Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas feels the intense heat.
Fort: 1d20 + 8 ⇒ (10) + 8 = 18
Fort: 1d20 + 8 ⇒ (16) + 8 = 24
Fort: 1d20 + 8 ⇒ (14) + 8 = 22
Fort: 1d20 + 8 ⇒ (9) + 8 = 171d6 ⇒ 5


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Knowledge, Planes: 1d20 + 3 ⇒ (3) + 3 = 6


Evil GM

Note: I'm waiting on Kalim's action since he is first. I'll take the enemies after that.

Nym:
These are Heat Swarm and by your account there are seven of them. They like to team up to maximize their effect. They each have a fiery aura which extends out in a 20 ft radius DC 18 fort save. Failure is 1d6 pts of heat damage per round. The effects overlap with others.

These are diminutive outsiders form the para-plane and are rarely on the material plane. When they are on the material plan a volcano is nearby.

Other than this they have the typical Swarm traits that you can look up.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim casts Drench on one of the little fire fellows, as there is little else he can do at this point.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

"Thizez iz Heath zwarms. Very nazty. Uze culd areaz spells."

heat swarm cold aoe


Evil GM

kalim isn't that a druid spell?


Evil GM

The diminutive zip into action each one targets one of the pcs. [ooc]the hound is does not have a foe on it but he is still in the midst of the fiery auras. Oh, the protection from evil auras or spells don't have an effect on these creatures. (The are neutral)

dam, Grung: 2d6 ⇒ (3, 3) = 6; plus burn: 2d6 ⇒ (5, 6) = 11

dam, desmond: 2d6 ⇒ (4, 3) = 7; plus burn: 2d6 ⇒ (1, 4) = 5

dam, Duncan: 2d6 ⇒ (4, 6) = 10; plus burn: 2d6 ⇒ (2, 4) = 6

dam, Nym: 2d6 ⇒ (1, 6) = 7; plus burn: 2d6 ⇒ (3, 2) = 5

dam, Felic: 2d6 ⇒ (1, 6) = 7; plus burn: 2d6 ⇒ (2, 5) = 7

dam, Kalim: 2d6 ⇒ (1, 2) = 3; plus burn: 2d6 ⇒ (2, 2) = 4

dam, Karnog: 2d6 ⇒ (4, 3) = 7;plus burn: 2d6 ⇒ (6, 5) = 11


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Crap, you're right. And a 3rd party one at that.

Kalim was just kidding about that druid spell, it was apocryphal at best. He instead drinks his potion of Endure Elements.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Baldwin they are on out squares correct?


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

"Goez back the wayz we came."

Nym waits for the others to move out Hold action for people to move out of the way. I'll go at the bottom of the round.


Evil GM

Correct they flew onto each of your hexes.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung grunts at the pain, he experimentally swings croaker at one, but finding it is a swarm he retreats to the door.


Evil GM

RA Initiative Order Update

Kalim drinks endure elements potion
Desmond moves back
Enemy - swarms over the party members
Felic
Nym
Grung swipes at the swarm than moves back
Karnog and his Hound
Duncan


Evil GM

Bump


Evil GM

bump


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Sorry. Was my aura and Aid spell on last round or this one? If I still have my action we will move in and start smashing.


Evil GM
Karnog Kegmeister wrote:
Sorry. Was my aura and Aid spell on last round or this one? If I still have my action we will move in and start smashing.

You've spent about 15 minutes between the last battle, resting, searching, healing, and moving on.

FYI: These creatures are not evil.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Okay, so first round Karnog and Hound archon actions as above: protective aura & Aid spell. Both draw their weapons as well


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Nym Omriwin wrote:

"Goez back the wayz we came."

Nym waits for the others to move out Hold action for people to move out of the way. I'll go at the bottom of the round.

just reminding that Nym is holding til the bottom of the round for everyone to move out of the way


Evil GM

RA Initiative Order Update

Kalim drinks endure elements potion
Desmond moves back
Enemy - swarms over the party members

Felic

Nym

Grung swipes at the swarm than moves back

Karnog and his Hound - cast protective aura and aid spell then draw weapons.

Duncan


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond basically leaves and reminisces on his past mistakes adventures while he waits for the others to clear out the swarm.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Hey, Nym, just an FYI: the Archon is immune to electricity damage. Just saying.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

wont be electrical


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Waiting for my turn


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Duncan Redhammer wrote:
Waiting for my turn

It is your turn sir. Unless Karnog is moving


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog and the Hound are holding the line for others to move back. Hound has DR and Karnog has plenty of temp HP/HP to handle a bit of chomping before Nym blasts the swarm.


Evil GM

DMPC Felic:

the bard doesn't have to be told twice to skedaddle, so she quickly withdraws so the dark elf can take his action.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Looking around and not seeing anything that he could actually chop up with any accuracy, Duncan Withdraws out of the room to stand behind the caster's, using his shield in an attempt to keep the floating things away. He swats at the singed pieces of his beard once he is clear.

[b]Drow, Witch these er yours. Hope ye got some fire or blizzard or some such magics ready...[b]


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym move back up toward the entrance weaving his fingers while doing so. He turns and launches a fiery blue ball at the area of the heat swarms are in.

