Giants of Autumn Twilight (Inactive)

Game Master Jubal Breakbottle

* NORTH OF THE SOUTH FORK OF THE RIVER ESK - 10:15, DAY 16
* Roll20 map


751 to 800 of 1,292 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>

Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Yea I'm cool with that watch. As for the crew, probably nothing but I don't mind really, so up to the rest.


* Saltmarsh *

Ok players. I forgot my AP book at home and won't return until Monday night. Sorry.

I don't remember the next section well enough to go by memory.

Feel free to RP among yourselves.

Cheers


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Sorry for late posting, I got my weekends mixed up on where I was supposed to be and had to do a lot of catch up work for something I was helping to run.


* Saltmarsh *

@Nerak

1. Please post how far in front of Varin is Lorn.
2. I created a token on Roll20 for Lorn, please place him on the map where you want him
3. Please review the death of a familiar rules and double-check your actions.

cheers

@Everyone

I'm going to wait for Nerak's reply before posting the next round. If Beltzer hasn't posted by then, I'll bot him with the same actions as last round.

cheers


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Ominous mention of familiar death is ominous.

Also, got it.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Hahaha Dat no.3 tho!


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Lorn is above Varin, also let me know if you need a stealth check. Considering his size and location I doubt he is going to be easy to make out much less targeted. Unless they had darkvision during the short blackout and are looking up rather then at the wet guy with the big weapons looking to use them. Wouldn't be the first loonies I've met in a dark wet room. ;)

Concerning familiar loss rules. If he dies I have to wait a week and spend 800 gp to get a new one. Otherwise nothing happens to Nerak, this is not 3e dnd thankfully. Not to mention Lorn has better defenses then Nerak and Beltzer while being just behind Lys. Hardly a worth while target to get charged over by a pair of barbarians, not that baddies have the best sense. Could have something against floating rocks, who knows. xP


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

HEY! I'm a fighter, thank you very much. Damn lippy Druid thinking he can call me a Barbarian!


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Hmm so question here for the backliners, especially Lys. Want me to cast a mist on Arlan after everyone has acted since that should stop us getting attacked or at least more easily hit as we walk down this corridor? This of course hampers you as much as it does our enemy so I want to ask before I smoke everything up.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Your a guy that swings around a oversized weapon while cursing and your buddy just gave a growl roar. Make no mistake that Nerak see's you as a barbarian regardless of job title. Still it's in a brotherly love sort of way, don't be mad. ;P

Edit- Beltzer the smoke won't stop some of Nerak's spells but it will stop his line of sight ones. Good thing buffing spells don't count as an attack and I still have an invisibility spell. Smoke them if you need to. ;D


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Haha Not mad. Hence the Druid comment. ;)


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Yeah, Beltzer, I was thinking after Lys shoots the guy you could give me a smokescreen for some cover. I just didn't suggest it IC cuz, well, Arlan just wants to choke the life out of this guy. The only hiccup I can think of is I might not be able to see any further snares once the smoke is up, but that's a small price to pay to not get lit up.

I can't recall, did you life link us before we went into the bilges? That would spread out the damage a little between you and Varin.

I'm glad Lorn didn't die, but that would've been awesome if he pulled a Fawkes/Dumbledore from Harry Potter and just swooped in and soaked the arrows. :-)


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

I only life linked You and Varin, so Varin is about to get 5 hit points back. I was tempted to CMW him but I think giving all of us some cover is likely a better plan. It's only 20 feet radius anyway so it'll stop the guy full attacking us, hopefully.


* Saltmarsh *

Sorry Lys, you don't get a readied action and a full round action. It's one or the other.

Once the readied action goes off, you fall behind the target in the initiative.

cheers


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

I think he'll get 15 back, right? Is it per attack? He was shot 3 times. I agree cover is good right about now.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Nah, the ability checks at the start of the round only. It's effectively fast healing 5 at the cost of my health. So be gentle.

Edit Re: Initiative of ready action, don't you fall ahead of the character who triggered the action? So it would by readied attack happens; Enemy finishes attack; Lys is ahead in initiative order; Lys does full attack; enemy turn next I thought?


