
Bradan Finn |

"We managed to avoid the worst of it, except that blasted entangle effect. Good work, people, that was potentially very bad."

baldwin the merciful |

The morning sun cracks the horizon with an eerie orange-red color. The daylight colors mix with a layer of morning fog creating a sense of ghoulish bloodletting. The air is stagnant.
perception
Aggrah: 1d20 + 7 ⇒ (5) + 7 = 12
poke: 1d20 + 7 ⇒ (5) + 7 = 12
Dr Tes: 1d20 + 13 ⇒ (20) + 13 = 33
Beorn: 1d20 + 9 ⇒ (6) + 9 = 15
calain: 1d20 + 6 ⇒ (16) + 6 = 22
Ulfrec: 1d20 + 10 ⇒ (16) + 10 = 26
Bradan: 1d20 + 9 ⇒ (12) + 9 = 21
wolf: 1d20 + 8 ⇒ (12) + 8 = 20
geri: 1d20 + 5 ⇒ (12) + 5 = 17
Everyone, except for Poke Poke and Aggrah, sense danger is near.
You hear a high pitched neigh in the distance.

Poke Poke |
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I think I heard a horse whinny in the distance. Might be a rider
"Horse? Dreadful creatures. Not as taste as dog, but you can make stickum out of them. We should set a trap and get it before it gets us. Anyone have a horse chopper?"

Bradan Finn |

"Something something....bad horse, bad horse..."
Bradan hums under his breath as the others discuss their music.
"So, what do we see? Or just hearing horses now?"
He stows his hatchet and lays a shaft along his bowstring.

Calain |

This place has not been kind this far. I'd rather the find a position of strength and let whatever is out there come to us.
Calain was cleaning the sap of the dead vine from his blade. It was unusual how more the thing had 'bled'. Then again it was also unusual for a vine to try and kill a person.

Poke Poke |

Poke Poke starts to sneak off in the direction of the horse sounds
Sneak: 1d20 + 21 ⇒ (10) + 21 = 31
perception: 1d20 + 7 ⇒ (1) + 7 = 8
survival: 1d20 + 4 ⇒ (6) + 4 = 10
f'ng dice

baldwin the merciful |

Poke Poke has a singsong voice in his head now which further confuses him. the goblin is hidden but quite lost in his sneaking as he circles around familiar territory.
Everyone else tries to follow but the little sneaks path rambles.
Everyone can make perception and survival check. Poke Poke you can reroll your dice.

baldwin the merciful |

Ulfrec and Geri along with Bradan are able to find the small goblin. this is the second time he has essentially walked in circles as he tried to sneak out front. The tall cornstalks are playing havoc with his sense of direction. Stuupid nature.
Once reunited the group pushes forward toward the neighing horse sound. the trackers gently guiding the goblin toward the correct direction. After the neighing comes and goes, just as you think you lost the sound it reappears. From sunrise you know you've been walking for at least 2 hours going deeper and deeper into the dreaded cornfield.
I'm going to need one more perception check before the next encounter.

baldwin the merciful |

Aggrah and Beorn keep the group miving tightly towards the sound of the neighing horse.
But what's more startling is the large midnight horse pawing at the ground, steam churns with each movement, and on top of the mighty beast sits a headless man holding a pumpkin radiating light and steam. He seems to know of your presence.

