baldwin the merciful |
will this marching order work: Brandan (ranger) and Ulfrec/Geri at the front to follow the trail. Followed by: Poke Poke, Dr. Tes, Beorn, Aggrah, Bron and Calain.
I need everyone to make the following rolls these will be used over the first hour of travel:
Check 1:
Perception
Survival
Acrobatic
Check 2:
Perception
Survival
Acrobatic
Check 3:
Perception
Survival
Acrobatic
Knowledge: Nature
Knowledge: Geography
baldwin the merciful |
Ulfrec how far in front are you letting Geri get when he is tracking?
Geri moves off in front tracking the scent of Mrs. Turner the rest of the party begins the long slow trudge through the swamp. Your initial senses are bit bewildered as you get use to the dark non-urban surrounding. Even though most, if not all, of you have spent considerable time in the country or wilderness environments this setting is different. It's not hospitable, there's a smell of decay, and the sounds are unusual. The muggy moisture is thick as it clings under the tree canopy.
The first 20 minutes of tracking go by smoothly as the footprints are easy to follow in the soft soil. But after a while you notice you are on a small rise and a few mossy stones are interspaced every 2 feet or so. The footprints are beginning become farther and farther apart. There is water on both sides of the rise.
Bron Rilon |
1st Check
Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Survival: 1d20 + 3 ⇒ (18) + 3 = 21
Acrobatics: 1d20 - 5 ⇒ (17) - 5 = 12
2nd Check
Perception: 1d20 + 4 ⇒ (4) + 4 = 8
Survival: 1d20 + 3 ⇒ (13) + 3 = 16
Acrobatics: 1d20 - 5 ⇒ (10) - 5 = 5
3rd Check
Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Survival: 1d20 + 3 ⇒ (16) + 3 = 19
Acrobatics: 1d20 - 5 ⇒ (6) - 5 = 1
Every time the light cast on Bron's sword goes out he recast light onto it.
Poke Poke |
fine with that marching order
acro: 1d20 + 9 ⇒ (11) + 9 = 20
perc: 1d20 + 4 ⇒ (18) + 4 = 22
survival: 1d20 - 1 ⇒ (1) - 1 = 0
acro: 1d20 + 9 ⇒ (13) + 9 = 22
perc: 1d20 + 4 ⇒ (19) + 4 = 23
survival: 1d20 - 1 ⇒ (20) - 1 = 19
acro: 1d20 + 9 ⇒ (12) + 9 = 21
perc: 1d20 + 4 ⇒ (7) + 4 = 11
survival: 1d20 - 1 ⇒ (15) - 1 = 14
Bradan Finn |
Bradan is wearing the rain cape, bogshoes, and has the silk scarf wrapped around his neck (kaftan style). He holds the torch is his left hand and the new hatchet in his right.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Survival: 1d20 + 6 ⇒ (14) + 6 = 20(+1 for tracks)
Acrobatics: 1d20 ⇒ 8
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Survival: 1d20 + 6 ⇒ (2) + 6 = 8(+1 for tracks)
Acrobatics: 1d20 ⇒ 13
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Survival: 1d20 + 6 ⇒ (19) + 6 = 25(+1 for tracks)
Acrobatics: 1d20 ⇒ 10 acrobatics
Kn(nature): 1d20 + 5 ⇒ (10) + 5 = 15
Kn(geography): 1d20 + 5 ⇒ (19) + 5 = 24
Ulfrec Aesgrim |
Ulfrec how far in front are you letting Geri get when he is tracking?
It's dark, so probably 30-50 feet range, depending on line of sight... meaning bends and hills. I would say, he knows to stay close and wait for Ulfrec to catch up (close the distance). Does Low-light vision help... Wolves don't have darkvision.
