Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Need to break this one up into parts (1 - movement, 2 - DC, 3 - what kind of action is acrobatics anyway)

1. Jim has Boots of Speed activated as a free action, which per the haste spell description gives him an extra 30' of movement, so I believe he can make it there in a single move action if he passes the check(s).


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

2. DC.

I had to look this one up (Source):

Acrobatics rules:

In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.

Table: Acrobatics DC’s to Move Through Threatened Areas
Situation Base Acrobatics DC1
Move through a threatened area Opponent’s Combat Maneuver Defense
Move through an enemy’s space 5 + Opponent’s Combat Maneuver Defense
1 This DC is used to avoid an attack of opportunity due to movement. This penalty increases by +2 for each additional opponent avoided in one round.

Jim has more than 1 panche so he can use Swashbuckler’s Grace to move at full speed.

My interpretation of the above rules is: To move past multiple enemies you need to make multiple checks, with a stacking +2 penalty.

So in this scenario I believe three acrobatics rolls are needed:

1) Jim moved through the threatened area of the enemy on the left (so DC = normal).
2) Jim moved through the space area of purple, (so DC = +7)
3) Jim probably moved through the space area of blue (not sure if he could have squeezed past), (so DC = +9)

We know Jim's dice rolls in order where: 13, 17, 13. So his acrobatics results were 27, 31, 27. Maybe he has a chance to do this. Moving past the Wizard will be the hardest roll but Wizards tend to have bad CMDs so I think he's in with a chance.


Male Human Rogue6/Clr1 Current Map

No it is two rolls: one for going through the cleric's square which is a move action. His CMD is a 18. plus 5 for moving through his square and another +2 for going through the fighter's threat zone; the second being Haffrung's threat zone, his cmd is 27 +2 for terrain going up the stairs.
Normally you cannot change directions on a tumble. So this would be two actions, but never three as you are not allowed three in a round. Each is a move action.
You get there but your trip fails. I don't see where you even have an action left to do the trip.
Per the FAQ: This means you can attempt this up to two times in the same round, once as a move action and once as a standard action.


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

By the way, I just checked and I still can't move Korbin's token in Roll20


Male Human Rogue6/Clr1 Current Map
Korbin_Tealeaf wrote:
By the way, I just checked and I still can't move Korbin's token in Roll20

It is set to be controlled by all players. What is your user name?


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Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

We fix the token


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

@GM, from the game thread

Ciri Princess of Cintra wrote:

... Prayer constant 40 ft radius.[/b] ...

..

I perhaps misunderstood, but I thought the prayer effect from the Amulet was 'personal'; it didn't affect the rest of the 40' radius that Prayer normally has.

If it does affect the whole 40' radius, 1) made my saving throw against the chain lightning spell, 2) Do 4 more damage on my attack (also a +2 to hit, but I doubt it matters), and 3) My intimidate skill roll is a 26, not a 24. I will also need to take it into account on future dice rolls...


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

Yay! I am Scott S. on Roll20 and I can now move my character!


Male Human Rogue6/Clr1 Current Map
Korbin_Tealeaf wrote:
Yay! I am Scott S. on Roll20 and I can now move my character!

Great! Glad to hear.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Is this where I use that special weapon to take away magical protection!?


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6
Fralk ibn Sabbah wrote:
Is this where I use that special weapon to take away magical protection!?

Is something in the empty blue square? Invisible?

I assumed fuscia square was the wizard-demon thing.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

I think tumbling is just half speed, you can turn... unless this is a house rule.

You can't turn when you charge, though!


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none
Terodius Mitrakin wrote:

@GM, from the game thread

Ciri Princess of Cintra wrote:

... Prayer constant 40 ft radius.[/b] ...

..

I perhaps misunderstood, but I thought the prayer effect from the Amulet was 'personal'; it didn't affect the rest of the 40' radius that Prayer normally has.

If it does affect the whole 40' radius, 1) made my saving throw against the chain lightning spell, 2) Do 4 more damage on my attack (also a +2 to hit, but I doubt it matters), and 3) My intimidate skill roll is a 26, not a 24. I will also need to take it into account on future dice rolls...

BUMP


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

So the enemy remaining is that boyish looking token to the left, next to Ciri?


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:
So the enemy remaining is that boyish looking token to the left, next to Ciri?

The fighter is between you and Ciri, Haffrung is on the other side of Jim with blonde hair.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Did I have a flank on the guy? Before Ciri left?


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:
Did I have a flank on the guy? Before Ciri left?

yes


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
brvheart wrote:

No Mi Name\

Ciri

a little confused, NMN went here, six days ago, and friday you had him attack again, Can his attack be the begining of the third round and the rest of us go?


Male Human Rogue6/Clr1 Current Map

Except No mi name did finally go. I am not going to insist on people wait for people to go. We will sort it out according to the init order. We are on round three after the bad guys. Only the fighter is left standing.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
Terodius Mitrakin wrote:
Ratel Dier wrote:

Stepping back to give himself room to wield his weapon Ratel repeatedly thrusts his longspear at Terodius.

