Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim will fly as well...as he wishes himself into the form of a Medium Void Dragon!


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Remember, he's loaded with items! We need to dispell as much as possible ...or would an anti-magic field be worth it?"


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Bad idea lad. I'm not Fer takin on a GARGANTUAN monster with only a Masterwork weapon and no magic O me own workin'. A targeted dispel on him could be good...


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Roger that. Be wary. This is meant to draw us out. The caravan is lost. Beware of reflective spells. And show. No. Mercy."


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Kalim. If you can use your rays to good effect, they might be our best shot. I fear I will have to engage toe-to-claw with the beast. I pray for strength and wisdom, and the grace of our Creator."

Karnog heads towards Duncan and the others.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan Current BUffs- Herosim-Duration was 20min at the inn so let's say 15min left, GMW is running on his Sword, Gutbuster- (16 hrs duration acts as +4 Longsword), Overland Flight, Bless Weapon 9rds, 150pts Stoneskin, Lillend Azata 9rds left, Channel Vigor (Haste) 15rds, Resist Fire 30- 32mins, Invisibility 7mins, Flight 60ft,Char sheet updated. 8 Fervors and 8 Blessings left today.

If nothing happens this round Duncan will use a Move Action to detect evil, combined with Perception to PING the dragon's location if it's within view

Perception: 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

What Duncan does with Standard and Swift depends on what his Detect finds


Evil GM

Is Kalim the only one with See invisibility?

Kalim:
You do not see anything invisible either flying or perched. At least as far as your vision takes you.

Other than the chaos in the blazing caravan staging area you don't see or ping anything.

Desmond you made yourself smaller correct?


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Not seeing anything here. Let's get over to the caravan. We're being baited but if we keep this up the people down there're still burning and we're twiddling our thumbs. Me Alignment vision ain't picking nothing up here. I'm Fer helping put the fires out. With me Brother Karnog.

With that Duncan gently grabs Karnog's gauntlet so as not to lose his Invisibility and pulls the winged dwarf towards the burning caravan area.
With their flight (Karnong's being the limiting factor of 30ft, with the RUN action they can cover 150ft per round. I know I am keeping tabs on the seconds here but Duncan will want to get there quickly before his buffs expire, he has realised the Dragon is being very smart and Bleeding their buffs with probes.


Evil GM

It will take 3 rounds (its not 5 ft squares for the overview map) to get there if using the run action. As you get to the caravan you evil radar does go off as it pings an encampment that is set away from the blaze.

Overall, there are charred bodies and pack animals scattered about. There are numerous burning tents and wagons. People are using bucket lines to put out flames.

Duncan leads Karnog to the caravan area. Kalim and Desmond did you follow or are you staying overhead near the Slywink Tavern?


Evil GM

Nym are you still on the ground? Do you have a means to flight? if you are on the ground I need you to make a perception check.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan Current BUffs- Herosim-Duration was 20min at the inn so let's say 14 min and 6rds left, GMW is running on his Sword, Gutbuster- (16 hrs duration acts as +4 Longsword), Overland Flight, Bless Weapon 6rds, Lillend Azata 6rds left, Channel Vigor (Haste) 12rds, Resist Fire 30 and 150pts Stoneskin- 32mins, Invisibility 6 mins and 6rds, Flight 60ft,Char sheet updated. 8 Fervors and 8 Blessings left today.

Provided the others are following Duncan would make for the evil ping. Calling the AZATA to keep up.
Culprits might be within the encampment, I can see the auras.

Duncan would pull up short to focus on the Auras and guage relative strengths.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

With Angelic Aspect, Greater, fly speed is 60(good). Currently have that, plus barkskin, extended active.

"Watch out for ambushes and that blasted lizard. No telling where its gonna come from, with its blasted invisibility spell."

Once at the area, Karnog casts freedom of movement on himself and looks around.

Perception, dsrkvision 60', low-light vision: 1d20 + 29 ⇒ (6) + 29 = 35


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Yes Desmond will cast reduce person on himself now.

Active Buffs:
Heroes' Feast: +1 moral on attack rolls and will saves and +4 morale on saves against poison/fear

Fly: Fly speed of 60 feet

Resist Energy: Resist fire 30

Invisibility: Is invisible

Reduce Person: +2 dex, -2 str, +1 size bonus on attack rolls and AC (this translates to +2 to hit and +1 damage, +1 reflex, and +2 AC)

Desmond follows Karnog, staying as high above him as he possibly can (no more than 100 feet).