[Nym moves to -R 38 cast launches a fireball to detonate against the wall at looks like -M 40 (the south wall of the notched hall way. Should get all the swarms.[/ooc]

sr: 1d20 + 13 + 4 ⇒ (16) + 13 + 4 = 33

Empowered (Cold) Fire Ball: 10d6 ⇒ (4, 2, 6, 6, 5, 5, 3, 4, 1, 6) = 42 +50% = 63 dc21 Ref for half

Heat swarms take 94 and I don't think they get a save or atleast it doesn't matter.

Vulnerable:
Vulnerabilities (Ex or Su)
A creature with vulnerabilities takes half again as much damage (+50%) from a specific energy type, regardless of whether a saving throw is allowed or if the save is a success or failure. Creatures with a vulnerability that is not an energy type instead take a –4 penalty on saves against spells and effects that cause or use the listed vulnerability (such as spells with the light descriptor). Some creatures might suffer additional effects, as noted in their descriptions.

Format: vulnerability to fire; Location: Weaknesses.
https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rule s#TOC-Vulnerabilities-Ex-or-Su-

Nym looks down at the dwarf with a half smile "Doez thatz workz?"


Evil GM

Nym toast all the swarms. Battle ended.


Evil GM

I think the Hound, Karnog and Kalim have saving throws and potential damage from Nym's powerful attack.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
Nym Omriwin wrote:

Nym move back up toward the entrance weaving his fingers while doing so. He turns and launches a fiery blue ball at the area of the heat swarms are in.

[Nym moves to -R 38 cast launches a fireball to detonate against the wall at looks like -M 40 (the south wall of the notched hall way. Should get all the swarms.[/ooc]

Nym looks down at the dwarf with a half smile "Doez thatz workz?"

Duncan laughs maniacally at the question and reaches up to slap the Drow on the shoulder.

Bahahaha! That'll do fine Drow. The more I see ya work, the more I like ye, even if ye are a from a skinny demon worshippin' spell weildin' sneaks. Might'n even show ye how ta REALLY use that blade one day. Ye're alright.

Even given Duncan's inbuilt racism for Drow elves, he had to admit he had grown to like the Spellblade.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Hound Archon: 1d20 + 5 ⇒ (14) + 5 = 19 takes 53, goes to -1 HP

Karnog: 1d20 + 10 ⇒ (20) + 10 = 30 takes 21, currently at 129 HP.

Seeing the Archon take the brunt of the fireball, Karnog casts a healing spell and alleviates the worst of the cold burns.

3d8 + 5 ⇒ (7, 1, 1) + 5 = 14 CSW from wand (49/50 charges remain)


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

I could use a patch up brother


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Ack! I forgot to move out of the room!
Reflex: 1d20 + 8 ⇒ (9) + 8 = 17
EDIT: double ack! Endure Elements was useless! Full damage.


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Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Dont forget you both have Resist 10 (all).


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

I had forgotten, though still down a little.


Evil GM
Kalim Gudlavaletti wrote:

Ack! I forgot to move out of the room!

[dice=Reflex]1d20+8
EDIT: double ack! Endure Elements was useless! Full damage.

Yipee!!!


Evil GM

Hold on before you start spending time healing up because you're not out of danger yet. Evilllllllllllness yessssssssssss.


Evil GM

I'm not going to be able to get a post up tonight. Don't go healing yourselves though because more fun is nearby. Healing is going to have to take actions...No downtime. hahhahahaha

Everyone make sure your stat lines are current.


Evil GM

Desmond, Duncan, Felic, and Grung can make a perception check.

As the several party members heed the drow's suggestion, they manage to skidder out of immediate danger just before the cold fireball is released. Unfortunately, they...


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Perception: 1d20 + 20 ⇒ (6) + 20 = 26 +7 vs traps

"Hey all cleared out yet?"


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Perc: 1d20 + 19 ⇒ (14) + 19 = 33


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Perception: 1d20 + 12 ⇒ (6) + 12 = 18


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

perc: 1d20 + 12 ⇒ (12) + 12 = 24


Evil GM
Nym Omriwin wrote:

You were busy doing other things so I didn't need a perception check but since you did make one I'll use it but with penalties applied.

DMPC Grung's perception

Grung: 1d20 + 15 ⇒ (14) + 15 = 29


Evil GM

Grung, Felic, Desmond, and Duncan ONLY!!!!:
the four of you fell a slight tremor in the tunnel and you notice lava starts to squirt out of the various fissures.

DC: 15 reflex for half damage
lava squirts: 2d6 ⇒ (5, 4) = 9

don't take actions as we are in initiative, the four of you will be able to act in a surprise round though

Karnog, hound, Kalim, and Nym Only!!!:
You start to get sprayed with molten lava.

lava: 2d6 ⇒ (3, 4) = 7

Reflex DC 17 for half damage
You will not be acting in the surprise round.

I'll roll out initiative later on. half the party will act in the surprise round and half the party does not get to act in the surprise round.


Evil GM

Felic only:
You sense something is burrowing out of wall or ground, but you don't know what.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

ref: 1d20 + 10 ⇒ (3) + 10 = 13

sr roll if spell


HP 96
Shield
Resist Energy

know dungeoneering: 1d20 + 7 ⇒ (9) + 7 = 16 to know why I was splashed with lava


Evil GM

Nym:
You remember seeing fissures seeping molten lava throughout the dungeon. It seems like the lava is coming to the surface in spots.

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