Demon Slayer

Varin al'Thine's page

482 posts. Alias of DarkestHeart.


Full Name

Varin 'Rin' al'Thine

Race

Human

Classes/Levels

Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]

Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Size

Medium

Age

25

Alignment

NG

Deity

Torag / Erastil

Location

Trunau

Languages

Common, Giant, Orc

Occupation

Soldier / Blacksmith

Strength 20
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 10
Charisma 10

About Varin al'Thine

VARIN AL’THINE
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Male / Medium / Fighter(Titan Fighter)/Lvl 7
Neutral Good / Humanoid (Human)
Init +5; Senses Perception +0, Survival +10
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BUFFS AND CONSUMABLES
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Enlarged-

Acid (2)
Alchemists Fire (3)
Arrows (20)
Potion of Cure Light Wounds (4)
Torches (10)
Trail Rations (5)
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DEFENSE
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AC 22 AC+S 26, touch 12, flat-footed 20
(+10 Armor, +1 Dex, +4 Shield, +1 Magic)
Hp [87] Temp Hp [-]
Fort +9, Ref +5, Will +4
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OFFENSE
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Speed
20
Melee
+2 Large Greataxe +13/+8 (3d6+11/x3)
Ranged
Composite Longbow [+4] +8(+4)/+3(-1)(1d8+4/x3/P/110ft)
Special Attacks
PA +2 Large Greataxe +13/+6 (3d6+17/x3)
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STATISTICS
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Str 20, Dex 12, Con 14, Int 14, Wis 10, Cha 10
Base Atk +7/+2; CMB +11(+13 to Sunder); CMD 22
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Feats
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[1st Level]Weapon Focus(Greataxe)
[Racial Bonus]Power Attack
[2nd Level Bonus]Furious Focus
[3rd Level Progression]Improved Initiative
[4th Level Bonus]Cleave
[5th Level Progression] Weapon Specilization (Greataxe)
[6th Level Bonus]Great Cleave
[7th Level Progression] Cut from the Air (Weapon Mastery)
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Traits
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Giant-Blooded:
Your family has always been dogged by rumors that a bit of giant blood got into the family’s veins at some point. Whether this was through alchemical or magical experimentation, or because your great-great-grandfather married a giant, it has made you big for your race, and may have given you other minor cosmetic features of giants, such as flaming red hair, a bluish tinge to your skin, or oversized hands. When you wield a weapon that is larger than your size, the penalty on attack rolls for using inappropriately sized weapons is
reduced by half. In addition, you gain a +2 trait bonus to your CMD against awesome blow combat maneuvers
Armour Expert:
When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0

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Skills
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Climb +11 [+5 Ability / +7 Rank / +3Class / -4AP]
Craft(Weapon) +12 [+2 Ability / +7 Rank / +3 Class]
Knowledge (Engineering) +8 [+2 Ability / +3 Rank / +3 Class]
Knowledge(Dungeoneering) +12 [+2 Ability / +7 Rank / +3 Class]
Profession(Soldier) +7 [+4 Rank / +3 Class]
Survival +10 [+7 Rank / +3 Class] ;
Armour Check Penalty -4
Languages Common, Giant, Orc
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SQ
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Giant Weapon Wielder:
At 1st level, a titan fighter can wield two-handed melee weapons intended for creatures one size category larger than himself, treating them as two-handed weapons. He takes an additional –2 penalty on attack rolls when using an over-sized two-handed weapon. This ability replaces the fighter's 1st level bonus feat.
Bravery +2:
Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
Incredible Heft:
At 3rd level, a titan fighter becomes more skilled at wielding weapons intended for creatures one size category larger than himself. The penalty on attack rolls for using such weapons is reduced by 1, including when using over-sized two-handed weapons. At 7th level and every 4 levels thereafter, this penalty is reduced by another 1 (minimum 0). This ability replaces armor training.

