Baldwin the Merciful's Bloody Nightmare

Game Master baldwin the merciful

This my new low level PF 1 game. I will be combining aspects of a homebrew game with published material. It is set in the country of Nirmathas.

Welcome to my Bloody Nightmare.


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Evil GM

Can everyone make sure that they have the following information on the profile line:

AC
HP/HP (current and total)
F, R, W saves
I (initiative)


Evil GM

Note to self:

poke poke is having trouble with the site today. His perception roll was a 14.


Evil GM

Normally I post encounter maps but since there are three separate encounters occurring, I didn't want to create them.


1 person marked this as a favorite.
Male Human Fighter HP: 18/19 AC19/12/17, F5/R2/W1, Perception: +2, Init:+2; CMD:17; CMB+5

FYI everyone.

Calain's typical tactics:

If you haven't played with me before I normally LOVE making AOO focused 2 handed Trip Monkeys.

I am NOT doing that this game. I have never REALLY committed to a Reach focused AOO Smasher so I am giving that a go.

Typical tactics for Calain will be to ready an attack to hit the 1st enemy that comes within 10ft. Then AOO them as they leave the 10ft square to close to adjacent.

The AOO will be using Pushing Assault. Since AOO's interrupt the triggering action the creature will be knocked back 5ft remaining in the 10ft away square.

This will prevent the enemy getting an attack on Calain and allow him to 5ft step back the next Rd and repeat.

He has combat reflexes so he can handle multiple opponents and AOO's (3 per Rd).

If an enemy manages to close within the 5ft, Calain will 1 handed Cestus attack if he can't step back.


Evil GM
Calain wrote:

FYI everyone.

** spoiler omitted **

Just make sure those tactic are under a spoiler on your character sheet.


Male Goblin unchained rogue (knife master, scout) 2 Init 4 AC19/T16/F14, Perc +4, Stelth +17 Saves F+2/R+7/W-1, HP 22/22
Calain wrote:

FYI everyone.

** spoiler omitted **

Poke Poke's:
get behind and poke poke. Rinse and repeat until level 4. Then CHARGE!

Male Human Fighter HP: 18/19 AC19/12/17, F5/R2/W1, Perception: +2, Init:+2; CMD:17; CMB+5
baldwin the merciful wrote:
Calain wrote:

FYI everyone.

** spoiler omitted **

Just make sure those tactic are under a spoiler on your character sheet.

Done


2Condamage Half-Orc Bard2HP(20)23/23/Init+1F+2R+4W+3Per5AC13T11FF12

Will post when able


Evil GM
Beorn the Divine wrote:
Will post when able

No problem.


Evil GM

I'll get a post up later today.


Evil GM
baldwin the merciful wrote:
I'll get a post up later today.

I probably won't get a post up until tomorrow.


2 people marked this as a favorite.

The Doctor totally needs a sword cane


Evil GM

Everyone should have had time to post their initial actions when they arrived at Fentonville. I'll get some posts up today.


M Elf Rogue (Discretion Specialist) 2

Flying to Portland today so I may be in and out.


1 person marked this as a favorite.
Evil GM

A couple things. I'm going to be offline Sat till Monday. I may get a limited post up, but don't count on it.

Second, another player is going to join the group. He's been a few of my other games and he's just getting back into online gaming. I know the group's large but I'm sure we can handle it.


Evil GM

I'm back, I'll get a post up tomorrow.


Male Dwarf Druid 2 (Wolf Shaman) HP -1/21, AC19/T12/F17, Saves F+6/R+2/W+5, Perc +7, Init +2

Apologies that I was unclear, but I think Aggrah was outside checking the body, Gilly & daggers.

Just meant that he'd seen you together.


Evil GM

I was busy today, and think I'll be busy most of tomorrow. So expect limited posting from me. I'll be online most of the weekend.


Evil GM
Ulfrec Aesgrim wrote:

Apologies that I was unclear, but I think Aggrah was outside checking the body, Gilly & daggers.

Just meant that he'd seen you together.

No harm, everyone is eventually going to be inside the building.


Evil GM

I'll be online this afternoon.


1 person marked this as a favorite.
Evil GM

Everyone can level up to 2nd level.


Evil GM

Roll HPs, reroll 1's.


Male Dwarf Druid 2 (Wolf Shaman) HP -1/21, AC19/T12/F17, Saves F+6/R+2/W+5, Perc +7, Init +2

Druid 2: 1d8 ⇒ 4


HP 18/18 AC 14/ T 12/ FF 12/ F+3/ R+3/ W+5/CMD 11, Init +2, Perc +6, Height 5'6, swim -1

hp: 1d6 ⇒ 6


Male Human Fighter HP: 18/19 AC19/12/17, F5/R2/W1, Perception: +2, Init:+2; CMD:17; CMB+5

HP: 1d10 ⇒ 1 reroll
HP: 1d10 ⇒ 3 CRAP!

