Ezren

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Organized Play Member. 27 posts (994 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 2 aliases.


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Calain wrote:
I think I heard a horse whinny in the distance. Might be a rider

"Horse? Dreadful creatures. Not as taste as dog, but you can make stickum out of them. We should set a trap and get it before it gets us. Anyone have a horse chopper?"


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

Poke Poke streaks toward the closest vine and starts hacking at it. He picks up the bards tune as he goes.
♫♪Poke Poke wear no shoeshine
Poke Poke got toe jam fireball
Poke Poke got monkey finger
Poke Poke shoot Coca-Ale
Poke Poke say I stab you, you know me
One thing Poke Poke can tell you is
You got to be free
Die together, right now
Over me♫♪

sing: 1d20 + 4 ⇒ (13) + 4 = 17

dagger: 1d20 + 10 + 2 + 1 ⇒ (1) + 10 + 2 + 1 = 14
slashing dmg: 1d3 + 5 + 1 ⇒ (1) + 5 + 1 = 7
snk att: 3d8 ⇒ (5, 2, 1) = 8

Scout's Charge (Ex):
Charge attacks deal sneak attack damage as though foe is flat-footed.


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

"We had it until you ran away Grumpy. If you would work as a team like Dr Tes and Poke Poke we'd all be a lot better."

Poke Poke eye up the croc. "Doctor give me a hand." and starts cutting the head off. " this will make Poke Poke a nice helmet."


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

Poke Poke advised the GM on your behalf as legal counsel


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

GM:
As his legal council,if Dr Tes needs to go Im pretty sure he's going to want to bonk the croc on the head with

Raoul the Light Mace: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
dmg: 1d6 ⇒ 3
sneak att: 2d6 ⇒ (5, 4) = 9


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:

I thought about having Poke Poke being one of the guides.

I thought about having Poke Poke pull an Obi Wan Kenobie and puase mid game.

Poke poke pauses. Dr.Tes asks him whats wrong. Poke Poke looks up ashened and in a deep pain "Poke Poke just felt a disturbance, like hundreds of goblin voices ringing out in terror and suddenly silenced..."


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

any one from the other game check out Poke Poke's deity


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

Poke Poke will secure the aforementioned rope assuming the good Doctor tosses it.


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym transforms into an earth elemental and melts through the rubble to find survivors

i'm assuming earth glide would work for that


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Naaa naaaa naaaa naaaa naaaaa naaaaa Drowman!

When Nyme arrives (assuming someone explained what happened) he will cast detect magic and try and figure out the plane

spellcraft: 1d20 + 11 ⇒ (14) + 11 = 25
know arcana: 1d20 + 13 ⇒ (6) + 13 = 19
know planes: 1d20 + 5 ⇒ (14) + 5 = 19


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

As the giant bug slides off of Poke Poke he wraps up his song

♫♪Jab him
Cut him
Stab him
Gut him
Stop that mosquitum, NOW!♫♪

Beorn the Divine wrote:


Did someone hear something odd?

"Poke Poke didn't hear anything, but how about stearing the boat a little better. Maybe we should go help those idiots over there" Poke Pome motions to the others


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

Quickly donning his wire frame spectacles and rag tie, Poke Poke thinks for a minute then yells "Shotgun!"

if ask Poke Poke will recite the rules of Shotgun

profession bs'r aka lawyer: 1d20 + 3 ⇒ (10) + 3 = 13

rules of Shotgun:
1.Calling Shotgun
The first and most important rule of shotgun is that you must call it out loud. The first person to utter the phrase “shotgun” earns the right to sit in the front passenger-side seat of the automobile, truck, tractor, or zamboni. In the case of a World War II-issue combination motorcycle, shotgun affords the winner a coveted seat in the sidecar.

2.Timing It Right
You may only call shotgun when the driver is in earshot. Furthermore, both you and the driver must have already exited the establishment from which you are departing. If said establishment lacks walls, windows, roof, and a door (also commonly referred to as “outside”), both driver and would-be front seat passenger must be within eyeshot of the vehicle. And a word of advice: if you plan to call shotgun, do it with a little volume. Say it like you mean it and don’t be afraid to gloat a little bit. Many a well-timed shotgun call has been overturned by the limitations of human hearing. If the driver doesn’t hear you, you deserve to be in the back seat and that’s exactly where you’ll end up.