Check 1:
Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Survival: 1d20 + 11 ⇒ (17) + 11 = 28 took +2, get along in the wild
Acrobatics: 1d20 - 3 ⇒ (9) - 3 = 6
Check 2:
Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Survival: 1d20 + 11 ⇒ (15) + 11 = 26
Acrobatics: 1d20 - 3 ⇒ (19) - 3 = 16
Check 3:
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Survival: 1d20 + 11 ⇒ (12) + 11 = 23
Acrobatics: 1d20 - 3 ⇒ (3) - 3 = 0
Kn Nature: 1d20 + 7 ⇒ (3) + 7 = 10
Kn Geography: 1d20 + 4 ⇒ (16) + 4 = 20
For Geri
Check 1:
Perception: 1d20 + 1 ⇒ (8) + 1 = 9
Survival, another ++5 to track by scent: 1d20 + 1 ⇒ (7) + 1 = 8
Acrobatics, another ++8 to Jump: 1d20 + 7 ⇒ (8) + 7 = 15
Check 2:
Perception: 1d20 + 1 ⇒ (8) + 1 = 9
Survival, another ++5 to track by scent: 1d20 + 1 ⇒ (15) + 1 = 16
Acrobatics, another ++8 to Jump: 1d20 + 7 ⇒ (16) + 7 = 23
Check 3:
Perception: 1d20 + 1 ⇒ (13) + 1 = 14
Survival, another ++5 to track by scent: 1d20 + 1 ⇒ (10) + 1 = 11
Acrobatics, another ++8 to Jump: 1d20 + 7 ⇒ (6) + 7 = 13
baldwin the merciful |
The path twists, turns and winds through the swamp brush often appearing as if you've doubled back. The path narrows as a hedge of woody shrubs encroaches on the path.
Geri seems confused and lost in this unfamiliar territory, it's certainly not like anything he is accustomed to walking. His paws are heavy with muddy as it grabs and creates a suction. A loud splashing sound comes from his right side followed by what sounds like laughter.
Beorn the Divine |
Check 1:
Perception Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Survival Survival: 1d20 ⇒ 16
Acrobatic Acrobatic: 1d20 + 1 ⇒ (12) + 1 = 13
Check 2:
Perception Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Survival Survival: 1d20 ⇒ 11
Acrobatic Acrobatic: 1d20 + 1 ⇒ (6) + 1 = 7
Check 3:
Perception Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Survival Survival: 1d20 ⇒ 19
Acrobatic Acrobatic: 1d20 + 1 ⇒ (18) + 1 = 19
Knowledge: Nature Know-Nature: 1d20 ⇒ 19
Knowledge: Geography Know-Geography: 1d20 ⇒ 5
Beorn is utterly out of his element in the swamp. While he wraps his face in a cloth, he is miserable and muddy and lamanating the destruction of his boots.
Aggrah the White Witch |
acro: 1d20 + 2 ⇒ (15) + 2 = 17
perception: 1d20 + 6 ⇒ (5) + 6 = 11
survival : 1d20 + 1 ⇒ (18) + 1 = 19
acro: 1d20 + 2 ⇒ (20) + 2 = 22
perception: 1d20 + 6 ⇒ (10) + 6 = 16
survival : 1d20 + 1 ⇒ (17) + 1 = 18
acro: 1d20 + 2 ⇒ (19) + 2 = 21
perception: 1d20 + 6 ⇒ (7) + 6 = 13
survival : 1d20 + 1 ⇒ (18) + 1 = 19
know nature : 1d20 + 7 ⇒ (16) + 7 = 23
Aggrah is unfazed by the swamp and is amazingly nimble as well
Dr. Zestelim Tes |
acrobatics: 1d20 + 3 ⇒ (12) + 3 = 15
perception/follow clues: 1d20 + 9 ⇒ (15) + 9 = 24
survival: 1d20 ⇒ 14
acrobatics: 1d20 + 3 ⇒ (8) + 3 = 11
perception/follow clues: 1d20 + 9 ⇒ (3) + 9 = 12
survival: 1d20 ⇒ 8
acrobatics: 1d20 + 3 ⇒ (12) + 3 = 15
perception/follow clues: 1d20 + 9 ⇒ (13) + 9 = 22
survival: 1d20 ⇒ 13
knowledge nature: 1d20 + 3 ⇒ (20) + 3 = 23
knowledge geography: 1d20 + 3 ⇒ (16) + 3 = 19
Calain |
Checks 1
Perception: 1d20 + 3 ⇒ (8) + 3 = 11
Survival: 1d20 + 5 ⇒ (20) + 5 = 25
Acrobatics: 1d20 - 1 ⇒ (19) - 1 = 18
Checks 2
Perception: 1d20 + 3 ⇒ (20) + 3 = 23
Survival: 1d20 + 5 ⇒ (16) + 5 = 21
Acrobatics: 1d20 - 1 ⇒ (9) - 1 = 8
Checks 3
Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Survival: 1d20 + 5 ⇒ (15) + 5 = 20
Acrobatics: 1d20 - 1 ⇒ (18) - 1 = 17
Calain would have been thoroughly miserable, however despite the negative situation he was in it at least appeared he'd fallen in with competent allies and travelling last in the pack actually made it a little easier to tread since his compatriots had already found alot of the softer spots for him and he was generally doing a decent job of avoid the snags despite his armour.
