Rivers Run Red

Game Master fictionfan

Gona Build a kingdom
BattleMap


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I don't think it really matters who rolls kingdom rolls given we are all using the same roller.

income Phase

Collect Taxes: 1d20 + 16 ⇒ (12) + 16 = 28

that means 9 Bp in income this round.

Event
Kobold baby boom. With the elimination of natural predators and the greater stability the kobold tribe is experiencing the number of koblods is booming. Many are immigrating into the kingdom.

Effect:
Economy +2 for the next 6 turns. Increase the population to 2,000 and percentage of koblods to 6.

This event also brings the Squatters event into effect.

An empty settlement lot is taken over by beggars, troublemakers, and people unable to find adequate work or housing; they camp there with tents, wagons, and shanties. You cannot use the lot for anything until the squatters are dispersed. Fame and Stability decrease by 1, and Unrest increases by 2. You may try to disperse the squatters with a Stability check. Success means the squatters are dispersed and the event is not continuous, but if a House or Tenement is not built in that lot on the next turn, Infamy increases by 1 and Unrest by 2. Failing the Stability check means the event is continuous, and you may not build on that lot until the event is resolved.

You don't have to do a Stability check. You can try and resolve the event by role play if you wish


Male Human Bard 4
Ravingdork wrote:
Also, I made a map for you guys, which I intend to update regularly as events unfold.

Awesome map. what program did you use?

Powergaming DM wrote:

income Phase

[dice=Collect Taxes] 1d20+16

that means 9 Bp in income this round.

All that's left now is the event phase right, and then we're finished crunch wise with our first month?


The inner voice within your ear
Rory Ward wrote:
All that's left now is the event phase right, and then we're finished crunch wise with our first month?

Unless someone wants to steal from, or add to the kingdom's treasury.

Powergaming DM wrote:

You don't have to do a Stability check. You can try and resolve the event by role play if you wish

Neither. I say we build them a house on the coming turn. (Though I would still like to see some roleplay, just for fun.)

GM, I cannot find any RAW events that even closely resemble the one you describe. Where did it come from?


By the way is anyone else doing anything with there downtime?


The inner voice within your ear
Powergaming DM wrote:
By the way is anyone else doing anything with there downtime?

I probably will. We only need to lead the kingdom for 7 days each month/turn, right? So I have three weeks of downtime?

I'll get back to you on that, but please don't assume Riva is doing nothing.


Male Elf Paladin-3

I admit, I'm still trying to figure out the rules on Downtime and how to use the resources were individually given.

I know that Adular wants a shrine and/or temple for Gorum but I figured that might have to wait for BPs

I know he wants to convert folks to Gorum, but I'm not sure on the best way to do that (Earn Influence?)


Male Human Bard 4

Aside from the edict negations, Rory is helping where he can in overseeing the work being done and helping where he can. I don't really think there's much else to be done at the moment than work on construction.


Well the downtime rules give the rules for building temples and for hiring Priests.

That calendar should be useful for keeping track of downtime. Assuming we can edit it.


Male Human Bard 4

Also, when it comes to the goods and influence stuff, I would think Rory would try to increase his influence and inspire people behind him being king. So there's that as well.


The inner voice within your ear
Adular wrote:

I admit, I'm still trying to figure out the rules on Downtime and how to use the resources were individually given.

I know that Adular wants a shrine and/or temple for Gorum but I figured that might have to wait for BPs

I know he wants to convert folks to Gorum, but I'm not sure on the best way to do that (Earn Influence?)

I've managed to figure out both the Downtime rules and the Kingdom rules pretty well (still don't know anything about mass combat though).

If you construct a building using downtime assets, it is run by you, not the kingdom, and is considered a private entity. If you construct a building with BP, then in many cases it is government run, and may be more beholden to certain laws and regulations. In the end it is all fluff.

However, it is a working building inside the kingdom.

GM: What I want to know is does said downtime building qualify for Kingdom benefits? That is, should my library increase the Kingdom's economy and Loyalty, and the Settlement's Lore? And if so, how do we prevent that from getting abused (building a structure via downtime assets is far cheaper than with kingdom assets). Or do we have to spend BP to get those kingdom benefits?

In short, how do the rules interact with one another? The books say it is up the GM to arbitrate contradictions between the two on a case by case basis.