3.Settling a Tie
A tie occurs when two or more contenders utter “shotgun” simultaneously. In most jurisdictions, either of the contenders may impose a binding mandate of silence on his or her counterpart by declaring “jinx.” The jinxing party and any other parties present may consequently enforce this mandate upon the jinxed party by penalty of “Charlie Horse.” At this juncture, though you have succeeded in silencing and possibly hitting your opponent, you have not yet earned occupation of the front seat. This must be determined by a footrace. The first of the competitors to make contact with the passenger-side door handle wins the draw, and thus, becomes the bearer of frontsies. Note that winning shotgun does not mitigate the terms of “jinx” and that even from the front seat, the jinxed party is bound to silence until one of the car’s occupants states said party’s first and last name out loud.

4.Default Riders
Now before you get all up in a huff about your right to shotgun, remember that there are a few proprietary considerations that override even the most timely shotgun call. When riding with a romantically entwined couple where one party is the driver, the significant other has a default claim to shotgun. If you know what’s good for you, you won’t mess with this one. Suck it up, buttercup. Get in the back.

5.Driver Fail
In the unlikely event that a driver is unable to perform his or her chauffeuring duties, whether because of illness, inebriation, or sudden-onset-adult-narcolepsy, he or she will automatically be rewarded shotgun. In an ideal world, the holder of shotgun would be prepared to step into the lurch and take the wheel but of course, consideration must be given to those who lack the legal documentation to drive, those who lack the coordination to drive stick shift (where the occasion calls for this skill), and those whose driving is so terrible that it frightens passengers and endangers motorists, pedestrians, and small woodland creatures. In this case, stand-in driving duties will be vested in the most readily capable passenger.

6.Backseat Riders
Once shotgun has been officially delegated — a process which by its very nature should take only a split second — it falls on the vehicle’s remaining passengers to stake their claim on a prime backseat spot. A call of “No b!#*h” protects the claimant from relegation to the middle or “b!#*h seat.” This rule derives from the fact that sitting in the middle back seat super sucks. In the event that one is riding with an exceptionally large person who feels that he or she must employ the full reclining extension of either the driver- or passenger-side front seat, one would be within one’s full legal right to stake a claim to the roomier of the two back window seats.

7.The Balk
You’ve successfully called and won shotgun so you’re totally home-free, right? Not so fast. You aren’t in the seat just yet. There’s a moment when everything hangs in the balance, that blink-of-an-eye between the time the driver hits the unlock button and the time the mechanism on your side clicks open. You know exactly what happens if you jerk the handle early. Your door is stuck in that limbo between locked and unlocked, closed and open. You’ll sheepishly look at the driver and ask for a reprieve. But dude, that’s really annoying. Now you have to re-close the door with a hip-check, then the driver has to click lock then unlock again. That’s seven seconds that none of us will ever get back. And for that, my friend, you no longer get to ride shotgun. Tough break but it’s the only way you’ll learn.

8.Fight Club
In a perfect universe, every claim to shotgun would be backed by good, solid, court-admissible evidence. But the universe is by no means perfect. People disagree and sometimes strenuously at that. As history has shown, all individuals will tend to view events through their own unique lens. Where shotgun is concerned, this often leads to confrontations, raised voices, and cartoonish violence. In these instances, a driver who wishes not be to be troubled with the responsibility of mediating an outcome can declare “survival of the fittest.” Once this state of relative anarchy is declared, those who wish to defend the claim for shotgun may use any physical means necessary to be the first with a butt in the seat. Once the butt is down, the seat is spoken for. At this juncture, any attempt to oust this butt from its resting place will be viewed as an act of unsanctioned hostility to be redressed in whatever disciplinary manner the driver sees fit. Suggested punishments in this instance include a swift flick to the forehead, a Wet Willie or, during flu season, its more-sanitary-but-still-unpleasant variation, the Dry William.