Oh, Well, at least after I rest Calain will have learned CLEAVE.


M Elf Rogue (Discretion Specialist) 2

1d8 ⇒ 1
1d8 ⇒ 6
Whew!


Male Dwarf Druid 2 (Wolf Shaman) HP -1/21, AC19/T12/F17, Saves F+6/R+2/W+5, Perc +7, Init +2

Geri, companion HD 3: 1d8 ⇒ 6


2Condamage Half-Orc Bard2HP(20)23/23/Init+1F+2R+4W+3Per5AC13T11FF12

HP: 1d8 ⇒ 7


M Elf Rogue (Discretion Specialist) 2

Mostly done leveling. Another level of discretion specialist.
+1 to BAB and related, Reflex, and skills.
+6 Hp
+Evasion

Looking for the right Rogue Talent. What do you guys think?

Follow the Clues is useful but we already have trackers, right?

Fast Stealth is always handy but not necessarily where the Doctor is going.

Phililogist is very Tes but may be kind of a waste depending the campaign.


2Condamage Half-Orc Bard2HP(20)23/23/Init+1F+2R+4W+3Per5AC13T11FF12

+1 Bab
+1 Ref/Will
Prima DonnaAt 2nd level, as her efforts to outdo her rivals increase, a Diva can spend additional rounds of bardic performance to augment countersong, deadly performance, fascinate, frightening tune, and scathing tirade (see below). When used, this ability gives her a +2 bonus on her Perform check or saving throw DC for those performances. The diva must spend an additional round of bardic performance for every round she uses prima donna to increase her Perform check result or saving throw DC.

This ability replaces well-versed.

Versatile Performance (Ex)
At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill’s bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute.

The types of Perform and their associated skills are: Act (Bluff, Disguise), Comedy (Bluff, Intimidate), Dance (Acrobatics, Fly), Keyboard Instruments (Diplomacy, Intimidate), Oratory (Diplomacy, Sense Motive), Percussion (Handle Animal, Intimidate), Sing (Bluff, Sense Motive), String (Bluff, Diplomacy), and Wind (Diplomacy, Handle Animal).

+1 1st level spell


Evil GM
Dr. Zestelim Tes wrote:


Phililogist is very Tes but may be kind of a waste depending the campaign.

Phililogist is Nice talent for character building/background but it'll be of little overall use.

Follow clues is interesting
Fast Stealth is useful
Papercraft tools is cool
coax informtion

There are quite a few interesting background type talents that would fit your rping character but I'm not sure how useful they will be over the entirety of the campaign. I will add specific stuff for your character to do.

Things such as: philologist, smuggler, esoteric scholar, hard to fool just to name a few.

Of course, if you build you character that way I will figure out a way to incorporate it, I tend to be good at doing that sort of stuff.


Evil GM

I'll get some post up tomorrow:

Group 1: Poke, Dr. Tes, Beorn, Aggrah heading to the library and a q weapon shop.

Group 2: Ulfrec, Calian, Bradan, Bron heading out to do????

Everyone try to have your character sheets updated and update you profile line for easy reference.


Favored Enemy (human) +2; Second Wind 1/2 HP 7/16, AC 17 / T 13 / FF 14 // Fort +5 / Ref +6 / Will +1 Initiative +3, Perception +6, Longbow +6 (1d8+2), Glaive-guisarme +4 (1d10+3)

Ranger 2:

HP: 1d10 ⇒ 2

Man, the dice bot hates this character

Ranger Feat (archery style): precise shot.
+1 Fort, Ref
+1 BAB
+1 to all current skills.

Nothing else super cool for 2nd level.


Male Goblin unchained rogue (knife master, scout) 2 Init 4 AC19/T16/F14, Perc +4, Stelth +17 Saves F+2/R+7/W-1, HP 22/22

hp: 1d8 ⇒ 8 nice


Male Goblin unchained rogue (knife master, scout) 2 Init 4 AC19/T16/F14, Perc +4, Stelth +17 Saves F+2/R+7/W-1, HP 22/22
Dr. Zestelim Tes wrote:

Mostly done leveling. Another level of discretion specialist.

+1 to BAB and related, Reflex, and skills.
+6 Hp
+Evasion

Looking for the right Rogue Talent. What do you guys think?

Follow the Clues is useful but we already have trackers, right?

Fast Stealth is always handy but not necessarily where the Doctor is going.

Phililogist is very Tes but may be kind of a waste depending the campaign.

False Friend, Hard to Fool, and Honeyed Word sound like they would be good fits.

