| baldwin the merciful |
"Bloody drow. Yes. The cursed gem of incredible gullibility is warning us of the danger beyond the door of evil. What would we do without that stone, I wonder."
Karnog raises his hammer and nods to the group, ready to proceed in.
Morning coffee is dribbling from my chin after I read that response.
| Karnog Kegmeister |
Spellcraft, yeah, about that...
| baldwin the merciful |
At least for now, you have those abilities on your rapier.
Oh, you don't feel like you are invisible or blinking anymore.
Now, you are ready for the battle.
| baldwin the merciful |
Desmond your short sword does not have the "menacing ability" right now. Duncan your weapon does not have the "cruel ability". Neither you know this in character, nor do you have any reason to suspect this until you actually go and the ability fails you. I didn't want to have to go and reverse engineer numbers/effects on my part. I'm going to have lots of things to track.
| Desmond Aeros |
| baldwin the merciful |
| Duncan Redhammer |
Duncan casts BLESSING OF FERVOUR on the whole party as a standard action and DIVINE FAVOR on himself as a Swift Action using a Fervour.
On the second round he casts RESIST ENERGY, COMMUNAL (30,Fire)
20mins for everyone, 40 for Duncan and his SACRED ARMOR ability to improve his Armor by +3.
Duncan will use the Blessing for +2 to Attack, Reflex saves at the start of the duration
Combat Statblock
Blessing of Fervour 13/15rds left, (current bonus +2 to Attack,AC and Ref saves), Resist Energy FIRE 30, Divine Favor, 9/10rds left, Sacred Armor 9/10rds left, Bless Weapon 9/10, Sacred Weapon 10/10rds, Current AC vs Everything 41Duncan was practically humming with Holy Energy, so there wasn't really any better time to attack. He figured he might as well take the first hit.
His weapon bursts into white holy flame as he used his SACRED WEAPON Ability Swift Action and CHARGES INTO THE FRAY SCREAMING, Fer Me GODDESS!!
He runs, clanking all the way with his sword held high and glowing making a Charge attack at the guard in AG55, attempting to cleave the things head from it's Shoulders.
Charge Attack, Imoedae's Inspiring Word, Holy Weapon: 1d20 + 20 + 2 + 4 + 2 ⇒ (5) + 20 + 2 + 4 + 2 = 33
1 hand damage: 1d10 + 2 + 4 + 4 + 2d6 ⇒ (5) + 2 + 4 + 4 + (5, 5) = 25
of a charge, you can make an attack against a foe with a
longsword. If you succeed, you grant all allies who can
see your attack a +2 sacred bonus on attack rolls, saving
throws, and skill checks for 1 minute.
| baldwin the merciful |
Duncan charges into the area of darkness, his continual flame shedding light, he ends his turn still within the darkened area but his light does work. Duncan's blade hits one of the acolytes of orcus. His blade drops one of the foe.
You do feel intense heat within this room from an enormous lava pit.
*Remember you don't have cruel on your weapon.
Desmond you'll get the +2 benefit from Duncan's successful attack for 1 minute. the rest of the group aren't in position to witness the charge.
| Duncan Redhammer |
I dropped it? Yay a MOOK. Guys, Everybody gets +2 Sacred Bonus on Attack Rolls, Saving Throws and Skill Checks for 1min.
| Duncan Redhammer |
Really? I am in range of Grunsdi, Karnog and Nym's Natural Darkvision and in a straight line from them. I must have charged through a couple of Magical Darkness areas then. Hope somebody has multiple dispels or at least a light spell prepped....
| Grungsdi |
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Grung stands like a greyhound in the slips!
Well shall I charge in like Desmond into a brothel/all you can eat crab feed?
| baldwin the merciful |
Really? I am in range of Grunsdi, Karnog and Nym's Natural Darkvision and in a straight line from them. I must have charged through a couple of Magical Darkness areas then. Hope somebody has multiple dispels or at least a light spell prepped....
You have a single door cracked open, Desmond was next, the others are behind.
| Nym Omriwin |
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Hope somebody has multiple dispels or at least a light spell prepped....
No light, but I can always "cast Magic Missile on the darkness", lol
| Desmond Aeros |
That's...that's a lot of enemies. Desmond stays behind the door for a moment, then darts in and hugs the wall, going to cut down one of the corner enemies. This was going to be a long fight, no need to let himself get flanked by charging in.