9.The Spider-Man Principle
Of the many life-lessons we can draw from the parable of Marvel’s Spider-Man, perhaps the most valuable is this: “With great power comes great responsibility.” This might well be the credo of the shotgun rider, for the one who lands this privileged position also lands a critical support role during the journey from Point A to Point B and all points beyond. Understand and accept that when you call shotgun, you have appointed yourself the Captain’s first mate (alternately referred to as “Tenille”). This means that you are beholden to any and all reasonable requests issued by the driver that are not explicitly stated hereafter but fall within the realm of effecting safe passage for all of the vehicle’s occupants.

10.Flight of the Navigator
When you claim shotgun, you are also making a pretty bold statement about your suitability for navigation. In the event that the directions are unknown to the driver, it becomes the responsibility of the shotgun rider to consult GPS or, if you happen to be driving in 1974, a roadmap. If you feel that you cannot perform these duties, you really have no business being in the front. If you happen to be a dolt when it comes to directions, save everybody a whole lot of time and a potential wrong turn into a scary neighborhood and just sit in the back.

11.One Man Band
Remember, first and foremost, that control of the music is deferred to the driver. Unless you have explicit permission or a precedent within the given relationship, keep your hands off the dial. If the driver wants to spend a four hour stretch listening to solo Art Garfunkel, that is his or her right. You may want to re-examine your relationship, but now is neither the time nor the place. In a healthy and functional relationship, there’s a good chance the driver will defer DJ’ing responsibilities to shotgun. In this event, you have the responsibility to ensure enjoyment and protect the driver and other passenger from irritations like radio commercials, transitional silence, or Rush. In the event that you fail egregiously in your duties by misreading the vibe in the car, oafishly skipping a song during its emotional high point, or conversely, failing to change the station from a Nickelback song in anything more than 4 seconds, you will lose your shotgun duties and be remanded to the back seat. In the event that the Nickelback song originated on your iPod, you may in fact be asked to exit the vehicle altogether. See Rule #23 for reference on determining a new shotgun rider.

12.Mobile Telephony
Back in the day, riding shotgun meant that you actually brandished a shotgun. Today, it’s the driver’s smart phone that you must brandish. Provided you value your safety, you can’t have the driver texting, googling, or tweeting behind the wheel. At the risk of sounding like your dad, it isn’t smart, it isn’t safe, and you’re stupid if you do it, so don’t. This, of course, means that all smart phone responsibilities fall upon the shotgun rider including the transmission of text messages, phone number reconnaissance, and debate mediation by way of Wikipedia. This rule states that you are bound to do whatever the driver tells you with said smart phone short of taking incriminating selfies, which you can do but that’s your call. Hey, I’m not actually your dad.

13.Food Services
Yup, this one can be a little degrading but you are in charge of opening all water bottles, unwrapping all candy bars, and unsheathing all beef jerkies. Your responsibilities will vary here, depending upon the driver’s innate abilities and their relative squeamishness about having others handle their food. Some drivers could independently navigate the Lincoln Tunnel at rush hour while dressing a shawarma. Others couldn’t chew gum in a rural parking lot without dinging a bale of hay. Act accordingly. Especially on a long road trip, the driver’s ability to focus and make good time will depend on regular nourishment. If this means hand-feeding your driver one Dorito at a time, so be it.

14.The Gatekeeper and Keymaster
The shotgun rider is responsible for jumping to action any time a gate must be opened, a garage code must be punched in, or three riddles must be answered correctly at the behest of a magical troll. The same also applies to the fast removal of branches, trash cans, or errant lawn gnomes that might block the vehicle’s safe passage. The passenger will never lose his or her claim to shotgun for exiting the car to attend to these responsibilities.