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EQUIPMENT
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Load Light-[0-100] Medium-[101-200] Heavy-[201-300]
Magical Gear
Belt of Giant Strength +2,
+1 Full Plate
+2 Large Greataxe
+2 Cloak of Resistance
+1 Ring of Protection
Non Magical Gear
Longsword [4lb],
MWK Dagger [1lb],
Composite Longbow +4,
Tower Shield,
Fighters Kit (This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin),
MWK Artisans Tools,
Consumables
Potion of Cure Light Wounds (4),
Alchemist Fire (4),
Acid (2),
Arrows (20);
Purse 2,000 gp
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PERSONAL INFORMATION
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Age 25
Height 6ft 10
Weight 260lbs
Eye Color Blue
Hair Color Fire Red
Region of Origin Trunau
Deity Gorum/Erastil

Physical Appearance:
Varin is huge, there is no two ways about it. Standing at a height of, taller than anyone you have ever met, his shoulders are as wide across as a doorframe and a half, a fact that causes him no end of trouble in his day to day life. Apart from being tall and broad, Varin is heavily muscled from his years apprenticed to the blacksmith during his youth, his arms and chest strengthened and broadened by the hours of swinging hammer against metal.

Varin wears his hair long, braided in to a wrist thick braid down his back and tied with a strip of black leather. His beard he keeps cut tight to his face, but worn full otherwise. His nose is slightly crooked but people rarely notice, their eyes more naturally drawn to the large scar that runs from above his right eye, down to his jaw, closer to his ear. This scar he earned during his years abroad, though it was not the first scar to his name it is the most noticeable, the others being covered by his clothing and the product of his time working the forge.

Varin keeps his armour and weapons polished and serviced, but is not afraid to get either dirty. When not suited in his armour, Varin wears the military uniform of Lastwall, a fact that may earn him some ire from his old friends.

Personality:
Before leaving Trunau, Varin was a soft spoken young man, kind and considerate and always willing to lend a helping hand. He was as likely to help a widow fix her windows as he would be to take a swing at anybody. He was not, however, a push over. He was a big man, tall and strong and he knew how to stand up for himself, and his friends and family, without having to resort to violence.

His time in the military changed very little about Varin in the grand scheme of things. Was he less soft spoken, less polite? Perhaps. Was he quicker to raise a fist? Yes, but rarely in anger and more likely for the simple thrill of a fight. He had grown in to the man he was always destined to be, calm, collected and strong, the man his father and all of his grandfathers before him had aspired to be.

Varin had always been the quiet dependable member of the group, always willing to listen to everyone's problems and help out if he could. He returns to his friends with this same light in his heart and more driven than ever before.

History:
Varin grew up in the town of Trunau, in the land that was once known as Lastwall, the last defence against the horrors of Ustulav and the Orc hordes that cursed the plains. Varin spent his childhood, like his friends and every other person in Trunau, cursing the Orcish hordes that harried them, learning from an early age that safety was earned by the strength of the people around you and the walls that stood between you and the outside. Unlike a lot of people in Trunau however, Varin did not blame Lastwall for its retreat but rather pitied them for not having the strength to stay.

When he became old enough he was apprenticed to a Blacksmith in the town, and there he began his tuition in the art of Weapon smithing. This was an obvious move as, by the age of 14, Varin was pushing almost six foot in height and was much larger than almost all of his friends. Varins family had always been slightly on the outskirts of the city, in terms of acceptance, ever since the time of his great grandfather, Orin the Mighty, who it was said was over seven and a half foot tall, if he was an inch, and who was known as one of the greatest Orc Slayers to have ever lived. Even though his great grandfather was admired for his skills as a defender of the city, still the whispers of a blood taint, that of the Giant, marred his family name.

Six years after his first being apprenticed to the blacksmith, a Shoanti woman by the name of Sara Morninghawk, the chief Smith in the town, Varin found himself on the cold dawn road out of Trunau. He had spent the previous night in the Killin Ground, drinking and watching the festivities, spending time with his friends, when they were challenged by Chief Defender Halgra, to go live a life, saying that she had travelled far and wide before settling down. Some laughed it off, the woman was drunk and the idea ludicrous, but Halgras words struck a chord with Varin. And he was not the only one. They talked at length, planning and discussing what they might do and in the end it was agreed, five years to the day they would return and meet in this very spot, if they survived.

