
Rory Ward |

Dunno if this'll work for percentage...
fire: 1d10 + 1d10 ⇒ (4) + (9) = 13
small fire: 1d2 ⇒ 1
large fire: 2d6 ⇒ (6, 6) = 12
edit: nope... the first dice was suppose to be a d10% but it doesn't awknowldge that... so is it 49 percent which is a small fire? Or do you want me to reroll it with a d100 which i just now realized i should have rolled instead?

Ravingdork |

I am going to be using 5 goods, 1 influence, and an additional 9 influence (converted into 3 labor) to add a storefront to the library.
In addition to being a place of learning and researching, we will also now offer to make copies of library resources for clients.
It should complete construction on Calistril 12.
Assuming nothing else gets in her way, she will spend one week fulfilling her kingdom duties, two weeks working at her library for gold getting 210gp, and one week getting capital. On the last day of Calistril, she will begin construction on the final book repository for her library, allowing her to cover all knowledge skills in the game.

Rory Ward |

wooooooooo! Thanks. And the fire doesn't even hurt my goals for construction this month which means it's all on schedule. So this month I"ll be adding:
one lavatory (3 goods, 3 labor) (4 days)
two storage units (3 goods, 3 labor) (8 days) each
one Office (3 goods, 3 labor) (8 days)
one store front (5 goods, 1 influence, 3 labor) (12 days)
to my slightly singed common room. If i can start multiple projects on a single day, everything but the store front will start on the first while the store front starts on the second, otherwise they start in order from longest to shortest I guess.
Also DM, s'alright if I charge people who are still sleeping in tents (as well as any travelers since we lack an inn at the moment) cots in the common room at night in exchange for monetary reward? its how i was planning of explaining gaining money from the common room. I didn't want to just rent it out to gamblers or whatever. Rory wants to help people and this is how he's doing it.

Ravingdork |

That's a lot of capital, Rory, which together costs a lot even at earned values. I'm assuming you didn't spend all your starting funds then?
I'm having to earn gold just so I can afford the capital.
I'll even let you mitigate the unrest from the squatters by 1 if you charge only half. This will also gain you 1d6 influence.
There is no unrest once that second set of houses is built.

Rory Ward |

@ ravingdork - I still had a lot of GP left over after I bought my stuff. I had 700 and really nothing that i figured i should buy it on so i saved it. I already did the deductions for the capital i'm spending now. though I'm pretty much out after all this construction. I only have 4 influence and 3 labor left and i need 12 goods and 14 labor to build the auditorium which would be the last bit I'll need for my theater. However the total cost is 30 goods which is just over what I can spend in a day so even if I spent the first 15 days of the month getting all the capital i need, I have to get the ballroom first which takes 40 days to complete and the another 40 days for the auditorium.

Rory Ward |

I'll do all my serious calculations tomorrow at work and put them on the calendar (assuming the second month has been added). Question, the storage rooms and storefront add to the check to make gp. So I add them to the checks once they finish construction, right? so i'd switch from making 1.7 gp a day to 2.1 gp once the storage rooms are done and another 2.6 once the storefront's complete. Until the theater's complete Rory's pretty much just trying to help the people however he can, which at the moment means renting out his common room as a makeshift inn. common room is +7, storage are +2 each, and the storefront is +5 in case you were wondering their bonuses.

Rory Ward |

That's a lot of capital, Rory, which together costs a lot even at earned values. I'm assuming you didn't spend all your starting funds then?
I'm having to earn gold just so I can afford the capital.
Powergaming DM wrote:I'll even let you mitigate the unrest from the squatters by 1 if you charge only half. This will also gain you 1d6 influence.There is no unrest once that second set of houses is built.
Also remember that when you're working on the distract map that Adular's planning on the shrine being upgraded to a temple which takes up two lots.

Rory Ward |

Its a shame not everything on kingdom building can be done using downtime rules or Rory would make a park next or get the city some paved streets. Also, this is more for Eldric whenever he sees this, but if he plans on turning his bar into a full tavern, he needs to build a house as well since under the kingdom building rules, the tavern has to be adjacent to a house. I'll have to do the same when/if i build an inn next.
edit: wow... inns will net around 5gp a day not counting any furnishings you put into it.

Powergaming DM |

I've finished declaring and calculating my downtime/kingdom activities for the second month.
It would be great if we could get to a point where we could breeze through a kingdom month each real world day.
I am open to any suggestions to speed things up. Also thank you for all the work you have been doing great help in that direction.

Powergaming DM |

Its a shame not everything on kingdom building can be done using downtime rules or Rory would make a park next or get the city some paved streets. Also, this is more for Eldric whenever he sees this, but if he plans on turning his bar into a full tavern, he needs to build a house as well since under the kingdom building rules, the tavern has to be adjacent to a house. I'll have to do the same when/if i build an inn next.
edit: wow... inns will net around 5gp a day not counting any furnishings you put into it.
Remember the kingdom rules and downtime rules are only really a beginning. They both are missing a lot of things. If you feel that something is missing propose a fix. I am very likely to add it to the house-rule section. Of course if you used downtime to build paved streets you would have a hard time making any money on them the river freedoms being what they are.