Move action to AF48, using acrobatics to avoid AoOs.
Acrobatics: 1d20 + 26 ⇒ (19) + 26 = 45
Once in position, Desmond swings!
Since Desmond moved at least 10 feet he gets sneak attack. Using the +2 to attack rolls/AC/reflex saves from blessing of fervor this round. Attacking the guy at AE48.
Attack (blessing of fervor, inspiring word): 1d20 + 21 + 2 + 2 ⇒ (16) + 21 + 2 + 2 = 41
Damage: 1d6 + 8 + 1d6 + 8d6 ⇒ (5) + 8 + (3) + (5, 3, 3, 3, 2, 6, 4, 3) = 45
Enemy struck gets a -2 to hit and AC, which is -6 against Desmond, and he takes 2 strength damage. If that attack lands, Desmond's AC will be 40 for this round.
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
Inspiring Word (9 rounds): +2 sacred bonus on attack rolls, saving throws, and skill checks
| baldwin the merciful |
Desmond is able to slip inside the door and move to corner, he avoids an AOO by using his quickness and then he unleashes a fierce attack on an enemy. He drops this enemy. He also notices the robes are a different color than the other mooks, obviously someone with a little more rank in the order.
| Duncan Redhammer |
** spoiler omitted **
Damn, your foreboding. Now I'm wondering IRL if I am about to die again...
| baldwin the merciful |
| baldwin the merciful |
Right now only Desmond and Duncan can read the room description.
duncan you have better view of the chamber and it is massive. You appear to be near the beginning of one point. there is fiery pit of lava towards the center of the room. over the pit, a series of 4 staircases ascent to a central plotform that towers 30 feet over the room.
The room is filled with acolytes, priests gaurding the stairs.
| baldwin the merciful |
RD 1: Enemy Fodder
Desmond and Duncan you get bombarded by several bursts of harming negative energy.
Desmond I need 3 will DC 12 saves for half damage:
channel 1: 2d6 ⇒ (3, 4) = 7
channel 2: 2d6 ⇒ (3, 2) = 5
channel 3: 2d6 ⇒ (1, 3) = 4
Duncan I need 5 Will DC 12saves
channel 1: 2d6 ⇒ (1, 4) = 5
channel 2: 2d6 ⇒ (3, 6) = 9
channel 3: 2d6 ⇒ (3, 3) = 6
channel 4: 2d6 ⇒ (6, 2) = 8
channel 5: 2d6 ⇒ (3, 4) = 7
You also see that several of the mooks look like they have many small bit wounds on their flesh, but you also note that several of those tiny bites look like they are healing or being healed.
The air that you are in still feels funniy to you as if your are being bumped or bounced into.
| baldwin the merciful |
Really? I am in range of Grunsdi, Karnog and Nym's Natural Darkvision and in a straight line from them. I must have charged through a couple of Magical Darkness areas then. Hope somebody has multiple dispels or at least a light spell prepped....
I don't think your continual flame would have pierced this darkness.
| Karnog Kegmeister |
Karnog moves to the doorway and casts bless on the party.
"What oh what do we have here? I cannot believe these are the only guardians of the chamber."
| Duncan Redhammer |
Will Save DC12: 1d20 + 21 ⇒ (8) + 21 = 29
Will Save DC12: 1d20 + 21 ⇒ (1) + 21 = 22
Will Save DC12: 1d20 + 21 ⇒ (17) + 21 = 38
Will Save DC12: 1d20 + 21 ⇒ (11) + 21 = 32
Will Save DC12: 1d20 + 21 ⇒ (13) + 21 = 34
Duncan takes no damage because of his DEATHLESS CELESTIAL FULL PLATE.
Duncan feels the stings of negative energy but is able to shrug it off, as his Celestial armor was blessed by a High Cleric of the Inheritor and enchanted to protect against channeling and undeath effects. He recognised the waves as those of weaker cleric attempting to channel his life away. This fodder would not beuch of a challenge. It was what was coming after that worried him.
He calls a warning to his allies.
2 Vrocks Overhead
| baldwin the merciful |
Grung is up.
So we have two characters inside the room:
Duncan
Desmond
Three characters are at the double doors but still in the hallway:
Kalim
Nym
Karnog
Kalim's random aim: 1d10 ⇒ 1
Kalim's black tentacles hits at AC 51 and spreads out in a 20 feet radius from that point.