Varin had left after that, saying a fond farewell to his compatriots, wanting to leave at first dawn and needing time to pack, write some letters to his family and to his mentor, and sleep off the alcohol flowing freely through his system.

Varin travelled from Trunau and headed towards Vigil, the capital city of Lastwall. It was here that he would enlist in the army of Lastwall and serve out his five years as a blacksmith and an infantrymen. During his time in the military of Lastwall, Varin earned himself the rank of Corporal and some small amount of respect. He cut his teeth on the battlefield, facing many foe from the undead to Orcs and Giants. It was off the latter that he pulled the large hammer he holds today, using the weapon to save the life of his Sergeant, when his own blade had been destroyed in the fighting. The weapon became a part of him and, where as others would have struggled with its weight and balance, the weapon felt at home in his hands, as if he had been born to it.

As time moved on he moved away from the fires of the forge and towards the front lines, becoming entranced with the adrenaline and the sense of power and good that he felt from protecting his brothers and sisters in arms and the people of Lastwall. He fought with a new fire and it was this that drove him to swear himself to the god of war, Gorum, upon the field of battle. He revelled not in the act of killing or blood letting, but in the act of protecting those who could not protect themselves.

Too soon his five years began to come to an end, the contract of his enlistment coming up on needing to be renewed. He spent days agonising over the correct thing to do but in the end, his promise to return home won out. Lastwall was all well and good but Trunau could do with his abilities even more. He discharged honourably and swore that, if ever there was a time when his home no longer needed him, he would return to finish what he had started.

His trip home was slow and hard, the weight of his absence pulling at him, the lack of contact with his family and his friends and the guilt he felt at how he had left, weighing heavy around his shoulders. He timed his journey perfectly, arriving in to town on the evening of the day they were set to meet. After much debating, he headed straight for the Killin Ground, dust from the road still thick on his boots.

As he pushed his way through the doors of the inn, his eyes moved to that corner table and he smiled self consciously.

’Well… here we go again. It is good to be home!’


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RELATIONSHIPS
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Arlan Varin and Arlan are good friends, both of them having grown up under the careful guidance of Wulfrum. Varin was the level headed member of their little group and balanced Arlans zeal with a calm demeanor.

Beltzer Varin and Beltzer have a strange friendship that has dipped back and forth over time, but always has a small current of tension and friendly rivalry running through it. Varin views Bel as one of his closest friends.

Elize Varin can not resist teasing Lys, all in good nature of course. He holds a lot of affection for the tiny human woman but is more than aware that she can and will stand up for herself, if needs be.

Keltza Varin feels protective of Keltza, who he views as being something of a little sibling to him, in the group. He understands that, like Lys, Kel can look out for herself, but he still is not adversed to cracking the skull of anyone who messes with her.

Mellisa Varin respects Mellisa and is constantly impressed by her martial ability and strength. Varin feels a strong kinship with Mellisa due to the fact that she is close to him and Bel in height. He views her as almost his mirror in everything, the same but opposite.

Menas Varin has never known what to make of Menas. The man is pleasant and non confrontational but his beliefs and personality confuse Varin at times, making it hard for him to get a proper read on the man. He still likes and respects Menas.

Mohs Varin had been closer to Mohs brother, than to Mohs himself. Varin views Mohs as being slightly delicate at the moment and is impressed with how the man is holding himself together.

Nem Varin never really knew Nem, not like he knew the rest. She was a strange quiet little girl and Varin was never sure what exactly to make of her.

Nerak Varin thinks that Nerak, and his little familiar, are hilarious. He feels a strong sense of rivalry with Nerak and enjoys their back and forth. Nerak is one of the people that Varin would ask for advice, if he were caught in a bad situation.

Torean Having grown up with Torean, working the forges at Sara Morninghawks Smithy, Torean is one of Varins oldest and dearest friends. Varin respects the man not only for his martial ability, but for his ability with a hammer.

Wulfrum Varin and the old man have a love/hate back and forth but Varin idolizes the man to no end. The small stout Dwarf is probably the most inspirational person Varin knows, for his work with orphans, throughout the town and the surrounding areas.