
Calain |
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FYI everyone.
If you haven't played with me before I normally LOVE making AOO focused 2 handed Trip Monkeys.
I am NOT doing that this game. I have never REALLY committed to a Reach focused AOO Smasher so I am giving that a go.
Typical tactics for Calain will be to ready an attack to hit the 1st enemy that comes within 10ft. Then AOO them as they leave the 10ft square to close to adjacent.
The AOO will be using Pushing Assault. Since AOO's interrupt the triggering action the creature will be knocked back 5ft remaining in the 10ft away square.
This will prevent the enemy getting an attack on Calain and allow him to 5ft step back the next Rd and repeat.
He has combat reflexes so he can handle multiple opponents and AOO's (3 per Rd).
If an enemy manages to close within the 5ft, Calain will 1 handed Cestus attack if he can't step back.

baldwin the merciful |
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A couple things. I'm going to be offline Sat till Monday. I may get a limited post up, but don't count on it.
Second, another player is going to join the group. He's been a few of my other games and he's just getting back into online gaming. I know the group's large but I'm sure we can handle it.

Dr. Zestelim Tes |

Mostly done leveling. Another level of discretion specialist.
+1 to BAB and related, Reflex, and skills.
+6 Hp
+Evasion
Looking for the right Rogue Talent. What do you guys think?
Follow the Clues is useful but we already have trackers, right?
Fast Stealth is always handy but not necessarily where the Doctor is going.
Phililogist is very Tes but may be kind of a waste depending the campaign.

Beorn the Divine |

+1 Bab
+1 Ref/Will
Prima DonnaAt 2nd level, as her efforts to outdo her rivals increase, a Diva can spend additional rounds of bardic performance to augment countersong, deadly performance, fascinate, frightening tune, and scathing tirade (see below). When used, this ability gives her a +2 bonus on her Perform check or saving throw DC for those performances. The diva must spend an additional round of bardic performance for every round she uses prima donna to increase her Perform check result or saving throw DC.
This ability replaces well-versed.
Versatile Performance (Ex)
At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill’s bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute.
The types of Perform and their associated skills are: Act (Bluff, Disguise), Comedy (Bluff, Intimidate), Dance (Acrobatics, Fly), Keyboard Instruments (Diplomacy, Intimidate), Oratory (Diplomacy, Sense Motive), Percussion (Handle Animal, Intimidate), Sing (Bluff, Sense Motive), String (Bluff, Diplomacy), and Wind (Diplomacy, Handle Animal).
+1 1st level spell

baldwin the merciful |

Phililogist is very Tes but may be kind of a waste depending the campaign.
Phililogist is Nice talent for character building/background but it'll be of little overall use.
Follow clues is interesting
Fast Stealth is useful
Papercraft tools is cool
coax informtion
There are quite a few interesting background type talents that would fit your rping character but I'm not sure how useful they will be over the entirety of the campaign. I will add specific stuff for your character to do.
Things such as: philologist, smuggler, esoteric scholar, hard to fool just to name a few.
Of course, if you build you character that way I will figure out a way to incorporate it, I tend to be good at doing that sort of stuff.

Bradan Finn |

Ranger 2:
HP: 1d10 ⇒ 2
Man, the dice bot hates this character
Ranger Feat (archery style): precise shot.
+1 Fort, Ref
+1 BAB
+1 to all current skills.
Nothing else super cool for 2nd level.

Poke Poke |

Mostly done leveling. Another level of discretion specialist.
+1 to BAB and related, Reflex, and skills.
+6 Hp
+EvasionLooking for the right Rogue Talent. What do you guys think?
Follow the Clues is useful but we already have trackers, right?
Fast Stealth is always handy but not necessarily where the Doctor is going.
Phililogist is very Tes but may be kind of a waste depending the campaign.
False Friend, Hard to Fool, and Honeyed Word sound like they would be good fits.
Thinking Poke Poke might take fast stealth. Not 100% yet

baldwin the merciful |
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For some reason the "roll twice once a day" ones don't do it for me that much. I'll go with follow the clues, never hurts to have more tracking.
The thing about the roll twice once a day is tracking. Half the time I forget about it or one day can last for months in real time (that happened in the RA game)

Poke Poke |
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+1 Level U Rog (Knife Master/Scout)
+1 BAB
+1 Reflex Save
+11 Hp (+8 roll +2 con +1 Fav Class)
Evasion
Combat Trick (Dodge)
+1 to Skils
Acrobatics, Climb,Disable Devices,Escape Artist, Know Dungeon, Perc, Profession (Barrister), Sense Motive, Sleight of Hand, and Stealth

Aggrah the White Witch |

lvl 2 changelog
+1lvl Scarred Witch Doctor
hp= 8 (6 roll + 2 con)
+1bab
+1will
2nd lvl hex=Cackle
2 first lvl spells known: Mage Armor, Cause Fear
+1 1rst lvl spell prepped/day
I just realized that I never selected a trait. Normally with a Half-Orc with Sacred tattoo I would select the Fates Favored trait.
However, the character creation criteria stated APG traits. I have no idea how to search for APG only traits. Can anyone point me to a resource where this is possible?

