Magnifying glass

DM.'s page

2,358 posts. Alias of Nicos.


1 to 50 of 2,358 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

@ Kurlag

She calms down and ask to be taken to the "pink pearls",a seedy residence for street workers that also serves as a brothel. There Kurlag meets again with Luana, the half-elf representative of the syndicate.

@Kurlag, Viktor, John
I will assume you have been reading the street hooker plot

Luana, Alba, Kurlag, Viktor and John are in a small smelly room illuminated by a candle. Luana explains the situation with the young Alba and the men that were calling her names

Luana: Religious people have always harassed us, though things have worsened lately. There is a group, they call themselves the "association for the purification of souls", they come to lecture us about our behaviour, it's bad for the business.

@ Amber and Cesarina

I will assume Amber joins Cesarina in the investigation.

Viktor above gave some sound advices. What do you do?

So, what Viktor and Amber want to do with their lives?


The young men hesitate, but in the end they decide it's not worth it (mainly due to the big falchion). When they are leaving they shout

Man1:It seems the devil protects its worshippers!
Man2:Repent now of your sin or you will meet the fire of hell!

The little girl is cowering in a corner, trembling in fright. She can't be older than 15. Roll diplomacy DC 15 if you want to convince her that the big bulky and male half-orc is not going to hurt her, otherwise look for some help from someone less intimidating.

@ John

Niadra:It's newly found group. So far they are no threat for the business, but they are being watched and the final decision of what to do with them is still to be made.


If that roll includes the bonus from identify then it's a miss. Though the Idol is clearly magical.

@ Kurlag

While street hookers congregates in certain places for mutual protection, it's also true that they do a lot of solitary work. Sometimes to avoid competition from the other hookers, sometimes because the clients don't want to be seen in places too exposed.

Kurlag do identify the last person that saw the last victim alive. Her name is Alba and she is red haired little girl with pale skin and freckles. When Kurlag get to Alba's working corner he see the next escene:

The frightened ginger is cornered against a wall. She is been assailed by some young men. The men are not making physical contact, instead they are shouting at her. Calling her dirty names and telling her she is going to go to hell.

@ Cesarina

The old man carefully checks Cesarina's detective credentials. When he is finally convinced, he opens his strongbox and show to you a decorated small jade figurine. The figurine seems to be a six-eyed demon of clearly oriental design. In contrast to the high craftsmanship of the rest of the figurine, five of the eyes seems to be made of common stone. The sixth eye is a small pearl.

I bought this a long time ago. The six eyes are six additional opportunities to survive a murder attempt. Each time the figurine helps me, one of his eyes transforms from a pearl to a common stone. Four pearl were consumed through the last decades.The last one was consumed after I ate a particularly spicy onion soup last week.


They were all buried, but...-they could be exhumed with the proper permission from the guards and the Crhuch of the dead.

What Amber and Viktor want to do?

The story of the will is the following. There is supposed to be only one will, the old man made it years ago. But supposedly he was approached by family members who take advantage of his weak state and each of them asked for a will that benefit them over the rest. The old man can't even be sure if that is what actually happened, but assuming it is true. The wills are probably being kept by different family members awaiting the opportunity to reclaim the money as their own.


I don't know who is the most dangerous. My father won't hesitate destroying a competitor and leaving him in complete poverty, but murdering I don't know.

@ Cesarina

The Albizzi are ruthless merchants, but law abiding citizens so far as people know.

The old man is still officially in charge, but with each day more and more of the decisions are taken by other family members.

The Albizzi manor is full of unnecessary decoration, just all the surrounding ones. Cesarina meets Lord Albizzi himself in his private meeting room. The octogenarian is prostrated to a wheelchair, and looks everywhere as if looking for invisible enemies.

@ Kurlag

There is no immediate pattern to be seen. The corpses are abandoned in lonely, narrow and dirty backstreets around the district.

@ John

The man raises an eyebrow at John's family history. He doesn't show any sign of caring about it, but he cooperates.

That house is a nest of vipers, that's why I left. I lost contact with them some years ago, but I can tell you they are all black-hearted, including the old man, though I can't imagine any murder attempt. That's too extreme even for them.

@ Kurlag

The newly founded (and heavily threatened) hooker syndicate welcomes Kurlag. The half-Orc meets with a Thirty-something looking half-elf named Luana. She is petite and somewhat beauty, but the hardships of poverty have taken its toll on her appearance and she looks very rough and tough.

The guards don't care at all, It's just another dead parasite for them.