I really should have put the Campaign Start on the first day of the month for easy bookkeeping.


Ravingdork wrote:


GM: What I want to know is does said downtime building qualify for Kingdom benefits? That is, should my library increase the Kingdom's economy and Loyalty, and the Settlement's Lore? And if so, how do we prevent that from getting abused (building a structure via downtime assets is far cheaper than with kingdom assets). Or do we have to spend BP to get those kingdom benefits?

In short, how do the rules interact with one another?

For now a downtime building also counts as a kingdom building. However your private income from the building is reduced by taxs. Let's say a 40% for overwhelming, 30% for heavy, 20% for normal, 10% for light, 0% for none.

If this becomes overpowered I'll rethink it later.

As for building being cheap with downtime assets when have you every known government to be efficient?


Male Human Bard 4

I think once Rory feels the Kingdom has reached a suitable spot in growth, he'll move on to private endeavors. I think he'll want to build a theater and fund a theater group first before making a larger leap much later into starting a bardic college.


Male Elf Paladin-3

Well, we each individually started out with 5 influence and 5 goods. If I have Adular use his down time using a professional skill heal, I could take 10 for a total of 20 and gain 2 points of capital...
In this case, those two points could be in the form of labor as they work to get the temple started.

But how much does Adular building a temple cost in goods (he's got 5 points) for the materials and labor (He'll have 2 if the above is right)

And if he doesn't have enough for a temple, but does have enough for a shrine, can the shrine later be expanded to a temple?


When you use your downtime it allows you to buy capital at earned cost.

A temple is made from 1 Altar, 1 Bedroom, 1 Common Room, 1 Confessional,
1 Office, 1 Sanctum, 1 Statue, 1 Storage.

A shrine is made from 1 Altar, 1 Statue.

So of course a shrine can be upgraded a temple.


Male Human Bard 4

here is the srd's listing of downtime rules and costs for stuff. A temple apparently costs 28 Goods, 2 Influence, 29 Labor, 2 Magic (1,400 gp) while a shrine costs 3 Goods, 1 Influence, 4 Labor, 1 Magic (270 gp).


The inner voice within your ear
Adular wrote:
But how much does Adular building a temple cost in goods (he's got 5 points) for the materials and labor (He'll have 2 if the above is right)
Adular wrote:
And if he doesn't have enough for a temple, but does have enough for a shrine, can the shrine later be expanded to a temple?

Shrines can be expanded to temples by paying the difference.

A traditional shrine costs 3 Goods, 1 Influence, 4 Labor, 1 Magic (which you need to pay 135gp for in addition to making those checks) or 270 gp.

A traditional temple costs 28 Goods, 2 Influence, 29 Labor, 2 Magic (which costs 700gp to get) or 1,400 gp.

This of course assumes you are following the example buildings from UC. You can customize your building so it is nothing like those, room by room.


Male Elf Paladin-3

Ah, so I still won't have enough Labor to build a shrine ...yet.
I guess my down time will be earning the Labor via healing which I can use next turn.
In game, this would probably translate to the foundation of a future shrine being laid down, Adular concentrating the ground and so on.

Thank you both.


The inner voice within your ear

Keep in mind you can only spend so much capitol in a given day, based on settlement size. In this case, your limit is 15 capitol a day.

THough the rules don't specifically say it, you could probably invest capitol into a larger project over multiple days (for example, arranging for the construction of a 45 capitol building over three days).


Male Elf Paladin-3

Oh, right... I forgot that's a gain of 2 per day so the Shrine might actually get built pretty quickly.


It still takes as long to build as the longest building time of any of the rooms.


Male Human Bard 4

Ok. I've mapped out the theater I want Rory to eventually build and figure he can start earning everything he needs now. So during his own downtime, he's going to focusing on collecting goods via diplomacy. if i take 10, that's 20 which is two goods or do you want me to roll instead. His first stop towards the theater is building a common room (that'll eventually get upgraded to a ballroom and auditorium). He figures it would be a good place for people to come and relax after work and apparently earns gp or influence +7... don't fully know how that part works though.


The inner voice within your ear

GM: You still haven't answer my question about the kobold boom. Did you make that event up, or just reflavor a RAW event? Because I need to know what to put into the Excel sheet so the stats remain accurate.

