Baldwin the Merciful's Bloody Nightmare

Game Master baldwin the merciful

This my new low level PF 1 game. I will be combining aspects of a homebrew game with published material. It is set in the country of Nirmathas.

Welcome to my Bloody Nightmare.


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Evil GM

Bron make two fortitude saves.

A mosquito lands on the back of Bron's never and brings to engorge itself.

Bron:
Make a fort save DC 11. Failure to make the save means you do not feel a mosquito that has landed on your exposed cheek and has begun to engorge itself on your tasty blood. If you make the Fort you can once again attempt an unarmed attack on the blood sucker whose AC is now a 0.

Regardless of the first Fort Save I need a second Fort save to avoid contracting a potential disease.

Your attack on the kobold misses.


Evil GM

Initiative:

Dr. Tes -
Poke Poke -
Bradan
Ulfrec
enemies -
Beorn -
Bron
Aggrah

Initiative:

Calain
snake:

Updated Map


Male

Ulfrec vexed by his own martial ineptitude and wishing he'd drawn his axe, holds off to see if Geri will finish the cretin... then considers if he himself is the cretin.

Geri not susceptible to such ruminations, snaps at the the goblin, knowing to step behind the other, should this one fall.

attack bite, goblin top, flank: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
damage bite, goblin top: 1d6 + 1 ⇒ (6) + 1 = 7

attack dart, goblin top, flank: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
damage dart, goblin top: 1d4 + 1 ⇒ (3) + 1 = 4


Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)

"Blasted little reptile buggers! Die already!"

Bradan looses another arrow at the spellcaster, staying where he is for the moment.

PBS, Bless, Precise, Deadly Aim: 1d20 + 6 + 1 + 1 - 1 ⇒ (2) + 6 + 1 + 1 - 1 = 9 tonhit, for Piercing: 1d8 + 2 + 1 + 1 + 2 ⇒ (3) + 2 + 1 + 1 + 2 = 9 damage

"This damp must've screwed with my bowstring! Damnit!"


Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Bron Rilon wrote:


Poke Poke and Tes, How do you get your words for speaking goblin?

we kind of just make up some non sense and then do a spoiler=goblin with what we are really saying

Example

"Gru'gh urp huf."

Goblin:
"This is an example of goblin"


Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
baldwin the merciful wrote:


Updated Map

Can you 5' Poke Poke down so he is in line with that kolbold please? Poke Poke was holding move to see where everyone else moved


M Elf Rogue (Discretion Specialist) 3

Actually, I run it through this. http://www.screwytruths.com/Goblin.html


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

Ot, dar't alkhaaruulkaan. Huulaan Huulaan an duukhal'dec druuc den khruul.:
Oh, that's awesome. Poke Poke is totally doing this now.


M Elf Rogue (Discretion Specialist) 3

attack on red kobold: 1d20 + 4 ⇒ (7) + 4 = 11damage: 1d8 ⇒ 6


Evil GM

Dar't alkhaaruulkaan!

common:
That's awesome!


Evil GM

Geri and Ulfrec whiff on their attacks. Then Bradan's errant arrow buzzes by Dr. Tes' right ear....missing both the Good Dr and the actual target. The whizzing arrow causes Dr. Tes to swing wide left. Poke poke steps closer.

Updated Map


Evil GM

Initiative:

Dr. Tes - missed arrow
Poke Poke - 5 ft step
Bradan - missed arrow
Ulfrec - missed
enemies -
Beorn -
Bron
Aggrah -

Initiative:

Calain
snake:


Evil GM

Kobolds:

With the wild attacks againsnt them the kobolds regain confidence in battle, the sorcerer steps back 5 ft (N:14) to avoid the sneaky goblin and lets go a chilly ray of frost.

ray of frost Touch attack at Dr Tes: 1d20 + 4 ⇒ (13) + 4 = 17;damage: 1d3 ⇒ 3

the kobold near Poke poke jabs his spear with authority,

attack: 1d20 + 1 ⇒ (7) + 1 = 8;dam: 1d6 - 1 ⇒ (3) - 1 = 2

The wounded kobold in F:11 attacks Geri again

spear: 1d20 + 1 ⇒ (16) + 1 = 17;dam: 1d6 - 1 ⇒ (4) - 1 = 3

The kobold at G: 11 thrusts his spear towards Ulfrec

spear: 1d20 + 1 ⇒ (11) + 1 = 12;dam: 1d6 - 1 ⇒ (6) - 1 = 5


Beorn keeps singing and moves 2 squares west to slash at the nasty
6/8 Bard song +1 hit/damage
Longsword,Arcane strike: 1d20 + 4 ⇒ (11) + 4 = 151d8 + 4 ⇒ (6) + 4 = 10


Evil GM

Beorn moves over (H:12) singing his robust song and then deftly slices the kobold fighting Ulfrec (G:11). The little dragonkin falls to the ground.