baldwin the merciful |
Geri has lost the scent as he sloshes through the muck, his paws are getting heavier with each step until finally he gets stuck. When he attempts to jump he finds finds the ground is sponge-like as opposed to a hard surface he is use to recoiling off. Jumping is much more difficult in swamp. With his jump he manages to get himself up onto some stable ground near another cypress tree.
Ulfrec gives Bradan a small tug to direct him towards the scouting wolf. The two of you eventually locate Geri.
Besides following clues and the trail is anyone else doing anything as you walk?
Aggrah the White Witch |
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"Anyone a good swimmer? I see that canoe and I want to be in it."
I'm not much of a swimmer... Not at all unfortunately... I'm willing to draw straws for the canoe but not with you or Poke-poke holding them.... No offense
Aggrahs too smart to get swindled out of her shot at the canoe by these tricksy rogues
baldwin the merciful |
Dr. Zestelim Tes wrote:"Anyone a good swimmer? I see that canoe and I want to be in it."I'm not much of a swimmer... Not at all unfortunately... I'm willing to draw straws for the canoe but not with you or Poke-poke holding them.... No offense
Aggrahs too smart to get swindled out of her shot at the canoe by these tricksy rogues
What a terrific response.
As everyone looks at the swamp it doesn't look too deep. Perhaps you can wade through it, or at least parts of it..
Calain |
Hope I don't die.
Calain starts removing his armour, down to the under pads.
I'm a strong swimmer and struggling to keep up carrying all this in the swap. Watch it please while I get the canoe. Bradan, please keep your bow readied.
Down to his boots and breeches with only a dagger on his belt, Calain wades into the dark water. Paddling as softly as possible so as to not disturb the surface and attract attention.
Swim: 1d20 + 7 ⇒ (17) + 7 = 24
Bradan Finn |
Bradan does as requested, planting his torch in a nearby cypress nook and readying his bow.
"I've got your back, just try and keep in the light if possible."
Aggrah the White Witch |
Hope I don't die.
Calain starts removing his armour, down to the under pads.
I'm a strong swimmer and struggling to keep up carrying all this in the swap. Watch it please while I get the canoe. Bradan, please keep your bow readied.
Getting ready to support Calan his attempt to retrieve the canoe without becoming zombie food... I'll help from here if I can
She quickly places her hands on Calain, bows her head and places a beneficial ward on him
Poke Poke |
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Dr. Zestelim Tes wrote:"Anyone a good swimmer? I see that canoe and I want to be in it."I'm not much of a swimmer... Not at all unfortunately... I'm willing to draw straws for the canoe but not with you or Poke-poke holding them.... No offense
Aggrahs too smart to get swindled out of her shot at the canoe by these tricksy rogues
Poke Poke looks distain ly at the half-orc donning his spectacle
"Madam Pig Face, what ever do you mean. Poke Poke is an officer of the court and well Doctor Tes is a Doctor. We are among two of the most upstanding of the citizenry. What prey tell are your credential?"
lawyering: 1d20 + 3 ⇒ (9) + 3 = 12
And with that Poke Poke goes back to trying to solve the puzzle at hand
baldwin the merciful |
Bron did you see the spoiler for you above? What, if anything, are you going to do?
