
DM Jubal |

Also how did the orc get out of the web to his current location? If he used fire the whole web would catch fire and burn him along with it, guessing that was the bomb from earlier. So his HP damage should be higher if that is the case.
The way I read that is that fire can burn one specific square and does not jump between squares. Creatures within the flaming square takes damage.
The bomber made is save vs Web, so he was in a webbed square but not entangled. He used his Explosive Bomb to burn away the webs between his webbed square and the edge. He wasn't in a flaming square. His webbed square effectively became an edge. Then, he expeditiously moved out.
Make sense?
cheers

Nerak Sersver |

While I rarely like to bring logic into these things. In this case I feel forced, so forgive me. x)
The web is by nature connected, fire spreads unless their is a break of some kind. While I do not know the speed of combustion for webbing, if it gets burned away in a single round then it should be fast enough to spread and burn him due to proximity even if not entangled. As he is basically surrounded by it and would have to make checks not to get entangled by it should he move. The reason he wasted a bomb to begin with.
I am inclined to accept a flaming sword would not spread fire, it's a focused strike of fire, with speed and precision. But a splash weapon that covers an area is another story to me. More so if it has the ability to set people on fire which is harder to do then webbing. Regardless your the DM so your world I just play in it. ;)
P.S. Are alchemist bomb attacks magical for your game? Everything I have read says no but want to run it by you just in case to make sure.

DM Jubal |

First, alchemist bombs are supernatural. While they are technically magical by definition, Spell Resistance and Dispel Magic do not apply to them. On the other hand, an anti-magic field would affect them.
The key assumption of the Web RAW is that the fire doesn't spread between squares. The Web area is a large 20-ft radius spread. Let's say someone throws a standard alchemist fire into a Web. The targeted square would burn and the surrounding 8 squares would burn from the splash, right? Would the fire spread? That's the key question. For your interpretation to hold, the fire would have to spread to other squares.
Another way to think about it is that the webbing is very thick and vaporizes when touched by flame. Any flame vaporizes a square of webbing, because that's the unit of measure of area for the game. You need more flame to vaporize more webbing. You are only damaged if you are within the vaporizing webbing.
Is that alright?
cheers

Beltzer |

Well.. couldn't he just have hit all the squares around him and if he had the precise bomb ability just ignore the square he is in? The web collapses if it has no anchor point. So he could've easily burst everything around him and the web he is in would disappear.
Though I guess by the previous description he didn't do that? Also just because he is on an edge doesn't mean he can move out as he is still grappled and can't move from his square unless he does an escape artist. He could've done what I said before but I guess we would've seen more of the web burn then just the edge on his side.

Beltzer |

I thought by wulf's description earlier he was caught. Either way he had easy enough methods to get out without damaging himelf so it's moot really.
We're likely going to waste our own turns burning the web ourselves while bottle necking as easy targets for bombs. Does mouse have UMD? Cus he can heal Wulf while we try to bait thr bomber away from a spot he can easily snipe us from.
Edit: ugh hate phones, Mohs not mouse. Yay auto correct

Beltzer |

Ah damn, maybe I'll run past and do a dramatic roll into the cloud. No that's probably a bad idea. I'd fail the acrobatics and hurt poor wulf some more!

DM Jubal |

@Nerak I love Windy Escape and now know why you were asking if the bombs were magical. Unfortunately, Windy Escape doesn't apply to the bombs, because they do fire damage. Windy Escape would have to provide Resist (fire) 10.
Even with the Windy Escape, you still have a full round of actions to post.
cheers

Nerak Sersver |

Wouldn't the bomb have to hit him to cause direct damage. Windy escape turns it into a miss, the bomb would go off but not inflict direct damage but rather splash damage sense it did not strike him. Which is still worth it to me even if the DR does not negate it. Turns 12 damage to 5 damage. Also would Nerak still catch fire/is on fire?
Anyone have any suggestions for Nerak's actions?
I count that orc throwing 5 bombs, unless he has insane stats and nothing but extra bombs feats. He has to be half way or close to that amount used up by now. Not that I favor battles of resources.

Arlan Ward |

I'm not sure what we should do. I'm going to try to jump/climb up to him--at least if he runs away we can try to heal Wulf.

