Baldwin the Merciful's Bloody Nightmare

Game Master baldwin the merciful

This my new low level PF 1 game. I will be combining aspects of a homebrew game with published material. It is set in the country of Nirmathas.

Welcome to my Bloody Nightmare.


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Evil GM
Ulfrec Aesgrim wrote:

Off Topic:

Anyone in the United States do DevOps for a living, specifically with customer facing experience (for a tech vendor)?

Solutions Architect or Deployment Engineer.

You may as well be speaking goblin to me: draagaal'duukhaac okekaar

I have no clue what you're talking about.

Although our goblin Poke Poke may know what your speaking about.


Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Ulfrec Aesgrim wrote:

Off Topic:

Anyone in the United States do DevOps for a living, specifically with customer facing experience (for a tech vendor)?

Solutions Architect or Deployment Engineer.

Not really dev ops but I dabble in Azure and AWS. Im a generalist leaning more on the systems engineering side/ manager these days.

Looking to get more dev opy though. Need to start studying docker, kubernetes, and py.

I also worked for an MSP for 3 years

Why what's up?


Evil GM

I'll get an updated posted later today.


Male
Poke Poke wrote:
Ulfrec Aesgrim wrote:

Off Topic:

Anyone in the United States do DevOps for a living, specifically with customer facing experience (for a tech vendor)?

Solutions Architect or Deployment Engineer.

Not really dev ops but I dabble in Azure and AWS. Im a generalist leaning more on the systems engineering side/ manager these days.

Looking to get more dev opy though. Need to start studying docker, kubernetes, and py.

I also worked for an MSP for 3 years

Why what's up?

Just helping someone fill some DevOps jobs, sourcing candidates.


Evil GM

I'll get an update posted tomorrow. Everyone stay safe.


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Evil GM

Everyone can level up.


Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

HP: HP: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Dex +1

GM Note:
Poke Poke's Initiative went up to a +5 from +4. if you need to update your Initiative notes

Saves:
+1 Ref

Skills:
+1 Acrobatics
+1 Appraise
+1 Disable Devices
+1 Escape Artist
+1 Perc
+1 Sense Movtive
+1 Sleight of Hand
+1 Stealth
+2 Survival

Rouge:
Fast Stealth (rogue talent)
Debiliating Injury: Bewildered
Debiliating Injury: Disoiented
Debiliating Injury: Hampered
Scout's Charrge


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Would I be allowed to retain Calain as a straight Barbarian (Invulnerable Rager)?

I'm not liking the whole Polarm fighter concept at all and Pushing Assault sucks.


Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

I prefer two handed fighter arch for pole arms over the pole arm one. Over hand chop is great. I had a THF halberd build that was very effective.


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Actually I just had a read of the UNCHAINED barbarian and I'd like to give that a go.

The rage temp hp are simpler to apply and the altered rage powers also mean less book keeping.


Male

Doctor is the only one with the lizardman language.


Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

Most likely. I think he also has points in linguistics.


Evil GM
Calain wrote:

Actually I just had a read of the UNCHAINED barbarian and I'd like to give that a go.

The rage temp hp are simpler to apply and the altered rage powers also mean less book keeping.

I'd prefer not retraining at this time. This game is approaching it's end and this will more likely than not be everyone's last character level.


All aboard the TPK train! Choo-Choo!

Bard 4

HP HP: 1d8 ⇒ 7+2
Bab +1
+1 Ref/Will
+1 2nd level spell-Heroism (2 times day)

+1 Swim
+1 Survival
+1 Climb
+1 Acrobatics
+1 Perception
+1 Diplomacy

+1 Charisma

+2 Bard song a day

Devastating Aria (Su):

At 3rd level, the Diva can spend 1 round of bardic performance as a standard action to direct a burst of sonically charged words at a creature or object. This performance deals 1d4 points of damage + the diva’s level to an object, or half this damage to a living creature.