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:
Nym are you still on the ground? Do you have a means to flight? if you are on the ground I need you to make a perception check.

yep, on the ground.

perc: 1d20 + 12 ⇒ (12) + 12 = 24

perc: 1d20 + 12 ⇒ (19) + 12 = 31

perc: 1d20 + 12 ⇒ (12) + 12 = 24

not sure how many you want. Nym will also cast shield as he gets close to the action about two rounds out. I assume he got the prot elements from Kalim before he took off

sorry for the delayed posts gang. Been going through an audit at work that has me putting 16+ hour days


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

If Nym is the only one not flying maybe he can ride Kalim, lol


Evil GM

I'm simply tickled jolly that the party has split up.

Nym looks left, then right, then behind him before the sinking feeling sets in...abandoned on the ground. "Ohhhh...F*&k...not again.

I need to ponder how to play this out.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Didn't realise Nym had no means of Flying. Duncan wouldn't leave him behind that's stupid. He would instruct the LILLEND AZATA to Carry Nym. The AZATA is large with a Strength of 20 and has Separate Arms and Wings so carrying him would not be a problem. I don't think Nym would even be considered a heavy load so with its 70ft fly speed should have no problem keeping up with the Dwarves.

Carrying Capacity for different sized creatures:
Bigger and Smaller Creatures: The figures on Table: Carrying Capacity are for Medium bipedal creatures. A larger bipedal creature can carry more weight depending on its size category, as follows: Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16. A smaller creature can carry less weight depending on its size category, as follows: Small ×3/4, Tiny ×1/2, Diminutive ×1/4, Fine ×1/8.

So the AZATA can carry 266lbs as a light load and up to 532lbs as a medium load


Evil GM
Duncan Redhammer wrote:

Didn't realise Nym had no means of Flying. Duncan wouldn't leave him behind that's stupid. He would instruct the LILLEND AZATA to Carry Nym. The AZATA is large with a Strength of 20 and has Separate Arms and Wings so carrying him would not be a problem. I don't think Nym would even be considered a heavy load so with its 70ft fly speed should have no problem keeping up with the Dwarves.

** spoiler omitted **

So the AZATA can carry 266lbs as a light load and up to 532lbs as a medium load

You all have previously split the party a few times. That's why I commented because it looked like he was left behind.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

True. Duncan and my old Magus have both died for running off on their own. We'll have to be more careful in our writing. And Duncan will no doubt start harrassing the drow for "what decent bloody mage, can't cast a flying spell!" LOL


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym is totally Batman. Everyone else can fly and he's just running from shadow to shadow.


Evil GM

Nym waves off the flight and begins to dart between shadows and towards the sound of chaos.

Meanwhile, Duncan and Karnog fly down towards the evil aura that resonates. Desmond and Kalim are overhead providing aerial artillery. When Duncan and Karnog get near the resonating evil you see four familiar faces: the mercenaries from inside the Slywink Tavern. It's odd you did not see them depart the bar yet they are already at their encampment. Their area is completely unaffected by the fiery destruction. The mercenaries do have weapons drawn and at the ready as they are determined to safeguard their position.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan had seen enough. New evil mercs had come to town and almost immediately people had died. He suspected the "Woman" to be responsible yet he could not "see her aura.

This lot would surrender or they would face the consequences.
He when it HARD to make his point.

Duncan Current BUffs- Herosim-Duration was 20min at the inn so let's say 15min left, GMW is running on his Sword, Gutbuster- (16 hrs duration acts as +4 Longsword), Overland Flight, Bless Weapon 9rds, 150pts Stoneskin, Lillend Azata 9rds left, Channel Vigor (Haste) 15rds, Resist Fire 30- 32mins, Invisibility 7mins, Flight 60ft,Char sheet updated. 8 Fervors and 8 Blessings left today.

He uses a FERVOUR to swift cast DIVINE FAVOR then, Targetting the Villain carrying the powerfully resonating Evil Sword, he CHARGES.Though he will stop if they fall to their knees and beg for mercy and allow themselves to be arrested.

