I'm of the opinion that magic vestment should apply or not apply to all the oracle revelation "armors". I lean towards not because most of them don't sound like armor and even armor of bones, it's really magic that is providing the bonus and not the physical aspect of it, given that it scales with oracle level.
For those that think that armor of bones can be the target of magic vestment, do you also think enemies should be able to sunder it?
Here's an idea.
Now, I'm fairly sure many GMs won't allow that particular use, but given that you would have to give up all your standard actions in order to keep this swarm for multiple combats, I don't think it is too abusive.
If nothing else, the spell itself is fairly thematic for your druid, so nothing stopping you from casting it behind the enemies before combat starts and being aware that you'll have to deal with it for at least two rounds at the end of combat. Just let your team know as they'll need to adapt their strategy accordingly.
Looks like it is legal to me:
Unless you are talking about a different magic item called witching gown.
That does look like a very nice item for a high-level witch even at the rather steep 35k
As an alternative, you could spend 1PP after your first scenario to get one if you really wanted to.
As another option, continual flame is one of the few spells you can have a casting of that carries from scenario to scenario, so you could pay for the spellcasting service to have it cast on an object you own, losing out on the floatiness aspect but having that permanent light source. Such a service would cost you 60gp
So, a 2nd level of Master of Many Styles monk could have snake style, snake fang and combat reflexes and would be able to do most of the things you are saying he is doing. However, and maybe your GM has missed this, the attacks would have to actually miss first in order to get the free attacks of opportunity.
Walter Sheppard wrote:
I've been burned by GMs that grouped difficult creatures into one initiative. The best example is the 13 vampire sorcerers that won initiative and hit us with 13 simultaneous fireballs
Quite literally burned.
I think the point that you can all delay to achieve the same effect is true but has one significant difference which is that the group is far less likely to go before the players. In the above example situation, I imagine that would have made a huge difference. If you see 13 vampire sorcerers and don't think to spread out, you probably only have yourself to blame.
This sounds quite interesting and I have to roll the dice and see what I get. :)
Wow, well with stats like that I can't not do something MAD. What I'm thinking is building towards a Champion of Irori prestige class, but given that this is level 5, it would be Monk 3/Paladin 2. I'm assuming here this adventure will span more than one level though.
Wow, this sure is a fascinating concept. And I somehow feel that PbP is the only place where it could truly work so I have to put something down.
The idea I'm playing with is a Geisha bard who runs an escort business for the various leaders and important people of Absalom. Nothing that isn't PG, rather, she provides bodyguard escorts for people when they are going in to situations where bringing a big armored man would be entirely inappropriate, but the customer would like some backup if things go poorly. She also has built up a reputation of utmost discretion, so her employees can be trusted in more sensitive meetings.
Will need to flesh out the concept more obviously, but let me know what you think.
James Wygle wrote:
List of move actions one could take while the mount is moving:- Load a hand crossbow or light crossbow
- Retrieve a stored item
- Draw a weapon if your BAB isn't +1
- Direct or redirect an active spell
- Sheathe a weapon
- 3rd level alchemists could apply poison to their weapon
- I'm sure other move actions exist in class features that I can't think of
The point is, not all move actions require you move from the horse or mount of your choice
Sareth is who he is because he was raised that way. He seems to me more likely down the path of redemption than fall. But it would take a truly cathartic moment to make him really move away from Asmodeus. Meanwhile, if he believes what he is doing will help maintain order in Cheliax, he will get behind it and do it wholeheartedly, although for potentially different reasons than the rest of the party.
Ok, lets see what the dice gods have given me today:
Stats: 4d6 ⇒ (5, 5, 4, 2) = 16 14
15, 14, 12, 11, 11, 9 15pt buy
Regarding alchemist's fire being more powerful than acid, that is very true, but my intention was to use the acid as an alchemical power component to acid splash for +1 damage. Gives our wizard something useful to do every round of combat without blowing through all his spells.