Evil GM

Updated Map


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Calain was FINALLY starting to reach the boat. He'd been able to keep the snake largely at bay but knew his priority. He released his grip on the snake, hoping that the animal had worked out he was not a meal and too big too eat. Hopefully it would flee.

Then he swims the rest of the distance to the boat and attempts to climb in.

DC10 Swim check to move quarter speed as a move action: 1d20 + 7 ⇒ (3) + 7 = 10


Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

Poke Poke is holding the rest of his turn until Bron moves.


Male Human Cleric AC: 16/9/16, Saves: 4/-1/5 Initiative: -1 Hit Points (8/17) Cleric of Ioemdae 1

Fortitude save 1: 1d20 + 5 ⇒ (15) + 5 = 20

Fortitude save 2: 1d20 + 5 ⇒ (20) + 5 = 25

Bron circles to L13 and goes for a slice at the neck on the kabold.

Tar mel khruul Gh Huulaan!

Attack: 1d20 + 5 ⇒ (20) + 5 = 25

Damage: 1d20 + 1 ⇒ (16) + 1 = 17

Goblin:
Stab him now Mr Poke!


Male
Bron Rilon wrote:

Bron circles to L13 and goes for a slice at the neck on the kabold.

Tar mel khruul Gh Huulaan!

Double down and confirm that critical! 1d20 slice... that'sa some slice!


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

With the cleric moving into a distracting position Poke Poke pounces

dagger: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
slashing dmg: 1d3 - 1 ⇒ (2) - 1 = 1
snk att: 1d8 ⇒ 5

dagger: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
slashing dmg: 1d3 - 1 ⇒ (1) - 1 = 0
snk att: 1d8 ⇒ 3

Poke Poke continues his song falling in tune and rhythm with the bard
♫♪Come on in, see our smile
Eating you will take a while
We can dance and we can sing♫♪

sing: 1d20 + 4 ⇒ (16) + 4 = 20


Evil GM

Bron slices the kobold's head off its shoulders. Poke poke joyfully slices the enemies gut.


Evil GM

The snake take swims safely away once it's released. Calain makes his way to the canoe and is able to stand again. As you get to the hummock there is canoe and you've got company.

A spear lands near your feet...a warning shot. It came from overhead...

You can make a perception check.


Evil GM

Initiative:

Dr. Tes -
Poke Poke -
Bradan -
Ulfrec -
enemies -
Beorn -
Bron
Aggrah -

Initiative:

hummock dwellers
Calain


Male Human Cleric AC: 16/9/16, Saves: 4/-1/5 Initiative: -1 Hit Points (8/17) Cleric of Ioemdae 1

Just realised I have 1d8 damage not 1d20

Actual damage: 1d8 + 1 ⇒ (2) + 1 = 3

Critical threat: 1d20 + 6 ⇒ (1) + 6 = 7


Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)

"And we can stick the arrows in!"

Bradan joins in the grisly goblin song, loosing another shot at the spellcaster kobold to the south.

PBS, Precise, Bardic, Bless, Deadly Aim Longbow: 1d20 + 6 + 1 + 1 + 1 - 1 ⇒ (20) + 6 + 1 + 1 + 1 - 1 = 28 to hit, for 1d8 + 2 + 1 + 1 + 2 ⇒ (6) + 2 + 1 + 1 + 2 = 12 piercing damage

Threat!: 1d20 + 8 ⇒ (13) + 8 = 21 confirmation, for 2d8 + 12 ⇒ (7, 6) + 12 = 25 additional piercing damage

37 total damage

As his shaft drills the kobold through the head and out the back of his skull, Bradan looks towards the knife-happy goblin and grins.

"Maybe there's something to those silly songs after all, goblin!"


FLEE! THOSE STILL LIVING FLEE BEFORE YOU FALL TO OUR BLADES!