15.Parallel Parking
As with Rule #13, your responsibilities here will vary depending upon both the driver’s abilities and environmental conditions. In events where these factors prompt the need for assistance, it falls upon the shotgunner to roll down a window, exit the car, and assist the driver as he or she attempts to wedge a minivan into a space the size of a shoebox. This means standing curbside and saying “You’re good. You’re good. You’re good. Stop!” and repeating the action as many times as the situation dictates. Be careful here. If you let the driver nudge another car on either side, you’ve officially blown it. The whole point of you even getting out of the car was to prevent this very thing from happening. Sorry McGoo, but you won’t be sitting shotgun on the ride home.

16.Gas It Up
Shotgun also makes you the attendant-on-duty when the vehicle pulls up to a service station. This one is pretty self-explanatory though fiduciary responsibility is a matter subject to situational variations. On long trips, all riders are expected to contribute to the cost of fuel. In the case of shorter runs to the liquor store, the convenience mart, or the ice cream parlor, the cost typically falls on the driver. In any event, the shotgunner is not inherently responsible for paying at the pump. Your responsibility at the gas station is a physical one, except in New Jersey where self-serve doesn’t exist and attendants give you the stink-eye for even touching the pump. Again, it is noteworthy here that the passenger will never lose his or her claim to shotgun for exiting the car to attend to these responsibilities.

17.Remain Conscious
Underlying each and every one of the above-noted responsibilities is this very sacred commandment: thou shalt not sleep on the job. A sleeping shotgunner is basically worthless. In addition to being rendered incapable of meeting any of the obligations outlined above, the snoozer is failing in the most basic and critical of duties, which is ensuring that the driver is also awake. On longer road trips, the ability to fulfill this role becomes a matter of great importance. If you fall asleep in the front seat, it goes without saying that you’ll be pitched into the back seat at the nearest pull-off. But you should also be warned that other passengers have the right — some might even say the responsibility — to draw on your face with any available non-toxic, non-permanent writing utensils. See Rule #23 for reference on determining a new shotgun rider.

18.Cop-Watch
As the vehicle’s second-in-command, you are the first line of defense against the local constabulary. Whether your driver enjoys speeding, switching lanes without a signal, or placing high stakes bets on illegal underground mixed martial arts competitions, it falls upon you to ensure that these questionable activities may be conducted without interference by local law enforcement. Indeed, your shotgun designation makes you the top accomplice to any and all behavior which might result in a road-side stop. Thus, the shotgun rider must keep his or her eyes cast on the road and mirrors at all times. It is your vigilance that could be the difference between a smooth ride and an unwanted brush with the fuzz.

19.Silence Your Inner-Critic
So your buddy drives the car like it’s an old lady nursing a hip replacement. So there are mothers with strollers passing you on the sidewalk. So you’re moving so slowly that you can clearly hear every expletive hurled at your car from the frustrated motorists behind you. As the shotgun rider, there’s nothing you can do about it. So long as the driver is neither endangering you nor other motorists, you have to bite your tongue. Shotgun does not give you the right to tell the driver how to drive, even if he or she kind of stinks at it. Of course, if your driver starts mowing down mailboxes and meter maids, you can intervene. But if the offense is driving too slow, missing turns, or pump-accelerating in a way that makes everybody nauseous, you sort of have to hope that somebody in the back complains. They already have nothing to lose.

20.Just Be Cool
This is perhaps the rule most vulnerable to individual interpretation. At its core, the provision states that the shotgun rider must make all efforts to be cool. Spending significant portions of the ride yammering on your cell phone is not cool. Constantly and indiscriminately fiddling with the air conditioner, defogger, and windows to the discomfort of all other passengers is not cool. Playing the Spice Girls and singing along at the top of your lungs like it’s supposed to be funny is not cool. As the beholder of shotgun, you are the liaison between driver and backseat passengers, the tissue that binds the car together, the Ringo to the rest of the Beatles. Say what you want about Ringo but the dude is cool. And the other Beatles liked hanging out with him. Be like Ringo. Be cool and the whole car will be cool with you. Act like a tool and you’ll be in the back seat faster than you can say “Pete Best.”

21.End of the Line
Well, it was a sweet ride but it had to end some time. Once the car is parked, the key removed from the ignition, and all occupants exited, your glorious reign is over. It doesn’t matter if you all walk inside a restaurant, find out that it has a 60 minute wait, say “nuts to that, let’s just go to Applebees” and walk out in the space of 30 seconds. The race for shotgun starts all over again. You can always call it again if you’re fast enough but, honestly, that’s kind of a jerk move.

