Powergaming DM |
O.K. then
Step 1—Determine Kingdom Stability
Attempt a Stability check. If you succeed, Unrest decreases by 1 (if this would reduce Unrest below 0, add 1 BP to your Treasury instead). If you fail by 4 or less, Unrest increases by 1; if you fail by 5 or more, Unrest increases by 1d4.
The kingdom has no hexes yet so the control DC is 20 I think if I make any errors please call me out on them. In order to do this we must first calculate the kingdoms Stability based on ruler bonus and alignment.
I'm going to have to get the spread sheet worked out before proceeding.
Ravingdork |
Founding a Settlement (UC, p. 212)
Step 1 - Acquire funds.
Done. We have 50 BP from our benefactors in Brevoy.
Step 2 - Explore and clear a hex.
Done. We explored and cleared most, if not all, of the hexes in the first module.
Step 3 - Claim the hex as yours.
Done. I think it is safe to say at this point that we have cleared paths, hired patrols, set up a tent city, and the like. Doing so, costs us 1 BP, leaving us with 49 left, however.
Step 4 - Prepare the site for construction.
Done. I'm not sure how this differs from 3, as the text describes things such as clearing trees, moving boulders, digging sanitation trenches, etc. I suspect some of this was already done by the bandits who came before us. Sadly, this step costs us another BP, leaving us with 48, unless our GM says the bandits covered it for us.
Step 5 - Construct your first buildings.
Ongoing. Repairs of the castle have already begun, as have the foundations of my library (which is being built with the Downtime system rather than the Kingdom Building system and as such is not beholden to the government any more than any other private business). The castle will cost us 26 BP (assuming half for building off of ruins) leaving us with only 22 BP for other projects.
Once construction of our buildings is complete, we will have a 1 hex kingdom with one city, which will be our capital. (Will the capitol city's name differ from that of the kingdom?) We can then start using the actual Settlement rules (GMG, p. 203) and the delve into the Kingdom Turn Sequence (UC, p. 205)
EDIT: Ha. While I was typing this outline, you all decided to get a little ahead of me and jump in with both feet, eh?
Ravingdork |
We skip the Upkeep phase entirely if we currently don't control any hexes.
Instead, I'm pretty sure we are partially through the edict phase. Let's cement our leadership roles (and where our bonuses are going) and get the other stuff out of the way (like a few kingdom stats).
Yes the bandit's have already done quite a bit of work in this Hex.
But is is enough to save us BP?
Writing out a few more steps, please bear with me...
Edict Phase
Step 1 - Assign Leadership.
Could the GM please list our established roles (just so we have them all in one spot).
Step 2 - Claim and Abandon Hexes.
We claim this hex. (-1 BP as in my previous post)
Step 3 - Step 3 was eaten by the editor.
Step 4 - Build terrain improvements.
I think we are all agreed that we are preparing the area for a settlement, if the brigands haven't already done it for us. (Possibly -1 additional BP)
Step 5 - Create and improve settlements.
We can only create one settlement per turn, since we are still small. This would be our capitol city. We are also limited to one building per turn, our castle in this case. My library does not count against this limit since it is using the downtime rules (Does its presence effect our kingdom as a true library would, GM?) nor does our choice of house, mansion, noble villa, or tenement.
Step 6 - Create army units.
I do not recommend doing this at this time as it is quite costly to do so.
Step 7 - Issue edicts.
We need to determine our edicts as a group. I think this is where we should go from here.
Once we get those figured out, I will write out our kingdom stats. Then you can all proof them for accuracy.
Powergaming DM |
Ruler: Rory Ward +3 any stat
Consort: *
Councilor: Jhod +2 Loyalty
General: Akiros +2 Stability
Grand Diplomat: *
Heir: *
High Priest: Adular +4 Stability
Magister: Riva Sarjenka +5 Economy
Marshal: Sootscale +4 Economy
Royal Enforcer: *
Spymaster: Eldric Lorren +dex Economy, Loyalty or Stability
Treasurer: *
Viceroy: *
Warden:Kesten +1 Loyalty
Rory Ward |
Couldn't we also build a house as well as the castle since, i believe, it says the first house we build per turn doesn't count towards our limit of building limit for the turn. I think we should do that as well to try to get a place set up for people to live, unless you guys feel we should focus on one thing at a time.
edit: sweet, I was able to convince Akiros to work with us. I was afraid I had lost him with that roll.