I'd also like to know how are downtime buildings effect the kingdom, if at all.

Powergaming DM wrote:
It still takes as long to build as the longest building time of any of the rooms.

Yep. All the checks to accumulate capitol and spending time to get everything together is just to get construction STARTED.

Check out my PDF character sheet for a table laying out out my library. It makes for a fine example.


Male Elf Paladin-3

Well, the shrine, if I'm reading this right, will take 6 days. Gathering the points itself will only take 2 so I think we know what my down time will be spent on. :)

Lord Garess will certainly focus his personal resources on eventually converting that to a proper temple. All in good time.


Yes it is a home-brewed event. I combined it with the squatters event. I like to roll up an event and add my own twist to it. Sorry about causing trouble.

For now a downtime building also counts as a kingdom building. However your private income from the buildings is reduced by taxes. Let's say a 40% for overwhelming, 30% for heavy, 20% for normal, 10% for light, 0% for none.


Male Elf Paladin-3

Yet another reason for Adular voting light taxes :)


Male Human Bard 4

well i need to earn 2 goods and 8 labor to build my common room and apparently I can use Diplomacy for both (and the others too apparently) So that's... five days of gathering stuff and another 16 to actually build the room.


The inner voice within your ear
Powergaming DM wrote:
Yes it is a home-brewed event. I combined it with the squatters event. I like to roll up an event and add my own twist to it. Sorry about causing trouble.

Meh. The excel sheet gives me some leeway, though I would have liked to know you were going to throw in house ruled events in advance.

In the future though, please try to stick with existing events (and twist the flavor all you like). It really does make things easier.

It looks like I can add in the +2 economy easily enough, but I will have to mentally account for the increased population.

Also, I can't just increase the kobold percentage to 6%, since it's all meant to add up to 100%. If I increase the kobolds' value, some of the others must go down (since it is all relative).

Powergaming DM wrote:
For now a downtime building also counts as a kingdom building. However your private income from the buildings is reduced by taxes. Let's say a 40% for overwhelming, 30% for heavy, 20% for normal, 10% for light, 0% for none.

What if we don't use the buildings to earn income, but capitol instead?


Add the tax to the earned cost.

Yes all the other pops go down. It is all relative. By the way how did you get those population distributions to start with?


The inner voice within your ear

Remember guys, the Downtime rules have steps and stages just like the Kingdom rules. We don't have any buildings or organizations yet, so it doesn't matter now, but later you can expect the GM to be rolling for events on the building/organization scale whenever your character is present there.

Also, if you have any money, I will be happy to spend some of my downtime crafting wondrous items for you guys at cost.

Powergaming DM wrote:

Add the tax to the earned cost.

Yes all the other pops go down. It is all relative. By the way how did you get those population distributions to start with?

Pretty much made them up. They are primarily based on what my original Kingmaker group had in the beginning of their kingdom. We too brought in the kobolds. It's mostly just fluff. If you want, just tell me what you want the numbers to be. Just remember that there is always a 1% other category.


Male Human Bard 4

Hey Ravingdork, since you seem to know pretty well about building stuff using the downtime rules, mind looking over Ward Theater to make sure I'm planning things out right. I'm planning on starting with a common room and upgrading it later, or would it be better to just save for the auditorium? anyway, here is my layout of expenses and everything. Once the common room is done I wanna move as well as I can with the restrictions I have on goods spending.


The inner voice within your ear

GM, an idea just popped into my head. Instead of having confusing percentages causing a lot of extra math and headaches, could we just apply it as a circumstance penalty to our businesses' checks to earn capitol?

Perhaps something like...
None +0 modifier
Light -2 penalty
Normal -5 penalty
Heavy -10 penalty
Overwhelming -25 penalty

This would effect all forms of capitol earned through business buildings and/or organizations, not just gp, and is nicely abstracted and easy.

Rory Ward wrote:
Hey Ravingdork, since you seem to know pretty well about building stuff using the downtime rules, mind looking over Ward Theater to make sure I'm planning things out right. I'm planning on starting with a common room and upgrading it later, or would it be better to just save for the auditorium? anyway, here is my layout of expenses and everything. Once the common room is done I wanna move as well as I can with the restrictions I have on goods spending.