No second chances, Villans Ye'll drop yer weapons an Surrender Now or Ye'll fall under me Blade!
The Invisible dwarfs sweeps Mightily and widely cuts at the man's legs hoping to knock him down in the process.
Activating Duncan's ring of Foe focus, Duncan receives +2 to AC and saves vs the Evil Sword dude

2 handed Flying Charge W/longsword vs Evil Dude, Charge, Heroism, Inspired, Invisible,Haste+DIVINE FAVOR, Higher Ground, Power Attack, GTR Trip: 1d20 + 23 + 2 + 2 + 2 + 2 + 4 + 1 + 1 - 4 + 4 ⇒ (15) + 23 + 2 + 2 + 2 + 2 + 4 + 1 + 1 - 4 + 4 = 52
Because Invisible the Man is Flat-footed

If the attack hits, the man is knocked PRONE and Duncan becomes Visible.
He is also AUTO Intimidated as part of the attack.
Cornugon Smash Intimidate: 1d20 + 23 + 2 + 2 ⇒ (4) + 23 + 2 + 2 = 31
and Is now Shaken, Sickened, Flat-footed.

Because Duncan has Greater Trip and the Fortuitous Weapon he gets 2 AOO on the Prone target.

1st 2 handed AOO W/longsword vs Shaken, Sickend, Flat footed and Prone Evil Dude, Heroism, Inspired,Haste+DIVINE FAVOR, Power Attack: 1d20 + 23 + 2 + 2 + 1 + 4 - 4 ⇒ (17) + 23 + 2 + 2 + 1 + 4 - 4 = 45
2 handed Damage, Chosen Weapon, STR, Gtr Spl, DIVINE FAVOR, Inspired, PA: 2d6 + 4 + 6 + 4 + 4 + 2 + 12 ⇒ (5, 5) + 4 + 6 + 4 + 4 + 2 + 12 = 42
RETRY Intimidate if first failed with additional +5 to DC: 1d20 + 23 + 2 + 2 ⇒ (14) + 23 + 2 + 2 = 41

2nd, 2 handed AOO W/longsword vs Shaken, Sickend, Flat footed and Prone Evil Dude, Heroism, Inspired,Haste+DIVINE FAVOR, Power Attack: 1d20 + 18 + 2 + 2 + 1 + 4 - 4 ⇒ (9) + 18 + 2 + 2 + 1 + 4 - 4 = 32
2 handed Damage, Chosen Weapon, STR, Gtr Spl, DIVINE FAVOR, Inspired, PA: 2d6 + 4 + 6 + 4 + 4 + 2 + 12 ⇒ (5, 4) + 4 + 6 + 4 + 4 + 2 + 12 = 41
RETRY Intimidate if first failed with additional +5 to DC: 1d20 + 23 + 2 + 2 ⇒ (1) + 23 + 2 + 2 = 28

The LILLEND AZATA flies in After the Roaring Dwarf and will cast DARKNESS in the area, dropping the torchlight down one step, Not affecting anyone with Darkvision, but possibly applying a 20% Concealment miss chance on the Humans with no special vision ability.


Evil GM

Karnog did you follow Duncan's lead?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog remains in the air as Duncan charges down, shaking his head as he attacks unprovoked.

"Well, I guess we're doing this now."

He holds out his fist and prepares to grab weapons as they retaliate against Duncan.

Use ring of telekinesis, concentrate and ready to disarm first dude to swing at Duncan


Evil GM

Karnog are you staying at a distance or charging in with Duncan? I read your post as staying at a distance initially.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Yes, staying airborne about charge range (120') away.


Evil GM

As Duncan and his LILLEND AZATA zoom down to bring their twisted form of righteous justice down on the encampment, everything disappears. The evil beings encampment...gone, the celestial creature...gone, the dwarf...gone. The area now appears as charred and devastated as the other strafed destruction.

Duncan:
As you and the LILLEND AZATA enter the area everything disappears into a void. Complete darkness...no sound whatsoever...and it feels as if time has utterly stopped. It's as if you entered a black hole. I'll let you make a knowledge planes and religion check.


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Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Oh for crying out loud! Kalim! Nym! Desmond! Duncan went and got himself plane shifted, or planar-something'd!"

Karnog scans the area for survivors or the dragon, well aware that he presents a floating, glowing, angelic-dwarf target in the open.


Evil GM

Kalim, Karnog, and Desmond can make Know: arcana, religion, planes checks. You can also make spellcraft if you have it.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Kn(planes): 1d20 + 4 ⇒ (1) + 4 = 5

Kn(religion): 1d20 + 7 ⇒ (6) + 7 = 13


Evil GM

Karnog is shocked and is unable to process what happened to encampment and Duncan. Poof...gone.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Knowledge: Religion: 1d20 + 12 ⇒ (19) + 12 = 31
Knowledge:Planes: 1d20 + 3 ⇒ (6) + 3 = 9
Spellcraft: 1d20 + 7 ⇒ (17) + 7 = 24
LOVE the Surprises!