5 ft step, full attack + 2 glass-steel demon bane longspear, Phalanx Formation, PA/FF Without furious focus for the second attack, he doesn't use power attack
...

1) WTF?? What did I do? 2) PA is a whole round deal; you can't turn it off in the middle of a full attack.

I'm going to assume the first part is related to something Brv said. As for #2, thanks for the heads up. I didn't think about You must choose to use this feat before making an attack roll, and its effects last until your next turn meaning extra attacks as well. So the second attack would have rolled a 23.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none
Ratel Dier wrote:
Terodius Mitrakin wrote:
Ratel Dier wrote:

Stepping back to give himself room to wield his weapon Ratel repeatedly thrusts his longspear at Terodius.

5 ft step, full attack + 2 glass-steel demon bane longspear, Phalanx Formation, PA/FF Without furious focus for the second attack, he doesn't use power attack
...

1) WTF?? What did I do? 2) PA is a whole round deal; you can't turn it off in the middle of a full attack.
I'm going to assume the first part is related to something Brv said. As for #2, thanks for the heads up. I didn't think about You must choose to use this feat before making an attack roll, and its effects last until your next turn meaning extra attacks as well. So the second attack would have rolled a 23.

No, the first part is because you directly said you're attacking Terodius, as opposed to say, someone who's not your side...


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

LOL, sorry I remembered the bad guy had a name, I looked at the map and thought that was the name nearest him! My apologies, I would retcon if I could. hopefully Brv will figure it out, Ratel is too close to you to hit you with his spear :)

That's what I get for posting before I've had a couple cups of coffee.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none
brvheart wrote:

[dice=fort save Haffrung Helleyes]d20+8

[dice=fort save Aphris]d20+7
[dice=fort save Tarshigid Farreacher]d20+7

Only Aphris saves, the other two are dying.

@Brvheart, I have a merciful weapon, and my strikes are for non-lethal damage unless I turn it off (which I hadn't). I got hits in on all of them...


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

I will be travelling until the 23ed of April. I hope to continue posting, but bot me if needed.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Is anyone going to interrogate the prisoners?


Male Human Rogue6/Clr1 Current Map

They will need to be conscious if you do.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none
Ratel Dier wrote:
Is anyone going to interrogate the prisoners?

I certainly plan on doing so...


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
Terodius Mitrakin wrote:
Ratel Dier wrote:
Is anyone going to interrogate the prisoners?
I certainly plan on doing so...

Excellent :)

Dude, just checked in game, sweet intimidation roll


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

Korbin does not have a lot of protective items like rings or cloaks, but he is happy for the frontline fighters to have the best AC. If someone upgrades to a +3 ring and a +2 or +1 is left over, perhaps he could have the hand-me-down. Belt would be nice if nobody wants it. Rod would be nice too, but probably better in the hands of a mage than a cleric.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Jim will want to upgrade but parry makes him quite defensive already so he shouldn't be the first to get a +3 ring.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

I can use the ring or the belt... but just about everyone can say that.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

For what it's worth, Ratel isn't interested in a new belt, but if the ring is available he would swap his +2 ring for it.


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

Being new to the group, Korbin would be happy with a leftover ring +2 and/or belt +2. Quicken rod should go to someone with more attack spells unless you just want to have occasional swift healing…

There may also be more of interest on the other two people.


Male Human Rogue6/Clr1 Current Map

Teridius, decide whether you want to roll off on the ring or the belt and roll a d20 please.

Ciri and Ratel roll also please.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

it's cool, ciri can have the ring.


Male Human Rogue6/Clr1 Current Map

Ciri wants the belt not the ring.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Roll for belt: 1d20 ⇒ 15

Ps, if I get the +4 belt, that would make a +2 belt available, as I'm currently wearing

Also, Jim doesn't have a amulet, and ratel only has a +1, I'm currently not using my amulet +2 because I am wearing Mitra’s eye. Though the eye doesn't increase AC, it gives a-2 to enemy attacks, effectively getting the same result


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

The bracers would work better for me as a AC thing, then I don't need to prepare mage armor anymore giving me a extra 1st slot for another spell like enlarge person. Also then someone could use the +3 bracers if they have a high dex and light armor. Studded leather max dexterity is +5, so if you have a 22, your not getting full ac

bracers: 1d20 ⇒ 16

Someone take the 💍 ring and someone take the amulet +2

If there is a spellbook, I would like to read it and copy any new spells but someone else can have it.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Inquisitor
+1 MW Agile Breastplate (1550 gp), Darkwood Heavy Shield (257 gp),
+2 Lion’s Shield,
+2 Breastplate,
+2 Ring
+1 Divine bonus
Amulet of Natural Armor +1
Dexterity +2
Total 28

Paladin
Armor Class: 27 = 10 + 11[+2 plate armor] + 1 [dex] + 2 [Ring of protection] + 1 [amulet of N/A] + 2 [ring of FC]

Swashbuckler AC 24 Dex is 21 (+5, but only getting +3)
+1 lamellar (leather) armor[UC]
Arcane SpellFailure: 20%; Armor Type: Light Armor; ArmorBonus: +4 (+5); ArmorCheck Penalty: –2; MaximumDex Bonus: +3; Speed (20 ft.): 20 ft.; Speed (30 ft.): 30 ft.;