DM Jubal |

Nerak. The mist thing is flavor text. You need Resist fire. The spell would eliminate a critical if he had confirmed. Since the fire damage goes through, it has the chance to catch fire, which I rolled above.
Actually I think the bomber has thrown 7 bombs. I'm on my phone so double-checking is difficult for me. He's also the boss fight if they isn't completely clear.
Suggestions for Nerak: put out the fire and take cover. Another bomb hit, you're toast. Pun intended. You've a couple rounds for the cavalry t arrive. Maybe you can snipe with another scroll of magic missile.
Cheers

Elize 'Lys' Brokenshield |

It doesn't. It takes a full round, but I decided to use two standards this time, since I thought that using my move to reload and my standard to move to be confusing.
...Roads to hell and intentions...

DM Jubal |

Calvary, if you try to move faster than half-speed through the Mist, you need a Acro DC 10 check, which means no running. Once you're at a border with 20% concealment, you can move full speed again. I'll fix your move if I get everyone's post before you can correct.
Not that Arlan would know where the last place Nerak saw the bomber, but the floor of the ledge is 10 feet up with a small wall around the edge. A hill giant skeleton is mounted to the wall.
Arlan yes, I missed your OOC posts. The spear is fine.
cheers

Beltzer |

Just be aware melee people, you're approaching a wall, are you guys planning on climbing it or walking round?

Arlan Ward |

I was just going to jump and do a pull up (possibly one handed if I want to hold onto my spear). 6'1", you have to figure at most I'd need a 24" vertical (probably much less) to grab the top. 19 strength should be able to manage a one handed pull up, right?

Beltzer |

Do you guys have nets on you actually, attempting to tangle him might stop him just running past you.

Arlan Ward |

Since the hill giant bones may pull away, I'd give it a Climb DC 15 but you need two hands (spear wielder). The jump is flavor, because you'd need the Climb DC 15 to pull yourself up anyway.
cheers
Yeah, but the advantage is that jumping is much faster. Climbing is only 1 quarter speed, or half if accelerated. I'd rather run and jump and pull myself up than have to spend a ton of time climbing. It also says you can hang from a ledge with one arm, so I'd like to run and jump, grab the top of the ledge and drop the spear on the ledge, then pull myself up. Since dropping the weapon is a free action and it is 20 ft of movement to the wall, I believe this would only take one move action. Is this correct?

Arlan Ward |

DC 16 Acrobatics (jump) I think for running jump 3 feet high. Then you need a move action to pick up the spear again, right?
Yep, I meant that the spear would be on the ground (on top of the ledge) and I'd be standing in its space. That way I could determine if I wanted to pick it up or do something else based on what I see up there. If I climb I'd have to drop the spear before climbing and it would be at the ground level.

Nerak Sersver |

Identify would work if it's not an artifact. Which if it's truly the weapon of legend then it is and so identify is no help. That said at DC 35, even an artifact is with in reach with a bonus of +15 which I am just 2 points away from.
Unlike knowledge, I can roll spellcraft as much as I want. :)

Beltzer |

Identify could work however we can only roll spellcraft to identify an item once per day (using the spell). However if we can roll spellcraft as much as we want without the spell. I could assist for that extra +2 and you can take 20. So thus being able to identify it.

Nerak Sersver |

We can RP that out once we are out of the smelly cave. We have tons of loot to go through and a town to start rebuilding as well. ;)

Beltzer |

ohh a level, nifty.
Just a question Jubal about Life link for shaman in Life spirit. The original wording is really bad and the designer said it should work like the oracle one but this hasn't been officially FAQed yet. Which ruling would you go with, the designer intent or what's written?

Arlan Ward |

I'm thinking I'm going to take another level of Barbarian. Just have a question about a couple rage powers.
When that says "for every 4 levels the barbarian has attained", does that only apply to Barbarian levels, or is it character levels? I assume the former, but I figured I'd ask.
While raging, if the barbarian is reduced below 0 hit points, 1 hit point of lethal damage per barbarian level is converted to nonlethal damage. If the barbarian is at negative hit points due to lethal damage, she immediately stabilizes.
So, the "while raging" qualifier only pertains to the first part of the power (converting lethal to nonlethal), right? The auto-stabilizing would apply whether or not I'm raging. Is that how you read it DM Jubal?

Arlan Ward |

Can unchained barbarian use archetypes? I haven't looked at it at all, honestly. But I'll take a look.

Arlan Ward |

I'll look at it more closely this weekend and think about it. One thing I noticed is that when you rage at all you are fatigued for a minute afterwards regardless of rage duration. That's a decent drawback for me, who doesn't have a lot of rounds and doesn't rage for long periods of time. Still might be worth it, though.