Rory Ward |

Rory Ward wrote:Remember the kingdom rules and downtime rules are only really a beginning. They both are missing a lot of things. If you feel that something is missing propose a fix. I am very likely to add it to the house-rule section. Of course if you used downtime to build paved streets you would have a hard time making any money on them the river freedoms being what they are.Its a shame not everything on kingdom building can be done using downtime rules or Rory would make a park next or get the city some paved streets. Also, this is more for Eldric whenever he sees this, but if he plans on turning his bar into a full tavern, he needs to build a house as well since under the kingdom building rules, the tavern has to be adjacent to a house. I'll have to do the same when/if i build an inn next.
edit: wow... inns will net around 5gp a day not counting any furnishings you put into it.
It wouldn't be something he does to make money. Rory's very much a person that grew up being... i guess kinda like a half-royal. He had the perks of royalty without the title. But the royals didn't like him because he was common and the commoners didn't like him because of his close ties with the royalty. It ended up with him seeing both worlds fairly well and he doesn't want the same resentment from the lower class people and wants to help them whenever and wherever he can. If that means funding paved streets to help people move around, so be it. If that means making a park for people to enjoy, done. (though the park is more likely than the streets.)

Rory Ward |

alright, so here's my layout for month 2. I'll add it to the calender when the second month gets added. The first two days of the month I commission the construction work. If I can do that as well as rule, I do, otherwise i rule from day 3-9 for my seven days. Construction finishes on various days, primarily on the 8. If i can't rule but can work on those first two days I will but I'll end up with a total of 12 days of gaining capital, primarily goods and labor and begin construction on my ball room on I believe the 21st. Now, I'm pretty sure I understood that my common room will continue to earn capital even if I'm not there, which I believe would include while I"m ruling, there fore my gp break down for the month should be like this.
1-7 = 1.7 gp = 11.9 gp total
8-11 = 2.1 gp = 8.4 gp total
12-20 = 2.6 gp = 20.8 gp total
21-28 = 1.9 gp =15.2 gp total
the 21-28 is operating under the assumption that I can still at least rent out space in my storage rooms for people to sleep while the common room gets upgraded to the ballroom, if not, its fine, I'll rent it out as storage for something else if possible. All in all, I'm looking at between 41.1 to 56.3 gp earned in the second month if possible

Ravingdork |

I guess then my only question left is an i start the construction of my additional rooms and rule in the same day or not. From what i understood, I"m not doing any of the work in the construction so I would think so, but i just want to make sure.
The GM has already house ruled that you can earn influence WHILE ruling (which reminds me, I should probably move things around a little), and I have not seen anything that says STARTING the actual construction takes any downtime at all since all you need to do is given orders to start (though I'll double check for you).

Ravingdork |

DM, could you address the first question in this thread, as they directly pertain to how our game is to be run.
Depending on your interpretation, it can have a huge effect on the kingdom number calculations.

Ravingdork |

As far as I can see if an event says that it decreases a stat and does not give a duration. Than it would seem to be permanent.
In that case they really should add some event that give permanent bonuses. Ah well I guess things are just going to be hard on the players.
I suppose it's meant to represent the notion that a nation that does not grow will ultimately stagnate and die.
Our Stability will now and forevermore be one point lower due to the squatters last month. :(

Ravingdork |

So events that aren't continuous and bestow penalties are the ones we want to look out for.
PDM, can you tell me which hexes hold resources, landmarks, and other interesting features that our characters would/should have known about at this point? I want to put them on the map for easy reference.
It may well effect how we decide to build our kingdom.

Eldric Lorren |

Blah, it's a bit of a busy week for me. I have an A-B week work schedule, so I basically have one week of straight work, then a week mostly off. This is my work week, and I have classes on Tuesday and Thursday. At a minimum, I will be posting once per day on those busy days.
On the plus side, I've got my Calistril calendar updated.

Powergaming DM |

Step 6—Create Army Units:
I don't think this turn
Step 7—Issue Edicts
do you want to change any edicts?
Income Phase
Step 1—Make Withdrawals from the Treasury
Anyone want to?
Step 2—Make Deposits to the Treasury
Anyone want to?
Step 3—Sell Expensive Items for BP
Anyone want to?
Step 4—Collect Taxes
Economy: 1d20 + 19 ⇒ (8) + 19 = 27
I think that means 9 Bp this turn
No events this turn

Ravingdork |

I suggest either one of you guys switch your bonus from Economy to Stability this month, or we construct more buildings to get stability higher. Right now we have more than a 50% chance of accumulating unrest each month. We need to get that way down. Too much unrest will lower our roll modifiers and can create a snowball effect.

Adular |

On what days do your building projects complete, guys? I'm wondering if I should be adding a shrine and/or tavern to the Kingdom building listings.
Okay, shrine should be complete by the 17th of Abadius. I hopefully have put it on the calender. Temple expansion will be much much later it seems.

Ravingdork |

Edlric would. He has a +4 versus your +3, Rory.
We may not want to go that route though, since it will also take away from Economy.
Kingdom Stats should Eldric switch: E14, L16, S14
Kingdom Stats should Rory switch: E15, L16, S13
Kingdom Stats should we do nothing: E18, L16, S10
...versus a control DC of 22.

Rory Ward |

very true. So it'll be best for me to switch to stability for at least the third month or longer?
I have a question. Since by the time it comes to upgrade my ballroom to an auditorium, it'll only cost 1 influence and 6 labor. And I remember reading that i could pay double the capital to speed up construction, so do i double what i have left to pay for the auditorium or is it what i have left on top of its total cost? I may want to try to speed up its construction to get us that bonus to stability quicker.