Ravingdork |
GM, if it's not too much to ask, could you give the NPCs' ability scores? The Excel sheet I'm using to track everything requires them for input.
Couldn't we also build a house as well as the castle since, i believe, it says the first house we build per turn doesn't count towards our limit of building limit for the turn. I think we should do that as well to try to get a place set up for people to live, unless you guys feel we should focus on one thing at a time.
Yes we can. I specifically said that earlier. It's only a matter of whether you want to spend the resources at this time. (It doesn't count against settlement limits, but it still needs to be paid for.)
On another note...
My vote for edicts:
Education - GM will have to explain this one to me further. It seems settlement based, not Kingdom based.
Holidays - 6
Promotions - Standard
Taxation - Normal
Education -
Improvement - Castle & possibly House
Rory Ward |
@ Ravingdork - those edicts look fine to me. Dunno how much this matters but why not let us discuss the fluff of the holidays while DM is afk?
I think each of our main gods should get a holiday associated with them (Erastil, Gorum, Iori, and Cayden Cailean) and then two others tied specifically for the kingdom.
For Erastil I was thinking of having planting week to then come full circle with Cayden Cailean's holiday of First Brewing. the Iori page says that holidays are usually tied to the individual's decision so perhaps Riva could find one. I also can't find anything on the pathfinderwiki about holiday's for Gorum, so I'll leave Adular for that.
As for the two kingdom specific holidays, well today for starters, celebrating the anniversery of the kingdom's founding. As for the other, I don't know. I know a king's birthday is oftentimes a holiday but I don't think Rory's cocky enough for that. Perhaps have a harvest holiday for Gozreh since he's probably going to be big with the farmers?
Ravingdork |
"I say we should have six holidays. All six shall be concurrent with one another and be called "Spring Break" where the kingdom's youth shall have time off from their schooling so as to pursue other intellectual endeavors. For the rest of the year, they shall further their education in the educational system six days out of each week, with the seventh being reserved as a time of rest."
;P
Eldric Lorren |
Ack, I just got back from class and suddenly there are 25 new discussion posts! Not that that's a bad thing.
I'm not entirely certain how the education system works (I'm a bit foggy on the percentages in columns C and D), but it might be good to start on standard. It looks like the plan is to go middling on the other edicts as well for the time being.
It might be fun to have a tournament for Gorumsday, given that he's the god of battle.
Ravingdork |
I thought this might help: Holidays and Festivals of Golarion
The ones that stand out to me as potentially pertinent to our kingdom are as follows:
- New Year's Day (Abadius 1) - As significant a time as any for most.
- Foundation Day (Gozran 23) - To mark the founding of our kingdom.
- Firstbloom (Pharast, last week of): Fertility dances celebrate the coming of spring. Who doesn't love a good "fertility dance?"
- Evoking Day (Neth 18) - For fireworks and mage duals (mock and real). Who doesn't love a good fireworks show?
- Seven Veils (Neth 23) - Celebration of the unity of all races, commemorated by multi-species masquerade balls. Especially important for our realms which espouses interracial tolerance.
- Night of the Pale (Kuthona 31) - Night of morbid revelry, as people wait indoors for the ghosts of last year's dead to pass by their homes.
Rory Ward |
@ Eldric - true followers of Gorum don't like tournaments since that's not true fighting.
As for that list of holidays, I like Archer's day for Erastil. Maybe instead of planting week, we celebrate the harvest and the first brewing or merrymead for Cayden. In all seriousness, we could have a "spring break" holiday if you want. I still think the founding of our kingdom should be a holiday... archers, harvest, brewing, "spring break," kingdom... still need one more. Maybe Taxfest?
