Giants of Autumn Twilight (Inactive)

Game Master Jubal Breakbottle

* NORTH OF THE SOUTH FORK OF THE RIVER ESK - 10:15, DAY 16
* Roll20 map


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stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)
Beltzer wrote:
Oh well, I've used my lesser restoration slot for the day. I can spontaneously cast it though, so other days I can restore one person.

So Beltzer, could you have cast Lesser Restoration on me instead of Barkskin with the spirit magic?

If so and if DM Jubal is ok with the retcon, can we say you cast that on me instead of Barkskin? Curing the fatigue will help me out a lot and it wouldn't have affected the first round of combat at all.


* Saltmarsh *

Yes, Beltzer can retcon the Barkskin for Lesser Restoration.

Although, it won't make much of a difference. The dragons don't have a healer...


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

*whistles unconsciosly*


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Feel free to be restored instead of growing bark then Arlan.

Once I see you Lys, I'll heal you by throwing your crossbow at your face! Wait no that would hurt, well I'll give you the crossbow anyway.

Are we just waiting on Nerak?


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Sense Beltzer moved the lights can Nerak see Lys now?


* Saltmarsh *
Nerak Sersver wrote:
Sense Beltzer moved the lights can Nerak see Lys now?

Yes

@Beltzer, you rolled a successful save to break the entangle last round.

cheers


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Waiting on the GM to say that Lys is concious and I'll post. I don't mind the waiting, in fact I had a pretty long week.

Git them dragins.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Can I underarm through the crossbow to Lys as a move action? My plan is to do another channel so she isn't staggered and give her the crossbow. I don't know where she went but I think planting the crossbow where she was is allowed?


* Saltmarsh *

Throw the crossbow is a standard action. -2 per 10 ft range. Max 50 ft.

Cheers


* Saltmarsh *

When you Gameplay post returning to the keelboat, I'll pick it up from there.

cheers


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Let me know if I need to roll any spellcraft DCs, Nerak's is pretty high for his level due to skill focus. Also he will always use detect magic after killing anything, that spell will never leave his prepared list. ;)


* Saltmarsh *
Nerak Sersver wrote:
Let me know if I need to roll any spellcraft DCs, Nerak's is pretty high for his level due to skill focus. Also he will always use detect magic after killing anything, that spell will never leave his prepared list. ;)

Yes. That's why I provided the list all identified. I can make you roll if you want.

Cheers


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Nope, just for future reference.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Actually, Varin, if you don't mind, I'd like the buckler. It gives me AC at all times, including when I attack, and my AC is somewhat low, since I need a lot of work to get that Max Dex Bonus. Then again, I don't get attacked nearly as much as you do, so if it's going to be useful for you that often, you keep it as an investment for keeping us backliners safe.


2 people marked this as a favorite.
Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

I see how it is, we Meatshields just look all the same to you guys huh?!


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

I blame lack of sleep and an overabundance of physics in the past week. Also, I formally apologise and accept the rubbing of said mistake in my face.


1 person marked this as a favorite.
stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)
Elize 'Lys' Brokenshield wrote:
I blame lack of sleep and an overabundance of physics in the past week. Also, I formally apologise and accept the rubbing of said mistake in my face.

That's ok, Keltza. No hard feelings.

:-)


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)
Elize 'Lys' Brokenshield wrote:
Actually, Varin, if you don't mind, I'd like the buckler. It gives me AC at all times, including when I attack, and my AC is somewhat low, since I need a lot of work to get that Max Dex Bonus. Then again, I don't get attacked nearly as much as you do, so if it's going to be useful for you that often, you keep it as an investment for keeping us backliners safe.

I can see the argument either way, and OOC I don't mind either way. IC, Arlan will certainly not argue with Lys over a shield after she nearly got eaten :-). So if Lys steps in and grabs it, it's all good.

If you want it, take it. If not, let me know so I can update my sheet. Honestly, I'm good either way.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Eh, I say keep it as a trophy for rescuing the potty-mouthed princess.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

If Varin doesn't get fatigued, I'll spend spirit magic on you Arlan.


* Saltmarsh *
Nerak Sersver wrote:
DM you have Nerak's HP and AC wrong, his is 32 hp and 14 AC.

AC 14, counts the -2 Dex from Fatigue?