I do love alchemist's fire though.
I am happy with just getting the class kits for them all as a starting point, plus armor and a weapon.
So that means:
I would suggest that given our party of relative weaklings, a pack animal for our travels may not be a bad idea. A donkey would only cost 8gp
As for spells:
Don't forget that our empiricist will get to use intelligence for his bonus in disable device, perception, umd and sense motive.
As for the trait, if magical knack doesn't work, I like the bonus of Resilient but feel like the theme kinda counters merchant family( at least as written ). However Forlorn conveniently gives the same bonus and fits a bit better thematically.
Abandoned Arts wrote:
Ah ok, that makes sense. I guess thieves' tools should be in our starting equipment then. :)
1) Shouldn't disable device be +7(1 Rank, 2 Dex, 3 Class, 1 Trapfinding)
2a) I can get behind LN worshiper of Abadar(definitely has to be lawful)
d) I like Skill Focus and think we should keep it.
e) I like the idea of reach fighting and lots of AOOs so lets make that even crazier:
I suspect you meant Magical knack which helps caster level when multiclassing and not magical lineage which gives cheap metamagic on one spell( not even sure investigators can metamagic? )
In which case, I second that motion
c) I like Empiricist
d) I suggest 14, 10, 12, 17, 10, 10
e) Half-elves get Skill Focus + I also suggest Human Spirit( this will get us skill points + the seems very nice Half-elf favored class bonus)
f) Family Ties and not sure
g) With above we'll have 10 skill points per level so no need to be particularly picky.
Regarding the 4th character, I feel our party needs a bit of a straight man to tie our admittedly odd bunch together.
I propose a human cavalier with the merchant family background.
- Checks the heavy armor and most weapons requirement
The wizard, leaving names up to others:
Going to jump in to this as it seems like fun.
I'm voting for actual sin magic. The extra spell slots are fantastic especially at lower levels and you can live without illusion and evocation. We could also take UMD for those situations where nothing but one of those schools will solve our problem.
Feats: Spell Focus(Conjuration) seems a given. I also would vote for the Accursed feat, if the GM can see a way to fit in to the story.
Traits: +1 vote for Scholar of the ancients and Dangerously Curious
Stats: Any high-int array will do. I like the idea of low strength and using unseen servant to carry the fat cat. :)
Skills: Kn(Arcana), Spellcraft, UMD, Kn(Nobility), anything else is gravy
I'm not 100% sure, but my guess is you'll just get to replace Pageant of the peacock with either what you sacrificed for it( feat or 2nd level spell known) or another masterpiece with the same requirements.
As for the rest of your build, I'm sure it can be somewhat salvaged. I can easily see a character being the best bluffer in the world being loads of fun.
Regardless, post your build here plus how much prestige/gold you have to spend and I'm sure the folks here will give you some good suggestions.
Lets test that calculation out with an in-canon Golarion example. Sadly, the NPCs in canon aren't statted out that often, but I did find this:
He's listed as a level 15 character. He's ruler of Osirion and presumably lives in Sothis, the capital and being the ruler would be near the top end of the power scale.
Sothis has a population of 111000(Sothis)
Yeah, I can buy that. The ruler isn't automatically the most powerful character.
I would imagine that cleric spells couldn't be fervored because the Fervor ability states:
ACG said wrote:
Your cleric spells are not warpriest spells.
Edit: And your cleric and warpriest spells wouldn't stack as far as my understanding goes.
Where are you getting that interpretation of contingency from? My reading is that the spell that gets cast has to effect you, but the triggering condition can be anything.
Regardless, using your one contingency to cast true strike seems like a less than optimal use of your one contingency.
I know they don't buff CL, but fyi using metamagic rods doesn't take up higher slots.
My point was just that 30k for that increase is not a given and only something I personally would buy if I was focusing on spells that can only be buffed by caster level increases.
Could you give some examples of such spells? The main ones I could come up with would be the dispel magic/break enchantment type spells.