| baldwin the merciful |
Bron make two fortitude saves.
A mosquito lands on the back of Bron's never and brings to engorge itself.
Regardless of the first Fort Save I need a second Fort save to avoid contracting a potential disease.
Your attack on the kobold misses.
| baldwin the merciful |
| Ulfrec Aesgrim |
Ulfrec vexed by his own martial ineptitude and wishing he'd drawn his axe, holds off to see if Geri will finish the cretin... then considers if he himself is the cretin.
Geri not susceptible to such ruminations, snaps at the the goblin, knowing to step behind the other, should this one fall.
attack bite, goblin top, flank: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
damage bite, goblin top: 1d6 + 1 ⇒ (6) + 1 = 7
attack dart, goblin top, flank: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
damage dart, goblin top: 1d4 + 1 ⇒ (3) + 1 = 4
| Bradan Finn |
"Blasted little reptile buggers! Die already!"
Bradan looses another arrow at the spellcaster, staying where he is for the moment.
PBS, Bless, Precise, Deadly Aim: 1d20 + 6 + 1 + 1 - 1 ⇒ (2) + 6 + 1 + 1 - 1 = 9 tonhit, for Piercing: 1d8 + 2 + 1 + 1 + 2 ⇒ (3) + 2 + 1 + 1 + 2 = 9 damage
"This damp must've screwed with my bowstring! Damnit!"
| Poke Poke |
Poke Poke and Tes, How do you get your words for speaking goblin?
we kind of just make up some non sense and then do a spoiler=goblin with what we are really saying
Example
"Gru'gh urp huf."
| Poke Poke |
| baldwin the merciful |
| baldwin the merciful |
Kobolds:
With the wild attacks againsnt them the kobolds regain confidence in battle, the sorcerer steps back 5 ft (N:14) to avoid the sneaky goblin and lets go a chilly ray of frost.
ray of frost Touch attack at Dr Tes: 1d20 + 4 ⇒ (13) + 4 = 17;damage: 1d3 ⇒ 3
the kobold near Poke poke jabs his spear with authority,
attack: 1d20 + 1 ⇒ (7) + 1 = 8;dam: 1d6 - 1 ⇒ (3) - 1 = 2
The wounded kobold in F:11 attacks Geri again
spear: 1d20 + 1 ⇒ (16) + 1 = 17;dam: 1d6 - 1 ⇒ (4) - 1 = 3
The kobold at G: 11 thrusts his spear towards Ulfrec
spear: 1d20 + 1 ⇒ (11) + 1 = 12;dam: 1d6 - 1 ⇒ (6) - 1 = 5
| Calain |
Calain was FINALLY starting to reach the boat. He'd been able to keep the snake largely at bay but knew his priority. He released his grip on the snake, hoping that the animal had worked out he was not a meal and too big too eat. Hopefully it would flee.
Then he swims the rest of the distance to the boat and attempts to climb in.
DC10 Swim check to move quarter speed as a move action: 1d20 + 7 ⇒ (3) + 7 = 10
| Bron Rilon |
Fortitude save 1: 1d20 + 5 ⇒ (15) + 5 = 20
Fortitude save 2: 1d20 + 5 ⇒ (20) + 5 = 25
Bron circles to L13 and goes for a slice at the neck on the kabold.
Tar mel khruul Gh Huulaan!
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d20 + 1 ⇒ (16) + 1 = 17
| Poke Poke |
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With the cleric moving into a distracting position Poke Poke pounces
dagger: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
slashing dmg: 1d3 - 1 ⇒ (2) - 1 = 1
snk att: 1d8 ⇒ 5
dagger: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
slashing dmg: 1d3 - 1 ⇒ (1) - 1 = 0
snk att: 1d8 ⇒ 3
Poke Poke continues his song falling in tune and rhythm with the bard
♫♪Come on in, see our smile
Eating you will take a while
We can dance and we can sing♫♪
sing: 1d20 + 4 ⇒ (16) + 4 = 20
| Bradan Finn |
"And we can stick the arrows in!"
Bradan joins in the grisly goblin song, loosing another shot at the spellcaster kobold to the south.
PBS, Precise, Bardic, Bless, Deadly Aim Longbow: 1d20 + 6 + 1 + 1 + 1 - 1 ⇒ (20) + 6 + 1 + 1 + 1 - 1 = 28 to hit, for 1d8 + 2 + 1 + 1 + 2 ⇒ (6) + 2 + 1 + 1 + 2 = 12 piercing damage
Threat!: 1d20 + 8 ⇒ (13) + 8 = 21 confirmation, for 2d8 + 12 ⇒ (7, 6) + 12 = 25 additional piercing damage
37 total damage
As his shaft drills the kobold through the head and out the back of his skull, Bradan looks towards the knife-happy goblin and grins.
"Maybe there's something to those silly songs after all, goblin!"
| Dr. Zestelim Tes |
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perception does Dr. Tes see the Hummock folk?: 1d20 + 9 ⇒ (5) + 9 = 14
Raoul the Light Mace: 1d20 + 4 + 2 + 1 ⇒ (14) + 4 + 2 + 1 = 21
damage, sneak: 2d6 - 1 ⇒ (5, 6) - 1 = 10
Dr. Tes circles around to flank with Mr. Poke and thwacks at the goblin with Raoul.