She explains that all the dead prostitutes worked and lived in the river district, the poorest district in the city. Prostitution is dangerous, but these deaths have things in common. They were strangled by someone with powerful hands. They were all pale brunettes between 14 and 16, and they were all left naked in the garbage.

John Tanneth wrote:

Without his cloak and mask on, John looks like a typical bounty hunter/street tough and presents himself as thus.

The man works as a scribe, writing down the accounting of shipments. THe busy man stares at you like saying "what do you want, I'm busy"?

Those last questions are outside the reach of the old lady's knowledge. Think about where to find that info and maybe roll gather info.

Don't forget this part

DM. wrote:

There is a complication though, last winter my master was bad from the head, he is not sure, but he might have signed one or two or seven alternative wills.

Either way, what the others do in the meantime?

DM. wrote:

...there are only some vague and almost forgotten suspicious of shady deals from five or six decades ago.

How does John present himself?, what clothes does he uses, how does he talk?, I think Jonh would benefit from a double identity.

Cesarina can contact a half-elf retired cop. The only cop alive from those times.

In those times the importers of eastern wares suffered great losses. Caravans were attacked, shipment were stolen, there where some fires in the storehouses, etc. The Albizzi business quickly rose to prominence since it was mostly unscattered from bad luck. We suspected Albizzi but could never prove anything.

And yes, he has been a grumpy man all his life, people tend to dislike him.

Yes, he has a collection of those magical..things. Don't ask the details to an old simple servant like me, but those trinkets are the reasons he is still alive, or so he says.

He is in the trading of all kinds of exotic stuff brought from the east. Silk, spices, jewels and their fantasy equivalents. He built a respectable business over the year and there are only some vague and almost forgotten suspicious of shady deals from five or six decades ago.

He has a big and opulent manor in the gem district. He used to command his business operation with an Iron grip until he had a mental breakdown last winter. Not sure what else you want to know with those big rolls.

If my master dies today, his will says that half of his money go to the elder son and his family, the other half is divided between the sisters and their families. There is a complication though, last winter my master was bad from the head, he is not sure, but he might have signed one or two or seven alternative wills.

John Tanneth wrote:
" Also where does the great-grandson and his father stay and why do they live apart?"

He lives in the wave district and earn his living as a merchant. He just didn't like the plots and schemes of the family.

Nobody suspicious around.

He has a son, two daughters, 4 grandsons, 5 granddaughter and one great-grandson. They all live together with the exception of the great-grandson and his father.

They are all moderately rich people - And money always creates means and opportunity.

Only common couriers or servants walked the streets of the gem district. Merchants traveling about the city would be carried by jewel-encrusted palanquins or ride ornately-decorated, gilded coaches led by elaborately adorned steeds and protected by a cadre of highly regimented, and council-regulated, personal guards.

Guests are tolerated, though not particularly welcome. Tourists or mere onlookers who traveled within the gem district are firmly turned away.

The old man in question has arranged things so that anyone interested in saving his life would meet a servant in the room of a lowly inn in the slums.


The inn is an ugly place. Jumping to the important things. Anyone interested meets with a quite old female that identifies herself as a servant of lord** Albizzi.

(**Not really a lord, but all rich people call themselves lord or lady these days).

Servant: My patron is too rich to understand that death comes to everyone, especially the venerable persons like him. He is a decent person, though, and he doesn't deserve to be murdered by his cold hearted descendants, he still have a couple of years to live otherwise. Only extreme paranoia keeps my Lord life. But they will find a way to do their foul deeds, oh yes, they will.

To summarize, Lord Albizzi doesn't know which of his relatives want him dead. Maybe is just one, maybe is all of them. He doesnt's have any proof, only his paranoia. He doesn't want to kill them all either, he is all and want the family name to prosper. He just want to live.

Vendrick's wall divides the Lizardfolk group in half. THe goblin pounced and the melee begins

Goblin troop 1 dmg: 2d6 ⇒ (4, 4) = 8
Goblin troop 2 dmg: 2d6 ⇒ (6, 5) = 11
Lizardfolk troop : 2d8 + 3 ⇒ (3, 6) + 3 = 12

While the Lizardfolk on this side of the all of fire can retaliate, the goblins strike harder this turn.

As you wish. The magic items are to be delivered to the merchants though.

I don't want misunderstandings like the last time. Be sure to be on the same page choosing the following job, people.

@john should be more careful in revealing his association. And also, his job is to return the goods to the Merchants. It is some info not revealed in gameplay yet, but the merchants basically are paying a "guild" tax to get protection against robbery.

They don't care much about anything unless it is a personal problem for them. And corruption, plenty of corruption.