22.Fives
There is one way and one way only to retain your right to shotgun even after standing up and exiting the car for reasons other than the attendance of your shotgun duties. Here, the rules of shotgun defer to the separate but entwining doctrine held by the Ancient Order of Fives. This dictates that the holder of any seat, be it couch, stool, or chaise lounge, may depart to grab a drink, place a wager, or answer to nature’s call, and return within the space of five minutes to reclaim his or her chosen throne. The individual in question need only call “fives” before departing. These parameters extend to the shotgun passenger, who upon exiting the car briefly for any number of matters that might take roughly five minutes, may declare “fives” and preserve frontsies. A failure to declare “fives” in this circumstance means that all bets are off and that anybody may claim the front seat by force. Fair warning here that this is not the most sportsmanlike of conduct, but there’s no rule that says you can’t.

23.Getting Promoted
Once a shotgun rider has run afoul of his or her duties, or has simply run afoul of the driver’s good graces, each backseat rider has a fair claim to the shotgun position. When the driver has explicitly stated the decision to eject the original shotgun rider in a manner consistent with the rules stated here throughout, any of the backseat riders may exclaim “dibs,” which, in accordance with the Natural Laws of Dibs operating in perpetuity throughout the known universe, will earn said exclaimer passage to the front seat.

24.The Driver’s Code of Conduct
It’s not all dictated-texting and butlered Doritos for the driver. In fact, the driver holds the very serious responsibility of umpiring any and all matters relating to the call, assumption, retention, and performance of shotgun. Moreover, the driver is the mediator in disputed matters. It is incumbent upon the driver to deliver the final judgement in shotgun disputes so long as said judgement conforms to all terms stated here within. In the event that the driver does not wish to perform these duties, he or she may refer to the “survival of the fittest” provision outlined in Rule #8 above. Even in these instances, however, the driver must serve as the enforcer of the broader shotgun rulebook through the ensuing ride and beyond, lest he or she risk surrendering the authority and credibility inherently vested in the driver.

25.Shotgun Override
In spite of the driver’s role as the Supreme Car Justice in all disputes, he or she does not possess the right of “shotgun override.” Such as it is stated, this provision dictates that nobody, not even the driver, can reverse the outcome of a shotgun event in conflict with the rules and provisions stated here. One cannot, without just cause, be denied shotgun nor removed from shotgun upon firstly, audibly, and within the scope of the parameters stated here, calling and earning the seat. It is advised, thusly, that all drivers keep a copy of this document in a glove box or center console for consultation in the event of a dispute.

26.Irreconcilable Differences
Any disputes which truly do defy mediation based on the rules stated here can only be judiciously settled by an appearance before the World Council on the Administration of Shotgun Justice (WCASJ) or an independent commission appointed by said Council. Given that no such Council exists, the wait-time for due process is quite extraordinary and generally leads to universal out-of-court settlement or, in the case of instances where agreement cannot be reached, the total suspension of the intended vehicular journey.


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

"We have a dog." Poke Poke says looking over at Jerry the wolf


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

Poke Poke continues to sing as he charges at the next kolbold

♫♪Fill our guts full of joy
Eat the girls and the boys
And before this day ends
You be dead and all arend♫♪

sing: 1d20 + 4 ⇒ (11) + 4 = 15

Charge at the red kolbold n15. If possible Poke Poke would like to be in n16

dagger: 1d20 + 6 + 2 + 1 ⇒ (4) + 6 + 2 + 1 = 13
slashing dmg: 1d3 - 1 + 1 ⇒ (2) - 1 + 1 = 2

Been fogetting the bard song and the bless


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

With the cleric moving into a distracting position Poke Poke pounces

dagger: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
slashing dmg: 1d3 - 1 ⇒ (2) - 1 = 1
snk att: 1d8 ⇒ 5

dagger: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
slashing dmg: 1d3 - 1 ⇒ (1) - 1 = 0
snk att: 1d8 ⇒ 3

Poke Poke continues his song falling in tune and rhythm with the bard
♫♪Come on in, see our smile
Eating you will take a while
We can dance and we can sing♫♪

sing: 1d20 + 4 ⇒ (16) + 4 = 20


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

Ot, dar't alkhaaruulkaan. Huulaan Huulaan an duukhal'dec druuc den khruul.:
Oh, that's awesome. Poke Poke is totally doing this now.


