Calain |
Seeing the first Lizardfolk abdomen spill out, dropping the creature and the 2nd haven't fallen with the blade biting deep into it's ribcage killing it as well, the burly fighter jerks hard to retract the weapon and leans hard on it, dismissing his rage.
Calain will be fatigued next round.
Right. *Huff* You guys handle the next ones. Give me a moment
Poke Poke |
Poke Poke not being sure the human will make it across looks around then forms an idea. Poke Poke loo ks at Mrs Turner and says "Just a moment. The floor is iffy. Need to find some support for you."
Poke Poke turns toward the door way
"Doctor, toss me the rope."
Upon recieving the rope Poke Poke will anchor it to something to help support Mrs. Turner.
"Anchor your end too."
Bradan Finn |
Bradan pokes his head into the room after seeing the two lizard men slain.
"Big guy took out the two lizard people out here. You need a hand inside?"
baldwin the merciful |
Suddenly there's billowing smoke that rolls out of one of the hearths in the back of the room. The choking cloud begins to spread 20 feet in all direction. All sight, even darkvision, is ineffective in or through the cloud.
All within the cloud take -4 penalties to Strength and Dexterity (Fortitude negates). DC 14. These effects last for 1d4+1 rounds after the cloud dissipates or after the creature leaves the area of the cloud. Spell resistance does not apply.
last RDs after cloud dissipates: 1d4 + 1 ⇒ (1) + 1 = 2
*The smoke catches Poke poke, Dr Tes, and Beorn.
baldwin the merciful |
Initiative Order: Rd 1
Calain: raged moved and killed two lizards
Poke: unlocked door
Grizzelda; pyrotechnics spell
Bradan: moved inside and has the standard action remaining
Dr Tes: retrieves rope and tosses it to Poke
lizard Folks - dead
Beorn
Ulfrec
Brandan has his standard action remaining, Beorn and Ulfrec have their actions remaining in RD 1.
Bradan Finn |
Bradan keeps an eye put for further threats, arrow on his string.
Ready to fire if new enemy appears within range.
baldwin the merciful |
Calain |
Calain continues to get his breath (Fatigued) and moves back towards the entry to the building to cover their rear.
Everyone else was inside and the lack of a call for help meant they were ok for now.
What's going on?
He could see the cloud through the door.
Get outside you idiots
baldwin the merciful |
The smoke extends an additional 20 feet.
Bradan, Calain, Ulfred, wolfie, and Agrah each need to make a fortitude save.
All within the cloud take -4 penalties to Strength and Dexterity (Fortitude negates). DC 14. These effects last for 1d4+1 rounds after the cloud dissipates or after the creature leaves the area of the cloud. Spell resistance does not apply.
------
Just as the smoke begins to billow out of the house there is more movement coming from the lake and mucky river. Emerging from the water are 5 more lizardfolks.
-----
Inside the house it is still smoky and sounds of wood breaking is loud, it's as if the floor is erupting upward and opening. Unfortunately everyone's sight, even darkvision, is ineffective becasue of the smoke cloud.
Bradan Finn |
Fort: 1d20 + 5 ⇒ (3) + 5 = 8
Coughing and choking, Bradan steps back out of the house and tries to call out.
"...more...lizard people...out here..."
He raises his bow and fires a shot at the closest one.
Choking, PBS, Precise Shot, Deadly Aim: 1d20 + 5 ⇒ (12) + 5 = 17 to hit, for Piercing. Magic: 1d8 + 5 ⇒ (4) + 5 = 9
Aggrah the White Witch |
fort: 1d20 + 4 ⇒ (15) + 4 = 19
Aggrah moves further away from the smoke and fixes her Evil eye on the lizard furthest away from the group targeting its saves DC17
looks like more crashing the party... And they didn't bring any wine... How rude!
Ulfrec Aesgrim |
Ulfrec and Geri attack the nearest Lizardman...
Ulfrec atk lizardfolk, battleaxe: 1d20 + 4 ⇒ (16) + 4 = 20
dmg lizardfolk, battleaxe: 1d8 + 2 ⇒ (5) + 2 = 7
Geri atk lizardfolk, bite + trip: 1d20 + 4 ⇒ (8) + 4 = 12
dmg lizardfolk, bite: 1d6 + 3 ⇒ (3) + 3 = 6
Does the smoke extend/expand through the walls? Or is it contained in the house and maybe through the door in an opposite direction that center/point of origin? If so, any Lizardfolk caught in it?
Aggrah the White Witch |
Aggrah casts
Home >Magic >Spells (Paizo, Inc.) >C >
Cause Fear
School necromancy [emotion, fear, mind-affecting]; Level antipaladin 1, bard 1, bloodrager 1, cleric/oracle 1, inquisitor 1, psychic 1, shaman 1, sorcerer/wizard 1, witch 1; Domain death 1; Subdomain daemon 1, fear 1; Bloodline abyssal 1
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one living creature with 5 or fewer HD
Duration 1d4 rounds or 1 round; see text
Saving Throw Will partial; Spell Resistance yes
DESCRIPTION
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.
baldwin the merciful |
Agrah I missed the first EE posting:
will save: 1d20 + 1 ⇒ (13) + 1 = 14
It fails the save.
