Stabbity's page

Organized Play Member. 20 posts (688 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 2 aliases.


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The Doctor totally needs a sword cane

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Kalim Gudlavaletti wrote:
Poke Poke, I get the feeling your rogue is a stabby one. Would it step on your toes (or anyone else's) if i played a talky rogue? Investigative journalist type.

Nope. Doesnt bother me if you also play a stabby stabby one either. I thought there was a bard that did that not a rogue. Either way im good.

joerice wrote:
What to be, what to be ...

If it helps I plan on playing Poke Poke kind if like Rocket Raccoon from the movies. On a chaotic neutral good alignment.

Really thing 3 alignment should be a thing

STR Ranger wrote:

Unless of Course Stanbury REALLY wanted to play a 4 CHA Barbarian.

If so I'll go vanilla fighter

Its a reference to a book called Critical Failures that I turned Baldwin on to.

I would love to play a goblin knife master. But I can also just fill in what ever we need

Goblin is a core race correct?

baldwin the merciful wrote:

Initial Build Rules:

Classes: I'd like to stay in the Core Classes and Unchained Classes

Just to verify no APG classes but yes on unchained summoner?

Can I play a 1/2 orc barb with a 4 cha? Lol


psionichamster wrote:
Oh hello there, most merciful GM.


Checking in


GM quivk question did N15 drop his ax? Not that I mind the weaker attacks

baldwin the merciful wrote:
Stabbity wrote:
baldwin the merciful wrote:

I am looking a picking up The Rise of the Drow for my home group but I don't have any plans to run it on-line at this time.
*arches Eyebrow*

The campaign looks cool. I ordered the first part of the campaign today. it ships in 5 to 10 days (Paizo is quite slow sometimes). It takes a group from Lv 1 to 6. The second part (I don't have yet) takes the group from 6 to 18th level or so. Then the Epilogue is the capstone.

I'm thinking about running it for the next table top game.

Cool. I want to work Iron Gods in and maybe Rune Lords. We need to start running every weekend.

baldwin the merciful wrote:

I am looking a picking up The Rise of the Drow for my home group but I don't have any plans to run it on-line at this time.

*arches Eyebrow*

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baldwin the merciful wrote:

Nym it will be funny when you pick up pieces of broken common to communicate.

Nym to Desmond: "Mr STD void want you and King."

I'm thinking on howI am going to do that. Maybe a half point common and half point dwarven and intwine the two.

baldwin the merciful wrote:

I think you rolled for TH when you first saw it on day 1. Double check the earlier posts, if you did not roll it let me know.

You are correct I did. Are you able to roll knowledge again on a different day? If so its a different day Kind of I didn't get a great look at it the first day bue to interacting with the alchemist.

Drow, female NPC wrote:

Are you going to head to the enchanter to add a bonus to Croaker?

She smiles at Nym, ** spoiler omitted **

"Aye. We have a common goal. Hopefully I can nudge them into better direction. Thanks for the advice the angel."

Drow, female NPC wrote:
"These could help with your looks."

"And what would those be?"

spell craft: 1d20 + 9 ⇒ (13) + 9 = 22

MiniGM I completely understand the feeling.

I play a half giant in a darksun game. I roll damage for thrown enemies as fall damage + str mod. I use a tree for a great club. I would probably consider bodies used as melee to be great club or club damage. My half giant is 11.5 ft tall though.

Hope this helps.

As a Artificer domain cleric you get "Instant Summons" as an 8th level domain spell. In order to work you need to be able to cast "Arcane Mark" according to the spell description. "Arcane Mark" is not available to clerics. So how is this supposed to work? Am I missing something?

pfcr page301 wrote:

Instant Summons

School conjuration (summoning); Level sorcerer/wizard 7
Casting Time 1 standard action
Components V, S, M (sapphire worth 1,000 gp)
Range see text
Target one object weighing 10 lbs. or less whose longest
dimension is 6 ft. or less
Duration permanent until discharged
Saving Throw none; Spell Resistance no
You call some nonliving item directly to your hand from virtually
any location. First, you must place your arcane mark on the item. Then you cast this spell, which magically and invisibly inscribes the name of the item on a sapphire worth at least 1,000 gp. Thereafter, you can summon the item by speaking a special word (set by you when the spell is cast) and crushing the gem. The item appears instantly in your hand. Only you can use the gem in this way. If the item is in the possession of another creature, the spell does not work, but you know who the possessor is and roughly where that creature is located when the summons occurs. The inscription on the gem is invisible. It is also unreadable, except by means of a read magic spell, to anyone but you.
The item can be summoned from another plane, but only if no other creature has claimed ownership of it.