"♫♪Come ON in, see our smilllllle
Watch Raoul DEnt skulls in style
We can DANCE AND we CAN sing ...♫♪"
perform sing, untrained: 1d20 + 2 ⇒ (1) + 2 = 3
| Bron Rilon |
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And you'll be sliced to tiny things!
After trying to be serious about the encounter, Bron finally gives up and joins in the sing-a-long.
Sing: 1d20 + 1 ⇒ (7) + 1 = 8
Just need Ulfrec and Calain to join in
| Aggrah the White Witch |
| 1 person marked this as a favorite. |
back from vacation, thanks for the bottage
Aggrahs laughs and chimes in
perform, untrained: 1d20 + 0 ⇒ (17) + 0 = 17
"Just dance, gonna be okay, da da doo-doo-mmm
Just dance, spin that lute, babe, da da doo-doo-mmm
Just dance, gonna be okay, d-d-d-dance
Dance, dance, just, j-j-just dance"
spellcraft: 1d20 + 8 ⇒ (6) + 8 = 14
Aggrah contributes by alternating the colors of her dancing lights in time to the music
Dancing Lights
School evocation [light]; Level bard 0, magus 0, psychic 0, shaman 0, sorcerer/wizard 0, witch 0
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range medium (100 ft. + 10 ft./level)
Effect Up to four lights, all within a 10-ft.-radius area
Duration 1 minute (D)
Saving Throw none; Spell Resistance no
DESCRIPTION
Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o’-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell’s range.
You can only have one dancing lights spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent, it does not count against this limit.
Dancing lights can be made permanent with a permanency spell.
| Poke Poke |
| 1 person marked this as a favorite. |
Poke Poke continues to sing as he charges at the next kolbold
♫♪Fill our guts full of joy
Eat the girls and the boys
And before this day ends
You be dead and all arend♫♪
sing: 1d20 + 4 ⇒ (11) + 4 = 15
Charge at the red kolbold n15. If possible Poke Poke would like to be in n16
dagger: 1d20 + 6 + 2 + 1 ⇒ (4) + 6 + 2 + 1 = 13
slashing dmg: 1d3 - 1 + 1 ⇒ (2) - 1 + 1 = 2
Been fogetting the bard song and the bless
| Bron Rilon |
Bron hears Poke Poke's insult and says to him(quite loudly).
A kaaraac dar! Al'duun, luunc'd o ghaac daan drar?
After doing that Bron walks to the middle of the path and tells everyone in the group.
Before we leave, does anyone need any healing? Otherwise let's get back to the matter at hand.
| Calain |
Calain was FINALLY starting to reach the boat. He'd been able to keep the snake largely at bay but knew his priority. He released his grip on the snake, hoping that the animal had worked out he was not a meal and too big too eat. Hopefully it would flee.
Then he swims the rest of the distance to the boat and attempts to climb in.
[dice=DC10 Swim check to move quarter speed as a move action]1d20+7
Did I make it into the boat?
| baldwin the merciful |
Calain wrote:Did I make it into the boat?Calain was FINALLY starting to reach the boat. He'd been able to keep the snake largely at bay but knew his priority. He released his grip on the snake, hoping that the animal had worked out he was not a meal and too big too eat. Hopefully it would flee.
Then he swims the rest of the distance to the boat and attempts to climb in.
[dice=DC10 Swim check to move quarter speed as a move action]1d20+7
You made it to the hummock where the canoe is located. It's has been pulled out of the water and onto the small rising.
The grotesque humanoid blends well into the surrounding environment but since he is trying to converse with you, you can spot him. Unlike the one in the tree, that one will need a perception check as a move action to try to notice.
| Bradan Finn |
"Calain, the kobolds are down. No major injuries over here, how you doing?"
Bradan moves to the northern spellcaster and drags his little lizard body towards the group.
"Might as well see what these little ambushes had on 'em. Maybe we can track to where they paired, might be a dry spot to camp."
Perception: 1d20 + 6 ⇒ (7) + 6 = 13 checking for loot and tracks
| Calain |
Calain holds his hands to his side's, non threateningly and takes a low stance near the end of the boat, ready to slowly attempt to drag it back into the water if needed.
He'll take a moment to glance around and scan for other threats. But he raises his voice enough for his allies to hopefully hear
We Don't want a fight. We just wanted the boat to help us through the swamp.
Perception: 1d20 + 2 ⇒ (6) + 2 = 8
| Poke Poke |
Bron hears Poke Poke's insult and says to him(quite loudly).
A kaaraac dar! Al'duun, luunc'd o ghaac daan drar?
"Agaac'd drar lhon tuur molkac?"
| baldwin the merciful |
Kobold Loot:
4 spears (small)
4 daggers (small)
4 slings (small)
13 small stone bullets for slings
2 smoke bullets for slings
5 caltrops
4 small sacks
It’s unclear whether these sling stones are the product of kobold alchemy, sorcery, or both, but they are fairly effective weapons. They can be hurled as sling stones with normal range, but require only a touch attack to succeed. When they strike a target they release a cloud of gas that requires a DC 13 Fortitude save. If the saving throw succeeds, the target is unaffected. If the save fails, the target is nauseated for 2 rounds.
47 copper pieces
8 silver pieces
Kobold scalecaster:
1 msw dagger (small)
1 dagger (small)
1 scroll of vanish
1 scroll mage armor
16 gold pieces
32 silver pieces
64 copper pieces