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Bradan Finn wrote:
"Gators. At night. In a swamp. While our best melee fighter is up to his neck in water going after a boat? Yeah. I think I can spare the arrow if it turns out to be a log."

Poke Poke nudges Doctor Tes

"Best melee fighter." he repeats mockingly making air quotes as he says "best"

"Hahahah, Stinky you're hi-larious. By the way you missed Grumpy."


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Aggrah the White Witch wrote:
Dr. Zestelim Tes wrote:
"Anyone a good swimmer? I see that canoe and I want to be in it."

I'm not much of a swimmer... Not at all unfortunately... I'm willing to draw straws for the canoe but not with you or Poke-poke holding them.... No offense

Aggrahs too smart to get swindled out of her shot at the canoe by these tricksy rogues

Poke Poke looks distain ly at the half-orc donning his spectacle

"Madam Pig Face, what ever do you mean. Poke Poke is an officer of the court and well Doctor Tes is a Doctor. We are among two of the most upstanding of the citizenry. What prey tell are your credential?"

lawyering: 1d20 + 3 ⇒ (9) + 3 = 12

And with that Poke Poke goes back to trying to solve the puzzle at hand


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

Having retrieved his and the good doctor's gear Poke Poke catches back up to Dr. Tes and hands him his gear.

We should make a get away.

Dr.Tes:
when you open your bag next time you see the old man's mushrooms


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

also Dr Tes and Poke Poke


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

after we eat some of what the old guy had


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Ulfrec Aesgrim wrote:
Just lovely...

Maybe if you had offered to share the some of the dog with Poke Poke, he might have tried to get you off too. Lol


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

Poke Poke goes back under the table after Boris's gang leave and retrieve his well hidden daggers. He follow the group to their rooms.

gm:
Poke Poke snags any of the left over mushrooms. slight of hand: 1d20 + 9 ⇒ (6) + 9 = 15


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Korg, minotaur wrote:


The sheriff gingerly holds the edge of the tattered paper...as if it could be diseased...then scrunches his snout. He hands it back to goblin. "You're an esquire, barrister, and attorney at law?" he asks doubtfully. "Are those three different things?" He scratches his left horn.

"More or less the same, different place call it different things."

Korg, minotaur wrote:


"So you DID stab him with your tooth file." There's enough goblins in the town that he is quite familiar with the weapon, plus his own horns are well groomed.

"Poke Poke, poked at that one Poke Poke points at the cleric when he cast a spell on Poke Poke. It was purely self defence. Poke Poke feared for Poke Poke's life look how much bigger long shanks are to Poke Poke."

prof barrister: 1d20 + 3 ⇒ (17) + 3 = 20


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Korg, minotaur wrote:

"Goblin...stop your hiding and get out from under the table."

Poke Poke comes out from under the table wearing the a wire bent and twisted to look spectacles and a dirty rag tied around his resembling a neck tie. He walks up to the minotar "Thanks the gods you arrived Mr. Long Horns. These long shank ruffians attacked my clients as they attend to the ailing old elder over there. Oh, where are my manners... Poke Poke fish a small tattered piece of paper out of his pocket and hands it toward the minotar ...Poke Poke, Esquire, Barrister and Attorney at law.

The paper has a picture of what looks like circular face with pointy teeth and long triangles for ear next roughly childish looking set of scales.

prof barrister: 1d20 + 3 ⇒ (18) + 3 = 21

"My clients had no choice but to defend themselves. As for steal I feared for my life. Look what that one did to my foot with his vile spells. Even then it was just my teeth file. Poke Poke says as he points at thr cleric, then his foot, then pulls his teeth file out and presents it to the large bull.