HP 39/39 AC 16/ T 12/ FF 14/ F+4/ R+4/ W+7/CMD 12, Init +2, Perc +7, Height 5'6, swim +2

Witch 4

hp: 1d6 + 2 ⇒ (3) + 2 = 5

+1 Int

4th Lvl Hex normally I'd take misfortune or some other hex but we've lost our cleric and need some more healing, even if the hex is a bit underwhelming
PFS Legal Healing (Su) (Advanced Player's Guide pg. 66): A witch can soothe the wounds of those she touches. This acts as a cure light wounds spell, using the witch's caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds.

Skills 6(2+4int)
+1 swim
+1 Heal
+1 know arcana
+1 Spellcraft
+1 know nature
+1 know religion

+1bab
+1will

Spells prepped
+1 1rst
+1 2nd

+2 Spells Known TBD


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6
baldwin the merciful wrote:
Calain wrote:

Actually I just had a read of the UNCHAINED barbarian and I'd like to give that a go.

The rage temp hp are simpler to apply and the altered rage powers also mean less book keeping.

I'd prefer not retraining at this time. This game is approaching it's end and this will more likely than not be everyone's last character level.

Righto.


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Evil GM

Calain you may as well retrain the character. I've received a request to continue the game forward which I may end up doing. Although, if I do, it won't necessarily be a swamp/fen environment.


Tomb of Horrors!


Male

Continuing would be awesome as I think this build only gets interesting in mid levels, 7-12. Damned Druids!


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

any one from the other game check out Poke Poke's deity


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Evil GM
Poke Poke wrote:
any one from the other game check out Poke Poke's deity

I would expect him to worship the God of Orctown.


Male

Maybe another pip in Perception is warranted...

I need a day or so to level up!


Male

Fidgeting with Hero Lab...

Druid 4 HP: 1d8 ⇒ 7
Animal Companion 4 HP: 1d8 ⇒ 1 That sucks, anything we can do here?


Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)

HP: 1d10 ⇒ 3


Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)

Nature's Bond: wolf, to be statted up later.

Figure he'll wander around while we're in the swamp.


Evil GM

I'll get a post up tomorrow.


Male

Did you restrict splat books? I picked up this spell... stumbled across it (pun intended). It seemed character appropriate, not sure if it would work (does he need to knw where he's going?) or if it spoils your surprises/challenges.

Link >>> Nature's Paths - from Villain's Codex


HP 39/39 AC 16/ T 12/ FF 14/ F+4/ R+4/ W+7/CMD 12, Init +2, Perc +7, Height 5'6, swim +2

I'm not sure if any others are having this problem...I've tried multiple times over the last 2 days to post a simple perception check in gameplay without success. I've logged out and back in again, tried from laptop and cell, no luck. It's weird. I've had no problem posting in other campaigns...just gameplay here


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Retraining Calain for Straight Core Invulnerable Rager Barb 4
HP=Max at 1st level is 12, and 2HP GM Starting bonus
HP retraining 3 levels of Barb: 3d12 ⇒ (8, 8, 10) = 26
adding in 14 Con for 8HP over 4 levels

Calain has 48HP

Current class Progression:
Proposed Build-Invulnerable Rager
Race: Human (Heart of the fields- 1/day ignores fatigue or exhaustion)
Traits: Rich Parents
Favored Class:Favoured Bonus:2 to skills, 18 will go to Superstition
Barb1-Rage, Fast Movement, Feat- Power Attack, Raging Vitality
Barb2-DR1/-, RP- Lesser Beast Totem
Barb3- Extreme Endurance-Fire, Improved Sunder
Barb4-DR 2/-, RP- Strength Surge


Evil GM
Ulfrec Aesgrim wrote:

Did you restrict splat books? I picked up this spell... stumbled across it (pun intended). It seemed character appropriate, not sure if it would work (does he need to knw where he's going?) or if it spoils your surprises/challenges.