Have you seen the movie Elite squad, Rynjin? That might (or might not) be a good representation of what Cesarina can expect from her superiors

Worst case scenario of disagreement, the group can be split in two at most

Assuming you don't want to backstab anyone, the fight is over. The surviving thieves run for their lives. Besides a couple of prisoners, lot of dwarf corpses, you find around 90% of the stolen goods. The police and the merchants consider it to be a job done good enough. You get 200 gp, to be divided as you like and a permanent 10% discount on magic items in the enclave as promised.

Available jobs (in order of gp value of the bounties)

1. Investigate the desecration of tombs: The church of the judge of the dead is offering a bounty to discover and punish the responsible of the recent desecration of some tombs. Surprisingly enough, there is no sign of increased undead activity.

Reward: Two sets of +1 armor (the +1 don't need to be the flat +1, it can be any other +1 enhancements).

2. Poisoning?: An elderly member of a merchant family thinks somebody is trying to kill him. His family thinks he is just senile. He is offering 1500 gp to anyone that save his life.

3.(this one is illegal) Slavery in the city is (Half-)illigal. However Slaver ships can dock to replenish their supply as long as they don't try to sell their cargo in the city. There is an slaver ship in the docks right now. Somebody is offering 400 gp to release the slaves and the ship is full of ill-gotten treasure to be stolen.

4. A street hooker was found dead. The third one this year. The recently founded syndicate of street hookers wants the killer to be found and (gruesomely) executed.

Reward: 300 gp + extra favors.

Kularg Roofjumper wrote:

Actually, my CMD 21 right now with the rage strength bonus.

You do have a -2 to AC from raging that also applies to CMD

ref: 1d20 + 4 ⇒ (4) + 4 = 8 - Full damage


Kurlag misses.

The woman: Look big guy, your dwarf friend is almost dead. Your human companion is useless in the darkness - Not to mention Cesarina doesn't want to get involved and Viktor is not around, the clerics are level 3 and she is level 5. - the treasure you are looking for is there, take it and let the rest of us go. You already killed a lot of people today, there is no need to get greedier

I'm finishing writing an article, and as I don't get paid for doing research I have to do it in my spare time and it's in conflict my my posting. So, I'll post on another day.

Then Jonh and Kurlag turn.

Kurlag is missing the CMD

The brawling woman 5ft toward the half-orc and...
Low kick: 1d20 + 10 ⇒ (10) + 10 = 20...and Kurlag learns why they call her the "nut crusher". A kick to the family jewel leaves Kurlag sickened.

gouging strike: 1d20 + 10 ⇒ (5) + 10 = 15- He does avoid getting blinded though.

Cesarina's turn??

With the people in the middle I think John suffers a penalty from the dwarf having cover, but he still hits and kills.

The injured dwarf next to Kurlag surrenders and just fall to the ground.

The last minor dwarf says
They have a human in their group!
and then he rushes to flank amber
attack: 1d20 + 6 ⇒ (12) + 6 = 181d10 + 4 ⇒ (4) + 4 = 8 - Miss

Spiritual attack vs K: 1d20 + 4 ⇒ (16) + 4 = 201d8 + 1 ⇒ (1) + 1 = 2- Hit
Spiritual attack vs A: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 1 ⇒ (6) + 1 = 7- Hit

Cleric A cast darkness on his shield and move a bit. The room get covered in darkness

Cleric B moves and attacks
Cleric B vs Amber: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 2 ⇒ (8) + 2 = 10- Miss

Amber turn. I recommend a withdraw.

Surprisingly, this time the dwarf does not fall after getting hit.

Axe vs Kurlag: 1d20 + 4 ⇒ (13) + 4 = 171d10 + 6 ⇒ (7) + 6 = 13 - Miss
Axe vs Amber: 1d20 + 6 ⇒ (1) + 6 = 71d10 + 6 ⇒ (2) + 6 = 8 - Miss

Johan, Kurlag and Viktor Turn.

Amber and Gray work in Tandem to finish another dwarf.

The brawling woman moves to strike Amber with a couple of jabs

punch: 1d20 + 10 ⇒ (9) + 10 = 19- Miss
punch: 1d20 + 10 ⇒ (12) + 10 = 221d6 + 6 ⇒ (1) + 6 = 7- 7 hp damage.

Cesarina turn.

Let's say Lemmy delays

John kill the dwarf.

Rearguard Dwarves are too slow to get to melee range and attack this turn. They move and throw axes
Trhowing axe vs Kurlag: 1d20 + 2 ⇒ (1) + 2 = 31d4 + 3 ⇒ (3) + 3 = 6 - Miss
Trhowing axe vs kurlag: 1d20 + 2 ⇒ (11) + 2 = 131d4 + 3 ⇒ (4) + 3 = 7 - Miss

Cleric A cast spiritual weapon against Kurlag. Both weapons attack.