Poke Poke |

However, the character creation criteria stated APG traits. I have no idea how to search for APG only traits. Can anyone point me to a resource where this is possible?
and a +2 trait bonus on Will saves against mind-affecting
spells and effects from demons.
Calistrian Prostitute (Calistria): You worked in one of
Calistria’s temples as a sacred prostitute, and you know
how to f latter, please, and (most of all) listen. You gain a +1
trait bonus on Sense Motive checks and Diplomacy checks
to gather information, and one of these skills (your choice)
is always a class skill for you.
Child of Nature (Gozreh): You have been blessed by
Gozreh to be as comfortable in the wilderness as you are at
home. You gain a +2 trait bonus on Survival checks to find
food and water, and a +1
trait bonus on Knowledge
(nature) checks. One of
these skills (your choice) is
always a class skill for you.
Divine Warrior (Iomedae):
From an early age, you were trained
by a militaristic order of clerics. You
are devoted both to the teachings of
Iomadae and to spreading those teachings
by force. You gain a +1 trait bonus on melee
weapon damage when you cast a divine spell
that affect weapons.
Ear for Music (Shelyn): You spent countless hours
of your youth in one of Shelyn’s temples, listening to
wonderful musicians and singers. You gain a +1 trait
bonus on one category of Perform checks and a +2 trait
bonus on any Knowledge (local) checks that deal with the
local art or music scene.
Eyes and Ears of the City (Abadar): Your religious
training involved serving in the city watch of a large city,
the primary duty of which was standing sentinel on a city
wall. You gain a +1 trait bonus on Perception checks, and
Perception is always a class skill for you.
Flame of the Dawnf lower (Sarenrae): You have been
raised to view yourself as a blade in Sarenrae’s service,
or you have taken that duty on for yourself. Whenever
you score a critical hit with a scimitar, you deal an
additional 2 points of fire damage to your target.
Fortified Drinker (Cayden Cailean): Cayden Cailean’s
holy brews invigorate your mind, making you less
susceptible to mental attacks. Whenever you imbibe
any alcoholic beverage, you gain a +2 trait bonus on
saves against mind-affecting effects for 1 hour.
Guardian of the Forge (Torag): Torag’s sacred
duties are to protect the faithful, take lessons
from the great craftsmen and strategists of the
past, and prepare against dark times. You receive
a +1 trait bonus on Knowledge (engineering) and
Knowledge (history) checks. One of these skills
(your choice) is a class skill for you.
Magic is Life (Nethys): Your faith in magic allows you to
ref lexively use the energy of any spell effect on you to save
you from death. As long as you are under the effects of any
spell, you gain a +2 trait bonus on saving throws against
death effects. If you are reduced to negative hit points while
you are under the effects of any spell, you automatically
confirm stabilization checks to stop bleeding.
Patient Optimist (Erastil): You know that all things
pass in time, and are used to having to repeat arguments
multiple times to convince even the most stubborn
believer. You gain a +2 trait bonus on Diplomacy checks
to inf luence hostile or unfriendly creatures, and if you
fail at such an attempt, you may retry it once.
Starchild (Desna): Desna sensed your love of travel
and promised you would always be able to find
your way home. You can automatically determine
where true north is. You gain a +4 trait bonus
on Survival checks to avoid
becoming lost.
Undead Slayer (Pharasma):
Instructed at a young age
in the tenets of the faith
of Pharasma, you view the
undead as abominations that
must be destroyed, so their
souls can journey beyond to
be judged. You gain a +1 trait
bonus on weapon damage
against undead.
Veteran of Battle (Gorum): You have
fought in several battles, and each
time felt the presence of Gorum
guiding your sword-arm, making
you ready to act at a moment’s
notice. You gain a +1 trait bonus
on Initiative checks, and if
you are able to act during
a surprise round, you may
a draw a weapon (but not a
potion or magic item) as a free
action during that round.
Wisdom in the Flesh (Irori):
Your hours of meditation on
inner perfection and the nature
of strength and speed allows you
to focus your thoughts to achieve
things your body might not normally
be able to do on its own. Select
any Strength, Constitution, or
Dexterity-based skill. You make
checks with that skill using your Wisdom modif ier
instead of the skill’s normal ability score. That skill is
always a class skill for you.

Aggrah the White Witch |

Aggrah the White Witch wrote:** spoiler omitted **...
However, the character creation criteria stated APG traits. I have no idea how to search for APG only traits. Can anyone point me to a resource where this is possible?
thanks

Poke Poke |
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Ulfrec Aesgrim wrote:One time background bonus.From the Build Rules:
Skills: 2 bonus ranks
Is that one-time or every level, boss? I could see if that was clarified.
2 skill ranks per level and INT 10 - SUCKS!
Lol i missed that. Got the two hp missed the two skill. Poke Poke just a little smarter
+1 appraise
+1 craft alchemy aka hallucinogens

Ulfrec Aesgrim |

@Baldwin - what are your rules for animal companion HPs? RAW is half+1, every HD. They start with 2 HD.
Thanks!
I took 8+8 and rolled 6 (plus Con). Based on Max for 1st level, then roll. Didn't give him the +2.