So if your manager takes 10 (getting an 18) your theater could earn you 5sp per day in profit (2gp being used to pay your manager), or 2.5gp each week, or 10gp/month.

If we use GM's tax house rule, then you are only actually getting 8gp per month.

Using my suggested tax rule, you only ever break even and should probably expand your theater or add organization teams to make more money.

Hiring a manager is NOT cost effective if you are going to be there all the time anyways. They are only meant to hold things together for when you are not there.


Male Human Bard 4

Alright, Well I need to head to class now. I'll be back in roughly five hours. Later.


Ravingdork wrote:

GM, an idea just popped into my head. Instead of having confusing percentages causing a lot of extra math and headaches, could we just apply it as a circumstance penalty to our businesses' checks to earn capitol?

Perhaps something like...
None +0 modifier
Light -2 penalty
Normal -5 penalty
Heavy -10 penalty
Overwhelming -25 penalty

This would effect all forms of capitol earned through business buildings and/or organizations, not just gp, and is nicely abstracted and easy.

But applies for each room.


Male Human

Hm hm hmmm~

If Eldric's going to be interacting with the kingdom's so-called underworld, it might be good to set up a tavern as a front for information brokering. And there's the added bonus of hearing some interesting - and potentially informative - stories from drunks.


The inner voice within your ear
Powergaming DM wrote:
Ravingdork wrote:

GM, an idea just popped into my head. Instead of having confusing percentages causing a lot of extra math and headaches, could we just apply it as a circumstance penalty to our businesses' checks to earn capitol?

Perhaps something like...
None +0 modifier
Light -2 penalty
Normal -5 penalty
Heavy -10 penalty
Overwhelming -25 penalty

This would effect all forms of capitol earned through business buildings and/or organizations, not just gp, and is nicely abstracted and easy.

But applies for each room.

How does that make sense? Income is always determined by building or organization, not by room. What's more, even a small penalty "per room" would be absolutely crippling.


You are the one who wanted all the rooms to be able to be rolled separately (taking 10 to avoid bookkeeping). Or would you rather go back to the books way of rolling a building's income (one dice)?


The inner voice within your ear
Powergaming DM wrote:
You are the one who wanted all the rooms to be able to be rolled separately (taking 10 to avoid bookkeeping). Or would you rather go back to the books way of rolling a building's income (one dice)?

I didn't say rooms before. I said buildings (and if I'm wrong then I misspoke earlier). That short hand rule would only apply when you have more than one buildings and/or organizations.

The bonuses for all the rooms of a given building are added together and only one check is made PER building/organization. The only time you would make a check for a single room is if it were the only room in the building.


OK the tax modifier applies per dice roll. Even if it's taking 10.


The inner voice within your ear
Powergaming DM wrote:
OK the tax modifier applies per dice roll. Even if it's taking 10.

That's fair. I don't see how taking 10 or not taking 10 would effect taxes anyways. Thank you for your understanding.


Male Human Bard 4

So none of my friends are here before class like normal (which made me think class was canceled but thankfully its not) so I'll just come back here and ask more questions about opening my own theater.

Now, I was mainly just copying your formula, Ravingdork, which is why I put up the manager. I'd probably be there most of the time until my castle duties become more time consuming. I was thinking of also hiring a Theater Company. What exact bonuses would that give me? Do they give more bonuses to the Theater? That's what it seems like to me.

@ Eldric - I was actually thinking of opening a tavern, but figured it would be more up your ally since you worship Calden. Didn't even think of the bonuses it could possibly bring you being the spymaster and all.


[joke] Are you sure you want to be associated with actors? They spend all their time pretending to be someone their not and if you are seen with them people might realize.....[/joke]


The inner voice within your ear
Rory Ward wrote:
I was thinking of also hiring a Theater Company. What exact bonuses would that give me? Do they give more bonuses to the Theater? That's what it seems like to me.

Technically, teams are a separate entity and make separate checks to gain capital.

One building = 1 check, one building can consist of multiple rooms.

One organization = 1 check, one organization can consist of multiple teams.

You can have an organization operating out of a building, but to my knowledge, the checks to generate capital remain separate (but see below).

