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Male Half-Orc >Pathbuilder details< Fighter 1 | HP 12/12 | AC 18
![]() Sorry folks, girlfriend got COVID... being supportive and adjusting. Delaying posting. Thank you for ruuning! ![]()
Human Male uRogue 6 | HP 46/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4
![]() Djack should be good to go! Basic level, some +1's here and there... BAB
Rogue Talent - Expert Leaper (always considered running start and add level to Jump checks. Gotta get over that candlestick! Picked up Draconic (Spizz reminded me) ![]()
Male Half-Orc >Pathbuilder details< Fighter 1 | HP 12/12 | AC 18
![]() @Amiri... our messages crossed. Great minds think alike! ![]()
Male Half-Orc >Pathbuilder details< Fighter 1 | HP 12/12 | AC 18
![]() We've come this far... together. Let's finish this together. Let us help you. Diplomacy, easy: 1d20 + 3 ⇒ (5) + 3 = 8 LOL... not easy enough! Can I expend my Hero Point and succeed or reroll? Just wanna be useful despite the die roller!!! ![]()
Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 21/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | F +1 R +9 W +5 | Init +9
![]() Why I thought of the song Black Betty and the visions of our piloting. ![]()
Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 21/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | F +1 R +9 W +5 | Init +9
![]() Might use this alias, or some version of... starting with Operative. Similar concept. Accidental daredevil. ![]()
Male Half-Orc >Pathbuilder details< Fighter 1 | HP 12/12 | AC 18
![]() Sorry, busy weekend... I like the in-character bot, Kosh! I am confident, the die roller would have blessed me with a "1" as well! :) ![]()
Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6
![]() brvheart wrote: ...If he had trap sense I would have applied it as he got within 10' of it. He is a scout Transmuter. Not really a trap specialist... I am duly and most notably insulted... nay, offended! :) No-Mi-Name is most certainly a trap specialist... oui, oui! He got:
He is a Scout, but that archetype does not give up Trap stuff, it gives up Uncanny Dodge. Not picking on the DM, just clarifying. Stuff happens, sorry if I didn't call it out! ![]()
![]() Didn't take this as a rag on RP, I like RP... a lot. And, I was the fat kid, nerd, etc. Just helping define and clearly understand the concept folks in the thread, mainly OP were after. Personally, I like both types of games. For different reasons, obviously. I do enjoy the tactical game for the converse of what you stated. I created a build that has advantages and disadvantages. Want to see if we're clever enough to play to our advantages and help each other shine. Enjoy both types and the rare game that stalled that fence. Game on! ps: and yes, if my character is waiting for someone to take a 5' step to a particular space and allow me to unleash 3 precision attacks and possibly end the encounter... but they wax poetically and don't take that step... I'm a bit annoyed. mechanics are the "housekeeping" but, by all means, embellish as you wish. ![]()
Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6
![]() Both horrified and proud that the biggun warrior asked his opinon, the goblin inhales deeply. His keen mind scrambling for what to offer. He considers each door and what he can remember about the layout thus far. He points to one of the doors... 'Dat one! But, methinks we should go up, he points to where the fire retreated. Survival, which door first: 1d20 + 5 ⇒ (7) + 5 = 12 Somewhat nonsensical, but he's taking this very seriously! Random coin flip, basically. Odds/Evens. ![]()
Male Half-Orc >Pathbuilder details< Fighter 1 | HP 12/12 | AC 18
![]() Grrr... We fight the good fight! atk, imp trip: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 I think they are down, prone. Glad they are not incorporeal. ![]()
![]() DeathQuaker wrote:
Kaliban is happy to hang, of we both get in. I'm trying to avoid the crafting path, though. So reliance on each other could be interesting. ![]()
Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8
![]() This game has been running just over 5 years and you are one of the best. I hope I've reciprocated a fraction of the joy you've extended. Thank you for helping me bring Valeska to life. Your settings and NPCs are awesome! I only wish the best for you and yours, and if that means stepping away from this table, you have my blessing. I would love to keep in touch if you are OK with me bouncing game ideas off of you (asking your advice) from time to time. As to my fellow players, it has been fun! And with Kain, since the beginning! Thanks for 5 years of always having Valeska's back. I wish you all could have been there from Day 1, we have a good group. I'll see you on the boards! Game on! Always,
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Ventrue | Gen 7 | Blood 20/20