Thinking Poke Poke might take fast stealth. Not 100% yet


M Elf Rogue (Discretion Specialist) 2

For some reason the "roll twice once a day" ones don't do it for me that much. I'll go with follow the clues, never hurts to have more tracking.


1 person marked this as a favorite.
Evil GM
Dr. Zestelim Tes wrote:
For some reason the "roll twice once a day" ones don't do it for me that much. I'll go with follow the clues, never hurts to have more tracking.

The thing about the roll twice once a day is tracking. Half the time I forget about it or one day can last for months in real time (that happened in the RA game)


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Yeah, it's hard to remember at a tabletop, let alone pbp.


1 person marked this as a favorite.
Male Goblin unchained rogue (knife master, scout) 2 Init 4 AC19/T16/F14, Perc +4, Stelth +17 Saves F+2/R+7/W-1, HP 22/22

+1 Level U Rog (Knife Master/Scout)
+1 BAB
+1 Reflex Save
+11 Hp (+8 roll +2 con +1 Fav Class)

Evasion
Combat Trick (Dodge)

+1 to Skils
Acrobatics, Climb,Disable Devices,Escape Artist, Know Dungeon, Perc, Profession (Barrister), Sense Motive, Sleight of Hand, and Stealth


HP 18/18 AC 14/ T 12/ FF 12/ F+3/ R+3/ W+5/CMD 11, Init +2, Perc +6, Height 5'6, swim -1

lvl 2 changelog
+1lvl Scarred Witch Doctor
hp= 8 (6 roll + 2 con)
+1bab
+1will
2nd lvl hex=Cackle
2 first lvl spells known: Mage Armor, Cause Fear
+1 1rst lvl spell prepped/day

I just realized that I never selected a trait. Normally with a Half-Orc with Sacred tattoo I would select the Fates Favored trait.

However, the character creation criteria stated APG traits. I have no idea how to search for APG only traits. Can anyone point me to a resource where this is possible?


Male Goblin unchained rogue (knife master, scout) 2 Init 4 AC19/T16/F14, Perc +4, Stelth +17 Saves F+2/R+7/W-1, HP 22/22
Aggrah the White Witch wrote:


However, the character creation criteria stated APG traits. I have no idea how to search for APG only traits. Can anyone point me to a resource where this is possible?

APG traits sorry not formatted:

trait bonus on Knowledge (planes) checks about demons
and a +2 trait bonus on Will saves against mind-affecting
spells and effects from demons.
Calistrian Prostitute (Calistria): You worked in one of
Calistria’s temples as a sacred prostitute, and you know
how to f latter, please, and (most of all) listen. You gain a +1
trait bonus on Sense Motive checks and Diplomacy checks
to gather information, and one of these skills (your choice)
is always a class skill for you.
Child of Nature (Gozreh): You have been blessed by
Gozreh to be as comfortable in the wilderness as you are at
home. You gain a +2 trait bonus on Survival checks to find
food and water, and a +1
trait bonus on Knowledge
(nature) checks. One of
these skills (your choice) is
always a class skill for you.
Divine Warrior (Iomedae):
From an early age, you were trained
by a militaristic order of clerics. You
are devoted both to the teachings of
Iomadae and to spreading those teachings
by force. You gain a +1 trait bonus on melee
weapon damage when you cast a divine spell
that affect weapons.
Ear for Music (Shelyn): You spent countless hours
of your youth in one of Shelyn’s temples, listening to
wonderful musicians and singers. You gain a +1 trait
bonus on one category of Perform checks and a +2 trait
bonus on any Knowledge (local) checks that deal with the
local art or music scene.
Eyes and Ears of the City (Abadar): Your religious
training involved serving in the city watch of a large city,
the primary duty of which was standing sentinel on a city
wall. You gain a +1 trait bonus on Perception checks, and
Perception is always a class skill for you.
Flame of the Dawnf lower (Sarenrae): You have been
raised to view yourself as a blade in Sarenrae’s service,
or you have taken that duty on for yourself. Whenever
you score a critical hit with a scimitar, you deal an
additional 2 points of fire damage to your target.
Fortified Drinker (Cayden Cailean): Cayden Cailean’s
holy brews invigorate your mind, making you less
susceptible to mental attacks. Whenever you imbibe
any alcoholic beverage, you gain a +2 trait bonus on
saves against mind-affecting effects for 1 hour.
Guardian of the Forge (Torag): Torag’s sacred
duties are to protect the faithful, take lessons
from the great craftsmen and strategists of the
past, and prepare against dark times. You receive
a +1 trait bonus on Knowledge (engineering) and
Knowledge (history) checks. One of these skills
(your choice) is a class skill for you.
Magic is Life (Nethys): Your faith in magic allows you to
ref lexively use the energy of any spell effect on you to save
you from death. As long as you are under the effects of any
spell, you gain a +2 trait bonus on saving throws against
death effects. If you are reduced to negative hit points while
you are under the effects of any spell, you automatically
confirm stabilization checks to stop bleeding.
Patient Optimist (Erastil): You know that all things
pass in time, and are used to having to repeat arguments
multiple times to convince even the most stubborn
believer. You gain a +2 trait bonus on Diplomacy checks
to inf luence hostile or unfriendly creatures, and if you
fail at such an attempt, you may retry it once.
Starchild (Desna): Desna sensed your love of travel
and promised you would always be able to find
your way home. You can automatically determine
where true north is. You gain a +4 trait bonus
on Survival checks to avoid
becoming lost.
Undead Slayer (Pharasma):
Instructed at a young age
in the tenets of the faith
of Pharasma, you view the
undead as abominations that
must be destroyed, so their
souls can journey beyond to
be judged. You gain a +1 trait
bonus on weapon damage
against undead.
Veteran of Battle (Gorum): You have
fought in several battles, and each
time felt the presence of Gorum
guiding your sword-arm, making
you ready to act at a moment’s
notice. You gain a +1 trait bonus
on Initiative checks, and if
you are able to act during
a surprise round, you may
a draw a weapon (but not a
potion or magic item) as a free
action during that round.
Wisdom in the Flesh (Irori):
Your hours of meditation on
inner perfection and the nature
of strength and speed allows you
to focus your thoughts to achieve
things your body might not normally
be able to do on its own. Select
any Strength, Constitution, or
Dexterity-based skill. You make
checks with that skill using your Wisdom modif ier
instead of the skill’s normal ability score. That skill is
always a class skill for you.