Farthest lizard that is within range.
will save fear: 1d20 + 1 - 2 ⇒ (19) + 1 - 2 = 18
It is not fearful though.
-----
Calain failed his save.
----
Ulfrec and geris move to meet the new threat and Ulfrec hits with his attack causing damage. Geri does not hit with its attack and fails to trip the lizard.
baldwin the merciful |
Initiative Order: Rd 3
Calain:
Poke:
Grizzelda;
Lizard Folk
Bradan:
Dr Tes:
Beorn
Ulfrec
*I modified the smoke template to give a better idea of where the smoke is located. It is completely filling the house and oozing out of the door. Agrah, Ulfec and Geri, and Beorn are the only ones out of the smoke. Everyone else is inside the smoke area and it affects your vision and if you failed your earlier save you have the deficit listed in earlier posts.
Calain |
Calains fatigue is finished but he is -4 to STR and Dex from the cloud
Duration: 1d4 + 1 ⇒ (4) + 1 = 5
Calain stumbles , dropping his Lucerne Hammer and drawing his Greatsword as part of the move out of the cloud to 8A (far enough down to bring himself into flank) with Aggrah.
He attempts to kill the lizard between them and protect the witch
2 hand Flank Reckless Rage, PA, cloud: 1d20 + 7 + 2 + 2 - 1 - 1 - 2 ⇒ (1) + 7 + 2 + 2 - 1 - 1 - 2 = 8
Damage: 2d6 + 4 + 3 + 3 ⇒ (5, 5) + 4 + 3 + 3 = 20
Well that round SUCKED
Poke Poke |
Poke Poke helps Lady Turner out of the cage guiding her hands to the now secured rope. "The floor is a bit iffy, hold on to the rope. It well help stablize you and guide you toward Doctor Tes. Poke Poke will be right behind you."
As Mrs. Turner goes Poke Poke shimies along the rope to not add weight to the floor.
acro: 1d20 + 10 ⇒ (10) + 10 = 20
Mrs. Turner, NPC |
Poke poke you hear the floor cracking as Mrs. Turner tires to walk.
panic 20%: 1d100 ⇒ 73
She walks like with nerves of steel. She walks at half speed in the smoke fog. She is affected by the smoke.
Inside the room another voice happens "What about me...don't leave me." You do recall there was another person in a second cage.
"I won't let them leave without you....I promise. Poke poke you are brave and you must save him also."
baldwin the merciful |
Lizard folk: RD 3
the Lizard in A8 that is being flanked by Aggrah and Calain tries to bash Calain's skull with his morningstar.
Morningstar: 1d20 + 6 ⇒ (20) + 6 = 26;damage: 1d8 + 3 ⇒ (2) + 3 = 5;
then it follows up with a bite,
bite: 1d20 + 3 ⇒ (1) + 3 = 4;damage: 1d6 + 1 ⇒ (3) + 1 = 4
Confirm crit;
Morningstar: 1d20 + 6 ⇒ (14) + 6 = 20;damage: 1d8 + 3 ⇒ (3) + 3 = 6
-------
the lizard by Aggrah in -B6 attacks the witch,
Morningstar: 1d20 + 6 ⇒ (7) + 6 = 13;damage: 1d8 + 3 ⇒ (3) + 3 = 6
bite: 1d20 + 3 ⇒ (20) + 3 = 23;damage: 1d6 + 1 ⇒ (4) + 1 = 5
confirming crit:
bite: 1d20 + 3 ⇒ (11) + 3 = 14;damage: 1d6 + 1 ⇒ (4) + 1 = 5
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-C6 attacks Beorn:
The lizard attacks the bard,
Morningstar: 1d20 + 6 ⇒ (15) + 6 = 21;damage: 1d8 + 3 ⇒ (3) + 3 = 6
bite: 1d20 + 3 ⇒ (15) + 3 = 18;damage: 1d6 + 1 ⇒ (2) + 1 = 3
------
-D3 attacks Ulfrec
this lizard is flanking ulfrec and attacks
Morningstar, flank: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16;damage: 1d8 + 3 ⇒ (5) + 3 = 8
bite, flank: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19;damage: 1d6 + 1 ⇒ (6) + 1 = 7
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-F2 attacks Geri
Morningstar, flank: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20;damage: 1d8 + 3 ⇒ (6) + 3 = 9
bite, flank: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10;damage: 1d6 + 1 ⇒ (6) + 1 = 7
the Grid coordinates are as close as I can make them. they are not exact since it was an overlay on a jpeg file.
Aggrah the White Witch |
Aggrah recoils from the lizard takes a quick 5ft step back and then lets loose with an
EAR-PIERCING SCREAM
School evocation [sonic]; Level bard 1, inquisitor 1, sorcerer/wizard 1, witch 1
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous; see text
Saving Throw Fortitude partial (see text); Spell Resistance yes
You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.
damage: 2d6 ⇒ (1, 6) = 7