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Dr. Zestelim Tes wrote:

"Thank you so much. Mr. Poke and I will take it from here." He leads Poke Poke the way. "Dar ac aruul'daan tuur! Dhon dar huun!"

** spoiler omitted **

"Dur'ad ka errgk maeh. Jur besd ahhf kooo'na. Jer hsan' luuih. Yurt hute sook neju'll."

goblin:
[b]"Look at me. I'm Mr. high and mighty pointy ears. I have a stick up my arse.Maybe we can find some new hallucinogens recipes too."


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
baldwin the merciful wrote:
Ulfrec Aesgrim wrote:

From the Build Rules:

Skills: 2 bonus ranks

Is that one-time or every level, boss? I could see if that was clarified.

2 skill ranks per level and INT 10 - SUCKS!

One time background bonus.

Lol i missed that. Got the two hp missed the two skill. Poke Poke just a little smarter

+1 appraise
+1 craft alchemy aka hallucinogens


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Dr. Zestelim Tes wrote:
"Also law books for my esteemed attorney here!"

"Preferably on possession of lost treasures and finders keepers. Otherwise any law books will help Poke Poke."


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

+1 Level U Rog (Knife Master/Scout)
+1 BAB
+1 Reflex Save
+11 Hp (+8 roll +2 con +1 Fav Class)

Evasion
Combat Trick (Dodge)

+1 to Skils
Acrobatics, Climb,Disable Devices,Escape Artist, Know Dungeon, Perc, Profession (Barrister), Sense Motive, Sleight of Hand, and Stealth


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Bradan Finn wrote:
Just wait til the first of the Orc paladins of Torag start riding outta Orctown.

and the drow contingency


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

Poke Poke follows the Doctor dagger out ready to finish the job Gilly couldn't

perc incase: 1d20 + 3 ⇒ (2) + 3 = 5


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

"Pretty sure that's just stinky." says Poke Poke motioning toward Branan


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Chester the halfling wrote:


The halfling smiles at Poke Poke, "Did you come in with Meath'd and his litter?" He waves a hand over towards the ogre and goblins roughhousing near Gilly. "Never thought I'd see it in my lifetime but they've been good neighbors."

"That old smelly fartbag. The Doctor and Poke Poke come from Orctown, but not old wind bag over there."

Chester the halfling wrote:


"So did you all come in for the execution?"

Poke Poke came because Doctor came.


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The Doctor totally needs a sword cane


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

"Yeah, This is Doctor Tes he says motioning to the elf and I'm Poke Poke Esquire, his barrister. The fat one he motions toward the large brooding human is Grump Lumpkins. He is always in a bad mood. He doesn't like singing and dancing. Who you be?"

Calain your a larger frame than the Dr., so Poke Poke say your fat. Your clearly not as fat as the dwarves that show up at Orctown.


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Dr. Zestelim Tes wrote:
Poke Poke is my attourney.

"Poke Poke Esquire, I specialize in hostile negotiations"


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Kalim Gudlavaletti wrote:
Poke Poke, I get the feeling your rogue is a stabby one. Would it step on your toes (or anyone else's) if i played a talky rogue? Investigative journalist type.

Nope. Doesnt bother me if you also play a stabby stabby one either. I thought there was a bard that did that not a rogue. Either way im good.


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

♪♫Poke Poke in the dark
Poke Poke in your heart
Poke Poke ale is cold
Poke Poke take your gold♫♪


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Kalim Gudlavaletti wrote:
Nym,what spells you taking? We overlap too much heh. I'm thinking Phasic Challenge, Orb of the Void, or Rift of Ruin.

Not sure yet. I get my first level 7. Also thinking of swapping out either stone call or ice storm havent really used either much. We need some way of bringing down flyers.

If Stone Call I would probably swap for Glitter Dust

If Ice Storm I'm thanking Eneration, Invis Greater, or Remove Curse

Level 7 I'm thinking Control Undead, Delayed Blast FB, Fly Mass, Limited Wish, Prismatic Spray, SM VII

Thoughts?