Evil GM

Duncan:
This could be the Void that Kalim brattles about all the time - Complete nothingness. You suspect that the encampment was a sophisticated illusion that once interacted with sucked you into the void....or some other religious plane. Perhaps the four mercenaries were avatars of higher beings. The "woman" did you warn you in the bar not to interfere. You don't even hear yourself speaking and you certainly don't feel a connection to your goddess.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond invisibly hovers down near Karnog. "What, another plane? Should we go in after him?"


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"I mean, probably yes, but I have no idea how or where. Do you know how to make that kind of magic happen on demand?"

UMD check for "Activate Blindly"? I dunno.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
baldwin the merciful wrote:
** spoiler omitted **

Is the AZATA With me?

Duncan feels himself within this void and decides to feel out the limits of this place.
*casts LIGHT*

What happens?


Evil GM

You don't see nor do you know where the Azata is.

Duncan casts light but it doesn't penetrate the void.


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Naaa naaaa naaaa naaaa naaaaa naaaaa Drowman!

When Nyme arrives (assuming someone explained what happened) he will cast detect magic and try and figure out the plane

spellcraft: 1d20 + 11 ⇒ (14) + 11 = 25
know arcana: 1d20 + 13 ⇒ (6) + 13 = 19
know planes: 1d20 + 5 ⇒ (14) + 5 = 19


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Only thing I can think of right now is to make a hole and fortify up. I can make quite a substantial wall if we limit it to about a 10' cube, and a quick disintegrate can create our "foundation" hole pretty darn fast. We have no idea when that dragon is coming back, nor do we know where or how Duncan got zapped."


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan, harumpfs at the situation.
He calls to the void,
Well, that was dissapointin' Anybody else get stuck ere with me?

He wasn't even sure if his words were forming, since he could hear himself speak...

At least he didn't appear to be in any danger for now.
Damned bloody mages and their Plane shiftin magics. Why can't a body just fight ye fair with a bloody sword. This never happend when I was just startin out. Back then I barely saw any bloody magic. It's almost as if the stronger I get and the closer to me goddess I get, the damned universe throws more complicated damned problems at me. I swear I'm gonna retire at the Damned Worldwound where at least the Damned demons have the courtesy ta attack ye face ta face

His shield was on his back and he still had his sword in hand, but floating there (he thought he was floating) he wondered if his flight could carry him in a direction? It was a bit disconcerting, but perhaps he was able to move out of the nothingness? Maybe this void had limits? Or it could be an illusion?

He willed himself to FLY up (double move action)


Evil GM

Duncan you Will yourself to fly and you whack your head on a solid hot iron surface. It sizzles as you touch it. Your body still feels like it is floating. burn damage: 3d6 ⇒ (3, 3, 2) = 8. It is utter darkness.


Evil GM

Karnog and Desmond remain on dragon watch as Nym tries to figure out what happened to Duncan. The two of you don't see or sense evidence of a lurking dragon.

After studying the area for an extended period of time you sense powerful...overwhelming auras...illusion and conjuration (teleportation).

Nym:
You've been around a lot chaotic and evil auras which are typically associated with demons but this aura is different it is the opposite. that's about as much as you can sense with the planes.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

I'll assume rds are still passing. Duncan Current BUffs- Herosim-14min, 8rds left, GMW is running on his Sword, Gutbuster- (16 hrs duration acts as +4 Longsword), Overland Flight, Bless Weapon 8rds, 150pts Stoneskin, Lillend Azata 8rds left, Channel Vigor (Haste) 14rds, Resist Fire 30- 31mins 9rds, Invisibility 6mins 9rds, Divine Favor 9rds left, Flight 60ft,Char sheet updated. 7 Fervors and 8 Blessings left today.

Has the heat tries and fails to Burn his skin, but is negated by his protections, Duncan smiled beliveing he had it figured out. Plane Shifted or not be was in some kind of magical cage. Perhaps an extra dimensional space. And that meant the spell had a duration AND limitations.

Will save to disbelieve illusion, if relevant: 1d20 + 22 ⇒ (8) + 22 = 30

It might have been a hot wall or a roof, but it was SOMETHING. and being a wall he didn't need to see it to hit it. Let's see if this be a wall that likes being hit.

