). it gives a +2 to economy and stability. I'm also game for reducing our consumption.


The inner voice within your ear

We are SO going to need that!

For some reason, it seems like our numbers just get lower each month. What rooms/teams does it have?

Does it match up with the sample theater in the downtime rules, and if not, does the GM agree that it is a suitable theater for the purposes of effecting the kingdom stats?


That theater is not quite big enough downtime buildings seem to be big enough for kingdom buildings yet.
Compare
Theater

Create 41 Goods, 2 Influence, 46 Labor (1,800 gp)

Rooms 1 Auditorium, 1 Lavatory, 1 Office, 1 Secret Room, 2 Storages, 1 Storefront

With what you got. You have the Auditorium, buy you need more to make it a kingdom building not the same things, but a comparable amount.

Ok then now is the time for the economy check.
economy: 1d20 + 16 - 1 ⇒ (3) + 16 - 1 = 18

So no Bp this turn

No random event.

edit:thanks for seeing it for me. Could be worse you could have a bad event too.


The inner voice within your ear

Well that was a s$%# month.

Since we didn't beat the control DC of 22, we don't get ANY BP this month. :(


Male Human Bard 4

we had a bad income in month two. just 1 BP. that really screwed us over i think.


Male Human Bard 4

yep. it has all the stuff that the downtime rules list a theater needs come 10 Gozran.

Next i'll be working on an Inn with some edits. I need a house and a house has a sewer access. We don't have a sewer system yet so I won't/can't build an access. Also, i'm planning for the inn to also have a vegetable garden where it grows its own vegetables for the kitchen. they charge a little more for the labor of growing the stuff and also sell any surplus they have.


Male Human Bard 4
Powergaming DM wrote:

That theater is not quite big enough downtime buildings seem to be big enough for kingdom buildings yet.

Compare
Theater

Create 41 Goods, 2 Influence, 46 Labor (1,800 gp)

Rooms 1 Auditorium, 1 Lavatory, 1 Office, 1 Secret Room, 2 Storages, 1 Storefront

With what you got. You have the Auditorium, buy you need more to make it a kingdom building not the same things, but a comparable amount.

At the end of month three I'll have 1 lavatory, 1 office, 1 secret room, 2 storage units, and 1 storefront. I'll have a ballroom also completed on the last day that on the first of Gozran will begun upgrading into a auditorium which will be completed on the 10th since i'm spending 24 labor instead of the remaining 6. Once that auditorium is finished I"ll have everything in the sample theater listed in downtime rules.


The inner voice within your ear
Powergaming DM wrote:

Step 3—Fill Vacant Magic Item Slots:

I don't think you have any vacant magic slots yet

Earlier, someone said we had a shrine, which would generate magical items.

I am currently operating under the assumption that the following buildings ARE effecting the kingdom stats:

Library (built in Abadius)
Shrine (built in Pharast)
Smithy (built in Calistril)

Though I haven't accounted for them yet, it looks like we might get both a theater and a tavern during Gozran.

Are we all on the same page or not? EDIT: Everyone of these building either were, or are being, constructed using the downtime rules, NOT the kingdom rules. The only thing we've bought with BP are farms, houses, and a whole heck of a lot of library improvements.


Well Gozran seems to be done. i think we can just jump into Desnus.

Edit:Don't really have anywhere of really looking at peoples downtime buildings to see all there rooms. If they were made to the specs in the rules then I have not problem with them. It is when you want custom buildings that I have to look at them.


The inner voice within your ear

I would like to pause at the end of Gozran and the beginning of Desnus.

If our cleric chimes in and upgrades that shrine to a temple, or builds that tavern, it will have an effect on the kingdom stats. He's been out nearly two months already, I think, and we don't want to get too far ahead without his potential modifiers.

Also, we still need to decide what else we want to do with our BP and edicts during Gozran, if anything.

Powergaming DM wrote:
Don't really have anywhere of really looking at peoples downtime buildings to see all there rooms.

I keep my library on my character sheet, which you should be able to access easily. The stats shown there currently reflect her assets as of the a third of the way through of Desnus.


Male Human Bard 4

Wait, all those rolls were for pharast, not Gozran... right?

Since my theater's almost done, i'll update a table to my character sheet so you can see its current layout.


The inner voice within your ear

Pretty sure we've already rolled for Pharast, and these new rolls (half an hour ago) are for Gozran.


Male Human Bard 4

then did i miss a month? Cause that's only the third time i remember rolling upkeep... but i remember four events now that i think about it... squaters, all our stuff, nothing, and nothing... weird...


The inner voice within your ear

It's possible the DM missed some rolls but not others.

It looked to me like he did the end of 2 and the beginning of 3, then finished off 3 a little bit later.

It was pretty confusing for me too. Still kind of is I suppose.


Male Elf Slayer 4
Ravingdork wrote:
Powergaming DM wrote:

Step 3—Fill Vacant Magic Item Slots:

I don't think you have any vacant magic slots yet

Earlier, someone said we had a shrine, which would generate magical items.

I am currently operating under the assumption that the following buildings ARE effecting the kingdom stats:

Library (built in Abadius)
Shrine (built in Pharast)
Smithy (built in Calistril)

Though I haven't accounted for them yet, it looks like we might get both a theater and a tavern during Gozran.

Are we all on the same page or not? EDIT: Everyone of these building either were, or are being, constructed using the downtime rules, NOT the kingdom rules. The only thing we've bought with BP are farms, houses, and a whole heck of a lot of library improvements.

Actually, the Shrine should have been finished in Abadius as well


The inner voice within your ear

Well then, we need to get on the ball with that stuff, shouldn't we? Probably missed some bonuses earlier.

351 to 400 of 2,632 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Rivers Run Red Discussion All Messageboards

Want to post a reply? Sign in.