Giants of Autumn Twilight (Inactive)

Game Master Jubal Breakbottle

* NORTH OF THE SOUTH FORK OF THE RIVER ESK - 10:15, DAY 16
* Roll20 map


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* Saltmarsh *

What disease? Someone knows that Wulfrum is diseased? ;D

Yes, the Strength damage and hypothetical disease are unrelated.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Well I don't know he is diseased and I won't be acting on that, I was just wondering from a rules perspective. I can't even cure him of the disease so eh, we'll see how Wulfy progresses!


* Saltmarsh *

@Beltzer, are you going to roll the Lesser Restoration?


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Ah yes, my bad, editing post.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

I'll be travelling the next few days to Ireland but I should still have internet, posts might be a bit odd as I'm not used to typing on phone.


* Saltmarsh *

Thanks for the warning.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Why would you ever go to such a horrible, dark and depressing place? :P


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Hah, says the one living here! It was surprisingly bright today.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Not anymore. Haha I moved to Canada on the 21st of September! :-P


* Saltmarsh *

Where in Canada?


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

I'm living in St John's, Newfoundland. So not REALLY Canada, just a lil island off the coast. ;)


* Saltmarsh *

Holy smokes. You must like your islands and scenery.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

I do. I'm not mad about big cities and heavily populated areas, but St John's is nice and small and cozy for me. I like it. It is why I have been posting later, I'm working a lot now. It is great here.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

I hope Mohs is ok, been two weeks since he posted in the hospital.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

I'm currently waiting to see what happens with the intimidate thing if they end up attacking or fleeing.


* Saltmarsh *

Don't wait. They'll not act until all of you act. You can hold to see what they do, but that effectively uses this rounds action.

Besides Intimidate has a 30 feet effect range.


* Saltmarsh *

Varin, you've got until Tuesday morning Eastern to post. Then, I'll bot you in a round summary. Cheers


* Saltmarsh *

Arlan, I've never been a big fan of gripping and regripping two-handed weapons. However, looking for RAW I found this.

So, the wounded dire wolf takes another 17 damage.

cheers


* Saltmarsh *
Arlan Ward wrote:
Do I get a Reflex save for half damage against the splash from the two bombs?

Don't remember. Please look it up for me. It's an alchemist bomb. I've got to run.

cheers


* Saltmarsh *

Arlan, how much move do you have? Each one of those squares with bones that you went through cost 2 due to difficult terrain. The stairs squares will also cost 2, as well.

cheers


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Correct me if I'm wrong here but with the new cloud Varin should be able to stand on the edge and attack the wolf while having concealment but the wolf himself does not correct? If that doesn't work I may just move back a little bit and have the mist further back giving Varin some room to fight.

Also if Arlan does not have enough movement to get to where he is on the map now. Feel free just to hide in the cloud.


* Saltmarsh *
Arlan Ward wrote:
Sorry, DM Jubal. I have a total of 60 ft of movement. Is that new spot better? Did I avoid all of the bones?

You're good. Thanks.

cheers

PS I'll assume Beltzer waits until everyone moves before blinding everyone.

PPS Waiting for Varin. Next summary post Sunday morning ish


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Yea I pretty much said in my post I'd go last.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Tried to post here but was /nostore a lot of the day. In Japan for 7 days, should still post but obviously now on +9gmt


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

If Beltzer isn't going to press on and wants to try to wait out the Alchemist's spell duration, then Varin and I probably should as well. I don't think just us two should press on alone.

Varin, what do you think?


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Was prepping for a flight to Kobe and departing now so my posting is likely being delayedm just move me more to the right and look around again.


* Saltmarsh *

Hello? Is there anybody out there? We're at the end of the first book. What can we do to increase the frequency of posts (Besides Mohs and Beltzer)?

cheers


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Honestly a little confused. Nerak proposed a plan but don't know if it's accepted or not, which means don't know if we are splitting the group or staying together. Will post moving on anyways.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

I think that we were gonna split the party with Wulfrum, Nerak, Mohs and Lys going to cut off at the earlier pass while Varin, Arland, and Beltzer chase him down.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

I am going to post in about an hour. I was working all weekend basically at a Halloween Festival. Lots of drunken a@@!@@%s. Fun times. Sorry for the delay.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

In Dubai now and Beltzer wasn't chasing anyone and last I understood Arlan wasn't either?