Spiritual weapon vs Amber: 1d20 + 4 ⇒ (12) + 4 = 161d8 + 1 ⇒ (5) + 1 = 6 - Miss
Spiritual weapon vs Kurlag: 1d20 + 4 ⇒ (1) + 4 = 51d8 + 1 ⇒ (1) + 1 = 2 - Miss

Cleric B cast hold person against...

SpiritualHold person vs 1 K, 2 A: 1d2 ⇒ 2 -Amber. Amber is targeted with a foul magic (Will DC 15 or be paralized)

eh, You have to punish them a bit more to convince them to surrender

Sven and Desmond Brutally murder an endangered species, hope you are proud.

The goblin will advance cautiously until they clash with the Lizardfolk. The goblins have a larger number of combatants, but the Lizardfolk have the terrain advantage, So they are quite even. What Moryn and Vendrick do to give the goblin the upper hand?

The Lizardfolk, being less in number will not attack you openly. They and their crocodile friends will wait to see what you do. So, what do you do?

Ven's Perception: 1d20 + 11 ⇒ (3) + 11 = 14 - No clue, but more than 10 for sure.

That's a long sentence

D4 and D5 move and attack Amber

D4 vs Amber: 1d20 + 4 ⇒ (8) + 4 = 121d10 + 4 ⇒ (8) + 4 = 12 - Miss
D5 vs Amber: 1d20 + 4 ⇒ (17) + 4 = 211d10 + 4 ⇒ (9) + 4 = 13 - Miss

D6 move to protect the spellcasters.

Kurlag, John and Viktor turn.

Vendrick El'druin wrote:

I would think a dragon would be more discerning of it's partners.

Even Dragons have needs

Vendricks enjoys the freedom of flight. The Lizardfolk's lair is In a long and low Hill, located the middle of a muddy, crocodile infested lake. Vendrick can see the entrances of what surely is a rambling half-sunken networks of caves and passages.

Vendrick can see the movement of a war band of Lizardfolk that direct toward the group. They try to use the water as a cover, only leaving water in the places where water is not deep enough.

The wizard information gathering gets interrupted when Vendricks spots a black, winged crocodile that fly in his direction.

Ven vs Half-Dragon crocodile: 1d20 + 9 ⇒ (20) + 9 = 291d20 + 3 ⇒ (10) + 3 = 13 - Luckily Vendrick can react when the crocodile is still 80 ft away from him.

The big and burly woman draws a potion and drink it. Cesarina turn.

Gotcha. They'll work as the troop subtype.

So, the Lizardfolk went underwater, probably to report your presence to the rest of the tribe. The goblin might be stealthy, but it's not a good Idea to scout with some many of them . So, what do you do?

85 more or less

Really, nobody have healing?

Some of you are missing the CMD in your ministats

In a 30x30 room, Amber discovers 8 dwarves and a big burly female Human. Six dwarves are like the one you found outside, two seem to be better armored. They mostly use dwarvenaxes/warhammers and shield. The human is TWF brass knuckles.


Dwarven minion 1-3: 1d20 + 1 ⇒ (1) + 1 = 2
Dwarven minion 4-6: 1d20 + 1 ⇒ (5) + 1 = 6
Dwarven Clerics: 1d20 + 1 ⇒ (19) + 1 = 20
Gertrude: 1d20 + 2 ⇒ (7) + 2 = 9
Viktor: 1d20 + 2 ⇒ (1) + 2 = 3
Amber: 1d20 + 8 ⇒ (11) + 8 = 19
Kurlag: 1d20 + 2 ⇒ (2) + 2 = 4
Cesarina: 1d20 + 3 ⇒ (3) + 3 = 6
John: 1d20 + 3 ⇒ (2) + 3 = 5

John wins that copper coin bet. The two better armored dwarves cast spells.
First, Burning Disarm at Amber
Burning Disarm DC 14: 3d4 ⇒ (4, 1, 2) = 7
The Second cast Spiritual Weapon

Spiritual weapon attack: 1d20 + 4 ⇒ (1) + 4 = 51d8 + 1 ⇒ (8) + 1 = 9 - Miss

Amber's Turn.

I'll add a map later, but basically you are in a 10 ft wide corridor, and Inside the room every enemy is close to each other. The closest enemies are D1, D2 and D3.

The lizardfolk submerges completely and get out of sight.

You guys have not told me how many goblins you take with you

1 to 50 of 2,358 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>