1st Iterative 2 handed Full Attack longsword Heroism, Inspired, Haste+DIVINE FAVOR, Power Attack:: 1d20 + 23 + 2 + 2 + 1 + 4 - 4 ⇒ (13) + 23 + 2 + 2 + 1 + 4 - 4 = 41
2 handed Damage, Chosen Weapon, STR, Gtr Spl, DIVINE FAVOR, Inspired, PA: 2d6 + 4 + 6 + 4 + 4 + 2 + 12 ⇒ (6, 2) + 4 + 6 + 4 + 4 + 2 + 12 = 40

2nd Iterative 2 handed Full Attack longsword Heroism, Inspired, Haste+DIVINE FAVOR, Power Attack:: 1d20 + 18 + 2 + 2 + 1 + 4 - 4 ⇒ (13) + 18 + 2 + 2 + 1 + 4 - 4 = 36
2 handed Damage, Chosen Weapon, STR, Gtr Spl, DIVINE FAVOR, Inspired, PA: 2d6 + 4 + 6 + 4 + 4 + 2 + 12 ⇒ (5, 3) + 4 + 6 + 4 + 4 + 2 + 12 = 40

3rd Iterative 2 handed Full Attack longsword Heroism, Inspired, Haste+DIVINE FAVOR, Power Attack:: 1d20 + 13 + 2 + 2 + 1 + 4 - 4 ⇒ (17) + 13 + 2 + 2 + 1 + 4 - 4 = 35
2 handed Damage, Chosen Weapon, STR, Gtr Spl, DIVINE FAVOR, Inspired, PA: 2d6 + 4 + 6 + 4 + 4 + 2 + 12 ⇒ (5, 3) + 4 + 6 + 4 + 4 + 2 + 12 = 40

Bonus:HASTE SPELL 2 handed Full Attack longsword Heroism, Inspired, Haste+DIVINE FAVOR, Power Attack:: 1d20 + 23 + 2 + 2 + 1 + 4 - 4 ⇒ (10) + 23 + 2 + 2 + 1 + 4 - 4 = 38
2 handed Damage, Chosen Weapon, STR, Gtr Spl, DIVINE FAVOR, Inspired, PA: 2d6 + 4 + 6 + 4 + 4 + 2 + 12 ⇒ (4, 1) + 4 + 6 + 4 + 4 + 2 + 12 = 37

Assuming all attacks hit, and a Hardness 30 (I don't know what spell this might be so I am assuming a Hardness of 30 in line with Force Cage) Duncan would have done 37 damage to the wall of the cage...A 13th level caster's force cage would have 20hp per CL so 260hp......This could take awhile. Unless GM rules something else happens assume Duncan continues to full attack the wall till he brakes out. Given the ave damage of my attacks is of my attacks is 39 then ave damage per round is inflicted is 36HP damage PER Round on a Hardness 30 wall. That would take 6 more rounds to break out. Again this is assuming Forcecage by a 13th level caster.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

"This doesn't feel like demons. Almost the opposite felling." *Drow accented common*

dm:
opposite like lawfull good or opposite like law evil? Im think your meaning devel vs demon. Just want to make sure I'm tracking.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

spellcraft: 1d20 + 18 ⇒ (17) + 18 = 35


Evil GM
Nym Omriwin wrote:

"This doesn't feel like demons. Almost the opposite felling." *Drow accented common*

** spoiler omitted **

Nym:
LE.

Evil GM

Kalim:
You are certain the overwhelming lingering magic auras are illusion and conjuration (teleportation). It was created by a deity-like caster.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Illusion and conjuration ...strong enough to come from a deity ...keep wary."


Evil GM

Duncan you wail and wail away for next minute. Your arms feel like lead and your scalp and feet are burning which tells your sense of time is way off.

10 rds burning: 30d6 ⇒ (3, 2, 6, 1, 3, 3, 2, 1, 1, 3, 6, 5, 2, 2, 2, 2, 2, 2, 4, 6, 1, 4, 1, 6, 3, 1, 2, 6, 6, 4) = 92

As you take a moment to rest your iron box lights up. It is 10 by 10 in shape and all your hacking has barely scratched the iron. You also realize that you are not flying, clearly the lack of spatial recognition was odd to your senses.

A voice appears in your solid iron box, "Are you done? There is a pause, "You don't listen, you are fool." It's a clear statement. Then there's another pause. "I am the Lord of Iron...do you know what that means?"

When he finishes the iron cools to touch and you no longer take damage.

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