Elize 'Lys' Brokenshield |

I'll be flying home and need to finish a final report before that, so I'll be sketchy in the next couple of days.
I'll put in here the things changed for Lys, then update it.
+11 Hit Points
+1 BAB.
+1 Fort
+1 Ref
+1 Grit point (From FCB)
Lvl 4 Bump going into Dexterity.
5 Skill Points:
Stealth
Ride
Sense Motive
Survival
Disable Device
Gunslinger Bonus Feat: Deadly Aim.

DM Jubal |

Thanks Lys. Players, I would like two posts here in Discussion when you can. One post describing all of the [b]choices[/] when you level, e.g. class, feat, skills, etc. You don't need to put the bonuses. Please update your avatar line.
The second post(s) would be for adding your new gear. It sounds like Varin took the hammer and Wulfrum took the armor.
I would like you to link these posts on your profile using [url] formats, so we can keep track of your character changes. If you need more loot posts link them all.
Also, don't forget I think I dropped some loot during the brawl, so please include that if you took it.
I'll start moving scenes when I get 4 posts with consensus on the new direction.
cheers

Nerak Sersver |

Can anyone put up a loot list of everything we have gained so far?
Also a bit unclear on what you mean by linking loot to our profile. Do you mean what we claim IC?
Nerak Level 4
+1 Int
+8 HP
Skill Points (10):
Craft (Alchemy)
Knowledge (Arcana)
Knowledge (History)
Knowledge (Local)
Knowledge (Nature)
Knowledge (Planes)
Knowledge (Religion)
Linguistics (Sylvan)
Perception
Spellcraft
+1 BAB
+1 Will
+1 2nd Level Spell
+1 1st Level Spell
Spellbook Addition
Acid Arrow
Bull's Strength
Lorn Level 4
+4 HP
+1 BAB
+1 Will
+1 Perception

Wulfrum Boulderhead |

Nerak Level 4
+1 Con
+13 (1d8+1+4 from new con mod)
Skill Points (5):
Craft (Armor)
Intimidate
Linguistics (Giant)
Perception
Sense Motive
+1 BAB
+2 Fort (1 from higher con 1 from level)
+1 Will
+2 2nd Level Spell
Channel Energy
Sacred Weapon+1
Fevor use +1
Sacred Weapon rounds +1
Blessing use +1
Loot obtained +1 Half-plate of Righteous Might.
AC increase to 22/10/22
Throwing the +1 Scalemail into the party loot.

Beltzer |

Sorry for delay christmas party things were longer than I thought.
@Jubal: Cool, I'll be taking it then. I couldn't find the log change document for it since I know it changed on d20pfsrd and not on prd but it looks like they are now the same so errata went through at some point.
@Party: As for non RP questions about loot, should we keep party money as a large pool that people can take from or shall we divide the remaining money between people that aren't taking loot or just always divide money and give loot to who would most use it? I don't mind any style just so long as we keep it consistent :)

Arlan Ward |

I think we should just keep it all as "party money", use it to buy things that are communally good (wands of healing, utility scrolls/consumables, etc) and save it up. If people want to buy something, ask for it and let's just all not be greedy.
I have a few things that don't cost much that I'd like to buy, but I remember some people saying they might get item creation feats (I know Mohs was one of them--I hope he comes back. Our characters were starting to develop a cool relationship). Is anyone planning on getting Craft Magic Arms and Armor and/or Craft Wondrous Item?
Taking a level of "chained" barbarian:
+1 BAB
+1 FS
+2 rounds of rage/day
+14 HP
Skill ranks:
Perception
Intimidate
Climb
Sense Motive
Acrobatics (FCB)
Craft (Alchemy) (Background)
Knowledge (Geography) (Background)
No Escape (Ex) (Rage Power)
Benefit: The barbarian can move up to double her normal speed as an immediate action but she can only use this ability when an adjacent foe uses a withdraw action to move away from her. She must end her movement adjacent to the enemy that used the withdraw action. The barbarian provokes attacks of opportunity as normal during this movement.
Special: This power can only be used once per rage.
Savage Grapple (Ex)
At 2nd level, the brutal pugilist takes only half the normal penalties to Dexterity, attack rolls, and combat maneuver checks when she has the grappled condition. She can make an attack of opportunity against creatures trying to grapple her even if they possess the Improved Grapple feat or the grab special attack. If she hits with this attack of opportunity, she gains a +2 circumstance bonus to her CMD against the grapple attempt. She cannot make these attacks of opportunity once a grapple has succeeded.
This ability replaces uncanny dodge.