![]() Venice by Night - Saturday - April 5, 1309 Assault on the Knights - Lorenzo, Ranerius, Alessandro, and Geoffroi - NPCs: Andrew, Onfroi, & Lydia What would you do if hunted and ambushed? Defend yourselves... that is what happened here. In life and in my current... state. I only sought to protect Venice. Forces are tearing her apart. There are powers beyond your and my comprehension manipulating... us. You... ...and me. Them. All of us. He makes a gentle sweeping arc with his arm encompassing all present. Do you think Dunstan has a mortal master? Truly? His master does not seek what's best for you. His master is your enemy, my enemy. They pit us against each other. They tell you that you are what? Cleansing Venice? You your forces and ours have decimated one another, they will swoop in and destroy us all. We have a common enemy and for better or worse, my enemy's enemy is... my friend. I believe that is from some ancient Indian text. But, I digress. He pauses. A family was taken as hostages, as bait... two men, a woman and two small children. They are innocent, they know nothing of the darkness in the world you have been made privy to. Is it God's work to take these innocents? There will soon be a call to assault the Khadaji Manse. The people there are innocent, they know nothing and only wish to live peacefully, contribute to the community and worship freely. They too know nothing of what... we are. How do you justify these actions? The span of a breath, as if he needed one. Where is the family being kept? What will ease your conscience as you slaughter the innocent men, women and children at Khadaji Manse? Where do I find Dunstan, so that I can begin to unravel this... deception? YOU and I are on the same side of this, for now. We are both pawns and until we get to the hand that controls your superiors and makes them work with Dunstan and who his master is, you will never be free. You will fight for a false cause and your death will be... empty. I have opened your eyes, Heaven's Warriors. What you do now, with that knowledge is what you will be judged by. Ignorance is no longer and option. [/b] ![]()
![]() Good news and good news... @GM Labyrinth - thank you for the support. I'm withdrawing for "outside" reasons. Looks like it's going to be a great game and I like the concept. Good luck everyone and game on! Hopefully, I'll catch another one of your recruitments or we end up as players at the same table. The good news is for the next higher roll. @TheWaskally! Peace! ![]()
![]() Half-Orc uRogue Crunch:
Black Thom Half-orc unchained rogue (scout) 1 NG Medium humanoid (human, orc) Init +6; Senses darkvision 60 ft.; Perception +4 (+5 vs giant subtype) --------------------
hp 11 (1d8+3) Fort +2, Ref +6, Will +0 --------------------
Melee
Ranged
Special Attacks sneak attack (unchained) +1d6 --------------------
Base Atk +0; CMB +4; CMD 15 Feats Agile Maneuvers, Dodge Traits caravan drover, giant slayer, reactionary Skills
Racial Modifiers +2 Bluff, +2 Diplomacy, +2 Sense Motive Languages Common, Gnoll, Orc SQ finesse weapon attack attribute, orc blood, overlooked mastermind, trapfinding +1 Magic Gear
Other Gear
Money 39 gp --------------------
Thom's Story
I remember there was a Half-Orc in town, junk/scrap yard or garbage dump? Could be related to them, half-brother or something. Maybe mom is still in town, dad was killed by giants. He's a feinting rogue, for that extra +1d6. Hopefully not a fainting rogue :) Elephant in the Room helps, thank you! He'll be more capable at uRogue Lvl 3 (character level 4?), when he gets +Dex to damage. Planning on multi-classing into Fighter relatively early, for whip proficiency. He should come fully "online" as they say by Lvl 6 (+5 BAB, with Improved Whip Mastery). With an emphasis on RP and character development, this should be fine? Depending on how the party looks at that time, I can go more Rogue or Fighter as needed. ![]()
![]() GM Heat wrote: ...Like chucking out bright-eyed, orphaned kittens from the cradle, I swear... Shame on you for not warning me... Too funny, my son-in-law just rescued a kitten from the backyard/woods about a month ago. Found it in the underbrush... named it Twig. The name inspiration for my goblin submission. :) Game on and good luck everyone! ![]()
Human Male uRogue 6 | HP 46/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4
![]() rando1000 wrote:
Oh, I was actually thinking of sleeping there if she had the room and doing chores. Just didn't want to be anti-social with my party peeps. ![]()
Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6
![]() brvheart wrote:
Play on words. Goblin is adjusting and doing his part as comic relief. ![]()
Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6
![]() Ciri Princess of Cintra wrote:
I'm here... You guys sliced and diced. I am glad someone got my Princess Bride reference!
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