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Yeah, Lys would make her attack when he became visible, unless he was under Invisibility, then made his attack, which would mean you can't break up an attack pattern, to make the readied attack, which means Lys wouldn't get it then.


* Saltmarsh *

Lys didn't roll high enough on her Perception check to see the archer BEFORE the shooting.

cheers


* Saltmarsh *

@Varin You already triggered the other trap, so you didn't need to attack it. Same with Arlan's trap.

Also, please confirm your AC for me.

thanks


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Don't forget we have hero points people. Spellcasters just have less offensive use for them then martial types.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

I have a question, as I understand it nothing is below the bilges. So why are their stairs leading lower?


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

They lead up to a Pump room that cant be reached from the other level, right? Also, sorry DM, I thought I had posted. Posting now.


* Saltmarsh *
Nerak Sersver wrote:
I have a question, as I understand it nothing is below the bilges. So why are their stairs leading lower?

From the bilges, the two sets of stairs lead up. One to the smuggler's hold where you came from and the second into the pump room as Varin posted.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

I suggest tying the archer up then interrogate her. Regardless of what we do with her we should tell the captain that we believe we have dealt with the sabotage and his crew should be in the clear (Unless I guess we find out from the archer she is working with someone on board.)

I have a decent diplomacy, I know Arlan has a great intimidate, so we can pull some good cop/bad cop shenanigans if we really want.

I'll use the rest of my healing to top people up (if my rolls are better!) just before we go to sleep. By people I guess I mean Arlan (down 1 hp), Varin (down 24 hp) and myself (down 14 hp)


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Nerak can use message spells to keep everything whispered level. As well as Prestidigitation to create a small bit of sound to cover up said whispering. That can help a great deal in keeping things private I think.


* Saltmarsh *
Nerak Sersver wrote:
Nerak can use message spells to keep everything whispered level. As well as Prestidigitation to create a small bit of sound to cover up said whispering. That can help a great deal in keeping things private I think.

Yep


* Saltmarsh *

@Arlan Please describe what you are doing with that dead body. Anybody can react in RP, so we can move to the next day.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)
Varin al'Thine wrote:
I feel like after that move with the Captain, that Varin definetly heard if the rest of the crew heard, that we are being put ashore tomorrow. Which we deserve.

I disagree. Now, if the Captain had learned that this assassin followed us aboard and was targeting us, you'd have a solid point. But he didn't know that and now he won't know it.

The truth is, with the knowledge he had and the way he responded, the captain is being a dick. His crewman fell overboard and he did nothing to save him, then didn't even thank us when we intervened (and Varin nearly died).

Then we (not him) figure out there's a saboteur and he just chills and lets us handle it. We bring him the saboteur and, again, no thank you or any respect shown to us at all. I mostly agree with Arlan's comments, honestly.

As far as OOC/metagame stuff: it seems like in APs there are some characters that just don't divulge any information no matter what. In RotRL I had a character that actually had the "Interrogation" spell (what? that exists? Yep) and used it on Tsuto multiple times, trying to get anything of value.

RotRL:

Got no info and, despite us keeping him under guard, Tsuto somehow killed himself without us being able to do anything.

Unspoilered info: It seemed like no matter what we did, he wouldn't divulge any info. I got this vibe here with the archer. Yeah, I could've waited for more people to AA my intimidate and see if we could get a higher result, but I'm getting the sense that DM Jubal and some of the players want to keep moving, as we've been lagging a bit, so I figured: "why mess around with this if she's not gonna give us any info?"

Best to just move on and deal with the consequences. Do you guys agree?


* Saltmarsh *

FWIW The archer was telling the truth. Her story was completely separate from the giantess. Intimidate makes victims effectively Friendly (not Helpful), and I run it that way.

Also, I will clarify some facts:
* The captain is not warm and fuzzy.
* By the time the captain reacted to the "accident" you guys were already in the water.
* The conditions of payment for your travel on the boat was to work and provide protection to the boat.