Powergaming DM |
If does not seem like a good idea to have too much consumption until you are able to sustain it. Have enough farms and such.
As for the Education edict I was planing on it being a kingdom wide edict. Don't want to get into settlement edicts until I have to.
Taxfest is more to take peoples minds off taxes. You know you distract the mark while you rob them.
Adular |
@ Eldric - true followers of Gorum don't like tournaments since that's not true fighting.
Maybe I missed something but I'm looking at Faith's of Balance and while Gorumites (At least by that book) proclaim folks should make their own holy days, I'm not seeing where they don't like tournaments?
Of course, I'm also assuming a chaotic religion is a bit more fluid than lawful ones for traditions and customs
Ravingdork |
If does not seem like a good idea to have too much consumption until you are able to sustain it. Have enough farms and such.
I agree.
As for the Education edict I was planing on it being a kingdom wide edict. Don't want to get into settlement edicts until I have to.
I'm not even certain how edicts can apply to settlements. Seems like the mechanics are limited to kingdom scale only.
Eldric Lorren |
Quick question regarding the other PCs: How much of your backstory would the rest of the group know?
For Eldric, he would certainly neglect to mention his time as a brigand, but freely offer up that his family is currently jailed (or dead or escaped in the case of the brother), and that he worked as a bodyguard/mercenary for travelers wishing to avoid trouble on the road.
Adular |
I think Adular would be something of an open book..it might not occur to him to bring up things like attacking the heir to his house to help him out, but those with Knowledge Noblity rolls (Not sure on the DC) would probably have heard of the incident at least :) And if they inquired about the rest, he'd fill them in.
Adular |
Yeah... Rory would want to keep his little love life with his sister a secret too...
@ Adular - i think its a thing for a sect of Gorum's knightly followers...
Okay, so not a must for the entire clergy then, or so it sounds to me.
And someone make a note for 'Coronation Day' (Set whenever it actually happens) to be declared a holiday honoring both King and Kingdom :)
Ravingdork |
Riva is not one to wear her emotions on her sleeve, or talk much about her past unprompted. It is no secret, however, and it is probably safe to assume--since you've adventured with her for some time--that you know most of what there is to know about her.
Also, I made a map for you guys, which I intend to update regularly as events unfold.
Powergaming DM |
Riva is not one to wear her emotions on her sleeve, or talk much about her past unprompted. It is no secret, however, and it is probably safe to assume--since you've adventured with her for some time--that you know most of what there is to know about her.
Also, I made a map for you guys, which I intend to update regularly as events unfold.
Great map really glad your in this game.
Adular |
Question, one time when I played book one, we stumbled onto a gold mine... and it really was a promising boost to the economy. Any chance this group discovered that or something like that in our explorations and adventures against the Stag Lord? Or that the kobolds might know of 'shiney rock place' :)
Ravingdork |
Question, one time when I played book one, we stumbled onto a gold mine... and it really was a promising boost to the economy. Any chance this group discovered that or something like that in our explorations and adventures against the Stag Lord? Or that the kobolds might know of 'shiney rock place' :)
I remember that, and was considering asking about it, but I assumed that we had explored everywhere, and found everything.
If that is not the case, could you tell us the things we do know about, GM, so that I may track them on the map and in the stats?
Speaking of stats, I may not be able to get the excel sheet to work for you (it seems to be an Excel thing) I can convert it into a PDF and get that to you. Sadly, only I will be able to edit it.
[Here] Some portions are kind of small, so you will want to download it so as to be able to zoom in.
As with the map, I will be updating it periodically, so bookmark it.
GM, you may want to place the links for these resources on the Campaign Info page.
GM: Looking at the map, I think we're in hills terrain, not plains. Plains look like they are to the north of us.
Ravingdork |
Riva is going to act as interim Treasurer until we can find a replacement. I just noticed that we can't collect ANY taxes without a treasurer, whereas we only suffer -4 Economy without a magister (and we take that penalty without a treasurer anyways).
Thank you, GM. Headed off to bed.