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2Condamage Half-Orc Bard2HP(20)23/23/Init+1F+2R+4W+3Per5AC13T11FF12

Poke-Poke: Not guilty or I'll bite yer ankles off!


HP 18/18 AC 14/ T 12/ FF 12/ F+3/ R+3/ W+5/CMD 11, Init +2, Perc +6, Height 5'6, swim -1
Poke Poke wrote:
Aggrah the White Witch wrote:


However, the character creation criteria stated APG traits. I have no idea how to search for APG only traits. Can anyone point me to a resource where this is possible?

** spoiler omitted **...

thanks


Male Dwarf Druid 2 (Wolf Shaman) HP -1/21, AC19/T12/F17, Saves F+6/R+2/W+5, Perc +7, Init +2

From the Build Rules:

Skills: 2 bonus ranks

Is that one-time or every level, boss? I could see if that was clarified.

2 skill ranks per level and INT 10 - SUCKS!


Evil GM
Ulfrec Aesgrim wrote:

From the Build Rules:

Skills: 2 bonus ranks

Is that one-time or every level, boss? I could see if that was clarified.

2 skill ranks per level and INT 10 - SUCKS!

One time background bonus.


1 person marked this as a favorite.
Male Goblin unchained rogue (knife master, scout) 2 Init 4 AC19/T16/F14, Perc +4, Stelth +17 Saves F+2/R+7/W-1, HP 22/22
baldwin the merciful wrote:
Ulfrec Aesgrim wrote:

From the Build Rules:

Skills: 2 bonus ranks

Is that one-time or every level, boss? I could see if that was clarified.

2 skill ranks per level and INT 10 - SUCKS!

One time background bonus.

Lol i missed that. Got the two hp missed the two skill. Poke Poke just a little smarter

+1 appraise
+1 craft alchemy aka hallucinogens


Male Human Cleric AC: 16/9/16, Saves: 4/-1/5 Initiative: -1 Hit Points (8/17) Cleric of Ioemdae 1

HP: 1d8 ⇒ 3

1 rank in appraise
1 rank in knowledge arcana


Male Dwarf Druid 2 (Wolf Shaman) HP -1/21, AC19/T12/F17, Saves F+6/R+2/W+5, Perc +7, Init +2

Potion CLW, I'll take care of it tonight.


Male Dwarf Druid 2 (Wolf Shaman) HP -1/21, AC19/T12/F17, Saves F+6/R+2/W+5, Perc +7, Init +2

Hero Lab giving me an issue, saying I should have 12 Skill Points instead of 8.

I will fiddle with the character sheet when I have a chance.


Male Dwarf Druid 2 (Wolf Shaman) HP -1/21, AC19/T12/F17, Saves F+6/R+2/W+5, Perc +7, Init +2

@Baldwin - what are your rules for animal companion HPs? RAW is half+1, every HD. They start with 2 HD.

Thanks!

I took 8+8 and rolled 6 (plus Con). Based on Max for 1st level, then roll. Didn't give him the +2.

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