My attempt to keep things moving is not because we're lagging any particular timetable. I just believe that play-by-posts that lose momentum, lose players. Without players, we lose the game.

cheers


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

I could go on and on OOC about stuff, but I won't. I play Nerak based on what he knows and guesses. He was willing to snuff her just to keep the peace on the ship with the captain rather then risk the captain having a very reasonable and justified reason to toss them ashore. That said he went with the group's choice over his own personal view because while he is a sourpuss lately (having your home nearly wiped out and playing tag with a fire happy alchemist playing a part in that) he does respect everyone's choices and opinions even if he does not agree with them. Not that it's going to stop him from an "I told you so" mind you. ;)

All that said I don't think the captain is going to toss us. He may not give us a ride back or anything. As I don't think that was part of the agreement. He will honor his part as we have honored ours, above and beyond I think. That "protect the boat" did not extend to fishing your crewman out the river from crocs and regardless of reaction times he had plenty after the fact to take a minute and say thank you or even when we brought our suspicions about a stowaway to him. As far as I remember he did not, so Arlan is justified in my view if not diplomatic. Anyways if he does try to toss us then Nerak is going to want more then a "I don't like you" or their will be problems.

Nerak does not like him ether but he has not summoned anything into his room or mastermind a plot for him to have an accident. If something did attack him he would even try to save him for little to no reason. Would he make the captain a low priority if multiple lives were in danger yes, does not mean he would drag his feet if he was the only target in danger or do nothing. ;P


* Saltmarsh *
Nerak Sersver wrote:
I think you confused the spell, it's basically a saw blade made of stone. It's not stone call (stone rain that hits everything in an area), it's hit or miss in which case a miss sends it out over the water or maybe the cabin wall. Unless the spell cuts the drake in half it's pretty much between the orc and the stone saw blade.

Oops


* Saltmarsh *

I'm away from the keyboard at a kid's birthday party and will try to answer questions as I can.

* I don't think Arlan can draw a tanglefoot bag along with a move. You can only draw weapons and it's not a weapon.

* If I'm wrong, I think thrown attacks are -2 for every 10 feet.

* Besides rest, the only way I prefer is a paladins mercy to remove fatigue. It's nasty.

* I'm not trying to be a bastard to Lys on purpose. The alpha was supposed to grab a horse and leave. But Beltzer prevented that. The alpha is smart enough to avoid fighting while outnumbered.

* Double check the hero point rules.

Cheers


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Yes indeed, I thought the drake was going after me so I'd be in a similar predicament to Lys if I was out of my little bunker I think. I didn't think the drakes were just hungry.

Anyway speaking of hero points as Jubal suggested, Lys or Arlan could probably use the special text to do something? Like poke the drake in the eye with a bolt so Lys would be dropped, we'd then have to fish her out but at least, she's not being carried off. Equally, I guess Arlan could do a leap of faith with an athletics check or something to grab the drake and try to pull it down into the water.

That or Lys could cheat death to prevent herself from being eaten.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

1) Yeah, it's up to interpretation. I mean, I can draw a chakram as I move. Could I draw a rock as I move? What about a hammer that's used for crafting and not intended to be a weapon? Does an "improvised weapon" count as a weapon? Some people say no, but to that I say it's called an improvised weapon, so how could it be argued otherwise? My take is that usage defines something as a weapon. If I stab someone with a pair of scissors, is that a weapon? I'd say yes, even though it wasn't created for the purposes of being a weapon. If you can draw a greatsword as you move, you should be able to draw a pair of scissors (or tanglefoot bag, in my opinion).

2) Yep, but I've seen range counting different ways. If you operate the every other diagonal (or use Pythagorean theorem), it'd be 25 feet. So in that case, I'd have another -2. Which would mean Lys would have had to used her hero point before I rolled (hard to adjudicate on PbP) or I'll just use mine. So that would hit a 9.

3) It is quite bad, and it seems strange in a world of teleportation, resurrection, and regenerating limbs that no wizard has found a way to cure fatigue, lol.

4) I don't think you're being a bastard. We're fighting an intelligent, flying enemy. Why wouldn't he do that?

5)

Hero Point usage, bolded for emphasis:
Bonus: If used before a roll is made, a hero point grants you a +8 luck bonus to any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero Points spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).

Since I am attacking the creature that is holding Lys, I would think she should be able to affect it.