Powergaming DM |
Paizo Employee James Jacobs Creative Director Aug 19, 2010, 05:55 AM | FLAG | LIST
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James Jacobs
Hairy Dude wrote:
The vacancy penalty for the treasurer includes "the kingdom cannot collect taxes". What exactly does this mean?
It means that for that particular edict, you have no choice but to take the "none" option, which incurs the appropriate penalty.
Ravingdork |
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Here are our stats as they stand currently:
--------------------------------------------------
Rulers
--------------------------------------------------
Ruler, Primary: Lord Mayor Rory Ward (+3 Economy)
Ruler, Secondary: vacant
Consort: vacant
Councilor: Maester Jhod (+4 Loyalty)
General: Sir Akiros, +2 Stability
Grand Diplomat: vacant (-2 stability)
Heir: vacant
High Priest: Abbot Adular Garess (+4 Stability)
Magister: vacant (-4 Economy)
Marshal: Marshal Sootscale (+3 Economy)
Royal Enforcer: vacant
Spymaster: Sir Eldric Lorren (+4 Economy)
Treasurer: Lady Riva Sarjenka (+5 Economy)
Viceroy: vacant
Warden: Sherrif Kesten (+3 Loyalty)
--------------------------------------------------
Kingdom Stats
--------------------------------------------------
Name: Caerulus
Alignment: Neutral Good
Size: 1 hex (covering approximately 100 square miles)
Population: 1,750 (90% humans, 3% kobolds, 2% dwarves, 2% halflings, 1% half-elves, 1% nixies, 1% other)
Control DC: 22
Economy Rating: 16
Loyalty Rating: 12
Stability Rating: 10
Treasury: 20 BP
Unrest: 0
Consumption: 6 BP per month
Ongoing Events: None
Education: Unknown (no modifiers currently applied)
Promotion: Standard (+2 Stability, +2 Consumption)
Taxation: Standard (+2 Economy, -2 Loyalty)
Festivals: 6 per year (+2 Loyalty, +2 Consumption)
Features: City x1
--------------------------------------------------
Settlement Stats
--------------------------------------------------
ALLANIA
Defense: 8
Settlement Districts: 1 (The Castle District)
Population: 1,500
Alignment: Neutral Good
Government: Autocracy
Type: Small Town
Corruption: +0
Crime: +0
Law: +0
Lore: +1
Productivity: +0 (formerly Economy in the Settlement rules, changed to avoid confusion with Kingdom stat)
Society: +1
Qualities: Strategic Location
Disadvantages: None
Danger: +0
Base Limit: 0 (not available as community was just founded)
Purchasing Limit: 0 (not available as community was just founded)
Spellcasting: 4th
Minor Magic Items: None
Moderate Magic Items: None
Major Magic Items: None
ALLANIA DISTRICTS
Name: The Castle District
Buildings: Castle, houses x1, library
Features: Water to the south and east
Standing Army Stats
No armies available at this time.
***
The stats make some assumptions as noted below:
- Construction of all buildings has completed.
- Riva began as treasurer, rather than switching part way through.
- We did spend BP on a house this turn.
- The Library counts as a valid kingdom building even though it was built with downtime assets rather than kingdom assets.
If these numbers appear incorrect to you, let me know and I will check them again. Otherwise, it's probably safe to say the GM can take us into the Income phase.
We should probably discuss how we are going to handle kingdom rolls (specifically, who rolls them).
Paizo Employee James Jacobs Creative Director Aug 19, 2010, 05:55 AM | FLAG | LIST
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1 person marked this as a favorite. +
James Jacobs
Hairy Dude wrote:
The vacancy penalty for the treasurer includes "the kingdom cannot collect taxes". What exactly does this mean?
It means that for that particular edict, you have no choice but to take the "none" option, which incurs the appropriate penalty.
My mistake then. Carry on. The Excel sheet I'm using made it look like we couldn't gain BP (I now realize I was wrong).
*In the voice of the Elephant Man*
"I am not infallible! I am not perfect! I am a HUMAN BEING! I am a MAN!"