+1 buckler, belt of incredible dexterity +2, plume of panache[ACG], ring of protection +2, swordmaster's flair (blue scarf)

Cleric
AC 22


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
brvheart wrote:
Ciri wants the belt not the ring.
Cool, RAtel doesn't want the belt
Ciri Princess of Cintra wrote:
Someone take the ring and someone take the amulet +2

Also, cool, Who is interested in one or the other? do we need to roll? I'm honestly ok with Jim taking one and Terodius taking the other and Ratel waiting for whatever.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Jim and the cleric have horrible ac

Mr t has a high 20s ac


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

My AC good. But, if there is anything left over... happy to be able to contribute (be bolder/crazier) more so.

:)


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

The amulet if spare is a bigger boost to Jim's AC than the ring, so it makes sense he'd go for the amulet. Also if we come across a +1 or better chain shirt he can use more of his DEX.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none
"Slim" Jim wrote:
The amulet if spare is a bigger boost to Jim's AC than the ring, so it makes sense he'd go for the amulet. Also if we come across a +1 or better chain shirt he can use more of his DEX.

Jim, I'm going to call THIS POST to your attention... The party has found at least two +2 Chain Shirts. Currently Ratel has one as "sleeping armor" and the other is unclaimed...


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M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

OK, Ciri has the belt of con +4.
This frees up a +2 Con Belt for Korbin

There's an Amulet of NA +2 available (from Ciri, who is now wearing the Lion's Amulet [Mitra's Eye]). This is usable by Jim, Terodius, Ratel, Fralk and Korbin. If Terodius or Ratel get it, this will result in a spare Amulet of NA +1 (which could be put to use by Jim, Fralk and maybe Korbin).

There's a +3 ring of Protection. This could be used by Jim, Terodius, Ratel, Fralk and Korbin. For everyone but Korbin this will result in a spare Ring of Prorection +2 (which could then be put to use by Korbin).

Suggestion

Ratel gets the Amulet of NA +2 (+1 AC for Ratel)
(Jim gets his Amulet of NA +1) (+1 AC for Jim, and he's also at least a further +2 to AC from upgrading to a chain shirt +2)
Terodius gets the Ring of Protection +3 (+1 AC for Terodius)
(Korbin gets his Ring of Protection +2) (?+2 AC for Korbin)

Also, @ Korbin, I would like to call your attention to a pair of artifacts that are currently not being used:
The ring and girding of Mitra, see the spoiler HERE.
They might work quite well (mechanically) on your character...


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

Thanks for putting this together Terodius!

Looking at the items, the +2 ring will help Korbin, and if he uses the ring and belt of Mitra, everyone within 20 feet of him will get the benefits of Protection from Evil (+2 deflection and saves versus evil creatures and effects) plus 1d8 smite damage for all evil creatures n that same range.

To me that seems worth giving up the +2 con from the other belt. It also fits well with the cleric theme.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

I'd forgotten about that chain shirt. So if Jim went for that and the +1 amulet, his AC would go up by 3 and there would be a spare +1 lamellar armour.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10
Fralk ibn Sabbah wrote:

My AC good. But, if there is anything left over... happy to be able to contribute (be bolder/crazier) more so.

:)

You also have that spellstealing greater transformative weapon which can change into a cobra or viper construct and a +2 cobra gauntlet with +2 cobra buckler defense. In that form, it looses the blade.

And spellstealing is quite handy

Think witch blade


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10
"Slim" Jim wrote:
The amulet if spare is a bigger boost to Jim's AC than the ring, so it makes sense he'd go for the amulet. Also if we come across a +1 or better chain shirt he can use more of his DEX.

My bracers are 3 and have no Dex limits 6+3 is 9, but we have +2 chain shirts available.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Addition items in storage

Handaxe of Scalping
tiny solid gold coffin of raise dead (2 charges) (1,400 gp coffin, 13560 gp value for spells)

Weapons and armor: +1 Heavy Steel shield x3, +1 Chainmail, +2 Chainmail x6, +2 chainmail w +2 armor spikes, MW Full Plate x2, +1 Full Plate, +2 heavy Steele shield x2, MW chain shirt x3, +2 chain shirt x2.

+1 Longsword x6, +1 Dagger, +1 halberd, +1 Heavy Mace, +1 great sword, +1 warhammer x2. +1 dagger, +1 longsword bane (magical beasts), mwk greatsword with a 500 gp jewel encrusted handle). +2 Greatsword, platinum hilted dagger (300 gp), +1 Rapier, +1 Great Axe,

+3 frost brand great sword. The sword is intelligent has a evil red aura. (Chaotic Evil, empathy, Int 10, Wis 12, Cha 12, Ego 6). (Trying to find a way to remove the intelligence)

MW leather armor

Mellon - chain shirt???

Oph - chain shirt???

wondrous items:
belt of giant strength +2,
+1 ring of protection
belt of incredible dexterity +2
ring of protection +2 x2
Adding belt of health +2, bracers 3 and +2 amulet

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