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Ah my bad didn't figure that in. Going to make another post once everyone else has a chance to chime in. Sneaky DM sniped me. xP


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

I updated my profile and sig with the +1 buckler, so I have 21 AC without mutagen (and I didn't drink it yet today).


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Also, I put my token by Varin's but there's a black mass on the map. Is that from a lack of light source? If so, can one of y'all casters light it up for us?


* Saltmarsh *

That black mass on the map is the inside of the building.

I'll see if I can't delicately reveal more of the wall so you can "see" the building.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Thank you good sir!


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

My damage should only be 20, not 23. Didn't drink my mutagen yet and miscalculated.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Heya folks! Exams be nigh, so I'll post a bit later today. Not going to be a terribly long one, though.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Heyo, I'm leaving for home in a couple of days, so I got a lot of packing/unpacking/repacking to do. Feel free to bot Lys in her shooty parts, and hopefully I can post something by Tuesday.


* Saltmarsh *

thanks for the heads up

cheers


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

DM Jubal, does the red orc's movement provoke an AoO from Varin? The red area is all difficult terrain so he can't 5 ft step, right?


* Saltmarsh *
Arlan Ward wrote:
DM Jubal, does the red orc's movement provoke an AoO from Varin? The red area is all difficult terrain so he can't 5 ft step, right?

Forgot about the difficult terrain. He wouldn't have provoked. He missed anyway. I'll move him back to his original spot.

EDIT I moved the wolf back too. Don't think the flank made a difference

thanks


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

I'm waiting to see if anyone will deal with the wolf in front of me, if not I'll just healing hex myself.


* Saltmarsh *

We're slowing down folks. Lys gave me a heads up, but what about everyone else?

cheers


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

I've had a bad weekend and two crazy days in work. I'll post now.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9
Beltzer wrote:


If Arlan just cut him off the orc would just need to withdraw and be on his way again.

Arlan has a higher base speed, he could never be outrun by the orc and given enough turns could get ahead of him. Short version, I rather have Arlan chase him down and kill/herd him then let him get away to bring back more orcs. >:)


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)
Nerak Sersver wrote:


Not to tell you how to play your PC, but Arlan has fast movement right? You could have double moved and cut him off if I am not mistaken.

Nah, in my armor I only have 30 ft of movement, so I couldn't reach him. Now, if you hadn't made the whole area difficult terrain, I would've engaged him earlier. Then when he withdrew I would've used No Escape to follow him. But I don't want to tell you how to play your PC. ;-)


1 person marked this as a favorite.
Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

::Drops more rocks on you::

Touche


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

I just wanted to let you guys know that the reason my posts have been a bit sparse is because I'm a HS teacher and we're at the very end of the school year. Another week and a half and I'll be having WAY more freetime, FYI.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Just posting here saying Beltzer doesn't have much to add to the current situation. I don't mind either way if we help out or just continue on our journey.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Varin is the same. He would just get in to a fight with Nerak for the sake of it, being a Lastwall Vet and all.


* Saltmarsh *

Thanks for the posts in the Discussion. It helps me.

cheers


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Been a little busy lately, but letting you guys know I am still here. Nerak has nothing to add for now. :)


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Nerak is just shocked that Arlan did something right for a change, lol.


* Saltmarsh *
Beltzer wrote:
I'm confused, what did I provoke? The closest thing to me was 3 squares away and unless he was attacking through Varin with reach? Even then my ability doesn't provoke as far as I can tell, since it's a (su).

You didn't provoke. Because Varin is large, the only spot to engage the merrow in melee forced him to provoke the merrow. That's all. Just saying that Varin had to fit between you and the merrow. No worries. Just trying to explain why Varin provoked an AOO

cheers


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Ah right, Varin squeezing past, gotcha.


* Saltmarsh *

@Arlan. How do you frighten again?

Thanks


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

The Enforcer feat frightens for the first round (instead of just shaken) on a critical hit.


* Saltmarsh *

Ah. Thanks. Never landed a crit with enforcer.

Cheers


* Saltmarsh *

Howdy everyone.

I'm leaving tomorrow with my family for a long vacation and won't return home until July 17. I will have intermittent Internet connection. Even so, I will have intermittent time for Pbp as the family does vacation things. So, please hang in there.

cheers

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