Anyone going with Calain?
Calain removes his heavy armor and begins to wade into the muck, his senses on high alert. You manage get half way towards the hummock (about 25 yards) when the water gets neck high. There is loud splashing sound nearby. With the water depth you find it easier to swim at this point and you wisely manage to keep you head above water.
Bradan Finn |
"Calain! Watch out!"
Assuming the "log" is an alligator, Bradan launches an arrow at the floating threat.
PBS, Precise, Deadly Aim, Longbow Shot: 1d20 + 6 + 1 - 1 ⇒ (15) + 6 + 1 - 1 = 21 to hit, for Piercing: 1d8 + 2 + 1 + 2 ⇒ (7) + 2 + 1 + 2 = 12 damage
Ulfrec Aesgrim |
Bradan, can we lash together a draft?
RAFT! :)
Ulfrec keeps an eye out for trouble... It's just a log. Or a dragon turd.Does everything have to turn into fighting and killing with you bunch?!
perception, darkvision: 1d20 + 7 ⇒ (2) + 7 = 9
Bradan Finn |
"Gators. At night. In a swamp. While our best melee fighter is up to his neck in water going after a boat? Yeah. I think I can spare the arrow if it turns out to be a log."
Bron Rilon |
If it makes you guys feel better at least you can somewhat swim in what your wearing, I'm landlocked or I Sink. Prob'ly sink the boat as well.
While speaking Bron watches for any gators to call out.
Perception: 1d20 + 4 ⇒ (15) + 4 = 19
baldwin the merciful |
Bradan your arrow strikes home but it doesn't seem to do much to it, it very likely a log. A snapping stick alerts several folks of pending company.
Braddan: 1d20 + 3 ⇒ (17) + 3 = 20
Aggrah: 1d20 + 2 ⇒ (5) + 2 = 7
Poke Poke: 1d20 + 4 ⇒ (16) + 4 = 20
Dr Tes: 1d20 + 3 ⇒ (19) + 3 = 22
Bron: 1d20 - 1 ⇒ (11) - 1 = 10
Beorn: 1d20 + 1 ⇒ (15) + 1 = 16
ulfrec: 1d20 + 2 ⇒ (14) + 2 = 16
enemies: 1d20 + 2 ⇒ (14) + 2 = 16
stealth: 1d20 + 5 ⇒ (2) + 5 = 7
Initiative:
Dr. Tes
Poke Poke
Bradan
Ulfrec
enemies
Beorn
Bron
Aggrah
Calain you feel something slimy slithering against your belly as you swim.
Calain Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
enemy: 1d20 + 2 ⇒ (10) + 2 = 12
baldwin the merciful |
RD 1: Calain
A small scaly black-green snake skims the surface of the water in a sinuous ballet of muscle and agility. It strikes quickly...
bite: 1d20 + 4 ⇒ (2) + 4 = 6;damage, plus poison: 1d4 - 1 ⇒ (1) - 1 = 0
Bite—injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1d3 Con; cure 1 save.
The snapping mouth misses wide.
Bradan Finn |
"Calain, you okay? That was a log, I guess."
Bradan readies another arrow and scans for threats.
Ready to fire if an enemy shows itself.
Poke Poke |
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"Gators. At night. In a swamp. While our best melee fighter is up to his neck in water going after a boat? Yeah. I think I can spare the arrow if it turns out to be a log."
Poke Poke nudges Doctor Tes
"Best melee fighter." he repeats mockingly making air quotes as he says "best"
"Hahahah, Stinky you're hi-larious. By the way you missed Grumpy."
Calain |
RD 1: Calain
A small scaly black-green snake skims the surface of the water in a sinuous ballet of muscle and agility. It strikes quickly...
** spoiler omitted **
The snapping mouth misses wide.
In the deep and not having much in the way of attack options while treading water, Calain attempts to grab the snake, close to the back of the head so he can't be bitten.
Snake gets an AOO but the protective Ward is in place
Grapple attempt CMB: 1d20 + 2 + 3 ⇒ (19) + 2 + 3 = 24
I am hoping the thing gets a penalty -4 CMD defence by being tiny