Lys, you're not pinned, so maybe you can pistol whip it with your grit or something? Not sure if you could do that since your crossbow is two handed, though. You could hero point an escape artist check and get a +8 pre roll. If my tanglefoot bag does hit with my own hero point, that'd hurt the thing's CMD further.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Seeing as Varin is super sized and has high Str maybe he can use hero points to do a super leap and smash or grab the drake before it goes further. Or grab Lys out of it's claws.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

I'll opt for morning shifts from now on if it helps. I think fatigue doesn't affect me that much since it's only a hit to strength and dex. I also don't think I'll be running and charging often.


* Saltmarsh *

I think the draw on the move rule is designed for sheaths. Tanglefoot bags and other nonweapons are not easily pulled. So no drawing a tanglefoot bag or potion on the move without a second move action. And improvised weapons are improvised because they're not weapons. I think that's the RAW.

The Roll20 has a tool to count the distance. It looks like a comb. It's a lot of work to get it to synchronize. Please use it.

I think Lys is pinned. He succeeded on two consecutive grapple checks, right?

Cheers


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Ok, then I'll move and then draw my tanglefoot bag.

Lys should just be grappled, not pinned. The drake used his action to make a grapple check to deal damage, not to pin, unless he has something that lets him do both with one check.


* Saltmarsh *
Arlan Ward wrote:
Lys should just be grappled, not pinned. The drake used his action to make a grapple check to deal damage, not to pin, unless he has something that lets him do both with one check.

Double-checked. Right, not pinned.

Oops, also Nerak doesn't get AOOed because grappled.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Bah, that's what I get with my big mouth!

I'll post as soon as I got access to d20, since it's having a page overload at the moment.

Trying to Escape Artist is sort of moot, since I got a penalty to Dex and I'll succeed on a nat 20. Or a 12, if it comes to that.

The real question in here is, is it possible to use 2 Hero Points to leap out, climb onto the dragon's head, and climb it while unloading unholy amounts of ammunition in his skull?


* Saltmarsh *

@Lys. I'll read the hero point rules, but my first reaction is no.

You also cannot be damaged by the dragon while flying, so you get some hp back.

You need to decide where your repeating crossbow is. On the deck of the ship? Or in the jaws of the dragon? Your choice.

Cheers


* Saltmarsh *

@Lys. I reread the Hero Point rules. You don't need to spend your 2 Hero Points yet. You're not dead yet. You're in the jaws of dragon, just go with it.

I need your post and to know where your repeating crossbow is.

cheers


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

DM Jubal, did it dive straight down? Can you please mark on the map where the drake was when it dove into the water?

I'm considering using a hero point to get rid of the fatigued condition. Would you allow that?

"Special: You can petition the GM to allow a hero point to be used to attempt nearly anything that would normally be almost impossible. Such uses are not guaranteed and should be considered carefully by the GM. Possibilities include casting a single spell that is one level higher than you could normally cast (or a 1st-level spell if you are not a spellcaster), making an attack that blinds a foe or bypasses its damage reduction entirely, or attempting to use Diplomacy to convince a raging dragon to give up its attack. Regardless of the desired action, the attempt should be accompanied by a difficult check or penalty on the attack roll. No additional hero points may be spent on such an attempt, either by the character or her allies."


* Saltmarsh *

Yes. I'll mark where he entered the water, but he swims as fast as you guys.

Sorry no for the hero point to relieve fatigue.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Who wants bull's strength, sadly I only have one.


* Saltmarsh *

@Arlan Lesser Restoration cures fatigue!


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Is something blocking Nerak's line of sight? He should be able to see inside the left cave right?


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)
DM Jubal wrote:
@Arlan Lesser Restoration cures fatigue!

Awesome! I'm gonna have to spring for a couple scrolls.


* Saltmarsh *
Nerak Sersver wrote:
Is something blocking Nerak's line of sight? He should be able to see inside the left cave right?

1. It's unlit.

2. When you get a light, the cave bottlenecks at those rough stairs. I'm showing you what you can see.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Oh well, I've used my lesser restoration slot for the day. I can spontaneously cast it though, so other days I can restore one person.

751 to 800 of 1,292 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Giants of Autumn Twilight Discussion All Messageboards

Want to post a reply? Sign in.