baldwin the merciful |

Aggrah: 1d20 + 2 ⇒ (14) + 2 = 16
poke: 1d20 + 5 ⇒ (18) + 5 = 23
Dr Tes: 1d20 + 3 ⇒ (4) + 3 = 7
Beorn: 1d20 + 5 ⇒ (3) + 5 = 8
calain: 1d20 + 2 ⇒ (15) + 2 = 17
Ulfrec: 1d20 + 6 ⇒ (17) + 6 = 23
Bradan: 1d20 + 3 ⇒ (13) + 3 = 16
headless horseman: 1d20 ⇒ 17
Initiative Order:
Poke
Ulfrec
Calain
Harn the Headless Hero-killer
Bradan
Aggrah
Beorn
Dr. Tes (if he comes back, otherwise I'll drop him out of the order)

baldwin the merciful |

“In life I hunted you adventures, you Questors, for my master the Immortal Emperor Cynmark the Dread Lich. Your First Hero took my head in the pumpkin patch that I stand in, after he forced his way through the marsh, but not before I had cut a bloody swath through his ranks to reach him. Now in unlife the lands around are now my domain. I, Harn the Hero-Killer, terrorize this realm! I shall always be waiting for you upon the other side in death. Mwah-hahahahaha!” The creature starts a baleful evil cackle.

baldwin the merciful |

Bradan here's a reminder for you.
*You may want to read the messages proceeding and following the link to refresh your memories.

Bradan Finn |

"This sounds like the thing I saw when that bastard cursed me!! I dunno if it's a demon or undead or some other kind of monster, but it had our heads on hooks in my vision. Watch it!"

Beorn the Divine |
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Beorn scoffs at the apparition.
Fool fruit head! You think we tremble in fear! We shall unleash a furious poltergeist pummeling and send you back to cry at Pharesma's feet! You will be unhorsed and dragged along by the stirrups! my friends...ATTTACCKKKKK!

Poke Poke |

Poke Poke charges at the frightful beast.
♫♪ Nasty breath and nasty feet
Trample goblins in the peat!
Big square teeth and he can fight
Kill a goblin with a bite!
Cannot kill him with brute force
Oh how we hate, hate, hate the horse! ♫♪
dagger: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
slashing dmg: 1d3 + 5 ⇒ (3) + 5 = 8
snk att: 3d8 ⇒ (6, 6, 2) = 14
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.

Calain |

Calain recognises the horse is a force multiplier for the mounted warrior.
He needed to unseat the man and take away his advantage.
He RAGES and Pulls his Lucerne Hammer as part of a Charge and attempts to knock the headless man from his saddle.
Charge Strength Surge CMB: 1d20 + 11 + 5 + 2 ⇒ (17) + 11 + 5 + 2 = 35
Not sure what kind of Combat Maneuver would cover "Knock from Saddle" either Bullrush or Trip? Don't forget to calculate the rider falling 6ft from the saddle and being PRONE if the check passes. ;) Also the Lucerne hammer is a reach weapon so the attack doesn't provoke.
The swing is indeed mighty, crashing into the headless horseman's torso with enough force to kill an ordinary man. The question was, would the fiend have the strength to stay in his saddle....

baldwin the merciful |

The horse who is inches off the ground will roll the reflex, the rider is too high to be effected.
Stygian's reflex: 1d20 + 9 ⇒ (14) + 9 = 23
Calain I need to look up a few rules to see how what the combat maneuver would be to knock out of the saddle. Can you tell me what all the bonuses are to your dice roll?

Calain |

The horse who is inches off the ground will roll the reflex, the rider is too high to be effected.
[dice=Stygian's reflex]1d20+9
Calain I need to look up a few rules to see how what the combat maneuver would be to knock out of the saddle. Can you tell me what all the bonuses are to your dice roll?
The Dice roll was 1d20+CMB, which right now for Calain is BAB(+5) and Strength Mod (+6 while he is raging) and he is using his STRENGTH Surge Rage Power which adds his Barb level to the check (+5), and I added +2 Cause he is charging. So all up D20+11+5+2

Poke Poke |

assuming military saddle
Military: A military-style saddle braces the rider, providing a +2 circumstance bonus on Ride checks related to staying in the saddle. If the rider is knocked unconscious while in a military saddle, he has a 75% chance to stay in the saddle.
I would give him the +2 to cmd. Otherwise I would treat it as bullrush, because with the charge your running at him. Like jousting. Just my opinion