Link >>> Nature's Paths - from Villain's Codex

Yes I did limit the books. I'll let you take that spell if you want though.


Evil GM

For being essentially homebound I've been busy, sorry about the slow posting.


Evil GM

As far as my planning for this game is concerned. I have a couple small/minor encounters and then one more major encounter planned before concluding the game. This should take everyone up one more level at the end of the major encounter. I'm not sure what I'm going to do thereafter, I know some folks want to continue but I need to think about what I'd want to do.


HP 39/39 AC 16/ T 12/ FF 14/ F+4/ R+4/ W+7/CMD 12, Init +2, Perc +7, Height 5'6, swim +2
Poke Poke wrote:

need to get hide in plain sight

always felt annoying that HIPS has to be selected multiple times to work in each environment, wish you could select it once and have it work all the time...although that would probably be too good....there's got to be a happy medium


Evil GM

I'll get an update up this evening.


1 person marked this as a favorite.
Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

GM:
As his legal council,if Dr Tes needs to go Im pretty sure he's going to want to bonk the croc on the head with

Raoul the Light Mace: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
dmg: 1d6 ⇒ 3
sneak att: 2d6 ⇒ (5, 4) = 9


Or is gobbled up by the croc and it proceeds to choke on him!


M Elf Rogue (Discretion Specialist) 3

Thanks for the cover, dunno how this slipped me by


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

Poke Poke advised the GM on your behalf as legal counsel


Evil GM
Dr. Zestelim Tes wrote:
Thanks for the cover, dunno how this slipped me by

I just assumed you are in the midst of the pandemic in NYC.


Seems that PokePoke is about to have his license revoked.


M Elf Rogue (Discretion Specialist) 3
baldwin the merciful wrote:
Dr. Zestelim Tes wrote:
Thanks for the cover, dunno how this slipped me by
I just assumed you are in the midst of the pandemic in NYC.

Yeah. I'm safe and healthy, and teaching remotely gives me some semblance of a daily structure but that's three days out of the week. And then there's a fugue time where I try to get myself to focus on things I enjoy. It's a cliche but everyone thought this was gonna be a time to get shit done, but, to quote a powerful sorcerer, "The Void is Coming."[/b]


Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Beorn the Divine wrote:
Seems that PokePoke is about to have his license revoked.

Nah, just going to set up shop in the crocs belly.


Evil GM

I've been swamped. I may not be able to get a substantive post up until Friday.


Male

Take your time, boss.


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Evil GM

Everyone can level up again. You should be 5th level now. I know it's a bit early but I suspect you will need it shortly.


Male

I suppose I'm committed to Druid... although I can't transform until Level 6... woe is me!

Thanks, boss!


Evil GM
Ulfrec Aesgrim wrote:

I suppose I'm committed to Druid... although I can't transform until Level 6... woe is me!

Thanks, boss!

Your class is about to get interesting.


Male

Druid 5 HP: 1d8 ⇒ 3
Animal Companion 4 HP: 1d8 ⇒ 5

Are we keeping 1's?


Evil GM

Make sure everyone levels up and updates their character sheet and headers.


HP: 1d8 ⇒ 4
Inspire Courage +2
+2 bard rounds
Perform+1
Swim +1
Survival +1
Perception+1
Acrobatics +1
Climb +1

(Beorn is finding out that certain skills have become paramount)

Costume Proficiency (Ex)
At 5th level, the Diva has become so used to wearing strange and cumbersome costumes for her performances that she gains medium armor proficiency and can cast bard spells while wearing medium armor without incurring the normal arcane spell failure chance. At 11th level, she gains heavy armor proficiency and can cast bard spells while wearing heavy armor without incurring the normal arcane spell failure chance. A multiclassed diva still incurs the normal arcane spell failure chance for arcane spells received from other classes.

This ability replaces lore master

+1 1st level spell +1 second level spell a day Will choose 2nd level spell

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