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)
Beltzer wrote:
In Dubai now and Beltzer wasn't chasing anyone and last I understood Arlan wasn't either?

Yep, I was just waiting to hear from Varin. I was saying that he and I should wait for you before we press on.


* Saltmarsh *

Waiting Wulf, Nerak and Arlan to post in Gameplay for interaction.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Feel free to DM PC me this turn. Lost and short on time, in more ways then one. xZ


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Can't touch the map right now but Wulfrum is proceeding with the aforementioned plan as quickly as possible.


* Saltmarsh *

@Wulfrum & Nerak

Mohs has Obscuring Mist and Web remaining. Let me know if you want one of those cast.

cheers


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

I would say web him, so he can't run and Wulfrum can beat him senseless. If the alchemist wants to try anymore bombs he will set himself on fire as much as Wulfum for the act.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Indeed web is fantastic.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Somehow I forsaw this very thing >.>.....welp here is hoping I'm not smote to death.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

I do have some heals left, sadly on the other side of the map and don't know that you're dying. However one question, doesn't the web provide cover in both directions? As in if there is 5ft between the web and Wulfrum in a direct line Wulf has cover? So hence would not be hit? (and if it's the diagonal to the top right of him isn't that part of an incline into a wall and hence cover anyway?)

If he somehow can shoot without cover then can't we do the same to him?


* Saltmarsh *

Yes, the web gave cover to Wulfrum, but it didn't matter. It's ranged touch. You need 20 ft of web for total cover.

cheers


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

That is true, forgot the touch AC bit. If it was his normal AC would've whiffed. Oh well, hopefully the bleeding and fire don't kill him before someone puts it out. I have a suspicion though if the bomber is still alive he'll just through another bomb on whoever helps Wulf, and splash will hit Wulf as well. So I'd be careful of that.


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

Tis fine, not too low in the negatives. Best news though, should be getting low on bombs, that's gotta be scaring him a bit.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Depends on the map layout if the other group is aware of us. You could see the light show but I am pretty sure a bomb going off would echo and be heard pretty easy in these caves. The biggest reason the alchy saved it for us and had the wolves I bet.


* Saltmarsh *

I moved Lorn, Nerak. Closest way.

Players, remember that the dimension toll in Roll20 works; it looks like a comb on the toolbar. The groups are about 200 feet away from each other as the incorporeal crow flies.

You are effectively fighting in an area the size of a gymnasium. Everyone heard the explosions of the two bombs but the echo makes it hard to pinpoint. However, you would know the bomber is fighting someone.

I only want to reveal map areas where you have actually seen and been to represent your memory.

Do you want Mohs to cast his Obscuring Mist or try put Wulfrum's fire out?
1. The bomber can't see Nerak to target so would target Mohs if the only target, splashing Wulfrum from another 5 fire damage.
2. With the Mist, Wulfrum will take another 1d6 fire damage from burning. And the Mist will be up for awhile.

cheers


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

I will leave the choice about Mohs up to Wulfrum, it's his guy that will take the hit one way or the other.

But I will say it is not good to get on Nerak's bad side. Greeny is walking a fine line. Don't push the robed guy, it's not wise. >:)


Male Dwarf, Warpriest | HP 70/70 | Fervor 6/6 | Blessings 6/6 | AC 22, T10, FF 22, CMD 19/18 | Fort +7, Ref +3, Will +8 | Init +1 | Perception +13*, Darkvision 60 ft

I would not be opposed to it as that would at least put me out for the time being and cause me to stop being targeted. I don't really see much use for the spell otherwise. Apart from that, I believe there isn't much use for the spell left given what we are facing and whatnot.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Heya people, just letting you know that my laptop's hard drive bit the dust yesterday. I'll do my best to post from the phone or the uni's computers, so I'll probably post more often. I can't access roll20, but I'm (perhaps wrongly) thinking that the combat's nearly over, and I'm a ranged character anyways.

Just thought you should know,
Lys.

I'll work on a post later, when Wulfrum's on fire again. Or tonight.


* Saltmarsh *

Thanks. For the next round or three, Lys will be in the group accompanied by the Benny Hill music as you run to save the casters.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Unless it's a bug with the map, is the orc gone?

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