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M Elf Rogue (Discretion Specialist) 3

perception does Dr. Tes see the Hummock folk?: 1d20 + 9 ⇒ (5) + 9 = 14

Raoul the Light Mace: 1d20 + 4 + 2 + 1 ⇒ (14) + 4 + 2 + 1 = 21

damage, sneak: 2d6 - 1 ⇒ (5, 6) - 1 = 10

Dr. Tes circles around to flank with Mr. Poke and thwacks at the goblin with Raoul.

"♫♪Come ON in, see our smilllllle
Watch Raoul DEnt skulls in style
We can DANCE AND we CAN sing ...♫♪"

perform sing, untrained: 1d20 + 2 ⇒ (1) + 2 = 3


Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

Perc: 1d20 + 4 ⇒ (14) + 4 = 18


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WE CAN DANCE IF WE WANT TO!
WE CAN LEAVE OUR TROUBLES BEHIND!
IF YOUR FRIENDS DON'T DANCE
AND IF THEY DON'T DANCE,
THEN THEY ARE NO FRIENDS OF MINE!


Evil GM

The spellcaster has been pinned to a nearby tree through his eye.

Bron, Poke and Dr Tes hack and slice the kobold (L:14) into tiny bits as they all join in the sing-a-long, unfortunately Dr Tes' voice shrieks like a banshee.

Ulfrec you have your action and kobold remaining.


Male

This fetid swamp air, must be messin' with ma'mojo!

attack bite, goblin top, flank: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
damage bite, goblin top: 1d6 + 1 ⇒ (5) + 1 = 6

attack dart, goblin top, flank: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
damage dart, goblin top: 1d4 + 1 ⇒ (1) + 1 = 2


Evil GM

Geri's bite finally takes down the scaly creature, He gives two last thrust of life as Geri's jaws are locked into the beast.

damage to jaw: 1d2 ⇒ 1

Geri's mouth comes in contact with the Kobold in death throws as its body leaks an acidic taste that burns Geri's teeth.


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Male Human Cleric AC: 16/9/16, Saves: 4/-1/5 Initiative: -1 Hit Points (8/17) Cleric of Ioemdae 1

And you'll be sliced to tiny things!

After trying to be serious about the encounter, Bron finally gives up and joins in the sing-a-long.

Sing: 1d20 + 1 ⇒ (7) + 1 = 8

Just need Ulfrec and Calain to join in


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HP 39/39 AC 16/ T 12/ FF 14/ F+4/ R+4/ W+7/CMD 12, Init +2, Perc +7, Height 5'6, swim +2

back from vacation, thanks for the bottage

Aggrahs laughs and chimes in
perform, untrained: 1d20 + 0 ⇒ (17) + 0 = 17
"Just dance, gonna be okay, da da doo-doo-mmm
Just dance, spin that lute, babe, da da doo-doo-mmm
Just dance, gonna be okay, d-d-d-dance
Dance, dance, just, j-j-just dance"

spellcraft: 1d20 + 8 ⇒ (6) + 8 = 14
Aggrah contributes by alternating the colors of her dancing lights in time to the music

dancing lights:

Dancing Lights
School evocation [light]; Level bard 0, magus 0, psychic 0, shaman 0, sorcerer/wizard 0, witch 0

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Effect Up to four lights, all within a 10-ft.-radius area
Duration 1 minute (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o’-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell’s range.

You can only have one dancing lights spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent, it does not count against this limit.

Dancing lights can be made permanent with a permanency spell.


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Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

Poke Poke continues to sing as he charges at the next kolbold

♫♪Fill our guts full of joy
Eat the girls and the boys
And before this day ends
You be dead and all arend♫♪

sing: 1d20 + 4 ⇒ (11) + 4 = 15

Charge at the red kolbold n15. If possible Poke Poke would like to be in n16

dagger: 1d20 + 6 + 2 + 1 ⇒ (4) + 6 + 2 + 1 = 13
slashing dmg: 1d3 - 1 + 1 ⇒ (2) - 1 + 1 = 2

Been fogetting the bard song and the bless


Evil GM

All the kobolds are dead that were fighting the main party.


Male

Ulfrec spares Calain a look, piercing the darkness. Calain, ya make it?

Hearing Geri's distress, Ulfrec checks on him. That gobbo ain't no gobbo... it bled acid!


Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

Looking at the human with distain
"You stupid long shanks, them no goblin. Them lizards.

Under his breath Poke Poke says to Dr. Tes
Molkac, tuun drol.

translate:
Humans, so dumb.


Evil GM

Initiative:

hummock dwellers
Calain

A second spear lands near your feet coming from the tree overhead. Just as it lands there is movement on the ground. A grotesque humanoid figure speaks in a broken common, "Hu...Huns...you g..g...g...go." He is holding a spear and thrusting it in the air.


Huns? Well if they don't like Huns we should leave right now.


Male Human Cleric AC: 16/9/16, Saves: 4/-1/5 Initiative: -1 Hit Points (8/17) Cleric of Ioemdae 1

Bron hears Poke Poke's insult and says to him(quite loudly).

A kaaraac dar! Al'duun, luunc'd o ghaac daan drar?

Goblin:
I resent that! Also, don't you mean the dwarf?

After doing that Bron walks to the middle of the path and tells everyone in the group.

Before we leave, does anyone need any healing? Otherwise let's get back to the matter at hand.


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6
Calain wrote:

Calain was FINALLY starting to reach the boat. He'd been able to keep the snake largely at bay but knew his priority. He released his grip on the snake, hoping that the animal had worked out he was not a meal and too big too eat. Hopefully it would flee.

Then he swims the rest of the distance to the boat and attempts to climb in.

[dice=DC10 Swim check to move quarter speed as a move action]1d20+7

Did I make it into the boat?


Evil GM
Calain wrote:
Calain wrote:

Calain was FINALLY starting to reach the boat. He'd been able to keep the snake largely at bay but knew his priority. He released his grip on the snake, hoping that the animal had worked out he was not a meal and too big too eat. Hopefully it would flee.

Then he swims the rest of the distance to the boat and attempts to climb in.

[dice=DC10 Swim check to move quarter speed as a move action]1d20+7

Did I make it into the boat?

You made it to the hummock where the canoe is located. It's has been pulled out of the water and onto the small rising.

The grotesque humanoid blends well into the surrounding environment but since he is trying to converse with you, you can spot him. Unlike the one in the tree, that one will need a perception check as a move action to try to notice.


Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)

"Calain, the kobolds are down. No major injuries over here, how you doing?"

Bradan moves to the northern spellcaster and drags his little lizard body towards the group.

"Might as well see what these little ambushes had on 'em. Maybe we can track to where they paired, might be a dry spot to camp."

Perception: 1d20 + 6 ⇒ (7) + 6 = 13 checking for loot and tracks


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Calain holds his hands to his side's, non threateningly and takes a low stance near the end of the boat, ready to slowly attempt to drag it back into the water if needed.
He'll take a moment to glance around and scan for other threats. But he raises his voice enough for his allies to hopefully hear
We Don't want a fight. We just wanted the boat to help us through the swamp.

Perception: 1d20 + 2 ⇒ (6) + 2 = 8


Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47
Bron Rilon wrote:

Bron hears Poke Poke's insult and says to him(quite loudly).

A kaaraac dar! Al'duun, luunc'd o ghaac daan drar?

"Agaac'd drar lhon tuur molkac?"

goblin:
"Aren't dwarfs just short humans? "


Evil GM

Me can'nut, trade fur can'nut?" The beady eyed creature glances from the canoe to Calain, then back to the canoe. He snears at Bradan's voice.

There is thrashing sound in the water.


Trade for canoe? I have some flint and steel and rope for a possible trade.


Evil GM

Kobold Loot:

4 spears (small)
4 daggers (small)
4 slings (small)
13 small stone bullets for slings
2 smoke bullets for slings

5 caltrops
4 small sacks

Smoke Bullets:

It’s unclear whether these sling stones are the product of kobold alchemy, sorcery, or both, but they are fairly effective weapons. They can be hurled as sling stones with normal range, but require only a touch attack to succeed. When they strike a target they release a cloud of gas that requires a DC 13 Fortitude save. If the saving throw succeeds, the target is unaffected. If the save fails, the target is nauseated for 2 rounds.

47 copper pieces
8 silver pieces

Kobold scalecaster:

1 msw dagger (small)
1 dagger (small)

1 scroll of vanish
1 scroll mage armor

16 gold pieces
32 silver pieces
64 copper pieces

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