The rules say that you can combine all of the buildings and organizations you have in a single settlement to provide one whopping big bonus to a single capital earnings roll using their combined bonus. However, doing that will reduce your total earnings, because for every building or organization you throw in, you are giving up a d20 roll.

Upside: less bookkeeping.
Downside: lower earnings.

To correct that, I would like to suggest the following short-hand method of determining earnings: For every building or organization beyond the first, add +10 to the earnings check.

This represents all of them taking 10 on their check and negates what could otherwise be a steep resource loss while keeping the level of bookkeeping down.

I've already spoken to the GM about it and he's approved this shorthand method.

EDIT: Did you know that your buildings can earn capital without you? Unless you have a manager to make the check, they make a flat d20 roll with the building or organization's modifiers.

Example 1) Your theater's rooms grant the building a total Influence modifier of 32. While you are off running your kingdom for the week, they still hold plays and put on special events for the public. Every day, they roll 1d20+32, though it is easier to assume they take 10, for 42. That's enough to get you four capital a day, or 4gp and 2sp.
If you choose to get the capital, you still need to pay the "earn price" for it. For every 7 days you were away from the settlement (whether downtime days or normal days), reduce your Goods, Influence, Labor, and Magic by 1 each (minimum 0). This decrease represents spoilage, theft, allies moving on or having higher priorities, workers finding other employment, and so on. If you are away for more than 30 days, you risk losing the business entirely, as they no longer recognize you as the owner.

Example 2) Your theater has +32 Influence, as above, but you've hired a manager to take care of things for you. You now don't have to worry about capital attrition (see above) unless you are away for 14 days or more. Furthermore, there is nothing preventing the manager from running the business and adding his relevant skill modifier to the building's check to earn capital. Your theater director, like most managers, has a +8 modifier, so now your theater is getting a result of 50 whenever he takes 10 (10 + 8 + 32 = 50). That's 5 capital a day, or 5gp.

However, managers must be paid. Even though the book says managers are usually paid in advance for when you are away, for ease of play, I just deduct this amount from the business' gold piece earnings (assuming it is earning gold, and not other forms of capital). If the business only ever earns capital, you will have to pay the manager some other way.

You do not need a manager to have a business. They primarily only help with attrition. You don't need teams to run a business. Without them, it is assumed you are using untrained employees. Teams generally reflect people with real training.

Example 3) You are actively working at your theater to help generate capital for a day (as opposed to having your actors or your manager do it for you). You make a check to generate capital as normal, possibly taking 10, but you add your building's bonuses to it +10. (The +10 reflects you increasing its productivity by inspiring your employees to work harder, using your expertise to get more done, or using your fame to attract more customers.)

Rory has a +13 modifier in Perform, so when he takes 10 on his check he gets 65 (10 roll + 13 modifier + 10 bonus + 32 building), or 6 capital or 6gp and 5sp for that day.

You can find these rules and more below:

I hope that helps.


Male Human Bard 4

So many rules... oi... I'm gonna need to make me a cheat sheet or something...

edit: whoops. I just noticed that my perform is wrong. It's suppose to be +10. I've fixed it. At level five, i'll be taking skill focus though. I think I originally planned to do Skill focus (perform) and marked it as such, but changed my mind and forgot to fix it.


Would anyone be mad if I changed the Campaign start date to Abadius 1st? We could all just pretend I said that in the first post.

Also if everyone could give their google account user name the person who made the calendar could give permissions to everyone allowing them to put up downtime activities.


Male Human Bard 4

That's fine with me and the calendar editing bit sounds pretty cool. I'll double check my google username when I get home, can never remember the damn thing and I'm currently on a nearly dead cellphone.


Male Human Bard 4

google email is jusmhar@gmail.com


Male Human

Updated so that both the DM and Rory can edit the calendar so far.


The inner voice within your ear

I'm not overly fond of giving out personal information if I don't have to.

Sootscale wrote:

Sootscale comes with you tells the kobolds

"No room yet. Give it a month these big people are good at heavy labor"

They clear out

Sootscale is the marshal after all

lol. Good cop. Bad cop.


Male Human

Just checked the permissions. Looks like I can change it so that anyone with the link is able to edit it. My only concern is the offchance that someone stumbles into the thread and decides to muck with it "for the lulz". I suppose as long as it gets backed up every so often, it'll be fine.

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