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

My favorite is the one I get to play in


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Duncan Redhammer wrote:
Hope somebody has multiple dispels or at least a light spell prepped....

No light, but I can always "cast Magic Missile on the darkness", lol


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym pulls out the gem for invisibility, and blur. And with a wave of his hand a flick of the wrist a blueish flaming flaming ball appears at the giants feet.

Flaming sphere (cold): 3d6 ⇒ (2, 3, 1) = 6 reflex save 18 neg

sr: 1d20 + 13 + 4 ⇒ (17) + 13 + 4 = 34


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:
Kalim Gudlavaletti wrote:
Detect Magic?
Is it a permanent detect magic, or just a spell you've cast recently?

Both Kalim and Nym recently used it. Has it been more than 13 mins?


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Desmond Aeros wrote:
"Ah, spellcasters! Two ugly and one pretty!"

Nym winks at Desmond knowing he is clearly referring to him has the pretty one


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym move back up toward the entrance weaving his fingers while doing so. He turns and launches a fiery blue ball at the area of the heat swarms are in.

[Nym moves to -R 38 cast launches a fireball to detonate against the wall at looks like -M 40 (the south wall of the notched hall way. Should get all the swarms.[/ooc]

sr: 1d20 + 13 + 4 ⇒ (16) + 13 + 4 = 33

Empowered (Cold) Fire Ball: 10d6 ⇒ (4, 2, 6, 6, 5, 5, 3, 4, 1, 6) = 42 +50% = 63 dc21 Ref for half

Heat swarms take 94 and I don't think they get a save or atleast it doesn't matter.

Vulnerable:
Vulnerabilities (Ex or Su)
A creature with vulnerabilities takes half again as much damage (+50%) from a specific energy type, regardless of whether a saving throw is allowed or if the save is a success or failure. Creatures with a vulnerability that is not an energy type instead take a –4 penalty on saves against spells and effects that cause or use the listed vulnerability (such as spells with the light descriptor). Some creatures might suffer additional effects, as noted in their descriptions.

Format: vulnerability to fire; Location: Weaknesses.
https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rule s#TOC-Vulnerabilities-Ex-or-Su-

Nym looks down at the dwarf with a half smile "Doez thatz workz?"


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym growlers at the creature then lets loose a green line of energy

Disintegrate rta: 1d20 + 17 ⇒ (3) + 17 = 20

sr: 1d20 + 13 + 4 ⇒ (8) + 13 + 4 = 25

dmg: 26d6 ⇒ (3, 4, 5, 1, 3, 4, 1, 1, 5, 2, 4, 6, 2, 6, 3, 5, 2, 6, 4, 3, 3, 3, 4, 2, 6, 5) = 93 fort save dc23 partial

come on roll low on your save bastard


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

That is so dumb. Enhancement bonus shouldn't overcome dr except dr/magic. Well thats a rule I didnt know existed.


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Kalim Gudlavaletti wrote:
"Listen to yourselves! 'Good dark elf'! Are all dwarves this racist?"

Nym waves off the comment and tells Kalim " Iz waz zur'pise et 'goood sur'fece dur'gurs'"

He turns to Turrand " Yooz mest be mes'taking, Hoose DeVir wes dE'sto'ried fy've y'earz pa'st"


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Melissaa Loreman, NPC wrote:

Felicitas you enter the Slywink and quickly find the lieutenant sitting at a table chatting with a couple patron, including an officer. She has a dour look on her face as the officer gestures. Clearly she is unhappy with the discussion and news.

Nym hot on Felicitas tail chittering the whole way about needs of destroying that cursed ax. His rapeir appears in his hand and he tucks it into his belt.

gm:
as soon as Felicitas pulls the ax out Nym will set his gloved hand on it and pull it in to the glove (GLOVES OF STORING)


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Felicitas Sweetfingers wrote:

"A well, I think the axe has to go to Melissaa Loreman!"

Nodding to herself she adds, "Yes indeed!"

"No! Ask is des'roy"

undercommon:
"No Fel'ctisas, we must destroy the ax!!!