*I put up the spell template.
| Desmond Aeros |
Will DC 12: 1d20 + 8 ⇒ (19) + 8 = 271d20 + 8 ⇒ (10) + 8 = 181d20 + 8 ⇒ (8) + 8 = 16
Saves on all, so I take a total of 7 damage. Header updated.
| Grungsdi |
Grung, shakes his head to being enlarged, he double moves into the room, ready to support Desmond, by moving next to him.
| baldwin the merciful |
Grung, shakes his head to being enlarged, he double moves into the room, ready to support Desmond, by moving next to him.
Grungs double moves into the room and moves towards Desmond. Fortunately, you are able to avoid being snagged by a black tentacle.
| baldwin the merciful |
Initiative Order RD 2
Duncan -
Desmond -
fodder -
enemy bosses -
enemy protector -
Nym -
Karnog -
Kalim -
Grung -
damage Duncan: 3d6 ⇒ (3, 4, 5) = 12
damage Desmond: 3d6 ⇒ (6, 3, 2) = 11
Plus you each take 2 constitution damage. Do you either of you have SR?
| Duncan Redhammer |
Initiative Order RD 2
Duncan -
Desmond -
fodder -
enemy bosses -
enemy protector -
Nym -
Karnog -
Kalim -
Grung -** spoiler omitted **
| Duncan Redhammer |
Current Status: Inspiring Word 10rds +2 Sacred Bonus to Attacks, Skills and Saves,
Divine Favor +4 Attack and Damage, 8 rds,
Blessing of Fervor- Current use- Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. 8rds,
Resist Energy Communal (FIRE) 30, 40mins
Sacred Armor +3 Bonus 8rds
Sacred (Holy) Weapon Class Ability 9rds,
Continual Flame on Coin around neck
Duncan grimaces in pain as he feels like their are a thousand ganwing, biting things taking pices of his flesh, noticing the clerics were similarly damaged.
Spellcraft: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Waiting the results of the check before taking my action
| baldwin the merciful |
| Duncan Redhammer |
Current Status: Inspiring Word 10rds +2 Sacred Bonus to Attacks, Skills and Saves,
Divine Favor +4 Attack and Damage, 8 rds,
Blessing of Fervor- Current use- Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. 8rds,
Resist Energy Communal (FIRE) 30, 40mins
Sacred Armor +3 Bonus 8rds
Sacred (Holy) Weapon Class Ability 9rds,
Continual Flame on Coin around neck
Not sure how far behind his allies were Duncan shouts at the top of his lungs.
The Magical darkness bites flesh. Someone remove it!
He then uses one of his Major Blessings to Summon a HOUND ARCHON into AE59, then 5ft stepping into AG56, pinning the unholy cleric into a Flank. DC16 for enemies to Resist the Archon's Aura of Menace Fight! In the Inheritors name!
The hound Archon wastes no time and Two hand attacks the evil cleric.
Hound Archon Full Attack, Flank, Power Attack: 1d20 + 9 + 2 - 1 ⇒ (15) + 9 + 2 - 1 = 25
2 Hand Damage: 2d6 + 3 + 3 ⇒ (6, 5) + 3 + 3 = 17
Hound Archon 2nd Iterative, Flank, Power Attack: 1d20 + 4 + 2 - 1 ⇒ (17) + 4 + 2 - 1 = 22
2 Hand Damage: 2d6 + 3 + 3 ⇒ (2, 3) + 3 + 3 = 11
Hound Archon Bite, Flank, Power Attack: 1d20 + 3 + 2 - 1 ⇒ (16) + 3 + 2 - 1 = 20
2 Hand Damage: 1d8 + 2 + 3 ⇒ (2) + 2 + 3 = 7
| Desmond Aeros |
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Desmond shouts along with Duncan. "Wait, no! Don't dispel it! Duncan, retreat with me!" He shouts towards Duncan's voice.
Acrobatics to avoid AoO: 1d20 + 26 ⇒ (2) + 26 = 28
Double move back to the door, trying to get just outside the range of the darkness.
Once out of the darkness Desmond lowers his voice and speaks to the others. "The darkness bites at us, but it hurts all of those guards as well. We can either let it kill them, or whoever cast it will have to dispel it and waste the magic to avoid killing all their mooks."